Saturday, September 29, 2012

Fans requesting more fan service in Dead or Alive 5


Yeah really, this seems kind of sad to me, but I guess I can understand it as well.

Apparently fans aren't too happy about Team Ninja's choice to bring back the sexual nature in Dead or Alive 5. In past Dead or Alive games the females had over sized tops, "boob physics," skimpy outfits, and quite a bit of fan service which could be seen during fights. Sure there wasn't actually any nudity, but it was flat out fan service.

Well, with the release of Dead or Alive 5, everything changed. Team Ninja stated that in the Japanese culture showing off a woman's body is one way to show them respect, but it isn't quite seen that way elsewhere in the world. So to go with the rest of the world, Team Ninja decided to respect women the way other countries (such as the US) would. In short, they made the game much more realistic, cut down on the "boob physics," gave the characters more realistic clothing, and kept the fan service to a minimum.

So, how did fans react to this? Apparently not too well. It turns out fans are requesting/trying to get Team Ninja to change the game, and make the female's breasts larger. Yep... I'm not kidding... In an interview Shimbori actually stated the following:

"We actually got a lot of feedback from people who were playing it, saying, 'We want bigger breasts. Make the characters more like that.' That was kind of surprising. There's definitely still room for having sexualized aspects If you have a solid fighting game system there, there's nothing wrong with having beautiful characters as a layer on top of that--that's another layer of entertainment that there's a need for. If there wasn't a need for it, people wouldn't have responded to the alpha demo like they did, and send us feedback."

Really, I myself would rather see the game stay the way it is. The truth is, Dead or Alive 5 is a solid fighting game, it has a nice story, it's characters are great, and it is flat out fun. A good fighter doesn't need to use sex to sell it's games, and I really don't see the game gaining anything from adding in more fan service. Yeah the female characters are attractive, but they don't need to be half naked to show that. In DoA5, for once, the characters look real, they have some pretty cool costumes, and overall they are just great characters.

Although I can understand fans being a bit upset over their fan service being cut back, the fact is, it really isn't needed. Maybe some people do play it for the fan service, but many others, including myself, play it because it is a great fighter.
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Monday, September 24, 2012

Mega64 - 1999 vs 2012

As you may know by now, I'm a huge Mega64 fan, and I'm always more than happy to share one of their great videos whenever the timing is right. And well... The timing is right?

Lately I've been seeing a lot of people talking about how video games have changed, and I couldn't help but think about this funny, yet VERY TRUE, video by Mega64. "New Consoles, Then and Now"
I'm pretty sure most of you out there will be able to relate to this video.

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Saturday, September 22, 2012

How 'bout dem apples?

Happy first day of fall everyone! I'm not sure about the rest of you, but I for one am happy it is finally here!
For me fall has always held some of my favorite memories, from both real life, and video games. Whenever I think of fall, I always end up thinking about holidays such as Thanksgiving and the upcoming winter, but it also reminds me of a lot of great video games! Harvest Moon, Legend of Zelda, White Knight Chronicles, (heck most RPGs really), Animal Crossing, Assassin's Creed, and so on. I'm not sure if it's because I played most of these games in the fall, or if it's just because of what the games are like.

Man I remember the first time I beat Legend of Zelda: Minish Cap it was 9/22, and just like always, the fall fest was going on in my town. I finished the game, watched the ending credits, and then went with my family up there for awhile... Isn't it strange how you can remember things like that? They say you'll remember the things that had the biggest impact on you as a kid, so maybe Minish Cap was an impact on me?
Well anyway, although it really isn't anything special, I just wanted to say happy first day of fall, and, if you really want to, feel free to share some of your fall stories as well ^_^

Also keep in mind that this fall/winter will be seeing some MAJOR game releases! Although I have some of the releases listed under "events," here's a few big ones you might want to watch out for!

- Dead or Alive 5
- Resident Evil 6
- Ragnarok Odyssey
- Assassin's Creed 3
- Assassin's Creed 3 Liberation
- Paper Mario Sticker Star

and to top all of that off, the Wii U will be out as well with games like New Super Mario Bros Wii U, Pikmin 3, Zombi U, Ninja Gaiden 3: Razor's Edge, Nintendo Land, Mass Effect 3, Assassin's Creed 3, and Lego City.
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Wednesday, September 19, 2012

Inafune's new game - Ninja Gaiden Z!?

Yep you've heard me right. It turns out that Inafune is working along side Team Ninja to bring us a brand new game called Ninja Gaiden Z. Although details are currently limited, what we do know about the game is this.

The game follows the story of a fallen warrior who was killed by Ryu Hyabusa (main character of Ninja Gaiden/a main character in Dead or Alive for anyone who doesn't know), and he is revived to get revenge. Although other Ninja Gaiden games have featured zombies as enemies, this game apparently takes it to the next level, and has our new main character fighting hoards of them in this brand new adventure.
Ninja Gaiden Z also apparently features cell shaded graphics, unlike the rest of the series which goes for a more realistic look.
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Friday, September 14, 2012

You can now preorder... Wait for it... Furbies!?

This is just something interesting I came across today when I went shopping at Walmart. You know how when you first walk into a Walmart store, and there's normally advertisements covering up the security system? Well today one of them advertisements actually caught my eye, and it was an advertisement for something I thought I would never see again. You can now preorder furbies! Yep, you heard me right, furbies.

Now for any of you who were born in the 2000s, let me explain just what a "furby is." Basically furbies was a massive craze that sweeped the nation, just as Pokemon had done a few years before. In the late 90s, furbies were the must have toy, and just about EVERYONE had them. Although these things were actually marketed for about 30-40 bucks, they would sometimes actually be resold for around $300 simply because they became so hard to find.

So, what made this toy so popular? Well, really it's hard to say. Furbies came in many different colors and designs, special edition furbies were released for special events (I myself actually own the blue Y2K furby which came out in, well, the year 2000), and they were all basically physical virtual pets. Yep, that about sums them up. They were virtual pets built into stuffed toys which then interacted with the world around them. Their eyes and mouth would move, they would wiggle their ears, and they would also try to talk to you and respond to you. You could also pet furbies to reward them for talking, and over time they could learn how to speak English, but that's really all they did.

Although furbies were pretty simple, they were a hit, and they were actually a pretty good idea. Virtual pets were popular at the time, and because of all the different types of furbies, almost everyone had their own "personal" furby to show off to their friends. Furbies could also interact with other furbies, so just like with real pets, you could simply take your furby over to your friends house, sit it down next to their furby, and let them play together as you went off and did whatever it was you did with your friends. (Which reminds me, I let my furby "play" with my cousin's furby, and his furby taught mine to do nothing but sleep. The thing went from the type of furby who always liked to talk to me, to the furby who never wanted to do anything... I ended up having to reset him actually X_x.)

Even though furbies were in fact very popular in the late 90s and early 2000s, like all fads, they quickly died out and vanished from the market. That is, until now.

It turns out furbies are making their return, with quite a few new advance features. Now I'm no expect, and I myself have no plans on getting back into furbies, but apparently the new furbies will be using an iOS app, they have more sensors (so you can scratch/pet it in more places), they'll sometimes move around on their own/roll around, and they will now also be able to show off a lot more emotions with their brand new LCD eyes. In short, they are the furbies of the future.

(Note: Yes furbies did make a short return around 2005, but who remembers that? I sure don't.)
Now I'm not saying that everyone should run out and buy one of these things like it was 1998, but I figured that it would be at least nice to bring it up. I'm sure a lot of you out there remember the whole furby fad, and if you do, I'm sure this post alone will bring back a lot of old memories. (Anyone else remember that furby based episode of Author, with the bouncy creatures? Really, I always thought if them bouncy/streachy creature toys were real, they would have been much more popular than furby lol)

Still if you're actually looking forward to the new furby, or if you're thinking about buying it as a gift for your child (or a child in your family), the new furby will be sold at a price of $59.99.
Just remember to put it in a dark drawer if you want it to be quiet so you can sleep at night.
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Thursday, September 13, 2012

Pokemon Mystery Dungeon: Magnagate and the Infinite Labyrinth


Are you a Pokemon fan? What about a fan of Mystery Dungeon? Well if you answered yes to both of them questions, I've got some great news for you!

Nintendo has officially announced "Pokemon Mystery Dungeon: Magnagate and the Infinite Labyrinth" for the Nintendo 3DS! Yep a 3D Pokemon Mystery Dungeon game, that is actually IN 3D! For the first time in a PKMD game, the world is fully 3D!

Although as of right now information is still limited, a few magazine scans have already made it online. Apparently the game will feature some type of AR mode where you can point your 3DS' camera at different objects such as money and food. Can't really say how this feature will be used, but it's in there.
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Nintendo Direct Wiiu Overview

Well Nintendo Direct just ended awhile ago, but for anyone who missed it, here's a quick overview of what was brought up!
  • The Wii U will be launching in the US on November 18th and it will come in two different models. The White Wii U will cost $299.99, and be the standard model, while the Black Wii U (the Deluxe package) will have more memory, and come with Nintendo land. The Black Wii U will cost $349.99
  • Nintendo TVii service was announced. Nintendo TVii allows you to browse all TV Shows and Movies offered by other streaming services, such as Hulu and Netflix, as well as what's on live TV. Each user can personalize their Nintendo TVii set up with favorite shows and movies, and by using the Wii U tablet, you can comment on just about every aspect of the show/movie. (The tablet also allows you to view what you may have missed, as well as the scores for sports games currently going on.)
  • Games that were announced at E3 were shown off, nothing new.
  • Monster Hunter 3 Ultimate was announced for the Wii U and 3DS.
  • Bayonetta 2 announced, and is being published by Nintendo. In other words, it will be a Nintendo exclusive.
  • Call of Duty Black Ops 2 announced for the Wii U
  • More footage shown off for E3 games; however the only real new footage was the extended Ninja Gaiden III: Razor's Edge clip, which shows off Ayane.
And, that is basically it. In short, the Wii U will be here pretty soon, and it will be launching with around 50 titles!
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The World Ends With You - Review


The World Ends With You is a Japanese Role Playing Game released on the Nintendo DS, and created by the very same team that created the well know Kingdom Hearts series. So, just how is the KH team's first original title? Can it compare to Kingdom Hearts, or is it just another one of them JRPGs that will get lost in the sea. Well...

You have 7 days:

Neku Sakuraba is your standard anti social 15 year old, who flat out just doesn't "give a crap" about anyone but himself. He walks around with head phones to block out the rest of the world, he doesn't care about anyone's values except his own, and as far as he's concerned, everyone else can just vanish and never come back. Neku truly doesn't care about anyone else, and all he wants is to be left alone. "Out of my face! You're blocking my view... Shut up!!! Stop talking... Just go the hell away!!! All the world needs is me... I got my values, so you can keep yours, all right?"

After going off on his little "all the world needs is me" speech, Neku soon finds himself laying in the middle of the Shibuya crossings with a strange black pin in his hand. How did he get there? What is this black pin? Neku has no idea, but after tossing the black pin in the air, the thoughts of the world rush into his mind, and everything changes. A countdown timer appears Neku's hand, frogs appear out of thin air, people around Neku scream as they vanish, and before he knows it, Neku himself is under attack!

Not knowing what else to do, Neku decides to run for his life, and hopefully escape the crazy frog monsters that are chasing him; however, he soon finds out that it is useless. At least, until Shiki came along! After being told by a strange girl to make a pact with her, Neku finds that all of the frogs have vanished, and he is once again "safe." Even so, Neku still has no idea what is going on, and to make matters worse, he now has this "annoying" Shiki girl yelling at him, telling him what to do.

Although Neku doesn't want to believe it, he is dead, and he is being forced to play what is known as the Reaper's Game. With his "entry fee" to play the game being his memory, Neku truly has no idea what is going on around him, and all he knows is that he must do whatever he can to survive. He has 7 days to survive, and each day he must complete a mission with the help of his partner, or else he will be erased.

Soon, what starts out as a "simple game" of fighting to survive evolves into much more, and Neku finds himself at the center of it all. Just who is in charge of this game? How did he die? What about the other players? Just what is the deal with this Shiki girl? Neku will work his way to getting to the bottom of all of these questions, while uncovering the true nature of the Reaper's Game in the process. It's going to be a long 7 days.

F (for fabulous) everything:

The World Ends With You is not your standard JRPG, and on top of that, it has a very "pop" culture type setting. The game takes place in the Shibuya shopping district of Tokyo, and because of that, fads are EVERYTHING! Every single area in Shibuya has a fad chart, which actually plays a major role in the game.

Every piece of clothing, and every pin (which will be touched on a bit later in this review) has a brand name, and different brand names are popular in different areas of the city. By wearing different brands in popular areas of the city, your stats will actually be boosted, and Neku will preform much better in battle; however, if you wear hated brands in different sections of the city, Neku's stats will take a major blow. By wearing different brands of pins, and by battling with them in different areas, you can actually influence which brands are popular, but sometimes it may just be easier to change your clothing.

Clothing -

Like armor in other JRPGs, the clothing system in TWEWY is basically your standard equipment set up; however, there is still a bit more too it than that. Besides the whole style system, each piece of clothing has different effects depending on who wears them, and there's a "bravery" system as well.

As you buy clothing from different shops, you can actually become friends with the workers, and in return, unlock clothing abilities. Sometimes these abilities are unlocked just by looking at a piece of clothing in the actual shop, but other times shop owners will actually like the clothing you have on, and that will unlock it's ability. Like I said before, there are quite a lot of different abilities out there, but not all of them actually work for every character. Some may work only for Neku, some may only work for Shiki, and others may only work for other partners. Although all pieces of clothing add stats, it's sometimes best to just stick with what works best for each character.

The bravery system is another major feature when it comes to clothing, and it is also a system that can really limit you for quite awhile. Depending on what a piece of clothing looks like, just like in real life, each character has to have at least some brave part in their body to even try it on. While simple/standard clothing like a T shirt is something everyone is willing to wear, a samurai outfit just is not. As you go through the game, and level up, characters will become a bit more braver, which will allow them to put on these different types of clothing, but until then, you're stuck with playing it safe.

Food -

Another unique feature TWEWY brings is the whole food system. Once again, TWEWY is one of them games that tries to bring in the real world, and food is just another part of that. By eating different types of food, you can actually easily increase your characters stats, but there is a catch. Each piece of food takes so many bytes to eat, and the more bytes you take of something, the longer it takes for it to digest. Yep, you heard me, digest.

Every single time you enter a battle, Neku or his partner will digest a piece of the food they ate. Normally it'll only take 8 or so battles to digest each piece of food, but larger "full" meals will actually take much more time, and this can be quite the problem. Like in real life, characters get full, and there's only so many times you can eat a day. Although you can in fact eat food over and over again until you reach the map, you are normally limited to eating only about 3 times a day, and that's what keeps you from boosting your stats non stop. The game does in fact keep track of what time it is in real life, and the food system is just one of the ways it is put into use.

Shibuya Pop -

Like I said earlier, Shibuya has the whole "cultural pop" deal going on, and it is clear around every corner. People walk through the streets talking about the latest fad, everyone has a great sense of style, street art can be seen drawn on walls, and to top it all off, the game has an amazing soundtrack!

Although near the start of the game you'll only be hearing the same tracks, as time goes on many more open up, and before you know it, you'll be singing along. The soundtrack is mixed with Jpop (both in English and Japanese), and rap, and it just flat out sounds great. Even if you're not a fan of the Jpop or rap genre, I myself actually hate rap, you'll be shocked to find yourself actually enjoying the game's soundtrack.

Everything about Shibuya really does pop, and because of that, TWEWY has a truly unique style, and one of the best video game settings you'll ever see; especially in a JRPG!

Around Shibuya and fighting the Noise:

The gameplay in TWEWY is also another one of it's very unique features, that really helps set it apart from other JRPGs.

Shibuya -

At the start of each day you'll find that Neku and his partner is at a different section of Shibuya, and each day they will receive a different mission on their cell phones from the Reapers. Although each mission will state you are on a time limit, time in game actually only passes as you see different story cutscenes. In other words, you can never run out of time during a mission, and you are in fact free to explore Shibuya and do whatever you want; however, once again, there is a catch.

Each day different sections of Shibuya will be locked by invisible walls, and the only way to open these walls is to talk to the Reapers guarding them, and complete their missions. These missions can range from "bring me food" to "clear out of all the noise in the area," but either way, they normally end up being something simple. For the most part you will be required to open these walls to gain access to different areas to complete the mission, but from time to time you will come across extra walls as well. While actually in the city, you can move Neku around the map by either using the touch screen, D-Pad, or the face buttons, but in battle Neku's movements are completely controlled by the touch screen.

Besides actual navigation, the touch screen is also used for a number of other things in the city as well. By tapping on the little "player in" icon at the bottom right of the touch screen Neku can read the thoughts of the people around him, and also battle the Noise which build up in the area. Depending on how strong each noise cluster is, their icon will larger or smaller, with special pig noises for side quests, and special blue noises for extra bosses. The game never pulls you into random battles, that are not story related at least, so by using Neku's scan ability, you can freely pick when you fight, and when you don't. It really is a nice system, and it really does help speed up the game.

From time to time you'll also be able to talk to NPCs in Shibuya, but most of the "standard talking" will actually come from reading peoples thoughts. Since Neku is dead, and in what they call the "Underground," he can't actually interact with the people around him. The only characters he can actually talk to are Reapers, and players, with the people in the real world mostly only interacting with each other.

Fighting Noise -

The Battle System in The World Ends With you is one of them battle systems you will either love or hate, and it takes multitasking to the extreme! As I said before, you will actually control Neku on the bottom screen with touch controls, but that is actually only half of the battle system. Since both Neku and his partner battle in different dimensions against the same enemies, both characters must be controlled at the same time, both characters share the shame health, and both characters will be attacking the same enemies at the same time. So just how does this work? Well, with the top screen of course!

Neku's partner is actually controlled with either the D-pad or face buttons (depending if you're right or left handed), and all of their combat will take place on the top screen, while you're also playing as Neku on the bottom. By pressing left/right, as well as up and down, you can navigate through different combo trees to preform different attacks with your partner, but at the same time there's a "puck" and special attack system you need to worry about as well.

At the end of each combo tree there is an icon which has different effects based on who your partner is. For example, while Shiki's combo trees lead to icons which you need to match with the panels shown at the top of the screen, another character's icons are actually cards that play out in a poker like style. Either way, it doesn't matter which character you use, by playing your combo trees right, you can unlock a special limit break attack, which will freeze time, and cause both Neku and his partner to go full out. It's a pretty deep system, but keep in mind that your partner is only half of the battle system.

While you're going through combo trees on the top screen as your partner, a puck will actually be passed from your partner to Neku, and in return, it will power up Neku's attacks. Every single time either Neku, or his partner, pulls off a combo, this puck will be shot from screen to screen, and if you keep up a nice rhythm, it's power will keep growing and growing. In the end, if you can pull it off, both Neku and his partner will be fighting together while keeping a set beat, and getting stronger and stronger with each puck pass. Still, this is only a minor part of the larger battle system. Still, if you're not a fan of the multitasking aspect of the game, you can turn it off and let the computer take over for your partner.

The final aspect of the battle system is Neku himself, but Neku's battle system really isn't that simple...

Neku and the Pins -

Pins are objects that play a major role in The World Ends With You, and without them, Neku wouldn't even be able to attack! There are actually HUNDREDS of pins in this game, and every single pin has its very own use, and it's up to you to decide which type of pins you want to use.

Although you can only hold six pins in your deck at a time, the pin system never really seems limiting, and it is easily a system you will spend a LOT of time with. Each pin has its own type of attack/ability attached to it, and they also have a limited amount of uses in battle before they must be recharged, but what makes these tins fun is how they are actually used! Each pin requires a different input on the touch screen to pull off, and because of that, battles can become quite hectic!

From slashing across enemies to, well, slash them, to flicking them up in the air to create ice spikes, to taping on the screen to warp to that spot, to tapping on an enemy to shock them with electricity, to dragging the stylus to create a path of fire, to drawing a circle around Neku to bring up a shield, and so on; there are a lot of different types of commands to go along with the hundreds of pins, and there are MANY different combos you can pull off! Still, that isn't all!

There are in fact many different types of pins, but these very same pins can level up to become stronger, and even evolve into other pins by doing different things! After each battle, Neku's pins will actually gain some EXP of their own, and once that EXP hits max, they will level up; however there's also different types of EXP, and different pins will evolve from gaining different types of EXP. For example, while one pin may actually evolve from battling with it, another pin may evolve by not even playing the game at all! Yep, by using the real time clock, TWEWY actually tracks how long you've kept your game offline, up to 7 days, and reward your pins with PP based on that time. In other words, the game actually rewards you for not playing as well!


Pins really are a deep and advance system, and they can take quite a lot of time to manage. Although you really don't start out with too many pins, as you unlock more later on in the game the battle system evolves, and it becomes one of the most addicting gameplay experiences out there! The World Ends With You doesn't require grinding or anything, but with this combat system, you might just want to fight.


EXP and Drop Rate -

The final aspect of the battle system is actually the level up system and drop rate. Just like in most JRPGs, Neku will level up as he fights enemies and gains EXP, but leveling up isn't really used in the way you might expect.

With each level up Neku's health actually grows, but that's really it! Yep, you might as well just stick to eating food that increases your health and not even worry about leveling, that is if you don't care about getting drop rates! Unlike in most games, you can actually change your level at any time in the game, and by doing so you can increase the drop rate of rare items. For example, if your max level is 49, but you have your level set to 1, you'll actually gain a times 49 drop rate making it easier to get them rare items!

Every single enemy in the game has four different drops, one for each difficulty (which also means you'll want to play on both easy and harder settings), and thanks to the whole level up system and drop rate system, it's actually much easier to get them rare drops. Sure you could play through the entire game at max level, but you really aren't doing anything but making the game easier.

You can also chain battles together to increase the drop rate as well, but that option doesn't become unlocked until later on in the game.

Tin Pin Slammer:

Tin Pin Slammer is another gameplay mode which can be accessed pretty early on into the game, and it basically just serves as an extra mini game as well as an extra way to get EXP for your pins. Basically every single pin in the game has "Tin Pin Stats" to go along with them, which actually tell you how well they will preform in the game.

To play Tin Pin Slammer, the rules are simple. Your pin is put in a battle arena with other pins, you click and line up your pin with others, and then release to launch them into the others, to hopefully knock them out of the arena! Yep, that's all there is too it! Think of it as this games version of one of them "battle top" games which were pretty popular in the 90s and early 2000s.

Although there are power ups that your pins can use, such as a spike ball and hammer, to try and win, the main aspect of Tin Pin Slammer is in fact slamming your pins into other pins, and hopefully knocking them off of the arena before time runs out. It really is a pretty fun, and addicting, mini game, but it's also a mini game that can be completely passed up. Outside of a few story events, the only time you'll actually play Tin Pin Slammer is if you actually go to the Tin Pin arena during your free time.

The Day Ends With You:

Normally I wouldn't bring this up in a video game review, but The World Ends With You is, like always, special. Although you can actually beat the game in about 15-20 hours, the game actually opens up much more once you complete it! Besides an extra mini story mode being unlocked, alternate missions/quests become open during the main game, and you can freely replay any of the older chapters!
Although the extra stories, and extra missions aren't actually required to complete the game, they do greatly expand the game's length, and it gives you a reason to actually replay it. Once you complete the game, it basically doubles in size, new items and clothing are unlocked, you can still play Tin Pin Slammer, and to top it all off, there's also the hundreds of pins to collect and level up. Heck if you want to spend even more time with this game, there's a lot of secret reports to unlock as well to help expand/improve the game's story!
In short, if you truly wanted to beat this game, you're looking at at least one hundred plus hours of gameplay.

The Good and the Bad:

The World Ends With You is unique (I'm pretty sure I've got that point across by now), but because of that, there is a LOT of good and a LOT of bad.

TWEWY is an amazing game, it has hundreds of hours worth of content, the battle system is amazing, pin collecting and leveling is crazy addictive, Tin Pin Slammer is a pretty nice mini game, the game's unique pop style is VERY refreshing, the music is outstanding, the story is great and filled with a lot of twists and turns, and the game does a lot of other things most JRPGs are scared to even try. The World Ends With You does its own thing, and because of that it easily stands out above ALL of the other JRPGs out there. Still, this isn't always a good thing.

If you are looking for a standard JRPG with a standard level up system, a standard battle system, a standard world map, with a generic story, and all of them other standard features you've come to know and love, then you'll be disappointed. The World Ends With You is NOTHING like the others, and that may be it's down fall. If you're looking for something new and unique, go for it, but if you're looking for the same old same old, this isn't where you'll find it.

So in the end, like a long dream, TWEWY is a satisfying game that will be calling you to play it! It is a non stop rush hour that will have you imprinting people with memories, slashing and slashing your way through enemies, getting together with friends, and fighting for your freedom as you also try to recover from amnesia! Sure at times you'll find Neku in despair, but the underground is a unique fashionable world, and fighting them noisy noise monsters will never get old! The game truly is unique with it's fad and economical shopping system, and although it can be quite challenging at times, you'll never be sad, or get that empty feeling, when you get a game over.

In short, The World Ends With You is a master piece of a game that will have you dancing in the streets, and maybe someday, everyone will give this game all the love it deserves. Sure not everyone will enjoy it, but it's still up to you to decide if this game makes it or breaks it.
The World Ends With You gets a perfect 10/10!

It's so wonderful, a Wonderful world!


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Tuesday, September 4, 2012

ROBOCOMANDER2 Wii View - Review Mini Series

Hey everyone, I just wanted to let you guys know that a new Review "Mini Series" will be on its way! The "ROBOCOMANDER2 Wii View" series! So, just what IS this series, and who is ROBOCOMANDER2? Well...

Back when Nintendo's Nsider forums were still going nice and strong, I was a very active member who went under the username "ROBOCOMANDER2" (which I named after the Custom Robo games). Nsider had a very strong focus on fan created content, from fanfictions, to fan comics, to fan reviews, and when the Nintendo Wii came out, I decided to jump allover it and be the first person to really get some reviews out there (at least the first on Nsider)! So, back then in late 2006 and early 2007 I had a review series called "Wii View" which lasted up until Nsider closed down.

So anyway, here we are about 6 years later and them reviews have been long lost... That is until now! Now although these reviews aren't the actual reviews I posted all of them years ago (lets just say they aren't quite up to the "quality" you might expect from us here at the Game Room), but they will be the games! Now I have reviewed other Wii games, but none of them are games that will be covered in this Mini series, and I would also like to make it clear that this WILL be a MINI series! I will only be reviewing the games I reviewed back then, as well as a few other older games I planned on doing before Nsider's closure.

As of right now I can't really say what games will all be included, I'm looking at a list of around 5 or 6 games at most, but I will be reviewing Excite Truck, and Elebits for sure!

Note:

These "Wii Views" have NOTHING to do with the "Wiiviewer" who you may have watched on Youtube! "Wii View" is simply what I called my short lived review series back in 2006, and it has no connections what so ever (in fact, pretty sure the Wiiviewer has no idea my reviews even existed). Still, if you have the time, I actually recommend checking out some of his reviews, since they are quite nice!
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