Friday, December 28, 2012

My Wii U Story

Sorry about not posting anything over the past few days, but with the Holidays and everything I have been pretty busy; however there is a story I would like to share. As some of you may alraedy know, I got a Wii U at launch for Christmas, and I have been looking forward to playing it ever since. Well Christmas day came, family members bought me some presents (including some Wii U games), and I finally opened the system and set it up. At first everything was normal, I connected it to my TV in HDMI slot 2, and got the game pad set up, but then I got to the dreaded update section. Well I've updated systems hundreds of times in the past, so I really wasn't worried about it or anything, but then it happened...

After the Wii U's download finished, it went to an install screen, slowly went from 0% to 10% to 20% and so on, and then it finally hit 100%. What happened after that? IT ERRORED! Yep, it just flat out errored with NO error code to go off of or anything. For the next day I kept trying to update the thing, and every single time the same thing happened; except with one difference. Every try after the intial update had brought me to an install screen where the install started AND stopped at 30%. I tried to do the update about 12 times throughout the day, and it just never worked.

Since there really wasn't anything I could do, I just turned the system off and decided to wait and call Nintendo the next day to ask for help. So, finally the next day came, I called Nintendo, and well, that didn't help at all. The first guy I talked to didn't really know to much, and apparently I was talking about things that were over his head. He basically flat out told me what I was discussing was outside of his qualifications, and he transferred me over to a specialist. Once that happened I went on to explain to the specialist what was going on, and I ended up discussing with him possible fixes for about an hour. In the end, we came to the conclusion that I had downloaded a corrupt file, and every time the Wii U went to download the update, it would start the download off of said corrupt file. Now how do you fix that? You simply use the download manager and delete the file; HOWEVER there's a catch... The download manager is actually ADDED IN WITH THE UPDATE which I was trying to download! Yep, it's not on the consoles by default, you have to HOPE the first update works, and then you can get the manager.

Once I got done talking to Nintendo, I decided to take the Wii U back to Walmart and exchange it for another. I had already spent about 15 hours working on the original, and there was really no point in keeping it. After I got to Walmart, I explained what was happening, and I handed the Wii U back for them. Apparently every single piece in the box actually had a DIFFERENT serial number than what was stated on the packaging; however after they saw the system was in fact the same system, they went ahead and did the trade anyway.

So after my 20 min drive to Walmart, and my 20 min drive back home, I was finally setting up a new Wii U console, and getting ready to update it again. Guess what though? IT ERRORED AS WELL! Once again I spent the entire day trying to download that update; only to find that it was dead as well. Once again I called Nintendo, and the conversation basically came down to them WANTING me to send it in for repairs so they could study it and find the cause of the problem. Well, I didn't want to do that.

Yesterday I took the system back once again, spent an extra 50 bucks to buy the Deluxe model, and brought it home... IT FINALLY WORKED! Three Wii Us and many hours later, I finally had a working unit.
Now really I still have no idea why the heck that was happening; although I did notice one thing. While the Basic Wii U models were simply thrown into the box with some plastic over the top of the console and controller, the Deluxe model seemed to be packaged with care. Both the console and controller had that plastic over them, it was tapped up to keep it together, and the console itself actually had the clear plastic wrap to protect against scratching. The cords were also placed into the box with more care, and everything was just a lot neater; it really made it seem like Nintendo just didn't care about the Basic model at all.
Well anyway, now I do in fact have a WORKING Wii U, so you guys can expect to see Wii U reviews from me in the future! Also for anyone else who has a Wii U, feel free to add me on Nintendo Network! My ID is, yep you guessed it, NettoSaito!
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Tuesday, December 18, 2012

The Legendary Starfy - Review


The Legendary Starfy is the fifth game in the long running Densetsu no Stafy (Legendary Starfy) series; however it is the first Starfy game to be released outside of Japan. The game features a brand new style of platforming called "marine platforming" by the developers, and has that Kirbyish charm, but how does it stand compared to the other platforming games on the DS? Well, lets find out!

The Story of Starfy:

Although The Legendary Starfy is the fifth game in the series, it really doesn't matter. Just like with the past games, The Legendary Starfy features it's own stand alone story, so it is very easy for anyone to just pick up and completely understand what is going on. While throughout the game characters will mention that they've been on adventures before, none of them really effect the events that unfold here.

One day the lazy prince Starfy was sleeping in his bed in the floating castle of Pufftop Palace, when all of a sudden a strange rabbit wearing a space suit crashed through the castle and landed on top of him. At first Starfy wasn't quite sure what to do, but when a few strange characters show up to capture the poor creature, Starfy decides to help; however the rabbit had other plans. After using his special spin attack to save him, Starfy finds that the rabbit fell into the ocean below, and the bad guys were still after him. So, being the kind prince he is, Starfy, along with his best friend Moe the clam, decide to jump into the ocean and follow him. Soon after, Starfy and Moe once again find themselves on a grand adventure.

Tose and the Starfy Charm:

Two things that really make the Starfy series stand out are, the developers who developed the game, and what I like to call the "Starfy Charm." The Starfy series is an original series created by the almost completely unknown company Tose, but it isn't the only game they have worked on. The thing about Tose is, they are a ghost company who almost always is behind the scenes of just about EVERY game! Yep, that's right, Tose has developed and co-developed thousands of titles, and chances are that includes almost every game you have ever played. They never put their names on the games they work on, and their staff NEVER shows up in the game's credits, they stay completely unknown. From Final Fantasy, to Kid Icarus and even games like Metal Gear Solid on the Game Boy, Tose has a long line of games under their belt, with plenty of game experience. Even so, due to them holding the copyright along side Nintendo, the Starfy series is the only one they call their own.

Besides the fact that it's developer is a ghost company, the game itself has quite a lot of charm, and that's what really makes this game stand out. The entire game uses some really nice bright colors, the music is really catchy and sounds like something you would hear in a Kirby game, all of the enemies are cute animals and sea creatures, and Starfy himself just really makes this game pop. His bright yellow colors really stand out, when he runs his feet spin around like Sonic the Hedgehog and he waves his arms and grows big eyes like he's scared of falling down, he can get dizzy if he spins too much, he smiles and flaps his arms as he glides through the air, and he makes cute little "WHEEEEE" sounds from time to time. Starfy is just a really stand out character, and he makes the entire game enjoyable!

Besides how the game looks, there are a few other little touches Tose threw in which really help give the game character as well. Whenever you open and close your DS, you'll hear Starfy make his "WHEEE" sounds, and whenever character's are talking on the touch screen, they'll open and close their mouth and turn around in sync. Although neither of these features are anything major, it is pretty nice to see a game that uses the close/open feature for something other than single use story events, and it is also really nice to see the characters actually move as the talk instead of just having still images. Really, they're both just something you'll have to hear and see for yourself.

The Gameplay of Marine Platforming:

As I said before, the Starfy series uses a brand new style of platforming gameplay which Tose calls "Marine Platforming." Since most of the Starfy series takes place underwater, Tose has created a game where the sea creatures can make full use of that water, and do things other games just tend to avoid.

While underwater, Starfy can do quite a few different moves, and each one of them actually has different uses. While at the very start of the game his moves are limited, as you go through the adventure more and more become unlocked. Even so, his basic moves always stay the same. First of all, Starfy can move in any direction while he's swimming underwater, and he can also go faster by holding down the B button. By hitting the Y button Starfy can do his famous spin move to attack enemies, but as it gets upgraded it can be used for other things as well.

Underwater is a dangerous place, and it is filled with many different enemies, water currents, and obstacles to get in Starfy's way. While some water currents can be pushed through by using his spin moves, others are simply too strong and will require other solutions to get around. From finding hidden paths in walls, to pushing rocks over jet streams, this is what makes up the core gameplay of the underwater sections of Starfy. While the gameplay is actually pretty basic, with enemies not putting up much of a fight, there are actually many secrets to be found in these stages, and you must explore every nook and cranny if you want to get through them. While the first few levels of the game are in fact basic underwater sections, a little bit later on things really start to get creative. Once Starfy starts leaving the water for the land above, things change, and the game truly becomes a unique platformer.

While Starfy is on land, his gameplay completely changes, and the game becomes a lot more like a standard platforming game. Stafy can do a weaker version of his spin attack, he can run faster by holding down the attack button, he can jump (and later double jump), and glide, and he can make full use of any traces of water still left around him. For example in some levels water drops will actually be falling from the sky, and Starfy will be able to jump into them, swim through them, and then launch himself into the air to hit the next water drop, or he can use them as platforms to make it to the next area. Soon the game transforms from simply swimming through tunnels, to bouncing off of enemies heads, soaring through the sky, swimming through water suspended in mid air, and using every trick you can think of just to reach that next area. Still, this is only half of the gameplay in The Legendary Starfy.

After meeting up with the rabbit, Starfy soon finds that he can transform into different creatures which have their own powers. Although these transformations can only be used in specific areas of the game, each one plays differently, and that really helps change up the gameplay. From running down a forest path burning away vines with a dragon, to turning yourself invisible as a ghost to sneak past enemies, these transformations offer a wide verity of gameplay types, but they are pretty limiting in the end; even so, they do end up playing a major part when it comes to the underline goal of the game.

The truth is, above all else, Starfy is a treasure hunting game. There are over one hundred pieces of treasure for Starfy to find during his adventure, and MANY hidden stages to unlock as well. Because of this, you will find yourself searching every inch of each level, solving puzzles you would normally just pass by, and playing mini games just to find that next treasure or unlock that next hidden level. While the game is divided up into worlds, each world has three extra hidden levels, and in these hidden levels you'll find hidden power ups to increase Starfy's health, as well as make his transformations stronger. To go along with the standard treasure hidden in each of the levels, these additions really give you a reason to explore as much as possible; however it still isn't that simple.

A lot of the areas you'll come across will actually be off limits the first time you see them. There will either be a strong current blocking your path, enemies that seem to make a bridge but with no true way to get across, or the platform will just be too high to reach. Whenever you come across these sections, it is very clear that Starfy will need to learn some kind of new ability before he can get across, and that's exactly what you'll have to do. You'll have to move on with the game, unlock Starfy's later abilities, and then return to see what you had left behind. Sometimes it was just treasure, but other times it is an entire level, either way you will have to back track if you want to see everything this game has to offer. The good news is, that throughout the game you will also unlock different touch screen features as well. Although most of these are simply there to give you information on how much you've played, and how far you've progressed through the game, others (such as Moe's) will actually help you find the secrets, so you don't always enter a level blind.

Mini games and mini side events also play a part in Starfy, but only the latter really matter. Although you will unlock a few mini games to play, they really aren't anything special, and I personally didn't play them more than a few times. While one is a simple fishing game, another is just rubbing the touch screen as fast as possible, and there's also one where you just tap coins on the screen to shoot them. While they may be fun to play from time to time with friends, there really isn't much to offer you if you're going it solo; however the side events are important!

As I said before, you can unlock extra levels in each world, but to do so you have to find a door, AND you have to play a mini event. Normally in these mini events one of the sea creatures will ask you for help, and all you have to do is, well, help them. While some events require you to race to the end, others might require you to figure out a little puzzle. Either way these events must be played if you want to unlock the other levels, and they are a very important part of the game. Just a word of advice, you might want to play the game using headphones if you've got them; a few events actually use 3D sound to help track things down, and the DS speakers just don't do it justice.

The Multiplayer:

The final, main, feature in Starfy is it's multiplayer mode. At the start of some of the levels you can actually talk to Moe and call in Starfy's little sister to help him out. Although she plays a lot like Starfy, she does have access to abilities that Starfy unlocks later in the game, and she even has a few moves Starfy NEVER learns (such as her wall jump). Although this really is a nice addition to the game, there are two down sides to this. First of all, there are some areas of the levels Starfy CANNOT access, so you MUST have a second player if you want to get the rewards, but since this is a DS game it really isn't that simple. If you want to be able to explore every inch of every level, you'll have to own a second DS and either use the single card play, or own another DS and another game card to do the multicard play (which is actually a lot faster). Since buying another DS isn't cheap, chances are this is a feature a lot of people will miss out on.

The second major issue with the multiplayer is the fact that it can only be used in a few rooms, normally the first room of each level, and it actually takes quite a bit of time to use. For the sake of this review, I wanted to 100% the game, and explore every inch of every level so I could give a fair review of it; however that required the use of a second DS, and that alone was pretty time consuming. If you only have a single copy of the game, you'll have to talk to Moe, hit download play, turn on your second DS, go to download play and download the Starfy data, and then you have to wait about a minute before you can even play. Sure once you download the game data and start playing everything is fine right? Well, actually, NOPE! The thing is, these two player sections may only last you thirty seconds at most, and once you go through that door at the end, the two player mode ends, and the second player's DS shuts off. Yep, you heard me, it shuts off! Now if you want to play multiplayer again when it allows you to a few rooms later, you'll actually have to do everything all over again. In the end you might actually spend more time waiting for player two to connect than you'll spend time playing.

Sure the multiplayer mode is nice, and it can help you out when it comes to fighting bosses, but it is a pretty big pain if you only own one copy of the game, and it really isn't worth messing with unless you're having a hard time fighting a boss; which really shouldn't happen given how easy most of this game is.

Pearls and the Shop:

One thing I really liked about Starfy is it's whole Pearl system. While most games have coins, rings, or any other object to collect, most of the time it is simply used to collect one hundred of them and to unlock an extra life; however Starfy actually gives an extra use to the whole system! While collecting five pearls will heal Starfy's health some, they also actually go into your pearl count where they can then be spent on little extras. Now these extras really aren't anything major, they are a nice little something to give you a reason to pick the pearls up.

The first extra is the whole clothing shop system. Every time you click on "shop" on the main menu, you are given the chance to buy a random piece of clothing which you can put on the 3D model of Starfy (or his sister) which appear on the top screen when the game is paused. Although these pieces of clothing really don't change the game that much, they do allow you to customize your pause screen some, and by completing a clothing set (which only consists of two pieces) you can unlock a special "scene" for the top screen as well. Once again, this really isn't a major feature, but it is a nice little something you can do.
The second way these pearls are used is actually in a locked feature which the game doesn't actually allow you to use until you've finished the main game (most likely to avoid spoilers), and that's the toy shop. Basically you can put five pearls into a toy machine, turn the dial, and then open the toy bubble to see what you got. These toys are the enemies and characters you met throughout the game, and they simply provide extra background information on them. Once again, it's not a major feature, but it is kind of nice, and it gives you a reason to keep picking up pearls even after you've got everything from the shop.

Post Game:

Although Starfy can be beaten in about ten hours, the game actually doesn't end there. Once you finish the game more content opens up, more modes become unlocked, and you can still go back and find any treasure or hidden levels you may have left behind. In the end, although Starfy actually does have a pretty long main game, the game still offers you more reasons to keep on playing, and that's something most games tend to leave out now days. To avoid spoilers I will not say what you all unlock once you finish the game, but I will say it is sure to add on quite a few more hours of gameplay.

The Good and the Bad:

Starfy is a great game that does a lot of things right, but it also has quite a few problems as well. On the plus side, the game looks really nice, the 2D sprites are nice and colorful, and the 3D backgrounds really help add depth to the game as well. The characters are nice, it has a pretty good (yet simple) story, the mix of underwater and land gameplay was a nice change of pace from what you see in most platformers, the music was great, I really liked the whole pearl system, I liked how the game used 3D sound for some events, and the game was overall REALLY fun! Sure it was simple at times, but a game doesn't always have to be extremely hard to be fun, and this game is a perfect example of that; however there are still some down sides.

Although I just said that games don't always have to be hard to be fun, The Legendary Starfy is in fact the easiest game in the Starfy series, and Starfy fans may be a little bit disappointed because of that. The multiplayer mode was also pretty much a pain due to how long it took to connect, and due to the fact that there were areas you could only reach with multiplayer, and the mini games weren't anything special either. Another thing that a lot of people may find annoying is that the touch screen and menus also spoil quite a bit of the game as well, as it lists how many treasures you can find in the world, how many of them pieces of treasure will be notes, how many transformations there are, and it also spoils how many pieces of clothing there are to collect. If you like being kept in the dark about things, I'm sorry to say but Starfy will tell you everything; heck one of the treasures you find at the VERY START of the game spoils that there's a secret boss. That's just something most people tend to enjoy finding out on their own, but this game doesn't allow them to do so. Everything is spelled out for you, and that might be an issue for some.

The good news is, the good in Starfy outweighs the bad, and that's what matters. Sure it has it's issues, but it is still a really good game! Personally I'd rate Starfy a 10/10, but that rating just wouldn't be fair. When it comes down to it, The Legendary Starfy deserves a good rating of 8/10. The game is great, but the fact that it is easier may disappoint Starfy fans, and its other few problems really bring it down.

Even so, The Legendary Starfy is a star that really shines, and is a must own game if you're a platforming game fan, and you own a DS.

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Netto's Street Fighter x Megaman Boss Order

Ok so everyone has been posting their own boss orders, but here's the boss order I have been using, and it has been working out quite well!

Blanka (buster) > Chung Li (for extra lives, use buster) > Rose (Blanka weapon) > Rolento (Rose weapon)> Urien (Rolento weapon) > C Viper (Chung Li weapon) > Dhalsim (C Viper weapon) > Ryu (Urien weapon)

Basically, if you start out with Blanka, who is an easy boss, you can get his weapon which will allow you to reach higher areas. This is great for getting sub tanks, and I strongly recommend starting out here. Next I move onto Chung Li simply because there's an area right before her fight where you can get unlimited lives. Wait for the area where never ending enemies come from both the left and the right. If you stand near the left end of the screen, the left side enemies will jump over you, while the right side enemies will keep coming at you. If you stand in that spot and shoot, you've got unlimited easy kills, with unlimited lives that will drop sooner or later. Once you're done farming, head to Chung Li, spam charge shots, slide under her when she jumps, and you've got one easy boss fight.

After that you can move onto Rose who will basically run into Blanka's weapon. Simply shoot it, step back, and watch her kill herself. Rolento is next, and well, they are a push over. Just spam your new weapon from Rose, and you've won.

Urien is next up, but they are a bit more challenging. Try your best to throw Rolento's weapon at them, and if you end up running out, just charge shot them. C Viper is the next one up, who can also be a bit of a challenge, but if you play it safe and use Chung Li's kick, you should be able to take them down. Dhalsim is the next one you want to fight, and once again, just watch that pattern and use C Viper's weapon every chance you get.

The final boss you most likely want to fight will be Ryu. Although Ryu is weak against Urien's shield, he's a much harder boss than the other two, so you might want to fight him left if you're planning on doing a no continue run. Basically for Ryu, just put up shields, knock back his hadoukens, and dodge his attacks. Keep in mind that he has invincible frames, so you won't be able to damage him unless he's standing still or charging up a fire ball.

Now like I said, this isn't a perfect order by any means, but it worked for me!
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Friday, December 14, 2012

Change of plans for the GameFAQs reviews

Sorry guys, but I've got some good news AND some bad news. The bad news is, there will not be a Borderlands 2 review. I had to send the game back since Amazon sent me the wrong copy, and I was not able to buy it again due to the game no longer being on sale; however there IS some good news.
Since I couldn't get Borderlands 2, I actually picked up three other games instead! I got 999, Golden Sun 3, and  Doctor Lautrec and the Forgotten Knights.

So, once again, here's a NEW complete list of upcoming reviews.

Shinobi (3DS)
Kirby Mass Attack (DS)
The Legendary Starfy (DS)
9 Hours 9 Persons 9 Doors (DS)
Golden Sun: Dark Dawn (DS)
Doctor Lautrec and the Forgotten Knights (3DS)

Yep 4 DS games and 2 3DS games. Also, on another note, Shinobi, Kirby, and Starfy actually got here today! In fact, I'm playing Starfy as I write this! So although I did say Shinobi would most likely be my first review, it might not be.

Also, although I own the first two Golden Sun games, I have never actually played them. So as of right now, the Golden Sun review will most likely be the final review I'll do, mainly because I have two other games to play before I can even get to it.
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Wednesday, December 12, 2012

Retro City - The Ultimate Parody game!

The other day I just happened to be looking around the PSN shop when I came across something strange; a game called "Retro City Rampage." Now my first thought was "River City Ransom" when I first saw it, and as it turns out, I wasn't too far off.

Now this isn't a reveiw of any kind, but let me explain something. This Retro City Rampage game is a game that originally started out as a fan made NES version of GTA. The guy who was creating it wanted to push the limits of the NES, and do things we didn't see back in the 80s; however as time went on development actually moved over to the PC, and it became something new. A NES style game that PARODIES just about EVERYTHING from the 80s, and early 90s! Yep, I said everything.

Although I've only played the demo for the game, I already love it! I laughed the entire time, as I had flash backs to just about everything I love. Now I could have spent hours taking screen shots, but I just wanted to share some of the funny things I found during the demo!

Note: As of right now this game is up for download on PSN (PS3/Vita), PC, and it will soon be on Wii Ware as well.

I wonder if Snake gets his boxes from here?

Ice and Yoshi lol

Wonder if they came from the neighborhood

For some reason, I can see Wily doing this...

Where a kid can be a...


Think Hayabusa stopped by here during his trips to the US?

Dun dun, dun dun, dun DUN

lol, what else can I say?

First Link, then Mario, and now Player!

I think we all know where this is going!

Get the light gun!

That darn dog.... Still taunting us after all these years...

AND AGAIN!

Where have I seen this before?

Fell down a green pipe and ended up here. Yep, sounds about right!

Might solve a mystery, or rewrite history ~

D-d-d-danger, lerks behind you, there's a stranger out to find you ~

Aw, he didn't make it....

I wonder if he found them in a TV?

If I could go super sonic, the problem's chronic!

(yes all 4 jump out and try to kill you. Not kidding!)

John Smith.

Say hello to the new time lord!

This is heavy!

Who you gonna call?

1.21 gigawatts!

Well that's it lol. Really I could have shown off so much more, but I think you guys will get the picture. The game really is crazy, and I'm really thinking about buying it one day lol
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Saturday, December 8, 2012

NettoSaito's Nintendo Power Memories

Well today was the day a lot of us knew was coming... The final issue of Nintendo Power finally hit my local store shelves, ending its 25 year long run. For anyone who is a video game fan who was a kid back when Nintendo was king, Nintendo Power was one of them big name magazines that you were either getting, or wished you could get. It was the main source for all video game related news, and it also served as a guide in many different ways.

Back then, up until the early 2000s, the internet wasn't quite like it is today; there wasn't all of these fan sites, not as many big name media websites, and well, just not many people really had access to the internet like they do today. If you wanted to get online, you would have to dial the internet, which would take quite a few seconds as well as tie up your phone line, open up your web browser, somehow find one of the websites out there, and then wait who knows how long for the page to load. Still all of this would happen only if you had a home computer yourself, or knew someone who had one.

To put it simply, the internet wasn't something you would want to use for gaming, and the most you would really find would be rumors made up by fans (the Nintendo 64 era with Ninja Mario and Luigi in Mario 64 is a perfect example of this). If you really wanted to keep up with the world of video games, you would be reading Nintendo Power.

The Last Issue:

It's really sad to see the magazine end, but the truth is, magazines just aren't needed like they were back in the day. Now days you DO have the internet, there's millions of websites out there you can check out to get your gaming news (heck we're all on one right now, and you are all reading someone's blog), you've got youtube and other video services, there's social networks and forums, and there's massive official websites as well. If you want to find out something related to a game, you can find it out in a matter of seconds. If you're stuck in a game, just load up GameFAQs and read one of the millions of walk throughs uploaded. All of this information is extremely accessible now days, and that is what killed Nintendo Power.

Anyway, the issue itself is a tribute to Nintendo Power in general. The front cover is actually a "modern day" version of the first Nintendo Power's cover (featuring Mario jumping off of a gomba with Bowser in the background), and the entire issue talks about its long running history. From short letters sent in by long time fans, to a long list of Nintendo Power's top games spanning all 25 years, and even a year by year look at some of the magazine's milestones (from the nightmare cover which had parents raging, up to, well, today). The last issue really does a nice job covering its history, and it even includes a nice poster of all of the cover arts. Sadly though, the issue is still in fact a "small sized" issue (as I like to call them) which started coming out in 2006. Yep, that's right, instead of the 200 or so paged issues we used to get, this one is only 97.

The issue also includes some very quick overviews of some of the Wii U games, but each one only gets two pages. New Super Mario Bros U, Batman Arkham City, Assassin's Creed III, Ninja Gaiden 3: Razor's Edge, Zombi U, etc, these articles aren't the full game coverage we've come to expect from Nintendo Power, but that's alright. This issue was a tribute to Nintendo Power itself, and it is very clear that was the main focus of it.

At the back of the issue we get to see one last Nester comic, followed by a "Game Over, Thank you for reading" page, and the "you found the ocarina" advertisement we've been seeing since Zelda OoT. It's a really nice, yet also sad way to end it all.

My Memories:

When it comes to Nintendo Power, I have quite a lot of good memories, and bad memories as well. When I was growing up playing the NES, and SNES, Nintendo Power was completely out of the question for me. Back then debit cards really weren't around, and to order Nintendo Power you had to have a credit card, the type of credit card my parent's DIDN'T have. So basically, even if I would have managed to talk my parents into ordering it, they truly wouldn't have been able to. Still that didn't stop me from looking at all of the Nintendo Power offers that came with the games I would get. I remember looking at that Super Mario Bros 3 lamp with the angry son, and I always wished I could own it... Yeah, that never happened.
Jump ahead quite a few years, and the Nintendo 64 was out, but once again, I still wasn't able to get Nintendo Power. Sure I had seen/read older issues, but I still never owned it for myself. If I wanted to read Nintendo Power, I would either have to read my cousin's, my uncles, or hopefully find one in a store to read (as I did quite often with Nintendo guides). I still remember reading one that my uncle had which actually covered the secret unlockable characters in Super Smash Bros, which I had rented that day. I spent all day using that guide to help me unlock characters like Ness, but in the end, I wasn't able to do it. Since the video stores only allowed 2 day rentals back then, I had to return the game before I even got close. Still, I do have good memories of playing the game, reading Nintendo Power, and working through it with my cousins.
It actually wasn't until the Nintendo GameCube that I was able to get Nintendo Power myself, and just in time for the Pokemon Colosseum issue as well as the issue that followed (due to when I ordered it, I actually got two months shipped to me on the same day)! Sitting there on the front room floor in front of my GCN as I looked at all of the features this new 3D Pokemon game would bring. I liked the character design, I liked what I read about the story, I liked how it reminded me of Pokemon Stadium, and well, I just couldn't wait to play it! I read that article over and over again looking for any small detail I could find, and it just made me want the games more and more.

In the years that followed other issues that really stood out to me was, well, when the "Developer System" (DS) was announced, Animal Crossing WW, Custom Robo, Metroid Prime 2, Mario 64 x 4 DS (Mario 64 DS), Pikmin 2, The World Ends With You, Kingdom Hearts Chain of Memories, Resident Evil 4, Metal Gear Solid Twin Snakes, Legend of Zelda Twilight Princess (which was announced long before the Wii), the announcement of the "revolution," there was the GBA SP "NES" special edition, Star Fox Command, Mario Kart DS, Lost in Blue, Megaman Battle Network 3, Time Hollow, Pokemon Pearl, Tales of Symphonia, and so on. I learned about so many great games between both Nintendo Power and Nintendo's Official Nsider Forums (where I spent a great deal of time), but once 2006 hit... Everything seemed to fall apart.
Not too long after the Wii finally came out, Nintendo Nsider shut down, (their yearly online event Camp Hyrule shut down just the year before), and Nintendo Power switched companies. This was when the issues went from being 200 + page long issues, with quite a few bonuses every few issues, to being short 90 (or less) paged issues, with hardly any bonuses to offer. Around this time the Xbox 360 and PS3 really picked up as well, and because of that they started getting the major games. Nintendo Power slowly brought me less and less use, with the games I actually cared about only being talked about in magazines such as Game Informer, and well, I just ran out of reasons to have it.

Around 2008 I had finally stopped getting Nintendo Power, with hopes that one day it would be able to pick up once again... Sadly that won't be happening.

Really it's kind of sad to think that now that Nintendo has a console that can actually get all of today's most wanted games, they are ending their magazine. I mean, now was their chance to cover all of the major games just like they did back in the day, as well as all of the great 3DS exclusives. Still, I guess there's no point in complaining about it now, because it's over...

Although I already bought an issue, I may actually go back to the store tomorrow and pick up a second (unopened) copy for the collectors value. Even though I haven't got a Nintendo Power in years, this last issue really has brought me back, and I know this will be another good Nintendo Power memory.
Well... Goodbye old friend.
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Friday, December 7, 2012

Dead or Alive 5 - Review


Dead or Alive 5 is the newest addition to the long running 3D fighting game series, Dead or Alive. DoA has always been one of them fighting series that has been over looked by many, and overshadowed by other fighting series such as Tekken; however with DoA 5 team Ninja has decided to make a change to their formula, and shoot for that full fledged fighter. While in the past Dead or Alive was well known for its sex appeal, 5 tones things down, sharpens the fighting mechanics, and overall, brings a much needed upgrade to the series. Still, just how does it compare to other fighters? Well lets find out shall we?

The Story of Dead or Alive 5:

Going off of the formula introduced in Dead or Alive: Dimensions (a 3DS game which retold the stories of DoA 1-4), 5 does away with the standard "arcade mode story" where you would simply watch a cutscene after every few fights, and actually includes a full story mode. In this story mode the game takes you form character to character in a set timeline, and shows you just how the events of the game unfold. Although there is some backtracking from time to time, everything is in fact very well ordered and there is rarely a time that you will find yourself confused on what is going on.

The game starts out a few years after the events of Dead or Alive 4, and Kasumi is still hunting down her clone Alpha. Feeling that it is her responsibility to take down this weapon of war, she turns to Helena for help, only to once again run off on her own. Really the start of the story is in fact a little bit shakey, especially if you haven't played the past games or Dimensions, but soon after the game starts the Dead or Alive 5 tournament is announced.


Once again fighters from around the world are called to complete in a brand new tournament, and this is what draws two new fighters into the mix. While one fighter (and new comer), named Mila, wants to train hard enough to beat her idol (who just happens to be Bass from past DoA games), other fighters such as Jann Lee simply just want to prove they are truly the best. These personal stories are what make up most of Dead or Alive 5's storyline, but in the shadows the one who pulled the strings during the first four games still lies in wait for the ninjas.


This time around the Ninjas actually decide to stay out of the tournament to focus on their overall goals. While Kasumi is out tracking down Alpha, Hayate and Ryu do everything they can from the background to help her, while Ayane still seemingly is trying to hunter her down for being a run away. Although this aspect of the story really doesn't pick up until the ending of the game, where some shocking truths also come to light about some of the other characters, it still plays a major role in the overall story. In fact, chances are if you've been following Dead or Alive, and Ninja Gaiden for that matter, you will be most interested in the Ninjas themselves, instead of the tournament and the other fighters.

I am a Fighter:

Dead or Alive 5 features a completely reworked fighting system, which is quite a bit deeper than in past games. Although the basics are the same, the changes made to them make DoA 5 feel like the best DoA in years, and it does in fact give the game an edge (one that it seemed to be lacking in the past).

The Basics -

Just like in the past games, DoA 5 is still a 3D fighter. Your characters are viewed from a side view and normally locked into left, right, and crouching movements, but by double tapping on the controls in either the up or down directions, you can actually move around the 3D field. Although your characters always stay facing each other, side stepping and this free movement around the arena really becomes key to fights, and it becomes a feature you will most likely use quite often.


As for the fighting itself, DoA features a four button set up, which is also used in a rock-paper-scissors type manor. While you have a punch button and kick button (which are known as "strikes), you also have a "hold" button, as well as a "throw" button (strikes counter throws, throws counter holds, holds counter strikes). Punch and kick attacks are your basic attacks in DoA, and the ones you will be using a lot of the time. By hitting the punch and kick buttons in different combinations, you can pull off many different type of combos to attack your enemy. The thing about DoA however, is that unlike other fighters the combo system actually relies more on common sense than it does memorization. If you hold up and press punch, you're going to do a higher hit, if you press back as you hit your kick button, your character will most likely do some kind of kick where they turn their body backwards. A simple, yet at the same time deep, combat system like this makes it so just about ANYONE can jump into Dead or Alive, and not have to worry about spending weeks training. Sure there is a pretty expansive list of combos that you can pull off (and players who master their characters will have an edge), but that only adds to the fun of discovery. Newbies can just mix and match their attacks, and flat out have fun discovering new combos.


While Strikes, are well, strikes, Throws and Holds are completely different. Throw attacks are basically attacks that allow you to counter Holds (which will be explained in the next paragraph), they also have many other uses as well. A bit part when it comes to fighting games is confusing your enemy by mixing up your moves, and throw attacks are sometimes the perfect way to do so. Throws allow you to grab your enemy and throw them. Depending on the different direction your enemy is facing, and depending on which direction you are holding on the analog stick/d-pad, you can pull off different types of throws to do massive damage. Although some characters are in fact better at using throws, in fact they may even have "combo throws," every character can use them, and they are quite useful. Sure you do put yourself at risk when you try to pull one off, but if you can, it does massive damage which makes it well worth it.

Hold attacks are the third type of attack in Dead or Alive, and they are also one of the most important. Basically a hold is a type of counter move which you can use to defend yourself against your enemy's attacks. Every attack in DoA hits a different section of the body, and because of this there are different types of holds you can use. While some of your holds will guard against/counter mid section attacks, you can also pull off holds to counter high and lower hitting attacks. The thing about the hold system is that not only does it require you to memorize how to pull off high, mid, and low holds, it also requires you to memorize what enemy attacks hit where (which will require you to memorize common combos and think ahead), and you will also have to practice your timing. The hold system alone really deepens the combat in Dead or Alive 5, and it really isn't an easy system to master because of that; however, if you manage to pull it off, you will be a force to reckon with.


Other basic movements in Dead or Alive 5 also include the standard "block" (which allows you to guard against some damage by either holding back or holding down the hold button), and there are also other special moves and taunts which can be pulled off by hitting a few buttons at the same time. Luckily you can actually set these buttons to the L and R buttons (so you don't have to reach across your controller in a funny way), but most of them don't really play that big of a role when it comes to combos; however there is an exception.

Power Blows and Critical Bursts -

Power Blows and Critical Bursts are two new additions to Dead or Alive, and they are your main reason for wanting to set the special moves to your L and R buttons. Whenever you pull off a combo, you will notice that some of the attacks will actually be critical hits. If you can manage to pull off a few critical hits in a row, you will then put your enemy into a special state, which will then allow you to pull off a "Critical Burst." A critical burst is preformed by holding back on the analog stick/d-pad and hitting Punch + Kick, if you do so, you will actually stun the other player, which will allow you to continue your combo. It's actually a pretty complex system which requires quick reflexes, but once you master it, you'll be pulling it off left and right.


Unlike Critical Bursts, which can only be used when you put your enemy into a special state, Power Blows can actually be used at anytime; however they are much more effective under set conditions. A power blow is basically a strong hitting strike that your character will charge up, and then release on the enemy, this feature in Dead or Alive 5 isn't actually new; however its "special state" version is. If you lose enough health to make your health bar glow red, you can actually charge up your power blow to its strongest state, and if you hit your enemy, you will then trigger a mini cutscene. In this scene your character will do massive damage to the enemy, and then launch them across the field (sometimes causing arena effects). The catch is, you can only do this special move once during your match, and it is a very high risk attack. Every character also has their own button combo required for a Power Blow, so it may take some time before you memorize just how to use it with everyone.

Out on the Battle Field:

Outside of the main fighting mechanics, another major improvement Dead or Alive 5 made was actually to the arenas themselves. In past games there were sections of the area where you could break through walls, or knock people off of cliffs, but this time around they decided to take the whole thing to the next level.


Standard Arena Damage -

Just like in past games, just about every arena you fight in has a few sections, and each section has their own different ways to cause arena damage. While some arenas may be closed in with an electric fence you can knock enemies into to cause extra damages, others may have walls and other objects you can knock your enemies through. While this will in fact do extra damage, sometimes this also opens up other full "arenas" for you to fight in. For example in one battle arena, which is inside a house, you can actually get thrown through the walls, you can get knocked through the ground (up until you hit the basement level), or you can even be thrown out the window which will land you in the small town streets. This makes it so there are actually more battle arenas than there are game areas, and you can actually select which arena you want to play in from the stage select screen; however that isn't all.


Danger Zones and Cliff Hangers -

To go along with the standard arena damage system, there are also "Danger Zones" and "Cliff Hangers." Danger Zones are special events which happen in the area whenever you do something specific. For example, if you pull off a power blow in the war zone you can send your enemy flying into the helicopter flying over head, which will then cause it to crash! This in return will change the arena in different ways, well there's a burning helicopter you can now knock people into, but some effects are larger than others. It's a really nice addition to the game, and it also helps add to the verity of the arenas.


Cliff Hangers are another features which has been added in, but it is really more of an expansion of the standard "falling off a cliff" feature, but this time around you actually have a chance to defend yourself. If you get knocked off a cliff, or if you knock someone else off a cliff, you will then enter the "cliff hanger" state. In the cliff hanger state the "attacker" will begin to run at the "hanger" and time will slow down. At this point the attacker can use any type of strike, or grab, they wish to send the hanger off the cliff, but at the same time the hanger has a chance to counter. Although it is kind of random if you win the cliff hanger or not (since there is no real way to tell if the attacker or hanger will use a strike or throw), it still is a chance to either do more damage, or to just flat out save yourself.

Dead or Alive Arcade:

Although the story mode has now been moved to its own section, Dead or Alive still features a deep arcade mode, which will easily burn up hundreds of hours of your life. The arcade mode is actually broken up into two different sections, and there are many different "courses" to go through for each one.

Single Arcade -

The single arcade mode is the "single character" arcade mode, and the standard mode you might expect to see from a fighter. In this mode you pick from one of the eight different courses to go through, each with a different series of enemies to fight through. In this mode the computers actually put up quite the challenge, and because of that it takes a true master to be able to finish all eight courses.


Tag Arcade -

The Tag Arcade is the same as the Single Arcade mode, but with a twist; you pick two characters to fight with, and you'll be going up against teams of two. In this mode fights basically work the same as they do in single battles, but with three major differences: you can switch between your characters at any time, all of your throw moves are special team throw moves, and your character not in play can heal some of their health. This arcade mode takes a lot of skill, the battles last much longer, and it requires you to master two characters (who make a good team) if you want to be able to complete all of the courses.

Dead or Alive Time Attack:

The Time Attack mode is actually the same as the Arcade Mode, but with one difference. While in Arcade Mode you simply fight your way to the end, in Time Attack the whole idea is to actually beat the courses as fast as possible. Once again there are eight courses for single, and eight for tag matches. This mode is basically the mode that will push you to become a better player, as you try to finish your fights as fast as possible.

Dead or Alive Survival Mode:

Survival Mode, unlike the other two arcade like modes, is a mode where you simply see if you can fight everything the game throws at you without dying. Once again there are eight courses to go through, each with their own number of fighters (with the later modes capping out at one hundred.) Basically in Survival Mode enemies will keep coming, and you will keep fighting for your life. The mode really does provide you with a challenge because, not only do you have to fight a lot of people, but you also have to really watch your health and make sure you can SURVIVE the fight. Just like in Time Attack, this mode will really test you as a player, and will require you to think fast, but also be smart.


The Training Modes:

Dead or Alive 5's training mode is one of them features a lot of people will use, and a lot of people will overlook; however this time around it actually has two major uses. The first is, well, its training options, and the second is the Command Training mode.

Training -

In the training mode you can pit yourself up against any other fighter, and you also have complete control over the battle. You can set how the other fighter will react, what kind of moves they will use, how much health you'll have, if you can use power blows, and you can also reset any damage done to the area as well. The way the whole thing is set up, you can basically create just about any situation you might expect from a real battle, and then train yourself on how to deal with it. On top of that, this mode can also be played online or locally with friends, so you can both practice and improve your skills in a never ending battle. Still, that isn't the only use for the training mode.


Command Training -

Command Training is an extra option hidden away in the menus of training mode, and it allows you to go through EVERY single attack and combo your character can preform. At the start of the training you will be using basic attacks like punch, punch punch, punch punch punch, but later on it gets into some of the more advanced combos. The thing is, this is Dead or Alive 5 is actually one of the few games that got this mode right. While some games require you to hit the other fighter as you do these, which often requires them to be standing in the right place, Dead or Alive 5 doesn't do that! Yep, for most of the moves (besides the hold and grab moves) you can actually punch and kick the air, and still get credit for doing the move! This is a very nice feature, it really speeds up the command training, and I really hope other games will learn from this. This, in short, is training done right.

Lets bring the fight Online:

As I mentioned above, Dead or Alive 5 features an online mode, and it can be used for MORE than just training! Yep, the online mode is actually broken up into quick "simple matches," ranked matches, and lobby matches. While the simple matches are just quick random matches which allow you to jump in and jump out without any risk or reward, and lobby matches are "free" matches you can play with people who set up lobbies, ranked matches are the matches you'll want to play to climb the ranks.


In DoA 5, after every match you will either earn or lose ranking points based on if you won or lost, and based on the rank of the other player. As these ranking points go up, you will also increase in overall grade, which in return will bring you higher up in the leader boards. Although for the most part these rankings are just for show, there is an actual reason to make it to at least B - rank (rankings start at F+ and go all the way up to S+). Anyone who reaches the rank B - can upload replays they have saved to the leader boards for other people to watch. This allows them to show off their skill to the world, or to simply just show off a cool fight to friends. Before you get to B - you can still record these replays, but you'll need to rank up if you actually want to show them off.

Another nice feature online is the addition of a "Fighter List." A Fighter List is simply a list of anyone you have met online that you decided to add as a rival. Once you do so you can then view that player's progress at anytime, and also send them invites to fights. In short, this is an in game friend list outside of your console's actual friend list.

Dead or Alive Extras and Unlockables:

Like in most fighting games, DoA 5 features quite a few extras, and MANY unlockables (so many in fact, you may be looking at thousands of hours of gameplay, especially if you want to get all of the titles which require hundreds of hours of gameplay per character). Because of all of these features, Dead or Alive 5 stays fun, and just about every single thing you do will be progress. If you're the type of person who likes rewards, then these rewards will be a very much welcomed addition.

Spectator and Album -

The spectator mode is a mode where you can actually create movies of your own. You pick the players, pick the stage, and then... You watch. Yep these are never ending battles which have two CPU players going all out showing off their most flashy moves, all for the sake of you stopping time, and taking pictures (which can then be viewed in the game's album mode). Really there isn't too much of a reason to use the spectator mode unless you want to get some cool pictures of the characters fighting, but it is a nice mode if you like to watch fights. Who knows, maybe you'll get some ideas from it?


Fight Record -

The Fight Record is a record of every single thing you have ever done in Dead or Alive 5, and it is an easy way to track your progress. It shows you how much you use each character, who's your favorite character, how many punches you've thrown, how many times you've done a high hold, and it also shows you how many matches you've won/lost. This record does in fact track every single thing you do in this game, and it can be a nice feature to go back and look at from time to time.

Titles and the Mission List -

A big part of DoA 5 is the addition of the titles and missions to get said titles. There are HUNDREDS of titles to earn in the game, and many of them will really challenge you. While some titles are unlocked from completing challenges during the main story mode (each story fight has one challenge to go along with it), others can be unlocked from beating arcade modes, using a character so many times, winning online so many times, or doing any other task which will require quite a bit of effort to pull off. Truthfully, if you were to try and 100% this game and get every single title, you are looking at, as I said before, thousands of hours of gameplay.


Once you unlock a title from doing a mission you can then actually attack it, and another one, to your profile to show off online. These titles show up at the start of each battle, and they are an easy way to show off some of the things you've done to other players. Although you may simply just want to use a title that sounds cool, keep in mind that some people may fear you after they've seen you've spent 100 hours as the character you're using.

Costumes and Extra Characters -

Like in most fighters, there are unlockable characters AND costumes in DoA 5. While most of the characters are actually unlocked from playing the storyline, except for one secret character which is unlocked by earning titles, the costumes are a different story. To unlock costumes for characters you have to beat arcade modes as them, and each time it has to be a different course. Now although this may not seem too hard for most characters, there are actually some characters that have "secret costumes" which can only be unlocked if you play the hardest settings, with that character, and without dying, and even then you only have a small percent chance of actually getting it. These characters are a real challenge to unlock for, and once again, it will require you to master them.

Little Extra Touches -

Dead or Alive 5 is an EXTREMELY detailed games, with it's graphics being some of the best I've ever seen in a fighting game. All of the character models are detailed, the world is detailed, and the clothing is detailed; however it doesn't just stop there! By holding down different buttons when you select a character, you can actually alter what their costumes look like! For example, while some characters may change their hair style, other characters may put on a hat. It's little changes like these that help make the costumes unique to you. Although many people will be using the same costume as you, not everyone will know about the extras you can put on them. It's just a nice little addition, and it is pretty fun to play around with.


DLC -

As should be expected with a fighter this generation, there is downloadable content as well. Although just about anything from characters, to costumes, to arenas, to game changing patches can be released, you just really don't know what a company is going to do. As of the time of this review (12/5/12) there are quite a few costume packs up for download, and one of them is free, but who says more isn't to come? The fact is, Dead or Alive 5 is an expanding game, and you never know what the future might hold.

The Good and the Bad:

Dead or Alive 5 is a game that did a LOT right, and very little wrong. The character models look amazing, the world looks amazing, the soundtrack is ok for a fighter, the new additions such as the Danger Zones, and Power Blows really add to the gameplay, the new characters are really nice (including the cameos of a few Virtua Fighter characters which can be unlocked), the longer story mode is a great addition, the titles really push you to complete challenges, and well, the game is just PACKED full of content! This game is no small game, and you really are getting your monies worth with it. It's a simple fighter to jump into, but at the same time it can be very deep and take quite a lot of time to master. Still there were a few minor issues at launch.


The only "bad" points of Dead or Alive 5 would actually be the paid for costumes. Sure you don't have to buy them if you don't want them, but if you find out your favorite costume from past games is up for $4.99, you may find yourself paying just that. The only other issues were minor imbalance issues with a few of the characters, but since then patches have been released, and another major patch is planned as well. So whenever you're reading this review, be it today, or years from now, these issues will most likely no longer be an issue.

With all being said, Dead or Alive 5 is great, and it is easily one of the best Dead or Alive games to date! This game deserves a 10/10 in my book!


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