Sunday, March 31, 2013

WayForward is making two new awesome games!

Hello there my dear readers!


Its CJ here with not really "new" news but still very exciting ones worth sharing again if you haven't heard of them yet. Some of you may know that I am a HUUUUGEEEE WayForward fan who are the creators of wonderful titles like: Shantae (GBC), Shantae risky's revenge (DSi Ware), The Mighty Series (DSi Ware, E-shop) and even a very underrated Aliens game for the DS.

Those who still don't know who I am talking about take a look at this trailer of a MUST own game for the 3DS (if you are not owning this right now then you have my pity):



http://www.youtube.com/watch?v=SGqUKnwUCA8

Anyway the point is that WayForward is making a sequel to Mighty Switch force! It will still star our beloved  (and still wearing that darn sexy suit)  Patricia Wagon who now is working as a Fire woman instead a Police woman. This is what the developers have told about the game so far:

"Patricia Wagon returns to heat things up with a refreshing spray of blaze-battling action/puzzles," reads WayForward's press release. "This time Officer Wagon and Corporal Gendarmor join Planet Land’s Fire Brigade to prevent Tangent City from burning to the ground.  Players will combine their wits and reflexes to rescue the reformed Hooligan Sisters and the lost USBs (Ugly Secret Babies) hidden throughout each level.  New puzzle types, weapons, enemies, unlocks, and a truly epic soundtrack bring the sizzle this Spring!  Deee-lish!"

Sounds awesome doesn't it although I do wonder how ugly a USB really is. . . . Here are some Screen shots of the game:

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Mighty Switch Force 2 Boxart < (As I said that is one darn sexy suit she wears).
Source for the pics: http://www.ign.com/articles/2013/03/20/mighty-switch-force-2-announced-for-nintendo-3ds

On other news WayForward is teaming up with Capcom and Disney to remake one of the most beloved classic NES games of all time, yes they are remaking Ducktales!

http://www.youtube.com/watch?v=6N0PzqF9gWY

No you aren't dreaming they are remaking it for Wii U e-shop, PSN and Xbox live and it will come out this summer! I am very excited for this because imagine the possibility's, what if they also remade Chip'n Dale Rescue rangers (childhood game) it would be huge!

Now that is all the news i want to share for now and I am working on a Castlevania lord of shadow: Mirror of fate (try saying that three times fast) review, just so you know that I haven't been slacking. . . . . That much. . . .

 Anyway until next time readers

 
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Happy Easter Everyone!

Hey, I just wanted to wish everyone a Happy Easter! Now I know that not everyone here celebrates Easter (in fact I KNOW one of our local writers don't celebrate it since they're Jewish), but lets just put that aside for now.

For all of you who do celebrate it, Easter is a big holiday, and it is also one where a lot of memories are formed. Families and friends get together, kids go on Easter Egg hunts, and everyone gets to have a great time. I myself have a lot of fond memories of the holiday, and that is today's topic! Now in the past (on Capcom-Unity) for Easter we decided to share some awesome "Easter Eggs" that we found in games, but this year I figured I'd do things a bit different for my post. I wanted to talk about my gaming memories from Easter, and I want you to think back on your memories as well!

Now in my family we have always given each other gifts for Easter. Sure we'd do the whole family Easter Basket thing and end up having candy for a few weeks, but we also gave gifts as well, and I owe a lot to that. You see, if it wasn't for Easter, I may not even have a lot of the games I do today. I remember when I was younger I'd wake up around 6 AM and bug my parents to finally open my Easter Basket and get my gift (funny how even today I still wake up at 6 AM on Easter, but not for a present, but to go to work)! One year I got the Pokemon Trading Card GBC game (with the special promo card), but that's not what I want to talk about today. You see, there are two games I want to discuss getting, and these two games are ones I truly owe a lot to! In fact, if it wasn't for one of these games this Game Room may not even be here.

As you may know I'm a huge Megaman fan. I own basically every game (including some Japanese exclusives), I've seen every episode of the cartoon, I've seen every episode of the Rockman.EXE anime (in Japanese), I've read some of the mangas (X, Zero, Rockman.EXE), I used to run a Megaman fansite that turned into the worlds first Megaman Battle Network RPG forum (back in 2002), and, well, I just flat out follow everything Megaman! The thing is though, none of this really started until I was 10.

Growing up I played some of the classic Megaman games, as well as Megaman X and X2, but that was really it. The cartoon was on around 5 AM in the morning so I almost never got to watch it, and before I knew it I was slowly fading away from it. That is, until Megaman X5 came out!

When X5 was announced I saw it sitting on a shelf at EB Games (which became a GameStop where I still shop), and it was right next to Megaman Legends. Now I had played Legends before and loved it, but when I saw that they made a 5th X game, and that it allowed you to play as Zero (I missed out on X3 and X4), I was excited! I asked my parents if they'd buy it to me, but in the end they said no. Sure I went home sad that day, but a few months later I woke up on Easter day only to find it sitting in my basket!

Megaman X5 was THE Megaman game that brought me back to the series. I loved the story, I loved the gameplay, I loved being able to play as Zero, I loved the new graphics, I loved the music, and it basically became the only PlayStation game I wanted to play. After that I just couldn't help but to want more, and that was when I started breaking off into the other Megaman series. Not too long after Battle Network came out (and despite my young age I started learning how to make websites), and not too long after that I got my friends hooked on the series as well! While we all began playing Battle Network, I also found myself getting other Megaman games as well. Megaman Zero, X6, I actually bought Legends (I used to rent it all the time), and before I knew it my collection spiraled out of control!

You see, if it wasn't for X5, I might have never made CN, I might have never met the people I did, I might have never moved onto the other projects I started to work on, and I also would have never joined Capcom-Unity. If I wouldn't have joined Capcom-Unity I wouldn't have met the great people I know from there, and this game room would have never been created. I have a lot of fond memories from that Easter, but its lasting effects are still showing today!

Anyway, besides Megaman X5, I also received Pokemon Sapphire as an Easter present (which is still one of my favorite games still today), as well as games like Megaman Chip Challenge (which my parents bought from EB Games after I finally tracked down a copy of Megaman Legends 2), as well as a few other games which I will always have great memories of.

As for this Easter, my family actually shocked me and bought me a GPS! Now it isn't a game (in fact I really didn't expect anything), but it is something I've really been needing, and they decided to go ahead and buy it for me. Since I'll be doing quite a bit of traveling for awhile (due to both personal reasons and work), its something that will be getting a lot of use over the next year or so. Even so, I decided to buy myself a game anyway.

You see, quite a few years ago I finally decided to try Final Fantasy VII, and I ended up buying it on Easter. Maybe it's just out of nostalgia, but this year I went ahead and downloaded Final Fantasy VIII off of PSN. Just like Final Fantasy VII, I missed out on it the first time around, and I've always wondered just what Squall's story was like.

Well anyway, that's my story guys! I hope all of you can think back on some fond memories of your own! So, with that being said, Happy Easter everyone!
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Thursday, March 28, 2013

Metal Gear Solid 5 - Trailer

If you've been staying in touch with the Metal Gear series, I'm sure you've seen yesterday's news! It turns out that disturbing game announced awhile back "The Phantom Pain" was actually Metal Gear Solid 5; however that's not all! Remember Metal Gear Solid Ground Zeroes? Yep, that's a part of Metal Gear Solid 5 as well! It turns out the game will take place in parts, with The Phantom Pain being the more linear section of the game, while Ground Zeroes will really open it up, and turn it into that open world game we've all been waiting for!

UPDATE: It turns out Ground Zeroes and Metal Gear Solid 5 will be their own games, but they will be closely tied together. Ground Zeroes is the game that will set up the events of Metal Gear Solid 5, while Metal Gear Solid 5 will be the "main title." Currently it is unknown if Metal Gear Solid 5 will be open world like Ground Zeroes, or if it'll be more linear. Although I would like to point out that Kojima said he wasn't sure if people would buy Ground Zeroes due to its taboo themes; however if it is released along side Metal Gear Solid 5, that may just get it sales.

So anyway, how about we take a look at that trailer? It isn't as freaky as the original "Phantom Pain" trailer, but it does have its moments.


What do you guys think? Really I was quite shocked to hear that The Phantom Pain was actually MGS5, and I never expected THAT to happen to Big Boss. Then again we as players haven't really seen him without his gloves on. On a side note, did anyone else notice the guy who looked like Psycho Mantis? Or notice the fact that Big Boss's new hand looks just like the one from Piece Walker?
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Wednesday, March 27, 2013

Monster Hunter 3 Ultimate Review in the Works!

Hey everyone, I just wanted to, once again, update you guys on whats going on. As you may or may not know, Monster Hunter 3 Ultimate finally was released in the west last week, and I've been spending quite a bit of time playing it. Now the plan is to play the game enough so I can give it a fair and detailed review, but this is actually taking quite a bit longer than I expected. Currently I'm at the 60 hour mark, and I have just now entered the "G" rank quests. Now if you don't know what G rank is, then let me explain.

G rank is, to put it simple, the highest quest rank in Monster Hunter. These quests feature stronger monsters, new sets of equipment, and even completely new monsters to fight as well. G rank was not included in Monster Hunter Tri, so everything here is basically brand new. If I am to review the newest entry of Monster Hunter, I'm going to have to continue working my way through G rank to make sure I'm able to give the game a fair rating. Sure I've seen quite a bit of the new content already, but G rank is just an entirely new level, and its what many people consider to be the "true game."

So anyway the Monster Hunter 3 Ultimate review is in fact in the works, but it may be some time before I am able to post it here to the blogs. I really want to make sure I can cover everything, and I really don't want to mislead anyone. Until I can see what G rank has to offer for myself, I won't be able to fully cover the game.
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Monday, March 25, 2013

Final Fantasy X and X-2 HD Trailer

Well it's been quite some time since Square Enix announced the remastered (HD) version Final Fantasy X, but up until now we really didn't know too much about it. Square Enix simply told us that it would be an HD version of Final Fantasy X, and that it would be released on the PlayStation 3, as well as the PlayStation Vita. Well, today I've got some good news for all of you FFX fans! The first trailer has finally been released!

Now just last week Square Enix announced that the FFX remake would also include X-2 also, and they did in fact confirm a US release as well. While the PS3 version of the remastered version will in fact be a "collection" of sorts and include both X and X-2, the Vita versions will be sold individually.

So, with that all being said, lets get to the trailer! (I would also like to thank Game Trailers for uploading it!)


Although the trailer really doesn't show off too much of the game, at least it is something. It gives us a small look at what the game will, well, look like, and Final Fantasy X players already know what it'll play like. Either way, I am personally excited for this one (sadly Final Fantasy X is one of the few FF games I never owned myself), and I can't wait till it is released! Along with Lightning Returns, and Kingdom Hearts 1.5 HD, it looks like I'll be playing quite a few Square Enix games this year!
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Sunday, March 24, 2013

Top 10 Most Shocking Games in a Series - #1: Mega Man Battle Network

It was the early days of the NES, and the video game company Capcom was finally ready to release their newest game; a little game they decided to call "Mega Man" (Rockman in Japan). Mega Man was a side scrolling platformer about a little blue robot who set out to stop the evil Dr. Wily from taking over the world. Really it was a simple game, but there was also something about it that made it very unique.

You see, Mega Man was a game that allowed you to play the stages in any order you wanted to, and whenever you beat one of the Robot Master bosses, you would get their weapon. These weapons could then be used against other bosses who were weak against them, creating a sort of rock paper scissors type of game; however, it really wasn't that simple. The original game was actually a very challenging game that required dead on platforming, enemy pattern memorization, and it really required players to stay on top of their game. Truthfully Capcom wasn't sure how well the game would do due to these facts, but in the end it actually became a hit.

Not too long after Mega Man was released, Capcom went to work on its sequel "Mega Man 2." Mega Man 2, unlike the original, included eight bosses for you to fight, it refined the gameplay, made it a bit easier, and added in a few new features as well. Once again Mega Man 2 was a hit with the world, and that is what lead Capcom to create a series of sequels following. Mega Man 3, 4, 5, and 6 all came out for the NES, and each and every one of them brought new features to the game. From the ability to slide under gaps and enemies, to the ability to charge up Mega Man's buster gun to unleash a powerful charge shot, the game's gameplay continued to evolve. That's when Capcom finally decided to take the next major step forward.

In the early 1990s the new SNES was released with its 16 bit graphics, and Capcom decided to make full use of it to show just what the system could do. While Capcom did in fact make a Mega Man 7 for the SNES, they also decided to release an entirely new Mega Man game as well; one that they would go on to call "Mega Man X." Mega Man X was still a side scrolling action platformer like the original series, but it also had many changes as well. The game's story took place over 100 years after the classic series, and it focuses on a brand new character named Mega Man X. X was a part of a group called the "Maverick Hunters," and the game follows his story as he hunts down "Mavericks" (robots who have gone crazy and broken the rules of robotics). The game featured a much darker storyline, and took place in a world where "reploids" (robots that were based on X's design) can think for themselves and have feelings (just like humans). Just like with the original Mega Man games, the X series went on to spawn many sequels, and it was the first Mega Man series to really form a deep storyline.

After the success of Mega Man X, Capcom later went on to create a direct sequel to Mega Man X (called Mega Man Zero which focused on Mega Man's friend Zero), as well as a 3D adventure series called Mega Man Legends. While the Zero games continued the dark history and gameplay of Mega Man X, Legends was a fully 3D game, it featured a completely brand new character named Rock (who was renamed to "Megaman" in the West), and it played out a lot like an adventure game. You explored ruins, found treasure, found new gear to use, and made your way through a storyline. Later on a game series called Mega Man ZX would continue the story past the events of Mega Man Zero (while mixing in elements from Megaman Legends), but before that one other series was actually released; one that NO ONE could have seen coming.

In 2001 a game called "Mega Man Battle Network" was released for the Nintendo Game Boy Advance, and it was quite the shock. This game was nothing like we had ever seen before, and it was a game that was COMPLETELY out of character for a Mega Man game. Battle Network was a game that took place on its own timeline, and it took place in a modern day world; one that we currently live in today. In the world of Battle Network, people have become depended on the internet, and everyone carries around "personal terminal" computers (known as PETs for short), and they serve as everyone's gateway to the net. From surfing the web, to checking email, to also being able to act as a phone, these PETs help everyone with their daily life, but they also include one other feature. Inside each PET lives an AI known as a "Net Navi" who helps their owner out in any way they can.

These Net Navis are virtual living beings who can directly enter the cyber world (a virtual world version of the internet), fight and delete viruses, and interact with the world in many different ways. They can control computer systems, help build networks, or help out with just about anything else that might be job related. To sum it up, these Net Navis are human's best friends, and both humans and Net Navis are able to work hand in hand to achieve their goals.

The story of Mega Man Battle Network follows ten year old Lan Hikari, and his Net Navi Megaman as they go about their daily loves. Lan attends school, "net battles" with his friends (which is where their navis enter a virtual world to fight), and goes on living a normal childhood in the age of technology; however things don't stay this way for long. When a group calling themselves the "WWW" show up to pull off cyber attacks, Lan soon finds himself caught up in the middle of the attacks, as he does whatever he can to protect both his friends and family. By sending Megaman into the networks, Lan directly confronts the WWW, and their navis, and stops each and every single member. While this sort of story itself is unexpected, the real shock actually comes from the game's gameplay!

Mega Man Battle Network is an Action RPG mixed with a strategy game. In the game you control Lan from an isometric perspective as he travels from area to area, and interacts with NPCs (as you might expect from an RPG), but this is really only the half of it. In this world EVERYTHING electronic has a built in virtual world where navis, programs,and even viruses can gain access, and because of that Lan can actually send Megaman into them! By "jacking in" into an object, the game will switch over to playing as Megaman in these virtual worlds. While electronic objects are normally just stand alone objects with small areas to explore, personal computers and servers will actually allow you to gain access to the internet. The internet is the massive overworld in the Battle Network series, and it is where you spend a lot of time in game. On the net you can find more NPCs to talk to, find items, as well as get into fights with viruses (and other enemies); however that too isn't quite the same as your normal RPG.

While the battles in Battle Network are in fact random (as in you'll be randomly pulled into them), the battle system is completely unique. Battles take place on a 6x3 grid where each "side" of the field has a 3x3 grid they can move across. While Megaman always faces right, the viruses/enemies on the other side will always face left, and both sides are able to jump between each panel on the grid to both dodge attacks and attack themselves. Although the battle system is in fact in real time, there are still in fact "turns" in Battle Network, and at the start of each turn you can pick which attacks you want to be able to use. Mega Man Battle Network uses a "battle chip" system where you collect card like computer chips to use as attacks. Each battle chip is a different attack, and you are able to build a "chip folder" with a limit of 30 of them to take into battle. Each and every chip is only one time use per battle, but you can never really run out of moves to use. Megaman does in fact have a normal buster attack (which is weaker) to use, and when you're not using your battle chips, it does in fact become your main form of attacking.

To go along with the battle chip system, there is also a system called "Program Advance" which allows you to pull off special moves. By selecting battle chips to use in a special order, you can create a chain reaction of sorts, which will transform your battle chips into a massive special attack. For example of you use the battle chips sword, wide sword, and long sword together in that order, it will create a massive sword, that hits most of the battle field, called life sword. Systems such as these really make you think about how you want to build your chip folder, and it also makes you really think your moves through during battle. Sure the combat is action and skill based, but that doesn't mean you shouldn't play smart. Mega Man Battle Network is a game that tests both your reflexes and your mind, and that's where it really shines.

Although up to this point Mega Man had already had a few other series, Mega Man Battle Network really is something you could have NEVER seen coming. It wasn't a side scrolling game, it featured a unique battle system, it took place in a completely different timeline/world, and above all, it took place in a world we are slowly seeing come true today! Back in 2001 we really didn't have all of these smart phones, you couldn't connect to the internet everywhere you went, and we didn't have these AIs that controlled our mobile devices with voice commands (heck we hardly even HAD mobile devices)! The world in Battle Network truly was a "near future" world, and it is a world we basically live in today. Everything about Battle Network was shocking, and that is why we felt it deserved a spot at number 1 on this list. If someone ever tries to tell you they saw this game coming, then they lied.
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Saturday, March 23, 2013

Top 10 Most Shocking Games in a Series - #2: Metal Gear Ac!d

The Metal Gear series is currently one of the most well known game series out there, and it was a game that on its own shocked the world! In 1987 Hideo Kojima created and directed a game that was unlike any other, it was a game that was focused on avoiding combat. During this point of time most video games were action based, and when people played them, that is what they expected. Gamers would go to video game arcades, they'd turn on a game, shoot the heck out of things for awhile, and then they would go home; having a game where you avoided combat was completely unheard of, and most people figured that a game like that would fail. Well, guess what? It didn't.

When Metal Gear came out gamers were shocked! The game was about a man code named Solid Snake as he sneaks into a massive fortress called "Outer Heaven" to locate a missing member of his team. Although the game was based around sneaking around and exploring the base, it also had a major focus on story telling, and was one of the first video games to have a truly deep and engaging story. Because of this, the Metal Gear series soon went on to see quite a few sequels (although only one of them is considered canon), and over time it actually evolved into something new.

When the Sony PlayStation came out, Hideo Kojima decided to revive the Metal Gear series, but under a new name. The new game was called "Metal Gear Solid," and it was the first Metal Gear game to really take its gameplay to a whole new level. The game was in 3D (with a fixed camera angle), there was a wide verity of stealth actions to preform (such as pressing up against a wall and making sounds to get enemies to notice you), more weapons were added into the game which allowed you to pull off stealth kills and defend yourself, and the story was greatly enhanced as well. Metal Gear Solid featured many cutscenes, full voice acting, codec (a radio like device) conversations with the members of your team, and it tied everything together almost like a movie. The game soon became known for its outstanding story, and it soon spawned its own series of sequels. Before long the Metal Gear Solid series became one of the biggest game series out there, and it has gained a large fan base of its own.

In 2004 (2005 for the west) Hideo Kojima decided to expand the Metal Gear series in yet another new way; however he did so in a way that broke just about all of the series' standards. Kojima wanted to make a new game for Sony's new PlayStation Portable handheld, and instead of continuing the Metal Gear Solid storyline, he decided to do something completely different. The game Kojima released was a (now lesser known) game called "Metal Gear Ac!d."

Metal Gear Ac!d is a Metal Gear game that takes place in a timeline of its own. It features a completely original "Solid Snake" as the main character, the game's story uses still images with anime styled art, and its tone is completely different from the rest of the Metal Gear series. While other games normally focus on Snake (or other characters) sneaking around a base while at war, MGA opens up with two psycho living dolls kidnapping everyone on a plane! The story alone of this game is completely unlike anything you would see in other Metal Gear games, but what is even more shocking is the fact that you learn at the beginning of the game who Snake REALLY is (let's just say, the events of the game are basically his fault). Still the strangeness of the game's story doesn't even come close to comparing with the game's actual gameplay!

MGA isn't a stealth action game like past Metal Gear games, but instead it is a Turn Based Strategy, Card, Stealth game. Yep you heard me right. The game is a turn based game that takes place on a grid, and each "player" (in this case you and the enemy units) takes their turn moving their characters around the map. At the start of each turn you have a verity of different cards to use, and each of these cards have different uses as well. After building your "deck" and jumping into battle, you must use your cards to move Snake (and later another character) a set number of spaces around the map, and then you can use them to engage an enemy. Each card is based on different weapons or characters from past Metal Gear games, and each one of them basically does what you would expect it to. If you have a card of a standard hand gun, then, well, when you use it Snake will shoot the enemy with a standard hand gun! Card stats also plays a role when it comes to facing off with enemies as well, and it basically comes down to whoever has the best cards wins.

Although the game is a TBS with a card battle based battle system, it also does feature some stealth and Metal Gear styled elements. Sometimes you'll need to be hidden in the shadows during different turns to avoid being spotted, and sometimes you have to get key cards and open doors in order to advance to the next area. While this aspect of the game is quite a bit like the older games, the game you play the game in general makes this aspect of the game very unique on its own, and I'm sure most fans never expected the game to be like this.

Really Metal Gear Ac!d isn't just a shocking game to Metal Gear fans, but it is a shocking game for Turn Based Strategy fans as well. This game takes features from the MG series, mixes them with a TBS, and the outcome is a unique experience unlike anything else, and that is why Metal Gear Ac!d deserves a spot at number 2 on this list. Even though the game did get a sequel awhile later, the original is still quite the shock, and it is something most people never expected to see in a Metal Gear game.
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Friday, March 22, 2013

Top 10 Most Shocking Games in a Series - Featured on GameFAQs

Well as you may know by now, for the past week we've been posting articles from our GameFAQs top 10 list here to the blog. We had everything planned out, and we were expecting to post a link to the GameFAQs list at the end of it all; however, our plans kind of fell through. It turns out GameFAQs has in fact accepted our top 10 list much earlier than we ever dreamed, and it is now live for the entire world to see!

Now just because the list is now public, it doesn't mean they wont be appearing on the blog daily. Over the weekend the final two articles will in fact go live (so you are free to wait for them), but if you would like to read them early; check out the following link!

http://www.gamefaqs.com/features/top10/2570.html

Also, I would like to thank GameFAQs and everyone's support and patience with us as well! As you know this was quite a large project, and because of that we really haven't had much time to write anything else. Now sure I did manage to get my Tomb Raider out, and Lugia also just released his Sonic & All-Stars Racing Transformed review as well, but now that we are finished with the list; we will finally be able to return to our regular blog posts.

Now that doesn't mean this is over! We are actually working on a Round 2 as well, and depending on how things go, we may even have an "encore" round of sorts to finish it all off. So anyway, once again thank you for all of your support, and I hope to see you all again soon!
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Top 10 Most Shocking Games in a Series - #3: Dirge of Cerberus: Final Fantasy VII

The year was the 1987, and a small video game company known as "Square" was struggling to stay alive. Their sales were low, and no one was really quite sure how they would make it, so they decided to release one final game; a game that would be called "Final Fantasy." Square had put everything they had into making this last game with the hopes that it would somehow magically save the company. Really it didn't look too good, and Square really had no way of knowing if the game would sell, but they knew that it would be at least wroth a shot.

After seeing how well Nintendo's fantasy series "The Legend of Zelda" was doing, Square decided to make Final Fantasy a fantasy based game as well, but they wanted to throw in some twists of their own. Square decided that the game was going to be a fantasy based JRPG, it would focus on open ended gameplay, and it was going to be a game that also had a strong focus on its story (which was quite rare for games at the time). So, with that being said, Square crafted their last hope of a game, and released it to the world.

In 1986 Final Fantasy hit store shelves, and it stunned the world! When players first turned on the game they found themselves picking a party of four from a wide range of class selections, they then got to name their characters, and decide how to use them. With the wide range of classes to choose from, equipment, and weapons, players truly got to build a unique team to suit their needs. This time of freedom was just about unheard of in a game, but what was even more shocking was the game's world itself! Now this wasn't the first console RPG, but the game had a massive world map, there were many towns and dungeons to explore, there were NPCs to talk to, many monsters to fight, and as smaller events occurred, the larger story unfolded in front of the players eyes. Players fell in love with the game over time, and before they knew it, they would soon find themselves becoming fans of a completely brand new game series!

After the success of Final Fantasy, Square set out to work on a sequel titled "Final Fantasy II;" however this was not your standard Sequel. Square had apparently decided that the Final Fantasy series would be sort of like a book, and each entry in the series would be its own stand alone story. The second game featured a cast of all new characters, it had a brand new story, a brand new world, and it also featured quite a few new gameplay mechanics as well. This was the pattern Square would soon find themselves repeating over and over again for the next decade, and because of that fans would soon find themselves playing many different games within the same series.

Although each Final Fantasy game did in fact keep the same basics, each game felt like a game of its own, and because of that each game also had its own fan base. While some people might love Final Fantasy IV, others have fallen in love with the characters and setting of Final Fantasy VI. Sure while the games are still turn based JRPGs (with a sort of timed battle system), each game had its own features which made them unique, and because of that each one was able to stand out on its own. Then things began to change.

In 1998 Square jumped into a brand new generation, and released their first Final Fantasy game on the brand new Sony PlayStation. Making full use of the PlayStation's power, Square decided to release Final Fantasy VII as their first game with 3D models, and prerendered backgrounds. The game featured a Sci-fi setting mixed with modern day aspects (such as cars), the game had a darker tone, and many felt that it was a game that took JRPGs to a whole new level. Unlike past games which were rated E for everyone, Final Fantasy VII got a T rating in the USA, and because of that Square was able to take the game places past Final Fantasy games didn't dare enter.

The game's story revolved around a man named Cloud as he pulled off terrorist attacks on the Shinra company. Shinra was draining power from the planet's life force, and Cloud has decided to stop them at all costs. Although this is how the story starts, things actually take a very unexpected turn. Soon Cloud watches his friends die, he meets up with an old friend from the past, and he soon finds himself setting out on an adventure that would leave him down a dark path. Unknown to him, things on the planet aren't quite what they seem, and soon he finds himself fighting for the lives of everyone he cares about.

Really the story of Final Fantasy VII isn't something that can be easily summed up, and it is a story that has actually gained a large cult following. The game's story was deep, filled with plot twists, all of the characters were very likable, and on top of that, it even expanded outside of the game! Books were released, anime OVAs were released, and even a full CGI film was released to take place after the game ended! Really the game's story became one of the most well known among Final Fantasy fans, but that isn't the only reason fans were so in love with the game. Final Fantasy VII also featured quite a lot of improvements to the gameplay as well, and due to the game being on three game discs, it was also much longer than past games as well. With its massive world, its customization systems, and with its massive game length, FF7 soon became a "must play" for RPG fans everywhere. But how do you follow that sort of game up? Well over the years Square continued to release Final Fantasy games, but the fact still remained that Final Fantasy VII still had a large fan base, and movies weren't going to please them forever; that is when they decided to release a sequel to Final Fantasy VII on the PS2 titled "Final Fantasy VII: Dirge of Cerberus.

Final Fantasy VII: Dirge of Cerberus is a follow up to Final Fantasy VII, and it takes place not too long after the end of the movie. The game actually focuses on the two extra characters from Final Fantasy VII (Vincent and Yuffie), with Vincent being the lead character. Now although one might expect Dirge of Cerberus to be an RPG, the truth is, it was anything but, and THAT is why Dirge of Cerberus is at number 3 on this list! So, just what is this game then? Well...

Dirge of Cerberus is a 3rd person shooter/action game, and NOT an RPG! Now sure you do unlock weapons, upgrade them, increase stats, etc, but the game is still in fact a 3rd person shooter. Every level has Vincent running through different areas, shooting the heck out of everything he sees, dodging bullets, melee attacking every enemy that gets close to him, and using other items and pieces of equipment around him to his advantage. Each stage has a series of cutscenes to break up the action (so the game is still in fact story based), but for the most part it is shooting galore! On top of that Vincent can also transform into quite a few monsters with their own melee attacks and abilities, but this feature is completely overshadowed by the shooting aspect of the game, and only has limited uses. The game also features quite a bit of platforming and exploring areas for hidden secrets, but once again these features all come standard with most 3rd person shooters such as this.

On top of the game's story mode, Dirge of Cerberus also featured a wide verity of extra missions as well, and it even included a full story multiplayer mode; however sadly these features didn't remain in all versions of the game. In the original Japanese version of the game, was the only version to include the multiplayer mode, and it is the only version to include its story as well. This story took place before the main game's storyline, and it focused on two "player" characters who are not seen during the rest of the game. Multiplayer in a Final Fantasy game was also unheard of, and it was another major shock to fans who got to play the original release.

Really, Final Fantasy VII: Dirge of Cerberus is something most fans would have NEVER seen coming! I mean, think about it; what do you think of when you hear someone say "Final Fantasy?" I'm pretty sure there isn't a person in this world who will think "3rd person shooter," which is what this game is. It was unexpected as a game, it was an unexpected sequel (which was unheard of for the Final Fantasy series), and it focused on the two most unexpected characters of Final Fantasy VII; the two characters who were added in as extras and don't even show up in the game's cutscenes. Maybe Dirge of Cerberus isn't as big of a shock today, but back then it was completely unheard of.
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Thursday, March 21, 2013

Top 10 Most Shocking Games in a Series - #4: Shadow the Hedgehog

Back during the console wars of the early 90s, both Nintendo and SEGA duked it out. While Nintendo had series such as Super Mario Bros, the Legend of Zelda, and Metroid, SEGA had its Sonic the Hedgehog series. Over time a rivalry formed between the blue hedgehog Sonic, and the Italian plumber Mario, and fans began to take sides. Although this rivalry is pretty much behind us all now, the legacy both Sonic and Mario left behind still stands today, and both games are still quite well known! Even so, over the years both game series have evolved, but Sonic seems to be the one that has changed the most.

In 1991 the original Sonic the Hedgehog hit the SEGA Genesis, and fans were hooked. The game was about a blue hedgehog who was "the fastest thing alive." The game was about Sonic speeding through levels, going through loops, running up walls, and fighting the evil scientist Dr. Robotnik (Dr. Eggman in the Japanese version, which is also what he is known as today) to free his animal friends before they are turned into robots. By collecting power rings to protect himself, hitting springs to fly through the air, and picking up other power ups to help him on his way, Sonic not only found himself speeding towards the end of the levels, but he also found himself diving head first into a long running series of sequels.

It wasn't long before Sonic the Hedgehog 2 and 3 came out, and each one brought something new to the series. While Sonic the Hedgehog 2 brought in Sonic's best friend Tails (who is a fix with two tails that allows him to fly), Sonic the Hedgehog 3 brought in Knuckles the Echidna (who can glide and climb up walls), as well as a series of new power ups such as the flame shield. Each one of these Sonic games built upon the original Sonic the Hedgehog, players saw more of Sonic's story develop in front of their eyes, and it wasn't before long that even Sonic spin offs began to appear. On top of games like Sonic Spinball (a pinball based Sonic game), the series also got its own TV shows, and comics as well. Before fans knew it, Sonic had became a major game series, and in 1998 (1999 for the US) Sonic had finally made his first TRUE step into 3D. Now sure, there was Sonic 3D Blast which was a top view isometric styled game, and there was also the spin off racing game Sonic R, but it wasn't until Sonic Adventure that Sonic made his first full step into the 3D world.

Unlike past games in the Sonic series, Sonic Adventure was a fully 3D game, it had open areas and field maps to explore, it had an actual story (with cutscenes, character development, etc), and it also had a wide verity of characters to play as; all with their own unique play styles. While Sonic's levels were what you would expect from a Sonic game, Tails' raced through his, Knuckles hunted for pieces of the Master Emerald in a hide and go seek like fashion, Amy slowly made her way through platform based levels, Big the Cat went fishing, and Eggman's robot Gamma shot his way through his stages. All of these different play styles helped change up the game, but it also turned many fans off as well.

Over the next few years 3D Sonic games would experiment with different features, and all of them would have their own styles of play. While games like Sonic Adventure 2 introduced the new rail grind system, as well as two new characters named Shadow and Rogue, Sonic Heroes focused on teamwork where you played as three characters at once, and switched between them as needed. Really because of all of these different styles of play the Sonic fan base became split, and many fans found themselves being turned away by the games they once loved. Even so, despite all of these changes, NO one ever saw what would be coming next.

In the early 2000s SEGA held a series of events (which I personally took part in) on their official forums, where they asked fans to vote on what game they would like to see next. In the survey SEGA asked a series of questions revolving around the Sonic series, and its different characters. It asked about who you would like to see as a main character in the next game, it asked what you think the game's title should be, it asked what age group you thought the game should be aimed at, and it even asked what kind of features you wanted to see in the game. Well, what won was in fact what fans wanted, but at the same time I'm sure no one expected it to turn out the way that it did. The options that won in the poll were as followed. The character the game should follow was Shadow the Hedgehog (from Sonic Adventure 2), it should be called "Shadow the Hedgehog," and the age group the game should be aimed at was teens. After the results were in, SEGA began taking fan feed back, and before we knew it the first piece of gameplay was leaked. Although no one wanted to believe it was real at first, we all soon found ourselves facing reality. The game featured guns, blood, and aliens.

After a long wait, Shadow the Hedgehog was finally released in the year 2005, and it soon came under fire by both fans and critics alike. While the game was still a 3D "Sonic" game, it featured a LARGE amount of core gameplay changes, and in a way it felt like a completely different game. Levels were no longer based on speed, each level had three possible ways to complete them (by either reaching the "goal ring" at the end, doing the mission objective for the hero side of things, or doing the mission objective for the evil side of things), aliens and humans filled the levels as they engaged in all out war, and Shadow himself had a wide verity of weapons to use.

Just about everything in the game could be used as a weapon, and that right there is also what made up the game's core gameplay. Most of the game is spent slowing down, picking up guns, shooting the heck out of everything around you, picking up street signs to bash alien's and human's heads in, and listening to your "partner" character as he comments on your actions. Although these partner characters do follow you through the stage, and could be controlled with a second controller, they could only use their basic jump attacks, and overall were not very useful.

Unlike in other games, Shadow is also able to get into vehicles (which allows him to run people over), use Chaos Control to warp through the area, or use "Chaos Blast" to kill/destroy everything around him. These special moves and vehicles helped change up the gameplay even more, and they also really felt out of place for a Sonic game. Even so, the final shock is what put the icing on the cake.

Shadow the Hedgehog was the first game to be rated E10 by the ESRB, but it originally was going to be rated T. Minus the fact that there's guns and blood, the game also features an extremely dark story, it had many different endings for you to see based off of your actions (in one Shadow actually kills Eggman), and Shadow is willing to say or do just about ANYTHING. What, he can't find that Chaos Emerald? He lets you know it with his (now famous) phrase "WHERE'S THAT DAMN FOURTH CHAOS EMERALD!?" Although Sonic has cursed in the Japanese releases, this was completely unheard of in the west, and it shocked fans everywhere.

Even if Shadow the Hedgehog wasn't a well received game, there is still one simple fact that remains. It was a dark, "mature," game, and it shocked Sonic fans across the world. Heck the English version even had to be censored due to some of its content! Although the cursing and in game violence might be okay for the west to see, apparently the GUN soldiers shooting Maria dead in the intro isn't. That alone was quite shocking.... ~ NettoSaito
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Wednesday, March 20, 2013

Lugia Reviews Sonic & All-Stars Racing Transformed

So the other day I got the chance to pick up a game I'd been waiting for a while to get. Sonic & All-Stars Racing Transformed. The Steam version, which you'll see why later on in this review. When it was first announced, I thought what everyone else did. "Wow, they're ripping off Mario Kart 7", as Mario Kart 7 came out not long before with a similar gimmick. But as I thought about it, the more it reminded me of Diddy Kong Racing's multi-vehicle gameplay, only more interesting. I LOVE the original Sonic & SEGA All-Stars Racing, I can still sit down and intently play it for hours. So of course my first question was: how well does this live up to the original?

Okay I have a lot to say about this game so I'm gonna try to divide it up well. Try to stay with me if you can.

Sonic & SEGA All-Stars Racing was originally a racing game where Sonic ran around on foot, like in Sonic R. Dr. Robotnik rode in his eggmobile with a pair of legs attached, Tails rode in a plane, Amy was in a car, and Gilius Thunderhead from Golden Axe rode on a large bird. The developers had problems with the sizes of everyone compared to Sonic, so they ended up dropping that, and instead opting to make a kart racer. So, Sonic & SEGA All-Stars Racing was released as an arcade style racer with heavy focus on drifting, getting speed boosts from drifting, and silly items like the ones in Mario Kart.


All-Stars Racing differentiated itself from Mario Kart in that it was much more speed based. With the increased focus on drifting and speed you would find yourself going at incredible speeds constantly. Not only that but the items were toned down as well. Not place-destroying like in Mario Kart, All-Stars Racing's items didn't bring you to a complete halt, just bringing you to a low speed for getting hit. The game pulled its character roster from various points of SEGA's history, leading to a large and colorful cast. While the track themes were reused a lot and the soundtrack consisted solely of music ripped from other games, this racer cemented itself as very unique and fun.

And then they made a sequel.

Sonic & All-Stars Racing Transformed added quite a bit to the original game's formula, and if you've seen or heard anything about the game you probably know that one of the main gimmicks is that the vehicles can transform; into a boat or a plane. The transformation is seamless and uninterruptive, and the two new vehicles fit extremely well alongside the original cars, both boasting arcade style gameplay taking inspiration from games such as Wave Race and Afterburner, respectively. Basically when you encounter a large blue ring in the track, going through it means you're gonna transform, and you usually transform into several of the three vehicles during a track. It's a very interesting gimmick that provides a lot of variety.


Assuming you're playing the tracks in order, the boat is the first transformation you'll encounter. The boat's control is generally more slippery and requires effort to keep it in control. It's also heavily affected by the waves of the water, which can throw it up in the air, pausing your ability to change your momentum until you land. If you hit a big enough wave though, you can trick midair before you land in the water again for a boost. Basically, have you ever played Diddy Kong Racing? It's kinda like the hovercraft in that.

The plane is a bit more simple in the control area, but more complex in other areas. Taking off, you now have two axis to be mindful of. Plane segments consist of flying through obstacles, which is simple enough, but you have more to keep in mind when up and down is a factor in addition to left and right. The plane control is generally tighter, the drift in particular being incredibly tight, there's an emphasis on precision. It's also faster than the car, so look to transform into it whenever you can.


One of the most enjoyable parts of the tracks in the game are the fact that most of them change with every lap, creating new paths or destroying others. One lap you could be racing through using a car throughout, while on the next lap, flaming debris will have fallen, blocking that path and forcing you to use the boat. It's a nice change that they opted for something more interesting than "drive around here three times".

A minor thing to add is that there's now ten racers in each race instead of eight. I'm not going to go into detail about this right now, but I'll talk more about it later.


One of the biggest changes is an RPG style level up system. Most of the things you do in a race give you EXP, such as driving well, avoiding hazards and using items and weapons well. That EXP is given to the character you were playing as, and if they get enough they'll level up. Leveling up unlocks a mod for the characters, which are options to change the characters' stats slightly to fit your driving style better. It's a well executed way of letting you play as any character just how you want. Each character has seven mods, Standard (the default stats, every character starts with this), five other mods that boost specific vehicle stats, and a Console mod. Each SEGA character has the Console mod for the console that they debuted on (such as Sonic with the Genesis/Mega Drive mod, and Shadow has the Dreamcast mod). It's charming and a good source of nostalgia, and the mods are pretty good as well, although a few are a bit hard to unlock.

I want to talk about the characters for a second though. SEGA added a lot of newcomers to this game, such as Vyse from Skies of Arcadia, Gilius Thunderhead from Golden Axe, NiGHTS and Reala from NiGHTS, to name a few. However, they also removed several characters from the original game. The characters removed were Big the Cat, Billy Hatcher, Ryo Hazuki, Opa Opa, the ChuChus, Zobio and Zobiko, Jacky and Akira, Mobo and Robo, and Banjo & Kazooie (from the 360 version). You could say that these characters were too obscure to warrant being readded, but I for one loved several of these characters, and saw no reason for their removal.


The single player mode is referred to as Career mode. Therein you can find usual modes such as Time Trials and Single Race, and the Grand Prix. The GP has four difficulties: Easy, Normal, Hard and the unlockable Expert difficulty. I'll get into detail on the difficulties later. There's also the World Tour, a mission mode. You play events which you can choose the difficulty of from the options listed above. These events range from a simple race, to a drifting course, to all-out battle races or mini games. By completing missions you earn Stars and unlock more missions. And the more stars you get, the further you can progress in the mission trees. This is how you unlock new characters and Console Mods, which makes this the main mode of the game more or less.




For the record, my computer is severely out of date. To get this game to run well I had to turn all of the settings down to low and... the game still looked amazing.  The lighting, the models, it's all very good looking.

One of the things that first appealed to me before anything was the variety of gameplay. Turning from a car into a boat or a plane adds a lot of variation, in addition to the faster tricking and improved drifting, as drifting now allows you to switch directions mid-drift without using your drift boost, I really appreciate that. Those things come together and add much smoother gameplay to an already incredibly smooth racer. I also like how the tracks change up with each lap. One of the most interesting examples of this is on the track "Race of Ages", where the player in first gets to change the track after a certain point, turning it into a boat segment or a plane segment, depending of their choice.

The World Tour also serves as a great single player mode, full of creative missions for you to play. A lot of the missions are just basic races but there's other events such as a Boost Challenge, wher you have a limited time tio get to the finish but boosting makes the timer stop, a Versus mode where you race single opponents one after another in an elimination style, versus battles where the characters have three lives and have to eliminate everyone else with weapons and items, Traffic Attack where you have to dodge groups of commuting cars and get to the checkpoints in time, and Pursuit, a fun (if slightly situational and, at first, challenging) minigame where you have to use missiles to destroy a speeding tank that's dropping projectiles in your path. This is one of the strongest single player elements in a racer I've seen since the Nintendo 64 and one of the reasons that I've played it so intently, although 100%ing the game, or even getting all the characters from World Tour can be difficult due to some of the things I talk about later.

Some of the characters are also just so interesting, just the fact that they're there. Yeah sure there's NiGHTS and the like from SEGA, but they also have characters like Ralph from Wreck-it Ralph. That's something that still amazes me. Not only that, but remember how I said I picked up the Steam version? It comes with three exclusive characters: Shogun, representing the Total War series, Football Manager, and Team Fortress. Now... my opinions on Team Fortress 2 are incredibly mixed, but I cannot tell you how much fun it is playing as the Pyro, Heavy and Spy in a colorful racer like this. Although their voice-overs are terrible...

I do want to say for anyone questioning buying the PC version, it's AMAZING this time around. This is one of SEGA's best PC ports of a modern game to the PC and yes, it actually has online this time. The config tool is really nice as well, and gives you a lot of options for turning down the graphics quality if needed. Not only that but besides the Miis in the Wii U version and the 360 Avatars in the XBox 360 version, the Steam version is the only one to get exclusive characters.

But... more than anything this game is just fun, right? I can't really describe a list of things I really like about the game because so much of it comes together well. I enjoy it enough to keep coming back to it, but there are some things that I dislike. By 'some' I mean a lot, actually, one of them being the AI. The computer players are one of the biggest problems that the game has for me. You know how I listed the difficulty settings earlier? Well...

The computers on Easy aren't unskilled. They all drive pretty well and seem accurate with items. What makes them easy is their speed stat, which is abysmally low on Easy. The difficulty settings don't do much other than buff the computers' speed stats, which gets kinda bad on the later difficulties. On Normal the AI has about perfect driving ability, the most they'll ever mess up is that they'll not do a trick or drift, and by this point they're extremely accurate with the items. They'll give you a hard time if you're not used to the game, but they're good practice. On Hard they're buffed slightly, with another speed boost. The Hard computers have unnaturally good driving, and I've seen some crash straight into a wall only to pass me again going twice as fast as I am. At this point the AI already has an unfair advantage.

By Expert the AI becomes outright broken. They're given such speed buffs that they're automatically faster than you. As the fastest character I'm aware of, Sonic with the Super Speed Mod, I've been outsped on straightaways by Tails in Expert, a character with an average speed stat. Not only that but it's incredibly difficult for slow characters to keep up with these computers, I once tried playing as Knuckles in a GP on Expert and I never got past fourth just because of how fast the other racers were. It feels relatively cheap when my own racing ability is being undone by the characters just outspeeding me for no good reason. This isn't a big deal since you can play on easier difficulties, unless you want to unlock all of the characters, in which case you'll have to beat over half of the missions on Expert. To get all of the Console mods requires you to beat every mission on Expert as well.

Something odd though is that I've noticed on Hard and Expert, the AI can't quite handle the speed very well and they make a lot of mistakes on more complicated tracks like the Super Monkey Ball track.

Also, still on the AI, their skill with items can get ridiculous. They have ungodly awareness and can hit you easily from far away. I've been in 7th before and have been pelted directly by characters far ahead in 4th even though they could have used their item to get ahead. The AI seems to have it out for human players specifically. I end up getting combo'd by the AI frequently in positions where they could use their items better to get ahead, after which I get thrown into the pack of racers with more items to pelt me with. The whole ten racers thing leads to too much chaos.

And on the subject of items, they've changed a LOT from the original game. For one thing they're not as interesting this time around, at least in my opinion. But more importantly their balance is very iffy. Items in the original All-Stars Racing wouldn't hurt your speed too much, just enough to bring you down if you were getting too big of a lead. There's an entirely new set of items in Transformed, the weapons in particular are harder to land hits with and at the same time slow you down almost completely if you do get hit by one. Particularly, any weapon that homes in can be dodged by boosting, which can make entire All-Star moves do absolutely nothing because of repeated dodging, and sometimes homing projectiles just miss entirely for no reason. This not only makes it hard for racers to take a strong place in the pack, but makes it very easy for racers who get a lucky lead to stay there for the rest of the race, as nothing will usually hit them. There's a Swarm item, this game's equivalent to the Blue Shell from Mario Kart, but it doesn't tend to do much, especially against the AI. The items in this game have made it a lot more luck and item based, unlike the original All-Stars Racing.

As much as I've praised the track design there is one major flaw, and I'd like to use Mario Kart Wii as a comparison. Mario Kart Wii had twelve racers in each race, so the tracks were designed around that. The roads were extremely broad and spacious, and tracks were generally large, adapting to the larger pack of racers. In Transformed most of the roads in the game are extremely narrow, about three cars wide I'd say. This leads to a lot of instances of aggressive drivers colliding with you and shoving you into walls or off cliffs, halting your speed, and the AI has absolutely no qualms with pushing you around. All of these things with the AI and balance combine to give this game a pretty steep learning curve, it takes a while to get used to and it might turn off some players from making major progress in the World Tour.

The collisions are sort of messed up as well. I've been in situations where my car just slides over in a direction without giving me any control, my boat flying up in the air with little gravity, flipping and spazzing out as it slowly falls. I've even gotten my boat to sink, stuck underwater temporarily. Boats often go caeening in one direction as well, despite controller input. The tracks also have a tendency of sometimes throwing your car up into the air very slightly, making it so you can't steer. Once I was thrown skyrocketing into the air for no reason, going so far that I landed on the track's alternate path. And I can't even count how many times I've rammed into something, coming to a dead halt when absolutely nothing was in front of me.

Now this is just my personal opinion, but I don't care for the music that much. Where in All-Stars Racing all of the music was ripped from other games, in Transformed nearly every song is a techno remix, and they sound kind of good, but they all blend together and sound the same to me. Only a few songs stick out in my mind as memorable and enjoyable, two of them being from the Samba de Amigo tracks. All-Stars Racing may have blatantly reused songs, but at least they were songs I enjoyed. I mean... Transformed's versions of You Can Do Anything and Super Sonic Racing don't even have the lyrics! This is one of those games where I really wish that they had the option to choose your own music to play on each track off of an SD card or your hard drive. I've never heard of a game doing that after Excite Truck, and it's really a shame. They could have at least let you choose what song you want to play like in the original All-Stars Racing, but nope.

One minor problem I have is the sound design. I don't particularly like how anything sounds in this game, but especially the announcer. In All-Stars Racing the announcer was an active and spontaneous personality who would give color commentary throughout the race. In Transformed the announcer is a monotone voice with a bad electronic filter who doesn't say much but what item you just picked up and if someone has an All-Star. It got to the point where I grew SO tired of him that I just turned him off; and suddenly I noticed that I enjoyed the game a lot more.

Oh yes, the All-Stars. For those of you who don't know, an All-Star is an item in the All-Stars Racing series. In the first game these let your character use a special ability of theirs, such as Sonic and Shadow turning Super and rushing through opponents, B.D. Joe getting a passenger and then performing the Crazy Boost from Crazy Taxi, or Akira getting out of Jacky's car and -punching it- to make it go faster.

Now compare this:

To this:

In Transformed the All-Stars are no longer unique. Every All-Star consists of the character transforming into the plane, moving slightly faster and getting a projectile to use repeatedly. The All-Stars in Transformed are incredibly boring and uninteresting when compared to the first game's, not to mention hard to control. The plane glides across the ground if you use an All-Star as a car, and you can still fall into pits as a result.

Still, after all I've said about the AI, that's not what really matters, right? The multiplayer has always been the focus of racers like this. Now I can't really play the local split-screen multiplayer, but I've heard a LOT of bad things about it. Something about it just not working correctly. But what about online multiplayer? The Steam version of Transformed, unlike the Steam version of All-Stars Racing, actually has online multiplayer, and right from the menu it looks pretty nice. You can choose to enter matchmaking OR make a private room to race with friends. It's already much, much better than any online system Nintendo's come out with. But how well does it work?



Online is divided up into three categories: Races, Battles, and a third option where you could do one or the other depending on what's voted for. The matchmaker is actually extremely nice. Each race starts out with everyone voting for one of three randomly chosen tracks, which eliminates problems in Mario Kart of players picking the same tracks over and over and the randomizer picking them continually. After the voting period you're thrown into the lobby, where you can choose your character and mod. The lobby is EXTREMELY nice, you have around 60 seconds to make your decisions, and you can change characters at any time during that period. Two players can't select the same character, but you can change characters after EVERY race without leaving the lobby, something Mario Kart's online also fails to do. Changing characters after a race is also very useful as certain racers and mods aren't as good on some tracks.

The actual connection and workings of the online are pretty good. Nothing really messes up, although I've noticed a mass increase of items like Drones and All-Stars, to the point where I've seen the same racer get an All-Star three times. However there is a big problem: the collisions. I have absolutely no idea what causes this, but getting rammed by someone makes you launch off in the other direction. As bad as it was offline, it's gotten even worse here. I've seen people online get shot around by repeated collisions with other racers like a sugar-rushed pinball, and getting rammed like this can absolutely kill your place. Avoid touching other cars as if your life depended on it.

The ranking system is a bit odd as well. It works similarly to Mario Kart 7, you start with 1000 ranking points and as you play races you can either win more points or lose some. The thing is I can't figure out what point gain and loss is based on. When I see a player in first absolutely dominate a race they usually get close to 60 points, while sometimes I've finished in fourth and gotten more points than the two people ahead of me. Then there's times where I race decently well, but get continually pelted with items and I lose a LOT of points. Speaking of which, I've lost 99 points from losing, which is extreme for something like this where a single item can put you in last. I've lost an amazing amount of points from being in first for half of the race and then getting sent to last by all of three items. I've also spent entire races in second, driving excessively poorly, and gotten more points than the guy who never left first.

Oh, there's also a penalty for leaving an online race, which I discovered after the game crashed during a race. It seems like playing this game in windowed mode is kind of risky, as I've already had it crash on me a couple of times. The penalty involves your ranking points, but I have no idea what you lose, and I didn't notice it either way. There might be a banning system for repeated offenses, but with how crash-happy the Windows version can be I'd hope not.

In the end though, it depends on the kinds of opponents you face. So is there a system that matches you with players with similar ranking points like in Mario Kart 7? I'm actually not sure. When I played online I was against some other first-timers but also some people with up to 1500 points. It might be that ranking points are just that hard to keep, but it could've also been the matchmaker putting me with players of similar skill, which I sure hope it does.

I can't try out the with-friends online, because unfortunately I don't know anyone who has the Steam version of this game, although you can invite friends directly from Steam into a public lobby.

I've complained a lot up there, and I do view those complaints as legitimate, as they often do overshadow my enjoyment of the game. I still really like it all the same, and I doubt anything could change that. I give this game a 7 out of 10. The complaints I've had are enough for me to knock a few points off because of how annoying it can be dealing with the imbalanced and somewhat glitchy gameplay. But despite this, I do love the game as a whole and I suggest getting it completely.
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Top 10 Most Shocking Games in a Series - #5: Luigi's Mansion

So, just imagine for a sec. You're a kid from the late 90's, the dawn of the 21st century has cast itself upon you, promising wonderful new gaming consoles for the future. You've packed away your Nintendo 64, on which you logged several hundred hours of Super Mario 64, in preparation for the big man on the Nintendo block, the GameCube. You're ready and excited to meet with the next 3D Mario sure to succeed Super Mario 64 and blow your socks off with the new generation of gaming hardware... you're watching E3 live, or perhaps you decided to pick up a copy of Nintendo Power to read about it there. You wait in anticipation for the news of the next big Mario game and then... wait, what? Luigi?

For the less informed, the Mario games are usually 2D sidescrolling platformers, and Mario and Luigi are most well known for being good jumpers, jumping onto enemies to disable them and up to floating blocks to plunder their contents. The plot of these games rarely got more complicated than "the Princess was kidnapped, go save her", but they never needed to. Mario set the bar for a quality platformer back in 1985 with the release of Super Mario Bros. on the NES, but that wasn't all he did. Fast forward ten years to 1995 and you'll see the portly plumber jumping into a brand new adventure; in 3D! Mario was the star of one of the first 3D platformers to be released: Super Mario 64, for the Nintendo 64. The game that set standards in the new industry of 3D gaming. It's a game that many other 3D games have based themselves off of, if not completely copied. It was a very good base for Mario's career in 3D, and sold just as well as his 2D adventures.

But to elaborate, Mario 64 was a very open-ended game for its time. Sure, you still run around, hit blocks and jump on stuff, but this game didn't just have a linear goal at the end. No, rather, Mario 64's levels were comprised of whole 3D worlds you could jump into (literally), where you could wander around and explore, and find the seven "goals" in each world (the Power Stars, 120 in all, that you had to collect), most of which you can get in any order you want. It was a very explorative game that rewarded you for being curious, although it's grown much smaller with age, and despite the scale the game holds, the story is still no more complex than saving the princess. By the time the GameCube was revealed, every eye was on it to release the next 3D Mario game, a bigger and better Mario game than ever before.

More to the subject matter, there's Luigi. Mario's brother who, since his creation, has more or less lived in his shadow as the second player, usually using the same sprite as Mario but colored differently. Luigi never had a big break in the Mario series (aside from Mario is Missing, a mediocre third-party learning game for the NES, SNES and PC), until the GameCube that is...

During the wait for the next Mario game to be revealed, one of the first GameCube games ever released was Luigi's Mansion, it was a launch title that came out with the system and surprised everyone by being about not Mario, but Luigi! And it was a pretty radical step in the Mario series' history, at that. Not any sort of platformer, 2D or 3D, Luigi's Mansion was actually a 3D horror game that opted for a Resident Evil sort of style, where Luigi was set into a dark mansion that mysteriously appeared overnight to rid it of the ghosts that plague its halls, using a device called the Poltergust 3000, a vacuum capable of sucking up ghosts a la the Proton Packs of Ghostbusters fame.

The story goes as follows: Luigi is sent a flyer in the mail that claims he's won a free mansion. Lucky him, or so he thinks... as his brother Mario sets out to check it out before him, Luigi arrives a bit late, only to find that the mansion promised to him is, in fact, very gloomy looking. In the midst of a dark and threatening forest with Mario nowhere to be found, Luigi approaches and enters the mansion, only to soon find that it's being haunted by violent ghosts. Therein he meets Professor E. Gadd, an aging old ghost researcher who also designed the Poltergust 3000. He explains to Luigi that the mansion just appeared overnight, and that some of the ghosts in the mansion were sealed by him in paintings previously, but were let free by another spirit. He then asks Luigi to seek out the ghosts to turn them back into harmless paintings and cease the horror of the mansion, as well as find his brother, Mario.

Luigi's Mansion, gameplay-wise, is VASTLY different from the Mario norm. No longer are you jumping around, collecting items in a bright and cheery atmosphere, you're now walking through dark hallways of the decrepit mansion with only your flashlight and Poltergust, fighting for your life against the ruthless and sadistic (and also sometimes very comical looking) ghosts of the mansion. The gameplay is now centered around catching these ghosts: you must first shock them with your flashlight to make them reveal their hearts, at which point you can begin sucking them in with your Poltergust. The process is a bit like fishing, as it requires you to tug them repeatedly to lower their HP, and once it hits zero, they get sucked in just like that.

The boss ghosts of the mansion, these are the ghosts who escaped from E. Gadd's portraits. They always have 100 health (which is a lot, althouth the final boss has even more), and are much harder to stun, requiring you learn what their weakness is to get their guard down. But once you do, they're just as vulnerable as the regular ghosts. Your goal in the game is generally to get as many keys to new rooms as you can, and fight all of the boss ghosts. Oh, and to get as much money and treasure that's hidden around the mansion as you can in the process.

This drastic change of gameplay coupled with the fact that it centered around Luigi (Mario barely gets any screentime) was shocking for that time, entering a new generation with an original new idea rather than the next Mario or Zelda game was risky, and it's part of the reason why Luigi's Mansion, as well as Super Mario Sunshine (the 3D Mario game on the GameCube, that was released a year later) and The Legend of Zelda: The Wind Waker weren't received well initially. Everyone was waiting for the next big 3D game in those respective series, but no one expected them to be so different from the last ones, and a lot of people were SO shocked by these games that they just dismissed them as bad entries into the series, when they did hold value, which Luigi's Mansion indeed does.

In short, if you're a Mario fan but have never played Luigi's Mansion, pick it up and see for yourself just how it rocked a generation.
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Tuesday, March 19, 2013

Top 10 Most Shocking Games in a Series - #6: Klonoa Beach Volleyball

For those of you who do not know who and what Klonoa is, Klonoa is a gaming character, starring in his own series. Klonoa is an anthropomorphic cat with really long and weird ears and a short tail that end with a fluff, something that stirred quite a few arguments over Klonoa's race until it was officially stated that he is, indeed, a cat with long ears and a short tail that end with a fluff.

The series is a puzzle platformer one - Klonoa has his wind ring which can grab certain enemies or block so he can move them around, throw them, or use them to double jump in order to get to the next level or fight the bosses. There is a remake of the first version for the Wii, too. I'd advise you to try it if you like puzzle of platformers games, but I digress.

Klonoa is something the frenchise calles a ‘dream-traveller,’ and every game he is starring is set in a different world entirely, which makes it a series with inifinite potential, in one point of view - having a different story each time and making as many changes as possible to the cast and scenery without it becoming weird or having to get up with an excuse for each change the series gets, as long as Klonoa himself stays the same - but it also has its limits, such as most characters not showing up for more than one game. Including characters fans have grown to love. Some characters did make another appearance in some games, though, but those are far and few in between, and only the main ones.

There were two Klonoa spin-off not to have the basic and classic Klonoa gameplay style. The first one I am going to mention was an Action RPG: 'Klonoa Heroes' for the Game Boy Advance, which was released towards the end of 2002, and was the last Klonoa game before the remake of the first game for the Wii.

The game was never released outside of Japan, but it showed Klonoa in a new way. Unlike the other games in the series it was in fact more story based, and one of the characters from it which was taken from the other Klonoa spin-off, Guntz, was detailed more then the other spin-off showed, and actually made it into a future release. Among those releases, ‘Namco x Capcom’ for the PlayStation 2 is included. Unfortunately, this game, too, didn’t make it outside Japan, and Klonoa did not make it into the sequel, ‘Project X Zone’ for the 3DS, much to Klonoa’s fans’ dismay.

But ‘Klonoa Heroes’ is not the game I am talking about. There are plenty of frenchises who tried to go into RPG and Action RPG, so I cannot say this game came out as that much of a surprise. The thing I find most surprising about it is that it was not translated. The game that surprised me was… well… it is the second spin-off, called ‘Klonoa Beach Volleyball.’

Klonoa Beach Volleyball is, as the name suggests - a volleyball game, though not really beach. The only beach scenery in this game was the first level of the story. And it had Klonoa character. It came out during the middle of 2002,  for the PlayStation, and was only released in Japan and Europe.

The game goes like this: You pick a character, reciece an AI partner and off to play ball! The gameplay was that you move and hit the ball while pressing a direction key to aim the ball. Outs are possible in this game, though, and count as a point to the other team. If the ball touches the ground in your field, it's a point for the other team. If you get enough points, as the rules of volleyball go - you win. If the other team does, then you lose.

It was also possible to have a special hit - if you hit the ball enough times, you can hit the ball with a special hit, which will cause a change in background and make the ball go faster, which will make the other team more unlikely to hit it back at you.

Each character had its own possible ending, stats and special move, but the game still didn't take more than about three to four hours to beat with all characters. The stories in this game are light-hearted and funny, and I am almost certain that if you play this game, at least one of the endings will make you at least chuckle, even with their childish feel to it. Or maybe it is because of their childish feel.

After beating the story, though… the game doesn’t have that much replayability value. The replayability value is all in the multiplayer, but because it is a PlayStation game, there is no option for playing with others over the internet and it will be hard to find someone to play with today. This game can be and usually fun while it lasts, but it has the problem of being short. Too short. As said earlier, it takes about three to four hours to beat the story with all characters, and I find it hard to believe you will touch this game again after beating the story.

So there are two Klonoa spin-offs that I can actually say surprised me - ‘Klonoa Heroes,’ and ‘Klonoa Beach Volleyball.’ An RPG is not something that I think has any room for in this list, because it is not the first frenchise to do so, and more than one frenchise experimented with RPG elements. A volleyball game, though, is not something I know many frenchises do, especially before the Wii came out to feature such sports games. Also, straying from being a puzzle platformer to a volleyball spin-off is... well... at the time of release, quite unheard of and unthinkable. This is why I believe this game is one of the most surprising ones to come out of a well-known series.
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Monster Hunter 3 Ultimate - In Stores Now!

Well today's the day everyone! Monster Hunter 3 Ultimate is in stores now for both the Nintendo 3DS and Wii U! But, just what is Monster Hunter 3 Ultimate? Well, if you haven't heard, let me explain!

The Monster Hunter series is currently one of the biggest series in gaming history out there; in Japan. It is a massive game where you create your own character, pick your weapon class, and then go out on "hunts" to fight giant "boss" monsters. The game is based around killing monsters, carving their dead bodies for materials, and then crafting said materials into equipment and items that will help you on future hunts. Although Monster Hunter may not be for everyone, the gameplay becomes quite addicting, and the rush you receive from finally killing a monster is what keeps you coming back for more.

Monster Hunter 3 Ultimate is the newest entry in the series. While the original Monster Hunter Tri (3) was on the Nintendo Wii, this updated version is on both the 3DS and Wii U, and features many improvements over the original version. It features thousands of new pieces of equipment, many more bosses to fight, new areas to explore, and new weapon classes to use as well.

While the original Monster Hunter Tri was one of the biggest Wii games out there (with an average of 80 hours per player being clocked online each week), Monster Hunter 3 Ultimate is a massive expansion, and is sure to be the next big thing to hit a Nintendo console. If you haven't played a Monster Hunter game before, and you have a 3DS or Wii U, I strongly recommend checking this one out!
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Monday, March 18, 2013

Top 10 Most Shocking Games in a Series - #7: Phantasy Star Online

In 1988 the video game company SEGA released a brand new console RPG for their SEGA Master System, and changed the world of gaming. You see, this new console RPG was a little game called "Phantasy Star," and it was one of the first story driven games to ever be released in the West! Gamers who picked up Phantasy Star found themselves in a sci-fi fantasy world, exploring towns and dungeons, fighting monsters, and building a party of unique characters to help them on their adventure.

For the time that it came out, Phantasy Star was a pretty advanced game. It has bright and colorful graphics (with some very detailed character sprites), the game was massive in both game world size and content, and it was one of the few games out there that really let players do whatever they wanted. Back in 1988 this sort of game was seen as a revolution of sorts, and it shocked many gamers across the world.

After the success of the original Phantasy Star, SEGA actually went on to make quite a few sequels. Although each sequel was a game of its own (new story, characters, worlds, etc), each game did keep the basics the same. They were all still sprite based JRPGs, you explored towns, traveled from area to area from a world map, the battle system was turn based with different moves for you to pick from (such as standard attack moves or magic attacks), and they were all story driven games. This type of game is what gamers soon came to expect from the Phantasy Star series, and there were no signs of it changing anytime soon; that is until the SEGA Dreamcast came out.

The SEGA Dreamcast was released in 1998 (1999 in the US), and one of its core features was it's online connection. Gamers would be able to use the Dreamcast as a sort of computer to browse the web, get in contact with friends, and play games with them online; however for the most part these features were limited. That's when SEGA got the bright idea to make full use of it, and release a game that NO ONE would have ever seen coming.

In the year 2000 (2001 for the US) a brand new game by SEGA was released on the Dreamcast, and it was unlike anything anyone had ever seen on a console. The game was a part of the Phantasy Star series, but it was NOT the Phantasy Star fans once knew. The new game was called "Phantasy Star Online," and it was the world's first Console MMORPG! It was a game unlike any other, and before they knew it, players everywhere were being drawn in by this completely brand new experience!

Unlike in past games, when you first turn on Phantasy Star Online players are asked to create their own character, which would then serve as "you" for the rest of the game. You could change your hair style, pick your race, and even customize some other appearance options as well. Although the customization was quite limited by today's standards, for its time it was actually pretty advanced! Once you finished picking and naming your character, you could then enter the world of PSO.

Although Phantasy Star Online does in fact have an offline mode with a smaller story, its main focus is in fact on the online. PSO is a fully 3D game, ALL of the action takes place in real time (making the game more based on skill), there is a verity of different weapons for you to use, and just about everyone you saw around you was in fact REAL people and not just NPCs. Players could talk to one another using the Dreamcast keyboard, they could travel to different areas and complete quests together, and they could even fight each other in the battle arena as well! PSO basically threw out everything Phantasy Star was known for, turned the series into a real time action RPG, and made it into a massive multiplayer game unlike the world had ever seen before. Still, this change did come with a price.

Phantasy Star Online was not a free game to play, and that alone turned quite a few Phantasy Star fans off from it. Just like with all games you did have to buy it in stores, but if you wanted to play online you also had to pay a monthly fee! Although it was a small fee, players would have to either pay for a single month of gameplay, or they would have to pay a slightly higher fee for three months worth of gameplay. Although players weren't required to play the game offline, their gameplay experience would have been extremely limited.

As the years went on PSO began to evolve, expansion packs were released, and the game was also ported over to other consoles as well. The game became one of the world's biggest online games, and it continued to thrive up until it was finally taken down completely in the year 2008. Even so, during that time the game had already left behind quite the legacy, and since then it has continued to influence game developers worldwide (.hack was just one of the games PSO influenced).

Although PSO is now no more, the game continues to live on in other forms today. The game was later replaced by Phantasy Star Universe, a spiritual sequel was released on the DS called Phantasy Star Zero, Phantasy Star Portable 2 was released for the PSP, and finally a true sequel called Phantasy Star Online 2 was released in Japan for the PC and PlayStation Vita in 2012 (with a US release in 2013). Even though the whole action RPG/online set up is now a series standard for Phantasy Star, back when it came out in the early 2000s it was completely unexpected, and it has also caused a split in the fan base because of it. Even today some fans are still waiting for another old fashion turn based RPG, but by the looks of it, we won't be getting one anytime soon.
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