Tuesday, April 29, 2014

Smash Bros Tournament at E3 and will be Playable at Best Buy

So, what happens when the crew of Mega64 invade Nintendo's office? They cancel Reggie's lunch with the president, decide to host a Super Smash Bros tournament at E3, and they make the game playable at Best Buys country wide, that's what! If you haven't had a chance to see it for yourself, check out the brand new Nintendo E3 announcement "trailer." While the biggest announcement is the fact that Smash Bros will be playable country wide soon, the video itself is still worth a watch just for laughs.



Nice to see Nintendo having a standard stage show again. Nintendo Directs are nice, but it just doesn't seem right to hold them on E3 as well...
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Destiny - Devils' Lair Gameplay

Check out the latest gameplay trailer for the upcoming Bungie title "Destiny." Don't forget beta starts this summer, so if you're interested and have yet to preorder, you might want to jump on that before it's too late!


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Happy Birthday Netto's Game Room!

Well guys, it's been three years. On 4/29/2011 I opened up the Netto's Game Room user group on Capcom-Unity, and everything changed. Back then I had no idea where this thing would go. Originally the plan was to just provide video game news and reviews for the community, but as time went on we just kept on growing. Before I knew it the one man blog took on new writers, and we started adding more and more content. The blog became well known among the members of Capcom-Unity, and it just continued to expand. Then, last year we did something I had never even dreamed of; we stepped away from our Capcom-Unity home, and stood on our own feet. We created a new blog, registered a domain, and became "official." Since that day a lot has changed, but we are still the same NGR at heart. Really I never even imagined we would be where we are today. Netto's Game Room has become a big part of not only my life, but the other writer's as well, and it is because of you, the readers. Thanks to all of you for giving use your support, we have been able to continue to grow and branch out into new areas. This year we stepped away from our standard written format and entered the world of lets plays and gaming videos, While we are still just starting out, we have much planned for the future, and we can't wait for all of you to see it.

Looking back now at all that's happened since NGR was founded, I have to say... I wouldn't trade these memories away for anything. The past three years have been some of the best years in my life, and I will always treasure them. Thank you all again for being there with us. I and the rest of the staff really do appreciate it. Here's to another year!

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Monday, April 28, 2014

NGR Versus - Clay Fighter 63 1/3



An ill-advised suggestion sends Ben and co. down a dark path. Clayfighter 63 1/3; the game that Interplay thought was a good idea at the time. "Eat cow!"
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Sunday, April 27, 2014

Rune Factory 4 - Review


Harvest Moon. Upon hearing these words, both gamers and non gamers alike will most likely know what you are talking about. The farming simulation series which started out on the SNES many years ago has really grown in popularity over the years, along with the genre itself. Since the release of the original Harvest Moon, many farm sim games have entered the market, and these games alone brought many non gamers into the world of gaming. While Harvest Moon itself continued to be released over the years on a wide verity of consoles and handhelds, other farming based games entered the market of social media, and they became a hit. Looking back on the whole thing now, it actually is quite strange how a genre of games based on hard work would do so well... Yeah, not really. When it comes down to it, something about the whole genre is just, addicting. Many people who start to play one of these games will find themselves with hundreds of things to do, and that alone will be enough to keep them busy for awhile. This is something that has never changed with the genre, and the massive amount of content alone is why many fans return to Harvest Moon, time and time again.

As the years went by, Harvest Moon continued to grow. With each new release new features were included, older features were refined, and some games even ventured out into new territory. Although some fans may have preferred to keep things the same, it was this experimentation which lead the series into what some fans may consider the better side of it all; a spin off game which was titled "Rune Factory." Despite originally being a side game from the main Harvest Moon series, this off-shoot actually became a series of its own, and things have never been the same since. After three releases on the Nintendo DS, a Wii title, and a multiplatform release (for the PS3 and Wii), the Rune Factory series took yet another step forward. Rune Factory 4 was a game released exclusively for the Nintendo 3DS, and it is a game that builds upon just about everything the rest of the series put in place, but not just the Rune Factory series, but the Harvest Moon side as well.

So, just what is Rune Factory 4? Is it a game worth checking out if you have a 3DS, or is it one of them games only fans of the series would enjoy? Well, how about we find out?

The Story of Rune Factory 4:

In previous entries of the "main" Rune Factory series (Rune Factory 1, 2, and 3), the main character always starts out confused and alone in a new land, and he always comes into possession of a farm. This is something of a staple for the series, and because of that; it is what most will expect going into Rune Factory 4. Well, that is no longer the case.

This time around the game opens up with you given the option to select between a male and a female character, which you can then name. Although this selection does not change the main storyline, it does change later aspects, such as the relationship sections of the plot. Even so, whatever option you pick, the very next scene will still play out the same.

When the game opens up, the main character will find himself/herself on an airship going to deliver "something" to some sort of "god." The game keeps the details very limited at this point, and things get even more confusing after the main character is ambushed. Out of nowhere two knights appear before our main character, and after a short fight, he/she finds him/herself falling overboard... Only to then land on top of a huge female dragon...


This dragon is named Ventuswill, and for whatever reason she mistakes you for the prince/princess of the land. According to her, she is the "goddess" who watches over the village, and you are the one who had been sent to help out the land. She decides to give you a room in the castle, and she even freely shows you her softer kinder side, which she hides from the rest of the towns people. Although the main character is not a prince or princess, after the fall they have lost their memory, and they have no choice but to believe what they were just told; that is, until the real prince shows up.

Although the real prince comes to the land, he tells you that he has something he wants to do, and that fulfilling his princely duties would just get in the way of it; so, you continue on with the job of helping out the town, and developing it. The whole ordeal is one you are simply sucked into, and you have no choice but to follow down that path; however, things do soon change.

The entire main plot of Rune Factory 4 mostly revolves around the towns people, and the mystery of what is going on in the areas outside of the town. Strange monsters are showing up who transform into people, there's an army out there up to no good, and there's still the mystery concerning you, yourself. What starts out as a simple (and rushed) plot, soon develops into a full fledged story, where you truly never know what will happen just right around the corner. One day you may be free running around the town doing whatever you want, but the next something big may happen which will force you into a new story arc.

Overall the tone of the story itself varies with each passing day. The plot is filled with crazy and funny moments, but it also has its fair share of drama as well. Compared to previous entries in the series, Rune Factory 4 tends to have a bit more of a mature feel too it (the game does have some mild language as well), but it does stay pretty light-hearted, and that's a good thing.

The Clock:

When it comes to the gameplay of Rune Factory 4, there's more than just one key aspect. The game is a massive open adventure, and it gives you complete freedom to play however you like. If you don't like one part of the game's gameplay, you can just ignore it and focus on what you do like. That's just one of the great things about Rune Factory 4's gameplay; however, everything does revolve around one core aspect. The real time clock.

Just like in the Harvest Moon series, Rune Factory too runs on a real time clock, which is almost always ticking away. While in the Harvest Moon series, as well as in early Rune Factory games, the clock only advanced while standing outside in the open, in Rune Factory 4 this is not the case. Rune Factory 4 tries to create a "living" world for you to interact with, and in order to achieve that goal, the clock almost never stops. When you walk through the town, towns folk will go about their daily lives (they'll go shopping, talk to other town people, go fishing, etc), and they will rarely slow down. If you're standing in a store looking to buy something, you will see others come in to shop as well. If you visit someone's house, their friends may come over at anytime. Just because you are standing in doors, it doesn't mean time will freeze, and that alone is a very helpful change. It makes things a bit more realistic, and it also means you will not have to walk around outside for a few in game hours bored, as you wait for either a shop to open, or for someone to return home. Instead you can stand inside that shop, or stand inside that house, and wait for the owner to step inside.


Since the game does run on a real time clock, you really do need to plan out your days. There are a lot of different aspects to Rune Factory's gameplay, and you only have so much time in the day to get everything you need done, done. Different events will also happen on different days of the week, so you constantly have to look toward the future, and plan out just how you want things to go. Maybe one day you'll have time to go to a dungeon, but the very next you may need to focus on competing in a town event. Overall, it really just comes down to what you want to get out of Rune Factory. You don't have to do anything you don't want to, but it always is better to plan out your future.

Besides having a clock which even runs in doors, there is one other major change to the Rune Factory time system. While Harvest Moon features the standard 7 day calender, Rune Factory groups Saturday and Sunday into a single "Holiday." While the game still has the four seasons (Spring, Summer, Fall, Winter), and while each season still has around 30 days, there are extra weekdays to make up for there being only one "weekend" day. Although this isn't a major change from Harvest Moon, it is a very noticeable one.

The Farming:

Just like in the Harvest Moon series, Rune Factory 4 has a strong focus on farming, with some changes of its own that is.

At the very beginning of the game, you get your first farm. The land you have is broken up into squares, and on each square you are able to plant a single crop. Since each bag of seeds takes up a single square, you are free to plant your crops in any order that you like. If you want to make a line of turnips, and then a line of strawberries, followed by a line of corn; you can, or if you want to just go the crazy route and plant everything in a random order, you can do that as well. Considering that past games in the series actually required you to plant crops in a 3x3 grid, even the randomness can be a good thing; especially if you have a single spot left, and you don't want to waste 8 seeds just to fill it.

To take care of your farm, you have a wide verity of tools. You have an axe to chop up wood (which can be used as material to expand your farm, house, etc), a hammer to break rocks (which can be used as material as well), a hoe, a sickle, and a watering can as well. In order to keep your plants alive and healthy, each in game day you have to actually go out to the fields and tend to them. You have to water your crops each day, you have to harvest that which is fully grown, you have to till the ground, and if you want to go the extra mile, you can even fertilize the ground so that it produces better crops. If you want to have the best farm out there, and really start raking in the cash, you truly do have to care for it.


Before you can actually get started with your farm however, you do need seeds. By going to the town's local shops you can buy a wide verity of seeds. These seeds range from different types of lowers, to different types of crops, to even grass which you can turn into fodder to feed your monsters (animals). You aren't limited to what type of seeds you can plant on your farm, but you are limited by the seasons. As seasons pass in the game, different crops may not fair as well. What may grow well in the summer may not grow well in the winter, and what grows in the fall, may not grow in the spring. Even so, there is a very easy way around this issue.

Although the main farm is where you'll be doing most of your work, there are smaller patches of farmland outside of the town as well. Outside of town there are areas which are based on all four seasons, and by going to them you will be able to grow that season's crops. Since the season never changes in these areas you do not have to worry about your plants dying, but you will have to head out there each day to take care of them, and that is something you also must do alone...

Back at the main farm, you do not actually have to farm alone. By befriending monsters out in the fields, or by having a family, you can give out field chores. If a monster of family member is given such a chore, they will help you work on the farm each day, either by watering crops, clearing rocks and wood, or even by planting crops when the farmland becomes open. By having help on the farm, this really helps free up the rest of your day to do whatever you want.

Overall, despite being a spin off from Harvest Moon, Rune Factory 4's farming system is actually one of the deepest the series has ever seen. Sure it doesn't have all of the features seen in later entries in the series, but it does have a wide verity of things you can do, and it is sure to keep you busy. If you want to even mess with it that is.

The Stats and Combat:

Unlike Harvest Moon, the combat and stat system is a major part of Rune Factory, and it actually makes up the majority of the game. It is how you progress the story, it is how you unlock more in game content, and it is a feature you will be spending a lot of time with.

In Rune Factory 4, unlike in other RPGs, every single thing can level up. Every time you take a step, you get walking exp, every time you talk to someone, you get exp points toward your social skills, and every time you swing a hammer in the field, you get better at using the hammer. There is a stat level up system for just about every action in the game, and leveling these up give you a wide verity of bonuses, many of which make sense and work how it would in real life.

For example, if you want to get your stamina up in the real world, running is a great way to do so. It is a good way to keep your body healthy, and the more you do it, the less likely it is you will get tired. The same goes for in Rune Factory 4. By walking/running around you can actually level up your walking skill, and in return it will increase your health. Also in real life if you get sick, your body starts to build up an immunity toward that illness; the same can be said for in Rune Factory 4. The more you get poisoned, or the more you receive any other status effect, the more your character's body will start to resist it. When it comes down to it, just about everything about the stat system adds up with how it works in real life, and that just helps give the game a more realistic feel. This is also how you unlock new moves and abilities for weapons; the more you use them, the better you get, and the less energy you use while using them.

Monsters:

Monster catching is another major aspect of Rune Factory 4, but once again, it isn't something you have to do. There are a wide verity of monsters in the game's world, and each one has their own stats and skills. By going out into the world, and by giving them gifts, you can actually talk these monsters into joining you. Once a monster has been "captured," you can then ask them to be a part of your party, and they become another NPC for you to interact with. Monsters themselves will live at "monster barns" you can build on your field, and they too can become your friend. By giving them gifts, and being nice to them daily, you can form a bond with them, and in return they will be able to help you out with your farm.


Although there are no "standard" farm animals in Rune Factory, the monsters do make up for this. You can find chicken/duck/bird monsters to take the role of chickens, you can capture cow monsters to take on the role of cows, you can get sheep monsters to supply you with wool, and you can even capture other types of monsters to use as horses for faster transport. Even though they aren't your standard farm animals, they still do the job of them, and they serve more than just one purpose as well. Now even the chickens can help you farm, and even the ducks will let you ride on their back. When it comes down to it, it is just a fun feature to play around with, and anyone who is a fan of catching monsters or taking care of farm animals is sure to love this aspect of the game.

Relationships:

One of the major parts of Harvest Moon games has always been the relationship system, and this time around, Rune Factory 4 has greatly improved it.

In Rune Factory 4, every single major NPC has a friend level of sorts, and by doing things for that NPC, you can become closer to them. You can talk to them everyday, do favors for them, give them gifts, or you can simply spend time with them. Either way, by interacting with them they slowly warm up to you, and the closer you are the better. Once you become friends with someone, you will start to learn more about them, they will also be willing to join your party to go out on quests or explore dungeons, and you will also be able to unlock their special story quests. It is a really nice system which has been in Harvest Moon for awhile, but where it really shines, and where it has really been improved, lies within the relationships with the opposite sex.


As you become friends with a member of the opposite sex, you can actually take things to a whole new level. Once you have become close enough to them, and you feel the time is right, you can confess your love for them and try to make them your girlfriend or boyfriend. If the lucky man or lady says yes, you will become a couple, and things will begin to change. At this stage you can then go on dates with them, you will unlock new special dialogue between you and them, and you can also work on getting toward the next phase of the relationship; marriage.

Marriage in Rune Factory 4 isn't quite as simple as it was before. In other games in the series, as well as Harvest Moon, all you would have to do is meet a few easy requirements .These requirements normally involved you upgrading your house, getting a double bed (yes, it is required), and then giving the lucky lady (or man in a few games) an item to confess your love. They would then say yes if you met the requirements, and you would move on. Well, it no longer works that way...

While you still need a double bed if you are a male (females do not as they are the ones who can be proposed to), and you still need to have a high "heart level" between you and that special someone, there is much more to it this time. Now you have to be dating, you have to get their heart level even higher (which can be easily obtained by going on dates), and you also need to see a specific set of town events. Although this may not seem like a challenge, it truly is.

Town events are events that happen at random, and are based on your friendship level with the other characters; this goes for the marriage event as well. The problem with this system is that you truly never know what will happen, and when it will happen. You can spend a few in game weeks waiting for an event to happen, and sometimes when the event activates you won't even know it. If you aren't in the right place at the right time, you will not see the first section of the event, and until you do, you cannot finish the event so you can start another. Since the game only allows one event at a time, you have to constantly be checking for town events, and all you can actually do is hope the one you want to activate, will activate. Sure you may meet all of the marriage requirements, but you may have 20 possible events unlocked; there's a very low chance that the marriage event will be the one to activate, and you never know when an event will activate either. When it comes down to it, you just have to have your marriage partner in your party, and wait until the moment they leave on their own. This is when you will know that she/he is involved in an event, and you just have to hope it is the marriage one.


Once you have gotten lucky, and got married, you can choose to have a kid. While in some of the earlier games the child character never really did much, that is not the case in Rune Factory 4. This time the child is a full character who will not only help out around the house, but can become a full fledged party member as well. You can give your child any weapon or any piece of equipment (like you can other NPCs who can be party members), and you can then take them out with you into the world. It is a very nice feature, and it allows you to go out into the field as a family; you, your husband/wife, and your child. Either way you look at it, this alone is a major improvement over the previous title "Tides of Destiny" where your child never even left the house.

Building The Town:

As you play through Rune Factory 4, special points are earned called Princes (or Princess) Points. By completing requests from the town request box, which is located directly outside of the castle, or by simply talking to people and progressing the story, you will receive these points as a part of your reward, and they can be used in many different ways. When you first start the game there are actually no holidays, or "special buildings" in place. The clock will progress like normal, and there will be empty buildings in town, but you can actually change this. By spending your PP, you can either activate holidays/special events, move people into them empty buildings, or you can even expand your house and farm. It is completely up to you what you do with said points, but the more things you buy with them, the more opportunities open up for you as well. While you may want to save up to build one more barn for your monsters to live in, sometimes it is better to just save it for another day, and upgrade your town instead. The game becomes a lot more fun when you actually have holidays and special events to take part in, so they should always take priority over other options.


Besides unlocking events, and expanding your farm, PP can also be spent to unlock special offers in your town, and they can be used to control other aspects/settings in the game as well. You can control which special NPCs show up in your town, how often they show up, if characters come to wake you up in the morning or not, and so on. By using PP you can tailor the game to suit your style, and that alone is a very nice addition to the series.

The Crafting:

One of the, if not THE, largest aspects of Rune Factory 4 comes in the form of crafting. In the world of Rune Factory, there are hundreds of possible items for you to create, but if you want to even mess with the system or not is completely up to you. It is a very deep system, but because of that some people may find it isn't worth the trouble.

In order to craft anything in Rune Factory 4, you either must have a recipe for the item you want to create, or you just have to guess and hope you get lucky. In the game there's a wide verity of items you can make, from different types of food, medicine, weapons, and armor, and each item requires specific materials for you to make them; as well as a specific crafting level. The more you cook, or forge, or use your chemistry lab, the better you will get at it, and the better items you can actually make; however it does take a lot of practice to reach the higher levels, and because of that you have to start small and work your way up. For example, if you want to craft a stronger sword for yourself, not only do you have to get the recipe for it (which is earned at random when you eat a special type of bread), but you'll have to track down the materials required, and you may have to make weaker swords to improve your skills. It really does take a lot of work, but in the end, it is always worth it.

Besides crafting, you can also enhance your current equipment to make it stronger, or you can simply buy items from the shop, or pick them up out in the field. While these items typically aren't as strong as the ones you can make, they are the easy way out. The game itself may be a bit more challenging, but it does save you time overall. Still, the crafting system is a massive part of Rune Factory, and it is worth the time to at least work on making equipment. Food and medicine may be completely ignored, but it is always a good idea to try and become as strong as possible.

Furniture, Clothing, and Other Extras:

Rune Factory 4 also has a lot of "little" extras. You can buy clothing for your character to wear, you can change your party member's clothing, you can go to different shops to build furniture (and other items) which can actually be placed anywhere in the game (inside people's houses, in the town square, in your house, etc), and you can also go to the "trophy" room of your house to rewatch cutscenes, and check your game records. While these features aren't a part of the game's key gameplay, they are very nice extras, and they alone can burn up hours of your time.

The Good and the Bad:

Rune Factory 4 is a great game, and easily one of the best games in the series. It has a solid farming system, fun combat system, there is a lot of exploration, the story is long, there are many side events and side quests, the monster system is great, the crafting is great, and there is plenty for you to do; in fact, there might just be too much to do. If you are the type of person who has to do everything in a game, this is one that will easily last you for hundreds to thousands of hours. There are a lot of systems in place, and many of them are simply an average player will either not use, or just have no idea they even exist. The side quests try to get you to test out every aspect of the game, but even then some things are not always clear; for example, how you unlock the "field dungeons." Overall Rune Factory 4 is just a game that refines almost every aspect about the Harvest Moon and Rune Factory series. Features long time fans have been waiting for were finally included in this release (such as a deeper relationship system), and the game also doesn't force you to play in a specific way. If you don't like farming, you don't have to farm, if you don't like the dungeons, well, they are required for progressing the story, but there's nothing wrong with playing this as a farm sim. Rune Factory 4 is a game that lets you do what you want, when you want, and how you want to, and that freedom alone will keep you coming back for more. Although, it isn't perfect.


The biggest issue with Rune Factory 4 is the random event system. While it is great that you never know what each day will bring, it is a system which also hurts you. Even if you want to get married to the girl or guy you've reached a high heart level with, you can't just simply ask her/him. You have to play through all random events required for them, and then even the marriage event itself is random. It takes a lot of saving and reloading if you want to get the right events to trigger, but it takes many hours to just play normally, and that's if you're lucky enough to trigger the right events. Its a system which is nice in some ways, but would have been better if it had standard heart/friend events like other titles. At least when it comes to the marriage events.


The second, and final, issue with the game is its graphics. While graphics do not make the game, there are aspects of Rune Factory 4's visual which can hinder the experience. Despite keeping a style similar to the other titles, this time around it is a little bit off. The style works, but mixed with the 3D effect, things get a bit strange. The game mixes 2D backgrounds with 3D models, and at times the view depth jumps. While the outside world has a camera which is pulled back, inside houses have a view which is closer, yet the dialogue boxes are sunken in. It can be very disorernting, and the fact that the main character's 3D model can step over top of walls doesn't help. Its almost as if the 3D effect was thrown in with little to no effort put into fixing it; at least you can turn it off so it isn't a major issue.

Overall, despite its flaws, Rune Factory 4 is still a very good game, and worth playing. If you're a fan of the series this one will not disapoint, and if you're thinking about getting into Harvest Moon or Rune Factory, here is a great place to start. Sadly the company that developed the series went under shortly after the US release, so this may be the last one... Well, at least their last go was worth a 9/10 in our book. It did have flaws, but nothing that couldn't be worked around. If you have a US or Japanese 3DS, get it!
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Saturday, April 26, 2014

Giveaway Saturday - Pick Three Steam Games

It's that time again, Giveaway Saturday! Once again we are giving away three Steam games of your choosing (out of a list of six). To enter, simply like us on Facebook, and comment on the post below telling us what your favorite video game console is/was (PC and mobile devices included). A winner will be selected at random on Sunday.

Good luck!

Update:

Congrats to Lubomir S for winning this week's giveaway event and taking home AirBuccaneers, Chronicles of Mystery: The Scorpio Ritual, and Chaser. Hope you enjoy your free games! As for the rest of you, thank for entering, and we wish you better luck next time.


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Thursday, April 24, 2014

Welcome to the new NGR!

Yesterday we made a post about the NGR Tumblr page turning a year old, and in that post we also mentioned how something major was coming for the domain name's one year anniversary on the 26th. Well, surprise! That update came early!

Today we are happy to announce that the new blog layout is now live! A few months ago we mentioned how we were planning on revamping the blog's template and streamlining the layout, but nothing ever happened. Shortly after the announcement my (Benjamin) uncle passed away, and life just continued to prevent us from progressing as quickly as we had hoped. It was a long hard road, but finally, the long wait is over.

Unlike our previous template, which actually used "Awesome Inc," our new layout is much simpler, and easier to navigate. Before all navigation was handled by a list of links on the left side of the blog, and all posts were shown in full on the front page. This set up sometimes made it difficult to find specific articles on the blog, and it also forced you to scroll through countless reviews, videos, and other posts just to get to it. Well, not anymore.

With the new template, navigation is handled in two ways. First of all is the links found at the top of the page directly under the banner. These are the site's "main" links which were originally on the left, but they have been reordered and moved to the top of the site for easy access. Meanwhile on the right side of the page, another list of links can be found titled "NGR Articles." These links allow you to sort through all of the articles on NGR, and only view what you want to see. For example, if you rather see all of our latest news articles you can click on "News" and all other articles will vanish. If you'd rather see one of our discussion topics or top 10 lists on the other hand, you can click on "Other" and only posts in the other category will be listed on the front page. Directly above the article links is also a search bar, so you can search directly for the article you're looking for as well.

Another major change we made is how articles are actually viewed. Instead of having a long list on the front page with fully expanded posts (which could take quite some time to load), all articles are now summarized with a "read more" link directly below. This new system makes the front page a little less cluttered, and it allows you to personally choose to read an article or not. (No more scrolling through walls of text just to see that new video!)

The final major change was actually an update to our mobile template. Previously when you visited Netto's Game Room on a mobile device, you were greeted with a generic white page with the names of our articles on them, and a not so easy to navigate menu. Yeah, we made sure to change that.

Instead of using a generic mobile theme, this time around we decided to make it feel a bit more like the standard web view. The color scheme has been customized to match that of the standard web version of the site, a navigation bar was added below the banner allowing you to sort the articles, a drop down bar with the main links can be found directly below it, and at the bottom of the page you can find the search bar.

Overall, the new mobile template is designed to give those on mobile the same experience as someone who is on a PC. While some minor features are still missing from the mobile layout (such as the top five article list), we felt they weren't truly needed and found that they only over complicated the simple layout. (That's not to say they won't be added in a future update, but at this time it is unlikely.)

Well, that about covers it everyone! Over the next few weeks we will continue to make minor changes to the new layout, but this is basically it. Welcome to the new Netto's Game Room!
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Wednesday, April 23, 2014

NGR Tumblr Turns One Today

Well guys, we made it. One year ago today the NGR Tumblr opened up to the public, and since then it has been growing every single day. Thanks to all of you, what originally started out as a simple small scale "personal" blog, evolved into the full fledged "home away from home" we see today. We here at NGR just wanted to say thank you to our many followers for sticking with us all this time, and let you know how much we really appreciate your support. You really impacted not only our Tumblr, but our website as well, and its because of that we are still standing here today. Thank you all very much!

On another note, this isn't the only "birthday" we would like to celebrate. In three days it will mark the one year anniversary of us moving to our domain, and in honor of the occasion we have something major planned for the site. At this time we cannot go into anymore detail, but we hope you'll look forward to seeing what's to come on the 26th! Man, how time sure does fly...
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Red Orchestra 2 - Free on Steam

If you are a PC gamer who uses Steam, then you may want to head on over to the store because today, Red Orchestra 2 is completely free! Simply head on over to http://store.steampowered.com/app/35450 and "buy" your new game. Even if you're not a fan of the genre, there's no reason to pass up something when it's free, right?

(Keep in mind that the game will not be free until the Steam Store is updated. If a price tag is still listed, check back later.)
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Tuesday, April 22, 2014

Borderlands goes offline May 31st

Yet another PlayStation 3 game will be going offline this May, and this time, it's the original Borderlands. As many may know, GameSpy is shutting down soon, and because of this many games will be going offline soon. Although newer games will in fact be jumping ship to a new host, many older titles will simply remain offline forever. Nintendo announced quite awhile ago that they would not be bringing their Nintendo Wi-Fi connection games (DS, and Wii) over to a new server, and quite a few PS3 and PC developers have stated the same thing.

Along with the original Borderlands, 2K has also announced some other of their games will be going offline as well. These titles include Civilization III, along with expansions, and Civilization IV, along with its expansions.
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The Retro Goat Wins Review of the Month!

The Retro Goat won GameFAQs Review of the Month for February (under the alias deadrising427) with his review on Kara No Shoujo. This marks the third time I've won, with the other two being Fire Emblem: Awakening and Dynasty Warriors 8. Some of us here at NGR have won review of the month a few times, but it is always an honor.

The review has been posted here, and the link is down below!

The Retro Goat Reviews- Kara No Shoujo


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Monday, April 21, 2014

InFAMOUS: Second Son - Review


In 2009, Sucker Punch stepped outside of their comfort zone. By this point the company had become well known among PlayStation fans as the team behind the Sly Cooper games, and many fans expected more. Sly had become a staple series for the PlayStation brand, and Sly 3 left fans wanting more. With the then upcoming PlayStation 3, many believed that the games would continue on into the next generation, but they soon learned that wouldn't be the case.

Almost four years after the release of Sly 3, Sucker Punch made their return; however, instead of releasing the expected Sly 4, they came out with a completely new series called "InFAMOUS." Unlike the platformer before it, InFAMOUS was an open world super hero based sandbox game. It let players take control of a man named Cole MacGrath who received electric based powers from a package he was paid to deliver. The package exploded, Cole gained his powers, the city was put into lock down, and players were given the ability to choose Cole's path in life. The game was based on making moral decisions, and had different endings based on Cole's Karma.

Despite having some issues (such as slippery controls, and lack of verity in the mission structure and city sections), InFAMOUS gained popularity, and received a sequel a couple of years later. This time Sucker Punch made sure there was a wider verity of content, with new powers for Cole, unique city districts, a wider range of missions, and even a custom level editor. The game was a turning point of sorts for the series, but it was also a game which left players wondering if there even would be more. With no news of a possible sequel, and a closed ending, InFAMOUS 2 left people wondering for years about the fate of the series. That is, until the PlayStation 4 was announced.

When Sony finally showed off the PlayStation 4, InFAMOUS: Second Son was one of the first games announced. According to Sucker Punch, the game was going to be a sort of "reboot" for the series. The story was set seven years after the ending of InFAMOUS 2, it featured a brand new main character, in a new city, with a new central plot, and it was also a game which would show off the power of the PlayStation 4. For many fans, this game alone became a selling point of the console, but is it really worth it? Just how good would the game really be, and how would it compare to previous entries in the seris? Well, as always, how about we find out?

The Story:

InFAMOUS: Second Son takes place seven years after the ending of InFAMOUS 2. Most of the people who had the "conduit" gene which gave them special powers had been killed by the actions of Cole, but some still remained in the world. Now branded as "Bio Terrorists" a military force called the "DUP" has formed to bring all conduits under their control. By taking control of cities, and imprisoning innocent people, this force rules with an iron fist, and almost all freedom is lost. People live in fear, and the DUP director is the source of it all.


The game's story begins with young graffiti artist Delsin vandilizing a billboard. After finishing his work, his brother, who just so happens to also be the Akomish reservation sheriff, shows up, and Delsin tries to make his escape, but to no avail. Shortly after being stopped by his brother Reggie, the two get into an argument about Delsin's way of life. At this point it becomes very clear that Delsin has always been a sort of trouble maker, and Reggie would like nothing more than seeing his brother get his life turned around. In the vain of past InFAMOUS titles, this is something players actually have control of, and the story slightly changes from this moment on based on the player's action.

During the argument an armored car crashes right in front of Delsin and Reggie, and both head over to see if everyone is alright. Although most of the area is on fire, Delsin still manages to find someone in the wreckage, and attempts to help them; however, by doing so his fate is changed. The man was a conduite with smoke based powers, and for some reason, Delsin received them too. Upon touching the man, Delsin saw his memories, and awoke as a conduit himself. Unsure of what had just happened, and scared, Delsin chases after the conduit, and winds up back at the building with the billboard. The building soon catches on fire, and once again Delsin decides to attempt a rescue; one to save the owner, an old woman named Betty.


Upon entering the building, Delsin has a fight with the man who had given him smoke powers, and both escape the burning building. Although Delsin manages to save Betty, all three come face to face with the leader of the DUP, Brook Augistine just outside. Like Delsin, she too is a conduit, and she uses her concrete based powers to kill the escapee. After taking care of the original problem, she turns her attention to Delsin and asks about his involvement. Suspecting that he too may be a "bio terrorist," she uses her concrete powers to immobilize him, and then goes on to question the other tribe members. Refusing to give up their own, each tribe member receives a body full of concrete tumors, and are left to die.

Weeks later, Delsin awakes only to find that his wounds had completely healed due to his powers; however, the others were not as lucky. The tribe members are dying, and the only way to cure them is to remove the concrete. Sadly the only way to do so is by taking them out the way they were inserted into their bodies in the first place. Considering the DUP would not be back to heal them, everyone was as good as gone. That is, until Delsin decides to head to Seattle to make things right. It was his fault the others were hurt, and if he did in fact have the ability to copy powers, he was the only one who could save them. So, with that, he and Reggie set out into the unknown. Both knew a long road was ahead, but the fate of their friends hung in the balance.


From that point on, the story can play out in different ways. Delsin is faced with choices which are considered to be either "good" or "evil," and by choosing different sides the story slightly changes. Although the main events will still play out the very same way, some missions are slightly different, and the way people view Delsin will reflect his choices as well. The game also features two different endings, so it requires two full playthroughs to truly get the whole picture.

The Gameplay:

The gameplay in InFAMOUS: Second Son is very much like its predecessors. It is an open world sandbox game which takes place in a large city, and players are free to do just about anything they want. You can walk through the streets, jump on cars, climb up buildings, complete random events, or take on story missions; however, things aren't quite the same as they used to be.

While past games had side missions you could take to take control of different sections of the town, Second Son does not; at least not in the traditional sense. Instead of helping people or completing some extra goal, the side missions in Second Son all revolve around getting rid of the DUP. Simply by attaacking one of their strong holds, or going to a marker which triggers basic "find the hidden camera" or "find the undercover agent" missions, you can slowly eradicate the DUP. Sadly these missions are very basic, and they do get very repetitive very fast. Once you have taken over most of the area, you can access the district's showdown, but these too are nothing more than large scale battles where you must defeat a wave of enemies. The other two types of missions aren't directly related to getting rid of the DUP, but they do add to the story and make the city a better (or worse) place. As for the story related side missions, these are missions which simply have you follow a radio signal to a recorded message. The messages provide background information, and give you a bit more of an inside look at the game's events, but they are not truly key to the story. As for the latter, these are missions which allow you to use the controller's motion controls to spray paint designs on a wall like in the opening scene. These missions are both very repetitive, even more so than some of the missions from previous games.

On top of the DUP missions, there are some random events as well, but they too are not that big of a deal. At times you'll be able to stop a drug deal, other times you'll be able to free someone locked up in a cage, or if you're feeling evil you can attack a street performer or break up a protest. These events are here just to help get your karma level up, and are completely optional. They give you a reason to walk around the city, but other than that, they are really only there for trophies.


Although the game can be repetitive in its side content, don't let that fool you! The real fun in this game actually comes from the main story, and Delsin's powers. While the side content is repetitive, the main game always mixes it up to avoid it. Delsin's powers are very fun to use, and there are multiple ones at that! At the very start of the game you only have smoke based powers, new ones become unlocked very quickly, and upgrades for your current powers help keep them from getting stale. Just when you start to get tired of your current abilities, something new comes along, and unique story missions surface to keep progression interesting. You never really get tired of the main story itself, but sadly it is also very short. With only a handful on each side of the story, the game flies by fast, and can easily be beaten within a few sittings. That is, unless you decide to use your powers to the fullest!


Outside of the main story, and side missions, you do have an open world to explore, and you do have a wide verity of powers to play with. While each power has a basic hover/glide move, a standard shoot move, and a melee move, each power has a unique variation of them, along with a wide verity of exclusive moves as well. For example, while the Smoke power can shoot smoke to suffocate enemies, the Neon power can target specific regions of an enemy's body to either kill them instantly or trap them. The melee weapon of the Smoke power is also that of a whip, while the Neon power has a fast moving sword. When it comes to specific power abilities, the Smoke power allows you to dash through the air in a cloud of smoke, and pass through gates or exhaust fans, while the Neon power allows you to run at high speeds which in return allows you to fly through the air and run up buildings. These are just a few examples of what two of Delsin's powers can do, and there are many more to unlock and play with. It is very easy to spend hours just messing around in this open world, and there are plenty of hidden "blast shards" to find as well. Considering blast shards are used to buy new abilities, they are worth finding too.

The Good and the Bad:

InFAMOUS: Second Son is a great game. Although it isn't perfect, it did do a lot of things right, and it is also very impressive for a console game. The graphics are great with high quality textures, detailed, facial animations, crazy partical effects, and 60 fps. It looks amazing, and is filled with plenty of eye candy. As for the gameplay, it has been greatly improved from InFAMOUS 2. The controls aren't quite as slipry, Delsin's jump is much better than Cole's which would often lock onto a platform and cause you to land in the wrong spot, Delsin's wide verity of powers really helps change things up, and the game's story is interesting enough to keep you hooked; having comedy every now and then really helped as well. The game's city is also fun to explore, and it allows you to visit some of Seattle's landmarks, and you can also find eastereggs and cameos throughout it. From references to Sly, to a large banner which says "FRASIER," the city is full of things for you to find so exploration is rewarded.


Sadly, on the negative side, the game also has some issues. It is short, even with two playthroughs, the side missions are repetitive, there is a lack of verity in side missions, and the trees and plants are still made up of 2D objects which are an eye sore compared to the rest of the game. Now Sucker Punch did promise that more content will be released for Second Son in the future, but as for the base game, it is a bit lacking.

Overall InFAMOUS: Second Son is a great game, which is held back by some of its issues. It is very well worth playing, but it may also be one of them games you'll complete and earn a platinum trophy in less than twenty hours; possibly around ten to fifteenth if you are fast enough. Evens so, the game is well worth it. If you are a fan of the series, this is one you will not want to miss out on, and that is why I'm giving it a great score of 8/10. So close to being "perfect," but it just feel a bit short... For now.
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Saturday, April 19, 2014

Giveaway Saturday 4/19/2014 - Pick Three Games

It's that time again, Giveaway Saturday! Just like last week we are giving away three steam games of your choosing, out of a list of six. To enter, simply like our page on Facebook, and tell us what your favorite game or game series is. A winner will then be selected Sunday afternoon. Good luck everyone!




Update:

The giveaway is now over. Congrats to Ben L for taking home Bionic Dues, Sniper Wolf, and 3079! As for the rest of you, thank you all for playing, and we hope to see you again next week.
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Friday, April 18, 2014

NGR Versus: Super Smash Bros 64


Cathony, Ben, and Nick battle it out in Super Smash Bros on the N64! Oh the good old days.
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PlayStation Network 99 Cent Sale Weekend!

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Thursday, April 17, 2014

NGR Plays: Kirby Super Star - Part 1


Ben and Nick lets play the classic SNES game Kirby Super Star.
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Monday, April 14, 2014

Tales of Hearts R - GameStop Exclusive

Today Namco Bandai announced that Tales of Hearts R will finally be making its way to the west. About a year ago we contacted Namco Bandai asking them about their plans on bringing over both Tales of Innocence R and Hearts R to the west, and they responded stating that they would love to bring over both games, but only if the PlayStation Vita itself picked up on sales. Well, it looks like the company kept their word, and Tales of Hearts R is in fact coming to the west; however, it will be a GameStop exclusive (very much like Xenoblade Chronicles).

Tales of Hearts R, for anyone who doesn't know, is a 3D remake of the DS game Tales of Hearts. Originally the game had two versions, an anime styled version and a CGI cutscene version, but with Hearts R, the anime cutscenes are all that remains. Other than the removal of the CGI option, Hearts R is a fully remastered game. It uses a 3D style very much like Tales of Graces (which has a fixed camera angle but a 3D world), the combat system has been greatly improved, and it also makes use of features the DS didn't have such as trophy support.

If you are a Tales of fan, this is a game you will not want to miss out on. It was one of the games we missed out on the first time in the west, and since it is GameStop exclusive, you may want to preorder a copy as soon as possible. Once this game is gone, who knows how long before they restock; that is, if they ever do.
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Saturday, April 12, 2014

NGR Giveaway - Pick Three Games

The second Netto's Game Room Giveaway has begun, and this time we are giving away three games. Simply head over to our Facebook Page (https://www.facebook.com/NettosGameRoom), like us, and comment on the Giveaway post telling us what you first video game was (either owned or played). The winner gets to choose from three of six games, and will be contacted over Facebook with the steam codes.

Update: The giveaway is now over. Congrats to our winner Rodger F. who takes home  Razor2, Tank Operations, and Galaxy on Fire 2 Full HD! As for everyone else, thank you for entering, and we hope to see you next week for our next giveaway.
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Thursday, April 10, 2014

Tomodachi Life Coming to the West

Today Nintendo officially announced that the crazy Japanese "life sim" 3DS game "Tomodachi Life" will be coming to the west! So, why should you be excited about this news? Well, check out the official Nintendo Direct. Explaining it... Just wouldn't do it justice.

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Super Smash Bros Direct - Recap

A few days ago Nintendo held a Nintendo Direct dedicated to the upcoming Super Smash Bros. So, what did we learn about the game from it? Well, lets recap.

New Characters:

While most of the characters shown off during the Direct were returning characters, there were a couple of new ones to show off, as well as some new features and major changes to existing ones. On the returning character's end, Sheik and Zero Suit Samus have been confirmed; however, they are no longer tied to Zelda and Samus respectively. Both characters are now completely stand alone, and their move sets have been opened up a bit more because of that. Although this also means players who mained Zelda in Melee or Brawl or Samus in Brawl may have some challenges to overcome. After all, these characters were just split in two. As for the new characters, only one is truly new, while another is yet another split character who has become a stand alone.

In Smash Bros Brawl the Pokemon Trainer character fought with three Pokemon which could be switched out at any time. Well, now one of them Pokemon has broken off on their own, with their move set increased. That Pokemon is Charizard. Other than the fact that he is now stand alone, with more moves at his disposal, not much is known about how he has been changed. His Mega Evolution from the newest Pokemon games shows up as well, but how it is used is still unknown (although it may be his Final Smash).

The second newcomer, is in fact a newbie, but it too is from Pokemon. Greninja is the final evolved form of the water starter in Pokemon X and Y, and he now joins the brawl along side Charizard, Pikachu, and Lucario.

Custom Move Sets:

Custom Move Sets is a feature which was mentioned before in past interviews and announcements, but it was also a feature which was never confirmed to be in the final release; it was more along the lines of being a "possible feature." Well, that all changed with this Direct. It has now been confirmed that Custom Move Sets will be in the game, but they will be limited. They are for offline play and online play with friends only, and cannot be brought into the standard online modes.

Online:

When it comes to the online modes, this time around there are three. The first mode is a "for fun" mode where you play on random stages with items turned on. It is a non serious mode, which is very much like the "Player Match" system found in other fighting games. The second mode is a lot like the "for fun" mode; however items are turned off, and the matches are much more serious. It is your standard Ranked styled match which many fighters have, As for the third and final mode, it is your standard friend match. Here you make the rules, and you can fine tune almost every aspect of it; just as you could in all previous games offline (and online in Brawl's case).

On top of the online fighting modes, Smash Bros will have a ranking system of sorts, but it'll be based on your skill level in general. It was also confirmed that the Wii U and 3DS versions of the game will both have online. The online mode will also run off of your Nintendo Network account, so it is possible to report players for cheating or abusing the service.

Smash Run Mode:

Smash Run Mode is a 3DS exclusive feature inspired by the City Trial mode in Kiry Air Ride. In this mode four players are thrown into a massive open map, where they must explore, kill enemies, and collect power ups to upgrade their fighters. The map itself is a lot like the open world maps found in the Metroid series, and enemies which appear in it are randomized. Players are only given a set amount of time to upgrade their fighters though, and at the end they are thrown into a battle. If this mode will have other mini games at the end besides a standard vs mode like in Kirby Air Ride, is yet to be seen.

Stage Bosses:

Another new feature is the inclusion of Stage Bosses. Somewhat like the Chimera seen in the Mother 3 stage in Smash Bros Brawl, Stage Bosses are enemies which show up in specific stages to fight you and the other fighters. One example of such a boss is the Yellow Devil in the Wily's Castle stage, which, just like in the Mega Man games, can only be harmed by hitting its eye. The boss also has the same attack pattern seen in the classic games, which can be a challenge to dodge. If you decide to actually fight this boss is up to you, but whoever defeats it will be able to use its explosion as a weapon.

Well, that about covers it! A few new stages were shown off as well, but most of the information released wasn't anything truly new. It was shown off how the 3DS version of the game will only have two songs per stage however, while the Wii U version of the game will have the large selection as seen in Brawl. We also learned that the 3DS version of the game will be released this Summer, but the Wii U version will have to wait until next Winter.
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Wednesday, April 9, 2014

The Last of Us Remastered - Coming this Summer

It is official. After weeks of rumors and speculation about The Last of Us coming to PlayStation 4, Naughty Dog has finally confirmed that they are true. The Last of Us "Remastered" will be coming out for the PS4 this summer.

Like with Tomb Raider Complete Edition, The Last of Us Remastered is a PlayStation 4 port with improved textures, enhanced models, and it also includes all of the DLC from the original PlayStation 3 release. On top of that, it also features developer and voice actor commentary for the game's cutscenes as an added bonus. There have also been other technical changes made to the game as well, but at this time details on what all was changed are limited at this time.

Other than the new box art, The Last of Us Remastered is the same game. If you loved the original and would like to keep playing it on 8th generation consoles, or if you simply missed out on it the first time around, then this might be a game you'll want to look into.
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Monday, April 7, 2014

Azure Striker Website Now Live and with Design Differences?

The official website for Inafune and Inti Creates' new game Azure Striker Gunvolt is now live. The site has both an English and Japanese side to it, and both translations provide basic information about the game and its characters. There's a page for story information, a page for character information, and even a few videos to watch. Both sides of the site are basically the same, however, there are a few major differences as well. Specifically with Gunvolt's design.

While the original Japanese design for Gunvolt (as seen on left) had long hair, and his stomach exposed, the English version (seen on right) does not. His hair has been made shorter, he wears a shirt under his jacket, and some of the artwork's effects appear to be different as well. His electric sparks are made smaller and lighter, and his hair color is slightly lighter as well.

Other than Gunvolt, the other characters seem to be the same. As seen on the website's front page (which features what we can only assuem to be the full cast), Gunvolt is the only one to change. Lumen still has her semi low cut outfit, and all of the other male characters remain untouched.

So, why was Gunvolt changed? Well, we don't know the answer to that, but one can only assume it's due to regional differences. Its possible that the developers felt that the Japanese Gunvolt with his longer hair would appeal to fans Japan, but not in the west (after all, he does look similar to other well known characters in Japan). Really though, it all comes down to personal opinions. Although, this wouldn't be the first time a character's design was changed to try and match the "trends" in different regions.

For more information, check out the official website, and check out the differences for yourself:
http://www.gunvolt.com/en/en_index.html
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Thursday, April 3, 2014

Get EX Troopers for 20 bucks (or less!) on Amazon

Every once in awhile we here at NGR will come across a great deal which is too good not to share, and now is one of them times. Now just to make everything clear, we are not in anyway affiliated with the seller(s) of this game. This is just something we felt you, the readers, may like to know about; especially considering the nature of this game.

Now, if someone asks you about the game EX Troopers, what do you think of? Well, chances are, nothing. Unless you are a die hard Capcom fan, who follows every bit of gaming news out there (or if you are a long time reader of ours), you most likely haven't heard of this game. It was a game that was never released outside of Japan due to the Japanese language being hard coded into the game, but anyone who followed the Mega Man Legends 3 project may want to look into it.

EX Troopers is a very unique game which will most likely never see the light of day outside of Japan. It is a spin off from Capcom's Lost Planet series; however it is not technically a "Lost Planet" game. Unlike the main series, which is a standard 3rd person shooter with a realistic take on its graphics, EX Troopes is an anime styled game which features very stylish cell shaded graphics, a very j-popish soundtrack, and has a higher focus on fast paced action than your standard shooting combat seen in Lost Planet. The game also features quite a few RPG elements, such as an open hub to explore and side missions, and weapon stats.

If you are a fan of anime styled games, action games, or 3rd person shooters, EX Troopers may be a game you want to check into; however, many people may be interested in it simply for another reason. This is the game where many of Mega Man Legend 3's assets went to. Although EX Troopers was being developed along side Legends 3, it is very clear that a lot of Legend's features made it into the game's final cut. Some of the movements/actions we saw in the Legends 3 beta can be seen in this game, the main character has dash/boost moves, melee combat similar to Legends 3's can be used if you'd rather get in close than fight at close range, the game has a very similar art style, the RPG elements are quite a lot like what was seen in Legends 3, and even some of the characters from Legends 3 made it into this one. In short, a lot of the systems and features which Capcom felt would work outside of Legends, made it into EX Troopers.

Now keep in mind that EX Troopers is in fact its own game. It is not related to Legends, it has its own play style, story, characters (for the most part), and world, so when you go into it you can't expect to be playing Legends. It is EX Troopers, but it just so happens to use a lot of the features originally intended for Legends 3.

For more information, check out the trailer below:

If you would like to pick up EX Troopers, head on over to the Amazon page! Currently the game is going for $20; however, there are sellers which have it up for less.

Currently we have a copy shipping our way as well, so don't forget to check back soon for a full review.

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Tuesday, April 1, 2014

Beyond: Two Souls - Coming to PlayStation 4!

Today Quantic Dream announced a new project for the PlayStation 4; however, it is not what many people might expect. Although we've known since the PS4 announcement that the company is working on a title for the PlayStation 4, Quantic Dream has kept quiet about what their upcoming game might be. They did show off a tech demo, but that's all it was, a tech demo (very much like the Kara demo we saw before the announcement of Beyond: Two Souls). Well, although we still have no news on what the next "new" game might be, it has been announced that Beyond: Two Souls will be returning! During the ending of the original game, players were left with a cliffhanger. We get to see parts of the future, and it strongly suggests that a sequel was in development. Although this hasn't been confirmed, apparently the original Beyond: Two Souls will be making its way over to the PlayStation 4!

According to Quantic Dream, they wanted to bring one of their top selling games to the next generation simply because they understood that some fans wanted to carry it on with them into the next gen. The original game was released so late into the PlayStation 3's life that some players simply just missed out on it due to them upgrading to the PlayStation 4, while others may have decided to just hold out and see what was to come. At the time of the game's original release, quite a few companies had already announced that their 7th generation games would be moving onto the 8th generation as well, and many fans had hope that this would be the case for Beyond too. Well, it was a short wait, but their hopes are finally becoming a reality.

While the PlayStation 4 version of Beyond won't be much different from the original, it does have a few new features. Thanks to the PlayStation 4's power, the long loading screens between scenes has been greatly reduced, the graphics have been improved, new objects have been added to areas to give them more detail (such as the desert which felt semi-empty in the original), the PS4's touch pad can now be used in place of some of the original buttons, and you can also stream on Twitch or Ustream. Although interactive streaming hasn't been officially announced, it has been hinted that the streaming services may allow viewers to vote on some of the choices you are asked to make during the game.

As of this moment no release date has been announced for the PlayStation 4 version of Beyond: Two Souls, but hopefully we'll find out more in a few months at E3.
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