Escape From Mutation Station Launches March 31st


Indie developer Jay Marksman has announced that his upcoming unconventional escape room game Escape From Mutation Station will launch March 31st, 2025.

Previously we here at Netto's Game Room interviewed Jay, and we learned quite a few interesting facts. For those who would like to learn more, we recommend giving it a quick read, or you can head on over to the Steam Page.

For more, here is the official overview provided to us by Jay, as well as the brand new Release Date Trailer.

About Mutation Station

Features
  • Investigate your surroundings in first-person as you uncover clues to help you exit the peculiar room you are locked in.
  • Think outside the box, and solve puzzles to discover the truth behind this strange evaluation you are a part of.
  • Operate a computer to input puzzle solutions, to gather information, and to play games.
  • A short experience intended to be completed in about an hour (though unraveling all of the game's mysteries might take a bit longer).

You may encounter occasional glitches in reality, but don't worry, it's all part of your evaluation.

Escape from Mutation Station is a companion piece for Jay's upcoming genre-hopping mystery game Attack on Mutation Station. They share the same universe, but any other connections are up to the players to unravel.

Fun Facts

Escape from Mutation Station will be my (Jay's) first commercial game release in

8 years. The first, and last one for a long while, was And So It Was (originally released on Steam in 2016, now free on Itch), which is not a good game.

Escape from Mutation Station will release in 3 languages: English, Finnish, and Japanese. This is because these are the languages I personally speak. I will be writing/translating each version myself (with some proofreading help from a Japanese friend for the Japanese text).

History

In the summer of 2024, having started working on Attack on Mutation Station a couple of months earlier, my cousin pitched me the idea of making an escape room game (and when I say "pitched", I mean we were browsing the tags on games-stats.com and he said to me: "You could probably make a good escape room game").

I was intrigued by idea, and wanted to try to make one, but only if I could make the game relatively fast, as I was already working on another game. That's when I decided to set it in the same universe as Attack on Mutation Station. That way, I could use a lot of the same assets, and it would also work as a good way to market the next game in the, I guess now, series.

I didn't want to make a "traditional" escape room game, though, so instead of standard puzzles, I wanted to try and surprise the player by subverting their expectations in (hopefully) clever and interesting ways, in the way some of my favorite games (in this case, games such as OneShot, Doki Doki Literature Club, and Inscryption) surprised me.


Gallery:

Escape from Mutation Station Netto's Game Room Interview


Release Date Trailer:

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