Thursday, July 28, 2011

3DS Price drop!

So here's some news a lot of you might find to be good news! Well turns out on the 3rd of next month the 3DS will have a price drop! Yep, that's right! A price drop!

As you all know the 3DS was originally $250 and it kept a lot of people from buying the system. A lot of people just feel that the 3DS isn't worth it. For awhile people were saying that the 3DS could ONLY be sold for $250, but later Sony announced their (more advanced) PSV was also being sold for $250.

Anyway it looks like Nintendo has noticed Sony's PSV and they most likely don't want to risk losing sales due to it (that's not officialy from Nintendo, but really it wouldn't be a smart move). So yeah, what's the new price going to be? $170!

Although I did get the 3DS on the launch date, I really feel that the new $170 price tag is more fitting for the system. I love my 3DS and all, but it just doesn't seem worth that $250 I spent.

Another little side note (besides the fact that EVERY paragraph in this blog post starts with an A, other than the first one), the 3DS' web browser does NOT work with Capcom-Unity. The pages refuse to load, it takes forever to log in (if the log in button even appears), and as you can tell from my past post, a lot of symbols are in the wrong place. Comma's turn into trade mark signs, and other symbols just don't show up. Not sure if they'll ever fix this, but you can also count on the same problems happening on other forums.
The browser isn't that bad, but it really isn't made for this type of thing.
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Monday, July 18, 2011

UnLegends TALE I: The Forbidden Cave - LBP Project finished!

So a few posts ago I told you about a project me and Invincibob were working on for LBP. Well we actually finished it a few days ago but I just never got around to making a post about it... Sorry guys X_x
Anyway here it is! UnLegends!
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LBP.me LINK:
lbp.me/v/246dqp
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So what is UnLegends? Well UnLegends starts you out as a sackboy who has been finding and solving the mysteries of the world. The world has an end and is flat. The ground is held up by dark matter. There are holes in time space. Timelines crash and meet at random points. All of these are hidden secrets in the world, but there are plently more to be found.

In "The Forbidden Cave" you go through a cave that has been sealed off to keep whatever was inside out. You must enter the cave, explore the world on the other side and learn just why that world was blocked off.
Just keep in mind, everything isn't always as it seems.
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Really that's about all I can say about the level without spoiling it, but I can say that there are quite a few tricky parts and there MAY be glitches if you play the level in LBP2. The level was made and fully tested in LBP1 so I can't really say for sure what will all happen in 2.

Well anyway, I hope you guys like it! Also if something ticks you off or... makes it so you can't go to sleep at night, blame bob. It's not a problem.
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Saturday, July 9, 2011

RESIDENT EVIL: Revelations (Pilot) Review

So like I said a few days ago, I decided to go out and get RE Mercs 3D. What does that have to do with anything? Well Mercs 3D actually includes the "pilot" (demo) to the upcoming game, Revelations! I know a lot of you out there will either just NOT get Mercenaries 3D, or your currently unable to so that's why I decided to do a review.

Anyway... Lets get started!

The revelations demo has been advertised for the past few months as a pilot/intro to the newest game. Very much like the Legends 3 Prototype, Capcom said that it would be a full intro to the game and a lot of fans were expecting to see just what they were told. If you're one of them people, well you're going to be upset. This demo can easily be beaten in less than 60 seconds (however if you do try to take your time the game WILL end on its own), and there is really no story included. This is NOT the "pilot" most of us expected.
Putting aside how long the demo is, I can say that it really DOES show off how the game will be. (Or at least gives us a good idea.)

When you first start the demo you'll get a message telling you that it is still a demo so a LOT of features may not be included, and it also tells you to use head phones and to try to find the perfect spot to play. Horror has always played a big part in RE games and Capcom feels that you should be playing this game at the best possible time. After the notice you'll quickly see the title screen and you'll also see that it is NOT in 3D. Now once again this is a DEMO so this could change for the full release, but I still think it would have been nice to see.

Once you start the game you'll find yourself playing as Jill once again and you'll see the controls listed on the touch screen.

Now this game plays pretty much the same as Mercs 3D. You use the slider (circle pad) to move your character. Forward moves forward, back moves back, left and right causes Jill to turn around, and holding back while hitting B will cause you to do a 180 turn. If you have ever played the past (fully 3D) RE games, then you'll feel right at home from the get go.

RE Revelations is a 3rd person shooter but the 3DS only has one control stick. Some people think that this would be a problem, but it really isn't. By holding the R button you'll enter "aim mode" which pretty much turns your circle pad into a "right stick." In aim mode you can rotate your character/aim in any direction and you can then press Y to shoot. In aim mode the cam will zoom into a 1st person view, but it is possible to change the settings to 3rd person if you're used to RE4 and 5.  Even though aiming can be done in first person, you still aim by using a laser sight so don't go expecting anything like in Battlefield or Call of Duty.
Another button can also be used but it is NOT listed on the touch screen. By holding the L button the circle pad turns into a normal "left stick" which pretty much means pressing up/down/left/right will move your character in that direction. This allows for side stepping and it also allows you to shoot while walking (a first for RE) if you combind it with aim mode. You can also hold the B button to run, and you can use the touch screen to control the cam angle.

Overall the controls are pretty easy to use, but they can take awhile to get used to if this is your first time playing.

So once you start the demo you'll be playing as Jill on an old ship. The 3D effect really doesn't seem to be that deep, I mean it's there and it looks nice, but it really isn't that big of an effect compared to some other games (including Mercs 3D). You'll see that Jill is not quite "touching" the 3DS screen, but it's sometimes hard to even tell if the world she's walking in has the 3D effect or not. Everyone does see the 3D effect in different ways though, so maybe it'll be different for. Either way, I still leave it on to increase the quality of the graphics. It REALLY looks nice.

Graphics will remind you a lot of RE4, but there are still some limits to the 3DS so don't go expecting everything to look just as good. However I can say that the graphics are a LOT sharper, and you won't really see any blurriness (if that's even a word).

The actual demo starts with you walking down a hall and coming across a door and another hallway. If you go up to the door you're able to look inside the room and see a man tied to a chair, but that's about all you can do here. You pretty much HAVE to take the other hall. Once you take a few steps down this hall some rats will break out of a fuse box and the game lets you check to see the damage that they've done. Once again it's just another little extra which has no real meaning.

In the next room you'll find stairs going up and down. If you do down Jill way think to herself that it's a dead end, so you'll be forced to go up. The game is VERY linear (at least the demo is), and that's something you'll learn pretty fast.

Once you make it up the stairs and go down another hallway you'll find yourself in front of a door that has blood running out from under it. You're really not sure what to expect in the next room but since this is RE you have a pretty good idea. In this room the light effect shows up.
You'll find yourself in a room with quite a few beds and it'll be dark all around you. It isn't so dark that you can't see, but you have a flashlight to shine around so lightning really isn't a problem. It just adds to the overall tone of the game.

After you walk through the bedroom like area you'll find yourself in a bathroom with a strange monster coming out from one of the stalls. Now in this demo you have UNLIMITED ammo so you can simply just fire away at the thing, however since the final game will be more of a survival game you can bet that it would be best to run.

Blood shoots out with each shot, and getting hurt adds a red/blood screen effect which appears behind Jill with the 3D effect. I have noticed that blood CAN pop out at you if it goes flying in the right direction, but it mostly stays back farther like most of the things in this game.

After you make it through the stalls you'll find yourself in another bedroom, which has some lockers you can look in, which then leads to another hallway that has bats flying at your screen. Maybe I'm just used to RE, but none of the "shocking" parts have actually shocked me, not even these bats. In this same hallway you'll also find quite a few more doors but they're all LOCKED, most likely being saved for the full version of the game which will require a lot of exploring/puzzle solving.

At the end of the hallway, and down some stairs, you'll end up seeing what's been making some strange sounds that you've most likely been hearing in the past few rooms. On the other side of a glass window is two monsters holding up some random guy. As the guy struggles one of the monsters throws him against the glass and...... Lets just say it's not pretty.

Anyway we can now walk into the room and shoot the monsters. End Demo.
Now overall the demo is really nice, but it's really limited compared to what the full game will be and it seems that they didn't include a lot of the "small features" we've come to expect in these type of games. Shooting computer screens wont break the glass, objects cast NO shadows when the light hits them (could be a limit to the 3DS), the "you are dead" screen doesn't have a 3D effect, there's no pause button, there's currently no hub, and apparently you can't shoot the rats/bats that pop out in the level.

Really NONE of these things are a "problem," but there are just some things that a lot of people might expect to see only to find that they're not in the game. Once again this is just a DEMO so a lot of features have been left out, this doesn't mean the final game will work the same way.

So what can we expect for the real game? Well apparently the game will be a LOT like older RE games. It plays a lot like RE4 and 5, but the gameplay will be horror survival like 1-3, CV, and 0. This would mean limited ammo, limited saves, and that "I DON'T WANNA DIE AND REDO EVERYTHING!" feeling.
From what Capcom has shown/told us the game sounds REALLY FUN, and I CAN'T WAIT till I can play the real thing.

"How can you tell the game's going to be fun if it's just a little demo?" Yeah I'm sure some of you are asking that question, but the answer is simple. I've played the actual game the demo CAME WITH! Mercs 3D uses the same engine and plays just the same. Although Mercs is a "mini game," it really lets us see how a RE game would be on the 3DS.  Also since Mercs 3D uses the touch screen for the inventory system, it's safe to assume that Revelations will do the same.

"Well how about RE M3D? Is the game worth it?" It's not worth 40 bucks but the game is VERY fun and you can easily kill hours playing it.
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Monday, July 4, 2011

Happy 4th of July everyone!


I just wanted to wish everyone a happy 4th of July!

So what's everyone going to be doing today? A lot of people love to cook out, go swimming, shoot off fireworks, go watch firework shows, or hang out with friends on 4th of July (or any combo of these things), but what do you like to do/what are you going to do?

As for me... I started my 4th of July yesterday. After work yesterday I started out the day by going to see Transformers: Dark of the Moon with my uncle. I might make a post talking about the movie later, but I will say now that I thought it was a LOT better than the other two. The 3D was really nice, they removed the unneeded crude humor the second movie had (however they kept quite a bit in as well, so there were some nice funny parts),there was a lot more action, and the "army guys" had a bigger role once again. It really was a good movie, and I'd recommend it to just about anyone.

After the movie was over we stopped at a few places on the way home, and got something to eat. Once I finally got home I then quickly headed over to my friend's house to finish out the day. Me and a few of my friends spent the rest of the day hanging out and playing video games, while we waited for a storm to pass, and then we finally went out to shoot off some fireworks.

The fireworks were pretty cool, but just like with any firework show, they ended pretty fast. Still setting them off was a lot of fun, and it was a good ending to the day!

I'm really not sure what I'm going to be doing today, but my family will most likely have a cook out and go swimming. So yeah, that's pretty much how my 4th of July has been/will be!

Now, what about you guys? I know there's quite a lot of you who don't live in the US, but you have you're own Independence Day, so feel free to talk about that if you like!

Well until next time people! Have a fun, and safe, holiday!
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Friday, July 1, 2011

Custom Sountracks in Video Games

So I'm sure at one point or another everyone here has played a game with either a custom soundtrack, or they played their own music while they played a game. Now my question is, what do you think about custom soundtracks? Should they be in every game? Should they be left out? Or should we stick to the music that's in the game arleady and never listen to music outside of it?

Well I actually LOVE custom soundtracks, but at the same time I feel that it depends on the game.
As some of you may know, Crazy Taxi is one of my favorite games of all time. I used to play it every single time I went to walmart (or any place that had the arcade), and when I got the Dream Cast for Christmas one year, I ended up getting Crazy Taxi as well. Me and my friends put 100s of hours into that game, and it ended up being one of our favorite games of all time. We played that thing every day for hours, and listened to the music on it all the time. We just loved the game.

Well I'm sure that most of you know that the game was released for download within the past year, but what you may not know is that it was also released on the PSP before that! I never did bother getting the 360 version, mainly because it was a port of the PSP version rather than a port of the DC version only with some features removed, but I did get the PSP version.

The PSP version of the game included both Crazy Taxi 1 and 2 (which I owned both on the DC), added in some new features, like the ability to knock people out of cars, and it added in the custom soundtrack feature. This was my favorite feature for the game.

Why did I like the custom soundtrack so much in CT? Well after the release of Crazy Taxi 3 SEGA actually lost the rights to the brand names, and to the original songs that were included in Crazy Taxi. Because of this SEGA was forced to get new voice actors to avoid using any brand names, they had to redo/change any signs on buildings, and they also had to get all new songs. Songs that I really wasn't a fan of...
So yep, thanks to the custom soundtrack I was able to add in every song from the original games I loved, plus any extra songs I could think of (Offspring's Stairing at the Sun really fits well with their other songs IMO).
Really it's only times like these that I use custom soundtracks, but I still love having them. I also used custom soundtracks in Another Century's Episode R simply because I wanted the full versions of songs that were included in the game. I really love a lot of the anime's openings/endings that were included in the game, but none of them were full versions and most of then didn't include lyrics. I made sure to fix that problem by adding in the full songs, as well as any other song from the animes that I loved (it was awesome playing through the last level as Lacelot with Worlds End playing in the background).

The only down side to custom soundtracks would be getting the songs/finding a way to be able to use them. Most of the time songs aren't free so it would cost you a bit more money to get them (unless you already had them somewhere), and different devices like to use different formats. If you look at systems like the 360, you HAVE to convert any song you download off of iTunes into a AAC format or else it will not play/show up on the list, but when it comes to systems like the PS3 or PSP, you HAVE to have the songs in MP3 format.
This can really be a pain sometimes since you might end up having to have two or more copies of the same song on your iPod/mp3 player inorder for them to be able to be played on different systems. Now sure sometimes systems can play other formats (such as the 360 being able to play normal MP3s), but it also depends on where the song came from (iTunes, or any other music service out there).

Still I really love custom soundtracks and I feel that most games should include them. Sure, I know I would never use them in most games, but sometimes a game shows up where custom soundtracks just seem to make them better.
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