Friday, August 31, 2012

The World Ends With You - Secret ending found!

Hey, I just wanted to give you guys the heads up! You know the iOS release of TWEWY which has most of you fans raging? Well... Check out the image you unlock when you complete the game!

Now I'm not saying this confirms anything, but if you're a TWEWY fan, I'm sure you'll notice a lot of things about this picture. Just to point a few out...

- 104 Building with an advertisement on it
- The reaper/player pin icon
- "New" 7 Days
- The head phones
- School uniform
- Mr. Mew

So... Who is this new girl? Really, right now it's hard to tell, but I'm sure we'll be learning more at TGS!
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Wednesday, August 29, 2012

Top 10 JRPGs of this Generation!

Well, my 3rd top 10 list just so happened to be my 3rd featured top 10 list at GameFAQs! The Top 10 JRPGs of this Generation!

If you're interested in it, check out the following link lol

www.gamefaqs.com/features/top10/2487.htm...

The list took quite some time to type up, but I think it was well worth it!
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Tuesday, August 28, 2012

Picked up The Last Story!

Hey everyone, whats up? Ready to hear a story? Well, basically, tonight on my way back from the local Walmart, being 15 or so minutes away from my house, I decided to stop by GameStop to see if they had one of the rarest games out there, The Last Story. So, guess what. They had it!

For anyone who doesn't know, The Last Story was originally a game that Nintendo didn't want to bring over to the US, but after a massive fan operation started, they were finally talked into bringing it out, along with two other games (Xenoblade Chronicles and Pandora's Tower). Even so, the game had an EXTREMELY limited print, and because of this it is quite rare (despite the fact that it just came out a few weeks ago).

Well anyway, what I really wanted to show off is the packaging this thing came in! It is actually really nice!


As you can tell, the game actually comes in a book like case, to actually make it look like a story book! It looks realistic, all of the writing and images are embossed, and it closes nice and easy so you don't have to worry about anything falling out (unlike a few other "special" cases I have... coughcoughuncharted3specialeditionchestcoughcough).


Inside the "book" is actually a 40 or so page art book, as well as the game itself. Now the game is in fact in a standard Wii box so you can easily put it on the shelf next to your other games, but at the same time, it really just doesn't seem right to keep the game outside of its book hard case.


Overall, it is a VERY nice package, and I'm already quite happy with my $50 purchase! It's too bad that the plastic "sleeve" (which you can see in the last pic) isn't actually a sleeve though. It simply sits on the back, with two little flaps to somewhat help hold it on the "book." Yeah I get that it was only there for store purposes, but it's something I'm still going to save.
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Monday, August 27, 2012

Custom Robo - GCN Classic Review


Back when it was first announced, Custom Robo was one of them GameCube games that really stood out above the others. The game was heavily advertised, it was included on most GameCube game demo discs, it had a comic release, and it was covered many times in Nintendo Power. Even so, does that make it a good game? Does Custom Robo really stand out as one of the best GameCube games? Well...

The Past of Custom Robo:

Although it may not be a well known fact here in the west, Custom Robo for the Nintendo GameCube actually isn't the first Custom Robo game; in fact, it is actually the fourth game in the series! Even so, like many games, each Custom Robo game is a sort of stand alone story that really doesn't have any connections with the others. Most of the games take place in different worlds, they have different characters (although some characters may share the same name), and they all have different stories, but the robos themselves mostly stay the same.

Step into the shoes of our Hero:

When the game first opens, we quickly are introduced to the main character, who I will be calling "Hero" for the sake of this review. Hero is a young boy who has had a bit of a lonely life, but he never really lets it get to him. Since his mom is gone, and his dad is always at work, he has been living in a small apartment building alone, only with the land lord Lucy and other tenants to be there for him. Even so, today is Hero's birthday, and his dad is finally coming back home!

After arriving at his home, Hero's dad happily greets his son, wishes him a happy birthday, and then hands him a present; the watch that he had always kept on him no matter where he went. At first Hero was a little bit shocked that his dad would give him something that was so important to him, but he then happily accepted it after he heard what his dad had to say. Although Hero didn't quite understand it at the time, his dad had only one request, and that was for Hero to keep the watch on him at all times, and to NEVER let anyone else use it. The watch was a very important and special watch, and it was something that Hero had to take care of.

With that being said, Hero's dad, once again, said goodbye to him, and took off back to work. That was the last time Hero would ever see his dad.


Jump forward quite a few years and Hero is now a grown man ready to set out into the world. After receiving a letter from his dad telling him to be a "robo commander," Hero decides to apply for a job as a bounty hunter, and follow out his dad's final request. After saying goodbye to his landlord Lucy, Hero makes his way to his job interview at the local bounty hunting office of a group called "Steel Hearts." Steel Hearts, like all bounty hunters, is a group dedicated to both helping people with smaller jobs the police doesn't have time with, and bringing in criminals who have had bounties placed on their heads due to their crimes. It isn't an easy job, and it sure isn't a job people respect, but Hero decides to go for it anyway.

Soon after arriving at the office and being greeted by, what one might call the comic relief character, Harry, Hero walks up to the front desk and begins his interview. Well, Hero has no idea how to use a custom robo, he has never worked in the field of bounty hunting, he has never used a custom robo, and he has never even seen a custom robo for himself; all he really knows is that his dad was a commander, and that really isn't enough to get the job, but then something unexpected happens. Steel Hearts gets a call, and apparently the custom robo research lab is under attacked by a strange group (that the police force apparently can't deal with on their own).


Since Steel Hearts is currently short on staff, their boss, Ernest, decides to send out both Harry and Hero to the scene. Although he knows that Harry is really the only one who can do anything, he figures that if Hero sees what the job is actually like, he'll be turned away from it, and go on with his life without ever becoming a bounty hunter. Well, that plan doesn't quite go as expected. After being knocked out in a custom robo fight, Harry is unable to battle, and Hero finds himself being left with no other choice but to try it for himself.
While in the real world custom robos are actually in cube form, and they don't turn into a robo until their commander "dives" (or fuses) with them in a virtual battle arena. While in these arenas, the robo commanders basically become their robos, and they then find themselves in a, sometimes, life or death battle. If someone gets hurt in the arena, their body and minds feel the effects in the real world, and because of this people often choose to fight with robots instead of their fists. Although Hero still doesn't quite grasp this concept, he finds a cube laying on the ground, he registers it so he can use it/it will only work for him, and he then jumps head first into his very first robo battle against the crook who had defeated Harry.

Much to Harry's surprise, Hero manages to win battle after battle, and, in the end, drive off the crooks who had attacked the research lab; however there was still one little problem. The robo Hero did an eye scan registration with was the very same robo the research lab had been testing, and the very same robo they had been sent to protect. Now this very special robo, named Ray 01, could only be used by Hero, and Ernest also has no choice but to hire him since Steel Hearts is very short on staff. And so so, with that, Hero begins his new life as a bounty hunter and robo commander, along with his coworkers Harry and Marcia.


Although for the first half of the game you simply follow Hero's daily life of waking up, going to work, training as a robo commander, and going on odd jobs, soon the mysterious group that attacked the research lab makes their move, and Hero, along with his coworkers Harry and Marcia, find themselves being mixed up in a mystery bigger than anything they could have ever imagined. After responding to a report of a rogue robo controlling itself, Hero and co arrive at a cafe only to find a dead body in the robo's wake. This single event is what sets the the plot into motion, and it will take Hero and company down a one way road to the truth. The truth behind Hero's dad, the truth behind Marcia's strange power to read the minds of other custom robos, and even the truth behind their very world.

The Custom in Custom Robo:

Like in most RPGs, Custom Robo features an extreme amount of customization, which actually takes center stage. In Custom Robo there are many different types of robos for you to command, each with their own skills and abilities, but each robo also has a great deal of customization as well. Although the robo's body is set in stone, with only a few alternate colors to pick from, the rest of its parts can be freely changed before each battle. These parts include the gun, bombs, pod, and legs.

Custom Robo actually has a wide verity of different parts that you can equip to your robo, and each part will actually change how the robo plays. While there are many different types of weapons for you to equip (such as machine guns, guns that shoot spread shots, and even guns that are actually melee based fists) that will change the way you attack, the other parts are actually just as important, and not just simple stronger pieces of equipment like in most RPGs. Bombs for example, although most of them work the same, actually have different effects on the area! For example, some bombs may simply blow up in your enemy's face, others may actually freeze your enemies in place which will then allow you to shoot them with your main gun, or use a special "dash" attack move (each dash move being exclusive to different robo bodies) to combo into the attack.

Pods are basically bombs as well, but they serve more as traps than anything else. Pods are simply special floating bombs which you can drop anywhere in the arena, but once again, they all have different area effects which can be used to your advantage. Once again some pods may freeze enemies in their place, but others may be more along the lines of hidden traps which you can either use to stun an enemy, or even guide them into your other attacks. By using different types of pods with different types of bombs and guns, you can come up with different strategies to take down your enemies. There really is no right or wrong way to use them, and it is completely up to you to decide what type of pod you want to use, and when you are going to use it.


Unlike the guns, bombs, and pods, legs are a little bit different, but they are also very important as well. Every set of legs will provide your robo with different kinds of movements, which can be used to the advantage of different custom robos. While some legs will allow you to jump out of the way faster, others will allow you to run faster, or even allow you to boost in the air much faster than normal. By combining different types of legs with different types of robos, you can actually come up with a combination that will help give you an edge, and help you dodge your enemies attacks. Once again it really is up to you just how you will use the different legs, and when you will use them. If your robo does better in the air, stick to legs that help you fly, and if your robo is better on the ground, go for movement speed. Either way the choice is yours!
In the end, there are thousands of different possible combos for each of the robos, and the game really pushes you to play around with the different parts that you will have access to. Sure a lot of the time you will simply just find one set up and stick with it, but other times the game will require you to try out different set ups if you want to be able to beat your enemy. Every robo has its pros and cons, and because of that, you really should try to use your pros to your advantage, as you also make use of your enemy's cons.

The Gameplay:

The gameplay in Custom Robo is pretty simple. While in the overworld you play the game in a standard RPG fashion, you run around a world map, get into battles, talk to npcs, and so on, but the battle system is actually NOTHING like a standard RPG. When you first get into a battle your custom robo will actually be in a "launcher" in the middle of the screen which you can control. Once you have aimed the launcher in the general area you want to land in, your robo cube will be shot out, and a number will then quickly appear on it as it lays still on the ground; this is your one and only chance to get into the battle before your enemies. By tapping buttons fast you can actually go through the countdown quicker, and get your robo out into the battlefield long before any of the others do (which basically allows you to attack them before they can even move). It really is a useful ability, but if you don't time the launch just right, and if you press the buttons too soon, you may actually reset the counter and have to wait even longer.

Once your robo, and the others (with a max being four robos out at a time), are in the battlefield, the real game begins. The game's camera mostly stays at an air view, which allows you to see where all enemies are at all times, but by unlocking a special mode, the game can be played at a first person point of view as well; really this is just something extra, and there really isn't much of a use for it, especially when you get into the harder battles. Either way, the camera angle works well, and since your robo is always locked onto his enemy, you never have to worry about aiming your gun! By simply pressing a button, your robo will be shooting at your enemy, and that is all there is to it.

Custom Robo really is based more on knowing what type of robo to use, and when to use it, and because of that the game really doesn't expect you to be the best at shooting style games. Sure you can aim your bombs, but most of the gameplay is focused on using the right type of parts at the right time, and dodging enemy fire by using walls and objects in your way. Thanks to the ability to jump, dash, and dash in mid air, there are many different ways for you to go about both attacking and dodging, and because of this, the game really does take quite a lot of skill, but at the same time it really doesn't have that steep of a learning curve.
This game is one of them games anyone can easily jump in to just by making a cool looking robo, without any real understanding of the parts they decided to equip. It is one of them games that can easily be considered a great game for the casual gamer, but at the same time it is extremely deep for the hard core fans (in fact it is so deep it would take hours for me to even explain it in this review)!

In short, Custom Robo's gameplay is nice and simple, but at the same time it is very deep, and sure to be enjoyed by both the casual and hard core gamer... It really is a good game to play if you're having a party!


The Good and the Bad:

The thing about Custom Robo is, it is all good! Now sure, don't get me wrong, this game still isn't for everyone, but most people out there should find this one to be quite enjoyable. The game's story is pretty long, and because the game actually allows you to pick what you can say from time to time, it is one of them stories you may want to replay over and over again just to see what you can do differently. Another aspect of the story that really stands out is the fact that it can both be VERY funny, and very serious at the same time. There are SO many different comedy based options for Hero to say, that you will find it hard to not laugh at least once while playing this game, but at the same time the deeper darker aspect of the game's story may really get to you as well. Either way the game blends comedy with the game's more "mature" nature nicely, and it is a story you will want to play from start to finish at least twice.

Another really great thing about Custom Robo is the fact that you can play how you want! With all of the different parts for you to use, just about every robo you will fight (or even fight with) will be different, and that really helps add to the gameplay experience. Since you and your friends, that you may be playing this game with, will all have your own tastes and gameplay styles, you will all have custom robos that you will be able to call your very own, and you will never have to worry about someone else copying you (unless your friends just want to be a jerk)!

The game's anime art style is great, the music is great, the script is great, the story is great, all of the characters are likeable, and the gameplay is solid. Custom Robo really is one of them "must have" titles if you have a Nintendo GameCube, and you are sure to regret it if you have never played it. With the only real downside being the completely pointless censorship in the English release (the main character's headband scarf was removed for some reason), Custom Robo is one of them rare games with no problems what so ever. It is a well polished game, and it deserves no less than a 10/10 rating!

If you haven't played it yet, drop what you are doing, track a copy down, and get to playing!


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Bionicle - GCN Classic Review


Bionicle on the Nintendo GameCube/PS2/Xbox/PC is the first 3D Bionicle adventure game to be released to be released, and also the first Bionicle game that actually allowed you to play as the legendary heroes, the toa. So, just how does this game stand? Is it worth getting if you're a Bionicle fan, or is it one of them games everyone will enjoy?

The Past of Bionicle:

Although, as most people know, Bionicle is a set of Lego action figures, Bionicle's past is actually much deeper than just some toy releases. Bionicle was one of the few Lego sets to feature a full, and deep, storyline, and it is also one of the few series that Lego went all out on to promote. Many toy sets were created, a lot of cool TV commercials aired, and on top of all of that, there was a MASSIVE Bionicle website fans could visit. Sure fans could also put the mini CDs in their computer which game with the Bionicle sets, but they were nothing compared to the official website.


On the official website everything was kept up to date, and the full Bionicle story was told. Just about every week flash movies would be uploaded on the site in an episodic format, there was a detailed encyclopedia covering just about every piece of information related to Bionicle, and there was even a full Adventure game, called Mata Nui Online, (which opened up where the original Game Boy Advance Bionicle game left off). In short, the Bionicle website was packed full of content, there were hours worth of movies for you to watch, and the adventure game actually allowed you to explore the entire world, see the Bionicle story from the eyes of a young villager named Takua's eyes, and it really just flat out drew you into the world. The adventure game was so well done, years later a sequel was actually released, and just like the first, it was amazing.
With hundreds of hours worth of story and content, the Bionicle website, along with his movies and games, was the place to be if you were a Bionicle fan! That was until they announced EA was releasing a 3D adventure game!

The Story of Bionicle The Game:

The game opens with a short retelling of the Bionicle story. Basically there is this island that is under the attack from the dark forces sent by the Makuta, and the villagers only hope is to wait for the six legendary Toa to show up and save the day... And that is what happens. Just like with the original Lego sets, each of the Toa crash landed on the island, they put themselves together, and then set out on a question to find each of the masks of power.

In the Bionicle world, the masks each "person" wears on their face actually gives them different powers. For example one mask will give the power of flight, while another mask makes whoever wears it stronger. It is a really interesting concept, and Lego sold MANY extra mask packs simply because of how the masks were used in the story, but none of this is really explained in the game... Actually, NOTHING is explained in the game!

The story in Bionicle: The Game is non existent. The game opens up with the Toa of fire Tahu, and he ends up fighting a bohrok, but why? Also, if you haven't follows Bionicle up to this point, what the heck is a bohrock? The thing about this game is, it expects you to know everything about the long Bionicle history, and it expects you to be able to piece everything together. The game actually covers the 2001-2003 storyline, but it only covers bits and pieces! Basically this game takes, say, fifty or so hours worth of content (minus the amount of time it may have actually taken you to finish the Adventure games), and compresses it into a few short cutscenes.

Character's pasts aren't explained, the game never explains how the bohrok came about and how they discovered that they are actually robots being controlled by the Krana, which are mask like things, and it also never even explains what the rahkshi are. Both the bohrok and rahkshi had a major impact on the Bionicle storyline, yet in this game, they are just kind of there...

Another problem with the story is that after the first few cutscenes, all of the Toa are transformed into the Toa Nuva, and it is never explained. One minute all of the characters look normal, and then out of no where they are bigger, have body armor, have new masks, and they have new weapons. Nothing is ever said why this happened, and it all plays out in a short flashy random cutscene. Once again this was a very important event in the Bionicle history, and along with just about everything else, the entire story arc was left out of the game.

Really, this game has no story. Yes Bionicle has a story, a really long and complicated one, but none of that story is told in game. Bionicle: The Game is a game that was created to take you through the Toa's entire storyline, from start to end, yet none of the story is really there. The few story parts are mostly random conversations which have nothing to do with the story, and it is near impossible to follow; even if you are a die hard Bionicle fan.

The Island of Mata Nui:

One of the most interesting parts of Bionicle is the world it takes place in, and the island of Mata Nui itself.


Mata Nui is a massive island that is basically broken up into six sections, one for each Toa, and each section is vastly different. There is Ta-Wahi is the volcanic section of the island, Ga-Wahi is the ocean section, Onu-Wahi is the underground tunnels, Le-Wahi is the jungle, Po-Wahi is the desert, and Ko-Wahi is the icy mountains. Each region of the island is vastly different, and that makes the island of Mata Nui one of the most unique worlds you could see in a video game! Exploring Mata Nui is what really made past Bionicle games fun, and it really allowed you to see a lot of unique places. The volcano top village, the beautiful seaside village, the massive underground tunnels, the amazing tree tops and swap, the unique desert with its rock formations, and the icy mountains.

Sadly, despite having such a great world to create this game in, Bionicle: The Game doesn't take advantage of it at all...

The Toa and Gameplay:

In Bionicle: The Game, you get to take control of each of the two at least once, and play through levels that take place in their section of the island; however the game really doesn't pull this off too well.

The basic gameplay in Bionicle is as follows. You can shoot an energy ball out of your weapon, you can walk around, you can jump, you can put up a shield, and you can recharge your energy that is used up every time you attack. Yep, that is it. Still, at least each of the Toa have their own levels to play through right? Well...
Tahu, Toa of Fire, is the first Toa you get to play as in this game, and there really isn't much else to say about him besides that. As expected, his level takes place ini the Ta-Wahi region, but there really isn't much more too it than jumping from floating rock platforms to floating rock platforms. You cannot explore, you cannot go to the amazing volcano top village, and you really can't go off the beaten path. Tahu's level is a simple, from start to finish, platforming level with no depth. All of the platforming is basic, enemies die after a few hits, and it is impossible to die on his boss fight unless you actually kill yourself.

Kopaka, Toa of Ice, is the second Toa you get to play as, and is who I would call my favorite Toa. Kopaka with his sword and shield just always stood out to me, and I always loved the icy mountain he lived on; however if you're a Kopaka fan, lets just say this game is about to smack you in your face. Kopaka's level is a slow moving, non stop, "snow boarding" level with not much going on. You chase an enemy down the mountain, and that is it. No exploring the village, again, you are given basically no control over where Kopaka goes since you're stuck on rails, and there is just no challenge.


Gali, Toa of Water, is the third Toa, and actually one of the most Toas to play as. Her level, unlike all of the others, actually takes place in her village, you get to explore the waterways, and there is much more too it than simple platforming. Even so, her level doesn't last long, and you will be moving onto the next character in no time. Still, it is very nice to actually get to explore at least some part of the Bionicle world in this game.
Pohatu, Toa of Stone, is another character that is fun to play as, but once again, that really doesn't last long. Pohatu is basically the guy who loves to run around at high speeds, and pull off crazy loop-de-loop tricks as he runs through the desert, but none of that was even included in his gameplay! To sum Pohatu's gameplay up, basically, think mine cart. You can get into a mine cart, move left and right, speed up and slow down, and jump. That is all...

Onua, Toa of Earth, is another character who lives in a very interesting world, mainly because his village is a massive town underground! Still, his gameplay is even more basic than Tahu. Onua's gameplay consists of slow paced platforming, boring rock pushing puzzles, and boring cave passageways. In short, this game took everything fun out of Onua's world, and made into another standard cave.

Lewa, Toa of Air, is the sixth and "final" Toa, and his gameplay alone almost makes up for the rest of the characters. Lewa lives in the jungle based area, and he also has the ability to glide through the air! Although much of his gameplay is standard platforming, his level truly does make use of his gliding ability, and it also helps give you a bit more of a sense of freedom; however it also doesn't last too long. There are only so many places you can glide to, there's some annoying wind currents that you must follow to reach some other areas (which are hard to use thanks to the game's controls), and once again, there really isn't much of a challenge.


So in the end, if I were to sum up all of Bionicle's gameplay in a single world, that word would be "basic." The game is set up so even a five year old wouldn't have a problem playing it, it really doesn't do anything new that we haven't seen before, and at least half of the levels are filled with annoying gimmicks.

The Good and Bad of Bionicle:

Bionicle truly was an amazing "action figure" like series, and it is easily one of the best Lego sets out there. The characters were fun and unique, the sets were fun to build (especially the larger ones which could sometimes take all day to put together), and the story was actually really good! It had a fun Game Boy Advance game, it had two really good PC adventure games, the movie was actually really good for a kids movie, and all of the PC extras were great. It really is sad to say that NONE of this applies to the video game!

The truth is, Bionicle: The Game just isn't that good. The gameplay is pretty basic, it is filled with gimmicks, there is basically no story, the game's terminology is confusing if you haven't been following the series, the graphics are lower quality, the music really isn't rememberable, and, above all else, it is VERY short. Bionicle: The Game is one of them games that you can beat in less than two hours, and it is also one of them games you won't want to replay. If the game was actually well designed, had a good story, or featured some really nice levels, then the fact that it is so short really wouldn't be a problem; however that is not the case.


If you're a Bionicle fan, and you can get this game for free, go for it; you really have nothing to lose besides a few hours of your life. If you've never seen anything Bionicle related, and you're simply looking for a nice game to pick up and play, then I only have one word for you... Run.

I give Bionicle: The Game a rare rating of 3/10. I love the Bionicle series, I love the world, and I did like the other video game releases, but the only good point this game has is that it is non canon.
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Sunday, August 19, 2012

The World Ends With You - Countdown?

Hey just thought I'd let everyone know that the TWEWY Japanese website has a countdown going on, and it is getting pretty close to hitting 0! So.... Does this confirm another game, or is it something completely different? Well, really, my bets are on a sequel!

Back when Neku and co showed up in Kingdom Hearts Dream Drop Distance, Square has been talking about possibly doing another TWEWY, but up until now any farther details have been kept a secret. Well anyway, checkout the website!

www.square-enix.co.jp/subaseka/
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Wednesday, August 15, 2012

Animal Crossing - GCN Classic Review


It's time to pack up your bags, get on a train, and set out to a brand new world! Your whole life is ahead of you, you don't have a care in the world, and you are ready for that next grand adventure! Welcome to the world of Animal Crossing, what one might call one of the most unique games ever made, and one of the best released for the Nintendo GameCube!

The Train Ride:

When you first turn on Animal Crossing you'll find yourself sitting in a train car, when all of a sudden a strange cat named Rover decides to walk up to you. Apparently Rover isn't quite sure what time it is, or even what day it is, and it is up to you to tell him if he is right of wrong. It may seem like a stupid question, but this simple question will play a very important role in Animal Crossing, and it should be answered truthfully. After answering his question, Rover then proceeds to ask if he can sit down next to you, which you can either happily allow him to or simply yell "no way;" however it doesn't matter what you say, since he'll actually sit down anyway.

Being the nosey cat he is, Rover will then begin to ask you different questions about your life, and once again you can decide how to answer them. While the first question is a simple one asking for your name, the next few questions are more along the lines of responses to his other questions. After telling Rover your name, he'll then ask you how you feel about your own name, and although the game doesn't flat out state it, at this point you are actually deciding what sex your are. You can answer this question in a few different ways, one being the "cool" male option, another being the "cute" girl option, and the third being a "that's not my name" option, but depending on how you answer, you can also change your characters personality. For example if you tell Rover you think your name is cute, he'll respond saying it's a cute name for a girl, which you can then respond to by either thanking him, or telling him you aren't a girl. By doing so, this "cute" personality will be reflected in your male character.

After finally getting your whole name "issue" sorted out, Rover will then proceed to ask you where you are headed, and why you are heading there. This is the point where you actually get to name the town you are headed to, and it is also the point where Rover will realize that you are heading out there with no real plans on what you are going to do. Even though Rover can be a bit nosey, and annoying, it turns out this cat is actually a cool guy, and that he is willing to help you out. It turns out he has a buddy who runs the local town shop (in whatever town you are going to), and apparently he can help you get started with your new life. Rover then decides to give his friend a call, only to return to you to ask if you have any money. Once again you are given an option which shows that you have confidence, and an option that shows you that you are really unsure of yourself. Once again depending on how you respond to Rover, your life will be effected, but either way the game will still play out the same.


Finally your game of 20 questions is over, and you have now arrived at the train station. You finally say goodbye to Rover, and step outside the train to finally start that new life of yours. Depending on how you answered the questions your character's features, such as their eyes, will be effected, and if you don't like how you look, you can always reload and face Rover once again.

Tom Nook the Crook (not really):

After stepping off of the train, and stepping foot in the village, you will be greeted by Rover's friend Tom Nook. It turns out that Nook has been waiting for you, and he has four different houses for sale that he wants to show you! So with no other choice, you will then find yourself following Nook down one "block" to the housing area, and you will be given the option to pick whichever of the four houses you want. There's a house at the top left, top right, bottom left, and bottom right, and they are all pretty bad... Nook allows you to look inside each house, but for the most part you'll see the same thing. Rotten wood/concrete floors, and rotten wood/metal paneling walls. The houses also all have a radio, a card board box, and a notebook included, but that really doesn't help them look any better.

Once you have finally decided which house you want, Nook will then begin to go on and on about how you should go meet people, how to save, and how the town works, but listening to his explanation will be the least of your troubles as soon as you find out how much your piece of junk house actually costs. Yep, it costs 19,800 bells, and you only have 1,000. That's a problem.

Since you don't have enough money to pay off the house, you will then forced to be put in Nook's debt, and you will find yourself working at his shop part time. Welcome to the game's tutorial! Basically Nook will tell you the location of his shop (which the game uses a grid system so you can easily find objects on the map by knowing its location), and he will then expect you to show up for work. So, that is what you must do.
Soon after arriving Nook will give you some cloths to change into, and he will then send you out on different jobs. From planting flowers outside of his shop, to meeting every villager in town, Nook will make sure you learn the basics of learning in town, and he truly will help you get your start; however that only goes so far. After a few quick jobs, Nook will decide to let you go and have you make payments on your house instead. Payments can be made whenever you want, but the thing is, you are now without work and it is completely up to you to decide what to do next. This is Animal Crossing!

Your Animal Crossing Village:

Each and every single town in Animal Crossing is randomly generated which makes your town unique from everyone else who plays the game. The river that flows through your town will be in different areas, the cliff that leads to the upper and lower parts of town will run across the town in different ways, houses will be placed in different locations, shops will be in different spots, and your trees, as well as what fruit grows on them, will be different as well. In other words, even if you decide to start a new game, things will be different for you each time, although the basics of the game will stay the same.

When you first start Animal Crossing your town will only have a few different animal villagers, and each one of them will have their own personalities and personal tastes. When you first meet each villager there will only be so much they have to say to you, but over time you can actually develop a friendship with them; however there is much more to these villagers than that.


Although villagers will act like "real" villagers and comment on events happening around town, or even talk about other villagers behind their back, they also are a part of what you might call this game's "quest system." Whenever you talk to a villager you can also ask them if they need any help, and you can then go on a job for them. Sometimes these jobs simply involve bringing an item to someone, or getting an item back, but other times these jobs will send you on a wild goose chase which will take more time. Need to get that axe back from Bob? Well it turns out Bob gave it to Peanut, and Peanut gave it to Freckles, and Freckles gave it to Teddy who isn't home. Yes it can be quite a pain sometimes, but in the end it is well worth it.

By doing these jobs for villagers you normally get some pretty good rewards in return. These rewards can range anywhere from new cloths, to umbrellas, to wall paper, or even even furniture! They really are a great way to get your start in Animal Crossing, but at the same time these rewards may not always be something you want. For example, sometimes animals will dump off junk items on you simply to get rid of them, and other times they'll just flat out do something without your permission. Like your nice blue colored roof you just spent money on? Well apparently one of your neighbors decided to do you a kindness and repaint it! Pink! Although these "gifts" are random, they can be quite annoying, especially since the shop only sells different colors of paint on different days. Who knows, you may just be stuck with that pink roof for the next week or so...

Besides the villagers, each town also has a few different buildings you can go to as well, and they are all very important.

Tom Nook's shop is the basic shop where you can buy a wide verity of objects. From tools such as fishing poles, to furniture (and even plants), his shop sells all of the basic items you'll be needing, and he has a completely different stock each day. The only down side is that his shop does start out quite small, and it takes quite a lot of money before he upgrades it, so if you want to have a better selection of items, you better start buying as much as you can. (Just keep in mind that Nook will close down for a day to remodel, whenever you do finally spend enough, you'll be kicked out of the shop for a day).


The second main shop you'll be visiting is a little shop known as the "Able Sisters." The Able Sisters run a cloth and pattern shop where you can design different clothing for your character to wear. The custom pattern system in the Able Sisters shop allows you to make your own designs for both clothing and umbrellas, which you can then put up for display in the shop. Although you simply use these displays to save your different designs, they also have an effect on the village, and you'll even see villagers wearing your designs if they become popular enough. Although it really doesn't effect the gameplay that much, it still can be quite fun to see your designs around town. You can also talk to Sable, who works in the back of the shop, and befriend her (unlike Tom Nook).


Besides the stores, every Animal Crossing town has a police station. Although crime never happens in the Animal Crossing world, well as far as the towns folk know, the police station is a key building, and it can be very helpful. This is where all of the items in the "lost and found" go, and that can really help you out in the long run! Since a lot of useful items show up here, free paper, cloths, and furniture, it is one of them places you really should check often if you want to get free stuff. Since no other villager will claim anything in the lost and found you are free to leave it there without worry, but once 20 or more items are stored, the cops will begin to get rid of older ones.

The Post Office is another building you will be making quite a lot of visits to, especially when you still need to pay off Tom Nook. At the post office you can send letters to other villagers, including gifts, you can check your bank account, and you can also send payments to Tom Nook. Since you'll need to pay off Nook if you want to upgrade your house, this building is sure to be one you'll visit quite often; however that isn't all that is here. You can also customize the "Town Tune" outside of the post office, but I'll talk about that a little bit more later on in the review.

Another key place in your town is actually not really a place at all. Since Animal Crossing was released before it was cool to go green, every town has a dump, and people use it. At the dump you can drop any junk items you don't want, and they will be picked up every Monday and Thursday. Since there are a lot of junk items you can get from fishing, you'll most likely be using the dump quite a bit, but that isn't the only reason you'll want to visit it. Every time a villager gets a new item for their house, they'll actually throw out old items to make room for it, and this is your chance to pick it up. Although it can be a bit cheap, if you ever see something in someone's house that you want, you can always send them the junk you would normally throw away to that villager, so they will throw their good items out and you can take them. It is a system you can easily abuse, but at the same time it really makes the town look bad. Either way, towns folk will still throw out good items from time to time, so it's always a good idea to check by the dump.


The Wishing Well is the final key place in your town, and it is a place you will visit quite often. By going to the Wishing Well you can both check on how your town is doing, and say you're sorry for not finishing any jobs you've taken on, but it's main use is a meeting place for town events. Animal Crossing actually has many real life events, and each one of these events normally start at the Wishing Well. From holidays such as Thanksgiving and the Fourth of July, to Animal Crossing events such as the fishing contest, the Wishing Well is the place to go if you want to be a part of them!

Although the buildings and places you can go in your town do in fact play a major role on what you do in game, these places aren't even half of what Animal Crossing has to offer.

The Museum:

Ok, so I lied. There is one more key building in your town, but it is directly related to three other key activities, and that is the Museum.

The first time you walk into the Museum it is flat out empty. There's a bug room with no bugs, a fish room with no fish, a painting gallery with no paintings, and a dinosaur bone exhibit with no dinosaur bones. So what do you do about this? Well go hunting for stuff! What else? Fishing, bug catching, and digging up hidden objects plays a key role in the world of Animal Crossing, and not just because of the Museum. Yes anything you find can be donated, and I recommend you do so, but at the same time these are pretty good ways to make cash in game as well. Since every object out there can be sold to Nook for a few bells, and since the supply of fish and bugs are unlimited, it may end up becoming your main way of making money, while hunting for dinosaur bones and paintings will mostly be all for the museum only.

In order to fish in Animal Crossing, you must first go out and get a fishing rod (which is sold by Tom Nook), and then look for some fish to catch. Whenever you're walking next to the water, doesn't matter if it's a river, pond, or the ocean, you should notice a shadow every once in awhile, and well, these shadows are fish. Once you spot one of these shadows, make sure not to run or else you'll scare it, you can then cast your line out in front of it, and wait for it to bite. Fish will often bite at your line a few times before they actually grab a hold of it, but as soon as they do, you must be ready. Pull the line up too soon, and the fish will be scared away, don't pull it up fast enough, and it'll let go and be scared away again. Fishing really does take a lot of timing, and it may take quite a bit of practice before you've mastered it.


Bug catching, much like fishing, also takes quite a bit of practice and skill to pull off as well (especially when it comes to catching bugs such as bees). Although bugs don't really show up in the winter, they will be out in every other season, and each bug requires a different skill to catch. For example, some bugs are flying bugs which will simply fly through the air until you catch them, but other bugs will actually fly away if you get too close to them. To catch bugs such as these, you have to learn how to sneak up on them, ready your net, and swing it when the time is right or else you'll miss them. Other bugs, such as bees, can also only be found if you do special things. Bees fall out of trees and can sting you, but if you're fast enough you can actually catch them before it's too late, while other bugs may be hidden under rocks which you can only uncover if you hit them with a shovel. Bug catching is a lot more challenging than fishing, and it can be quite hard to find them rare bugs.

Just like with the fishing rod and bug net, a shovel can also be bought from Tom Nook, in fact it's the first tool you can buy, and it also has quite a few uses. Although, as I stated before, the shovel can be used to uncover some special bugs, it's main use is to bury and dig up hidden items. Every once in awhile you'll find cracks on the ground which shows you that something has been buried there. Although most of the time these cracks will normally be rare gyroids (little statue like things that move and make noise, which you can put in your house), you can also sometimes dig up furniture, or even dinosaur bones. Now dinosaur bones will actually appear as a normal fossil when you dig them up, but once you take them to the museum to be appraised, they will turn into an actual dinosaur bone, or an actual fossil (which can then either be donated to the museum, or brought back to your house as furniture). The shovel also has other uses, such as using it to knock the random ball in town around, planting trees, and burying pitfalls to push your neighbors in, but digging for dinosaur bones will be one of your main reasons to even dig in the first place.


As for paintings, there really isn't too much that you can do about them outside of buying them from shops, and from the random black market which will come to town; however keep in mind that not all paintings will be legit, and sometimes you'll be stuck with a 10,000 bell useless painting that can't be donated to the museum.

Although the museum is the main place to take fish, bugs, dinosaur bones, and paintings, you also really don't have to. If you catch a rare fish that you want to show off, keep it in your house as a pet, you earned it. Find a rare dinosaur bone which sells for a good sum of money? Why not just sell it? Really it is completely up to you what you do with everything in this game, so you really shouldn't feel pressured to do something you don't want to do. If you want to fill up the museum and get that rare "museum house model" to put in your house, then go for it, if you don't care, then don't even worry about it. The game doesn't make you do anything, it your choice.

Golden Tools and Fish and Bug Catching:

Although the museum and money are two very good reasons to go fishing and bug hunting, them aren't the only reasons. In Animal Crossing there are also special tools known as golden tools to unlock as well, and many of them provide you with extra bonuses that are well worth it (for example, the golden axe never breaks, no matter how many trees you cut down with it, while a normal axe will crack only after a few swings).

Although for most of the tools are more of "hidden" tools in the game, which require you to figure out how to get them, the golden rod and golden net are two that are a special case. From early on in the game, villagers will talk about the rewards you get for catching all of the types of fish and bugs out there, and that may just be enough to push you to try; however the task isn't as easy as you might think.

There are 40 fish and 40 bugs to catch in Animal Crossing, and every single one only appears under special conditions. Although fish appear all year around, there are many different types of fish that only show up during different seasons, and in different areas AND only during different times of the day. For example one rare fish may show up only in winter after 8 PM, but another might only show up in the summer at the beach. This means if you want to catch all of the fish in the game, not only will you have to play the game year around, you will also have to try out different locations just to see what can be caught there. There's ponds, there's the water fall, there's the river, and there's the ocean. Each one of these bodies of water have different type of fish in them, and many of them are in fact quite rare. Heck you may catch over 100 fish before you even get that single rare one that's hiding out there.

When it comes to bug catching, it really is no different than when it comes to catching fish. Although bugs don't show up in the winter season (except for bees and a few others), a lot of different types of bugs do show up during the other seasons to make up for it. Still, the big difference when it comes to bug catching and fishing is the fact that bugs ONLY appear under set circumstances, while fish are always in the water. When it comes to catching bugs, you have to try many different things to actually get the bug you want to appear. To get ants to appear you'll have to leave out rotting food, and if you want to catch a bee, you're basically going to have to shake trees until you get attacked, and then hopefully pull your net out fast enough to catch one! Bug hunting really isn't a simple task at all, and it may end up actually taking you longer than fishing; despite the fact that you only have to play for three out of the four seasons.

Your House and Customization:

The world of Animal Crossing is one that is greatly influenced by you, and because of that, the customization system plays a huge role.

The first thing you can customize in the game, is, well, your house. Although it starts out small and looks pretty bad, by paying off Nook you can actually upgrade the size and add rooms! While the main room can triple in size, an upper level and basement can also be bought, and this really allows you to customize your house a lot more.


Since there are hundreds of items out there for your house, including standard furniture and theme sets, you have almost unlimited possibilities what you can do with your stuff. You can make your dream house, or you can go completely crazy with it and just have fun! It is completely up to you, and it just lets you design a house without the real hassle of moving around furniture in real life. You can also change your room's carpeting and wallpaper, but you can also make your own by going to Able Sisters as well. Either way, customizing your house is a major part of Animal Crossing, and you will easily find yourself spending hours just trying to get that next piece of cool furniture.

Although, like with everything else in this game, it is completely up to you what you do with your house, there is also another little system known as the "Happy Room Academy" in place. The HRA is basically a group which will come in to your house each day, when you are not playing the game, and rate your house based on it's contents. They will judge you based on your theme selection, they will judge you on your furniture layout, and they also will judge you on your use of feng shui. Still, if you don't care about the rewards having a high scoring house will bring you, this is another system you can completely ignore, and you might as well just throw away their letters of advice they send you everyday.

Custom patterns are another fun feature to play around with when it comes to creation as well. As I stated before, you can create patterns by going to Able Sisters, and you really aren't limited on what you do. From making sprite based shirts, to just making simple clothing designs, it really is up to you what you do with the pattern system. Still these patterns can also be used for umbrellas, and you can also use them as wall paper and carpeting in your house as well. So basically, if you can't find something you like, you can just make it your self!

Another part of the town that can be customized is what is known as the "town tune." The town tune is a short little tune that plays when you do just about anything. When you talk to someone it plays, the clock tower's chime plays your town tune, and the town tune will also play whenever you enter a building. Although the tune does in fact have a different sound depending on who you talk to, the tune is always the same, and will remain that way until you change it.

By going outside the Post Office and checking the board out there, you can actually make the town tune whatever you want. Although there is a limit to how many notes you can use, the game does give you plenty of notes to use to at least create the main part of your favorite melodies. The town tune really helps set the mood for your town, and it really is a nice feature to play around with.

As I said before, you can also become friends with the different villagers as well, but what I failed to mention is that they can be customized as well. Although they can't be customized in the sense of you having complete control over them, they can still be changed up quite a bit based on your actions. Each villager has their own greeting and ending when talking to you, and once in awhile they'll actually ask you to come up with a new catch phrase from them. Once again you are limited on the amount of letters you can use for these catch phrases, but it does allow you to somewhat influence their personalities (rather they know it or not). Want them to be a jerk? Go for it. Want them to yell out internet 1337 speak? Nothings stopping you! Besides the catch phrases, villagers will also sometimes give you nick names, which other villagers will sometimes start using as well. If you like the name they've given you, tell them so, and if not, tell them you hate it. It's just another way you can change the villagers. (Also, although I stated it before, villagers will also wear your designs from time to time, and they will put furniture you send them in their house.)


The final aspect of customization in Animal Crossing is the town its self. Everyday weeds will pop up which you must pull, you can plant different types of flowers, you can plant trees, you can plant fruit trees, and you can also cut down trees and dig up tree stumps. The thing is, your town actually has a special rating which can't be seen, and it is up to you to try and figure out the best way to improve your town. By planting flowers and trees in different blocks of the map you can help improve this rating; however at the same time too many trees and flowers can degrade your rating. It can be quite the challenge to keep your town a "perfect town," especially since things change everyday, but by going to the Wishing Well you can get an idea on what you should do to make the town "perfect."

K. K. Slider and the Music of Animal Crossing:

One thing that really makes Animal Crossing great is its use of music. Every single hour of the day has its own track, and the music also changes with the season. Each track in this game is sure to give you that nostalgic feeling, and it really helps set the overall tone of the game; a happy go lucky world where you are free to do whatever you want and just have fun. Still there's actually much more to the sound track than meets the eye.

Every Saturday night at 8:00 PM, a white dog named K. K. Slider (who is based on the sound designer Kazumi Totaka) will show up in front of the train station to play you a song. Now you can either request a song, if you know the name, or have K. K. play a random one, but either way the result will end up being the same. You'll find yourself watching the game's credits as K. K. sings to you some of the most well known music in Nintendo's history. All of K. K's songs are great, and with over 50 songs for him to sing, there is sure to be at least one song for everyone out there. Heck he even sings the famous "Totaka's song" (which can be found in almost every game Kazumi Totaka has worked on)!
Once K. K. finishes his song, he will then hand the tune over for you to use on your sound system that you have in your house. While normally your house is quiet without music, by using the songs gained from K. K, you can choose the background music for each room. It's a really nice feature, and once again, it helps set the mood for your house.

Visiting Other Towns:

Although it isn't a key feature in Animal Crossing, it is also possible to visit your friends towns as well! By putting another memory card into your GameCube, you can get on the train, talk to Rover (or the faceless cat who asks you to draw her a new face), and set foot in the town your friend has worked so hard to build.
By going to other towns, not only does it allow you to see a new stock of items in the stores, you can also meet new villagers, and also pick up rare fruit which may not grow in your town (which sell for a lot more money might I add)! Still going to other towns also has other effects, some of which you may not always like.
Whenever you go to a new town and meet new people, they remember you, and things you do in your game will actually effect them. For example if they like you enough they may actually move to your town, but at the same time villagers from your town might move to your friends as well. Whenever things such as this happens, game records are mixed, and both towns will begin talking about the other (you might want to think twice about telling your darkest secrets to a villager, who knows, they might just show your letters to your best friend). It really is a nice feature that helps add to the world of Animal Crossing, but at the same time it's too bad that it wasn't expanded on.
Since there's no real multiplayer in Animal Crossing, you can't actually play the game with your friend, and all you can do is run around their town as if it were your own... (Still the good news is this was a feature added into later versions!)

Animal Crossing Island and the E-Reader:

Animal Crossing is another one of them games that used the Game Boy Advance to unlock extra features in game. While some games used the GBA for maps and what not, Animal Crossing used it to bring you a smaller island with a brand new villager to talk to. To get to this island you must have your GBA connected to your GameCube, and then take the boat across the sea, listen to the captain sing one of his songs, and wait as you slowly reach the island. Although the island really doesn't have much besides a single islander, you can also catch a sun tan (and even get burned), and you can also get special items as well. The Game Boy Advance also allows you to play with your villager, kind of like a virtual pet, when you're not on the island, but it really is just an extra mini game without too much of a real use.


The E-Reader could also be used along side the Animal Crossing Island, and the Game Boy Advance link cable, but sadly it really wasn't one of them features that was used that much. While some E-Reader cards will provide you with special in game mail, the others simply allowed you to move in other villagers (who would normally move in on their own). If you can manage to get a few card packs they are nice to have, but they really don't add enough to the game to be worth it.

Plug in your NES:

Although it isn't uncommon for games such as Animal Crossing to have mini games, the way Animal Crossing included mini games is actually pretty shocking! At times you'll be able to come across old Nintendo Entertainment Systems which can be placed in your house as furniture, but the thing is, these are actually real NES games! Yep that's right, Animal Crossing has a built in NES emulator, and it has a pretty good range of games that can be found in game to be played on it!
These NES games are in fact complete emulations of the original NES games, and because of that, they include all of the features the original games had. Multiplayer games are still multiplayer, games with glitches still have glitches, and the flashing effect is still there as well. If it wasn't for the GameCube controller in your hand, you wouldn't be able to tell the difference.
Once again you can also use the Game Boy Advance, and the E Reader to play NES games on Animal Crossing, but once again this wasn't always that useful.

The Clock IS Ticking:

The final key feature in Animal Crossing, which sets it apart from many other games out there, is the fact that it runs on a completely real time clock. Yep, that's right! Remember when I was talking about playing the game year around to see the different seasons? Well I wasn't kidding!
Animal Crossing is a game that is always running even when you're not playing it. Everyday different events happen, towns people talk, trade items with each other, different items go on sale in the shop, new items show up in the dump, items are found and put in the lost and found, and villagers even come and go. The game is basically a living world, and it WILL move on even if you aren't there to see it.


For example, if you play Animal Crossing non stop for a year, and then quit playing it for another three years, by the time you finally come back everything will be different. Your friends most likely have moved out of town, other villagers have come and gone, other new villagers are now living in your town, and your town will also be a complete mess with weeds allover the place. Whatever villagers you knew who still remain WILL comment on how you've been gone so long, but they really wont care. You being gone hasn't effected them at all, and they will just continue on with their virtual lives. Sure you can always check the board outside your house to see what you missed, but there's only so much room for news updates, so you really shouldn't expect to find out everything.

The real time clock really is a unique feature, and it really gives you something to look forward to when playing this game. Every single day you turn Animal Crossing on something new will happen, and you just never know what to expect. Trees and plants grow over time, Tom Nook will expand his shop, new items show up each day to buy, the dump and lost and found have new items, new villagers may have moved in, other villagers may be moving out (unless you convince them to stay), and town events/holiday events happen as well. So basically, if you want to win that fishing contest, you better be up early and playing or else you're going to miss out!

The Good and Bad of Animal Crossing:

Animal Crossing really is a great game, and it really doesn't have any bad points what so ever. The gameplay is solid, it's a nice game that allows you to relax and play at your own pace, and it allows you to have fun with life. If any game can make the adult hood daily grind fun, that game is Animal Crossing! Even so, this really isn't a game for everyone.

Although Animal Crossing is great and filled with content, heck you can play the game everyday for a few years and still not do everything, not everyone likes social style games. If you're not a fan of daily life games, this is one game you should really stay away from. Sure the old NES games are cool and all, but if you hate social style games, they really aren't enough to make Animal Crossing a must have. (Although if you want a free memory card, Animal Crossing comes with one! That may be worth it in its own, and who knows, maybe you will like the game after all!)

Still, if you love this style of game, you should have stopped reading this review the moment I brought up "starting a new life" and bought the game for yourself! It is a great game, and a must have if you own a GameCube! I give Animal Crossing a 10/10!

"Through sea air, I'll float where me soul compels" - Kapp'n


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Tuesday, August 14, 2012

The Last Story hits NA shelves today!

Just wanted to remind everyone that the second Operation Rainfall game has finally hit the shelves today! For anyone who doesn't know, The Last Story is a Wii JRPG directed by Hironobu Sakaguchi (the creator of the Final Fantasy series) that blends together both JRPG elements and action adventure elements as well. In game you play as a group of young mercenaries who are hired by the ruler of a strange island, and, well, a lot of things happen.

While combat takes place in real time, you can use the main character's strange power to gather enemies closer to him, and you can also pause the battle and plan out your entire parties attacks just like you would in a real time strategy game. Although the game does in fact auto attack for you when you get close to enemies, the game does make heavy use of it's cover system, shooting system, and it even has a destruction system which allows you to destroy parts of the level to use them for your advantage. From destroying bridges to watch enemies fall, to knocking down huge stone pillars to use as cover. All of these elements are something you rarely see in a JRPG, and it help makes The Last Story a truly unique game.

On top of all of that, there is a full clothing system which allows you to customize how each of your character looks as well, and there's even a co-op and death match vs mode! Once again, two features you rarely see in JRPGs.
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Tearaway Trailer!

Media Molecule, the creators of the original LittleBigPlanet, has finally announced their latest game project! Tearaway!

Tearaway is a Playstation Vita adventure game that takes place in a world that is COMPLETELY made out of folded paper! Players can use the touch screen to interact with the world, as well as the camera and mic features as well! Just check out this trailer and you'll see what I mean



So anyway, so far the game is looking pretty cool! Although this isn't the first game we've played with paper, it is the first one that actually allows us to interact with the world in a creative way! If you're a Playstation Vita owner, you might want to put this one on your wishlist!
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Monday, August 13, 2012

Luigi's Mansion: Dark Moon has been pushed back to 2013

Sorry guys, but today I've got a little bit of bad news if you're a Luigi's Mansion fan. Nintendo announced today that Luigi's Mansion: Dark Moon's release date has been changed from this holiday season, to early 2013. Although they didn't actually say why the game was pushed back, there's a pretty good chance that they simply wanted to improve on the game's content.

This isn't the first game Nintendo has pushed back, just look at Smash Bros Brawl, but whenever it happens it is always for a good reason. Either way if you were looking forward to Luigi's Mansion this holiday, I'm sorry to say that you're going to have to wait a little bit longer.
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Thursday, August 9, 2012

Went out and got The Sims 3!

So I've always liked the sims, I've had Sims Deluxe, Sims 2 (with nightlife, pets, seasons, university, and a few stuff packs), Sims 2 console versions, Sims 3 for xbox 360, and now I finally have The Sims 3 for the PC!

Really a lot of people think The Sims is boring because it's just managing lives of your characters, but that's not completely true. For anyone who has not played 3 yet, let me go over a few of the major changes made to the game.

For the most part the game stayed the same with you making your character, moving/building your own house, and then finally living out your life. However as with each game, these features have become a lot more advanced, new objects have been added in, and character customizing has been increased as well.
When you start the game and you make your sim you're able to customize just about everything. You can change their face, hair, and even their body (expansion packs also allow you to change chest size of female sims, and mussle size of male sims). You can also plan differnet outfits, and hairstyles can also be changed to go along with each outfit. This might not be a feature you'll really want to mess with, but it's always there for anyone who really REALLY cares about fassion.

The final major edition to the customization would be making your sims personality. You can pick from a long list of different traits which you can mix and match to make a sim thats unlike any other sim. Want to be a crazy sim who steals stuff but at the same time likes to help people while becoming famous? You can do it. Some of the effects of your personality are passive, but some will let you do new actions as well so you might really want to play around with this feature.

Once you get into the game you'll notice a LOT of things have been changed. You are no longer limited to a single map, but instead a HUGE city that you can freely walk around without ever seeing a loading screen. Think of it as a bigger Sims 2 map where you can just click on the road and have your sim go there without actually having to change lots. The map (which includes all houses/buildings) IS the lot.
The game has also become a LOT more like an RPG with a LOT of different "side quests," and stats to level up. Everything you do is pretty much a skill now, and you can get better at doing it by either practicing, or by buying books from a book store. Once you level up your different skills you can then use them in different ways. Such as, if you are good at chess you can actually enter chess contests, get your chess ranking up, win money, and become the best chess player in the city. If you're a good cooker you can start going to cooking contests, learn new recipes, and become the best cook in the world.

Just about every skill has some type of log to go along with it that will allow you to follow just how you've advanced and what you'll be able to do with that skill. There's REALLY a LOT to mess around with here, so it really adds a lot to the game. Heck you could spend 100s of hours just  messing around with this new skill system, its that big of a change.

Expansion packs have also been released for the game which also really double the size. While in the past expansion packs mostly added new items/small features, these expansion packs are actually full games on their own. One expansion pack actually lets you go on adventures (which play out like console Sims games like cast away), and another lets you become a star (by going into movies, forming bands, etc). These packs really add a whole lot to the game and it'd actually take quite awhile to explain all the features they change. If you really want to find out more about them, I recommend checking out videos on youtube.

Working has also been improved (even more so with an expansion) and you can now pick what your sim does at work. They can work hard, slack off, hang out with co workers, suck up to the boss, or even ditch. With expansions you're able to play mini games while at work, and sometimes even get to play a full job (such as if you're a ghost hunting or if you're a PD). These changes make working a LOT better, and a LOT more fun. No more just waiting for your sim to come home for hours...

As for the city themselves, they are big but not all buildings can be entered. Later expansion pack buildings/any community building you actually build can be entered, but there are quite a lot of buildings that your sim can only enter which forces you to wait outside. It's not really that big of a deal, but it would have been nice to have all buildings as real buildings.

In the end, The Sims 3 is a BIG improvement, it takes customization to a whole new level, makes the game feel more like a RPG, and has an improved house system (yay for having a basement in your basement's basement!). Well that's all I really have time for today... So, until next time!
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Wii U using GCN style boxes!

Guess what guys? Nintendo finally has announced the box design for the Wii U! And you know what else? It's the same style of box the Nintendo GameCube used!

Yep it seems that Nintendo decided to go back to the GCN style that many of their fans have come to know and love!

As you can tell, the Wii U box uses the same arch design as the GCN; however it also has a few changes as well. The black background is now light blue, the System's name is still white, and the silver outline of the arch has now been changed from silver to gold/yellow.

I'm not sure about the rest of you, but I myself am really happy to see this box style make its return!
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Sunday, August 5, 2012

BlazBlue: Chrono Phantasma

Although this has already been posted on the forums, it is something that I MUST post here. As I'm sure some of you know from past posts, I am a HUGE Blazblue fan! I love the crazy long anime/visual novel story (which was pretty shocking in the first game since fighting games hardly EVER have a story, yet alone a FULL story!), I love the characters, I love the comedy, I love the drama, I love how the games are packed FULL of game modes, and I love the fact that it is a solid fighter! Now that being said.... BLAZBLUE 3 IS FINALLY HERE!
 
Let me introduce you to BlazBlue: Chrono Phantasma!



Currently known features:
- Story picks up where CS/CS2/CSX left off (with each character having a story mode, just like always)
- Includes ALL past characters
- Three new characters have been added (Azrael, Amane and Barret)
- Noel has a brand new look which seems to be a mix between her "Noel" and "Mu" look
- Noel MAY have a new weapon (although it appears to work the same)
- ALL characters are being redrawn for this game
- New BGM
- Rebalanced characters with some new move sets (get ready to learn how to use your favorite characters all over again!)
- Tsubaki has her dark clothing as seen in the ending of CS
- Past game modes WILL be returning (although there is no word on which modes this will include)
- Online VS mode (wouldn't be BlazBlue without it!)

In short, this is easily going to be the best BlazBlue yet!
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Friday, August 3, 2012

Kingdom Hearts: Dream Drop Distance - Review


Kingdom Hearts: Dream Drop Distance is the seventh installment in the Kingdom Hearts series, and it is the game that acts as a prologue to the long awaited Kingdom Hearts 3. Not only is it the first game to feature Sora as the main character since Kingdom Hearts 2: Final Mix +, it is also the first Kingdom Hearts game to be released on the 3DS, and the first to advance the story beyond the ending of Kingdom Hearts 2. Still, how does Kingdom Hearts: Dream Drop Distance hold up? Is it a fun game? Is it a must have for Kingdom Hearts fans? Well, the short answer is yes, but it really isn't as simple as that.

The Story of Kingdom Hearts:

Kingdom Hearts: Dream Drop Distance really is not a simple game at all. Although the game does in fact have it's own story, just about every aspect of the game stems from the past. In other words, if you have NOT played all of the Kingdom Hearts games released as of date, you will be missing major chunks in the story, which WILL make later events in this game hard to understand. Even so, the story goes as followed... (Note: This section will include spoilers for past games! If you wish to know only about Kingdom Hearts 3D, you may skip this section.)

The Keyblade War -

Many years ago there was a legendary power known as Kingdom Hearts. Kingdom Hearts was the heart of the world, and the source of all light; however because of it's great power many people wanted it for themselves. After creating weapons called "Keyblades" (which were based off of the χ-blade, the key to Kingdom Hearts), humans went to war with each other and a great battle broke out. This war became known as the "Keyblade War."

After many long and hard battles, the χ-blade was destroyed, the world broke up into many smaller worlds, and Kingdom Hearts sunk into the deepest darkness never to be seen again. Years later, after realizing the mistake of the Keyblade wars, Keyblade warriors choose to pick up the blades once again, but this time to use them to protect the light rather than destroy it.

Birth by Sleep -

Many, MANY, years later an older keyblade Master, named Master Xehanort, is training his young apprentice Ven. Although Ven showed very much promise, he refused to use the darkness in his heart to his advantage, and because of this he was of no use to Xehanort. After extracting the darkness in Ven's heart to create another being named Van, Master Xehanort decided to take the broken Ven back to a world called "Destiny Island" where he would spend the rest of his days. Well at least that was the plan.
Soon after arriving at the world a new born baby's heart reached out to Ven's broken heart and filled in the gap in Ven's heart. This new born baby was none other than Sora. Now that Ven's heart was restored with pure light, Xehanort once again had a use for him, and decided to take him to train with his once good friend Master Eraqus. Although at the time Master Eraqus was training two young keyblade warriors himself, named Terra and Aqua, he gladly accepted to take Ven in under his wing, and watched as the three young keyblade wielders became close friends.


Later on, after finishing their training, it was finally time for both Terra and Aqua to take their Mark of Mastery Exam (a test one must take to become an official Keyblade Master), but unknown to them, something was about to go terribly wrong. After sensing the darkness in Terra's heart, Master Xehanort decided to interfere with the exam in order to bring that darkness out. In the end, Terra failed to keep the darkness in check, and Aqua was the only one to pass the exam just like Xehanort had planned.
After the exam was over, Master Eraqus gets ready to talk things over with Aqua, but after receiving a call from Master Yen Sid who warned him that the Princesses of Heart were in danger, Eraqus decided to give Terra another chance. If Terra were to travel to the other worlds and protect the Princesses of Heart, he too could become a Keyblade Master.

Knowing that this is his last chance to prove himself, Terra heads off to save the Princesses of light, Ven chases off after him (despite Master Eraqus forbidding him to leave), and Aqua leaves to find Ven and bring him back, and to watch Terra has he takes his "second" test. These three leaving their home world is the key event that set the rest of the series events in motion.


Over time as they battle the creatures known as the Unversed (which are creatures created and controlled by Van), Terra is lead to believe that darkness is power by Xehanort, Ven discovers that his soul purpose was to create the χ-blade, and Aqua can't do anything but watch in horror as her two best friend's lives are torn apart. After Terra is tricked into fighting Eraqus, who is then killed by Xehanort, he decides to rejoin up with his best friends, and all three head off to the Keyblade Graveyard to put an end to Xehanort's plans; however, they fail.


After a long hard battle with Xehanort, Terra loses his body to the evil Keyblade Master, Ven and Van merge to form the χ-blade, and Aqua is forced to fight her friend and hopefully free him from Van's control. Sadly nothing goes as planned. Although Terra's soul, which was now inside his armor, managed to stop Xehanort, and although Aqua was able to bring Ven back to normal, Xehanort still manages to get away with Terra's body, and Ven's heart is shattered.

Determined to save both of her friends, Aqua decides to lock Ven's body away in the Land of Departure, which in the future becomes known as Castle Oblivion, and she sets out to find Terra and bring him back who has apparently appeared in the world known as Radiant Garden. After arriving in Radiant Garden, Aqua confronts, the still fused, Terra-Xehanort who apparently has no memories of what had just happened. Still with no other option, Aqua finds herself in a fight, which ended with Terra-Xehanort losing and falling into the realm of darkness. Unable to watch her friend fall into darkness like that, Aqua then decides to dive in, and use she decides to control her armor to save Terra and bring him back to the realm of light. Soon after the portal closes, and Aqua finds herself trapped. In the end, Terra-Xehanort takes on the identity of Xehanort, Aqua remains trapped in the realm of darkness, and Ven's broken heart finds its way to Sora where it now rests.

Sora's First Adventure -

Ten years later a young boy named Sora and his friends, Riku and Kairi, dream of traveling to other worlds. After the "heartless" (which are creatures created from the darkness in someone's heart) of Xehanort, going under the name "Ansem," appears, Sora's friend Riku is tricked into opening up the keyhole of their world, and plunges it into darkness.


After receiving the legendary Keyblade (which Terra originally passed onto Riku back when they met ten years ago), Sora finds himself battling his way through mobs of heartless in a strange world known as Traverse Town. Although at the time Sora really didn't know what was going on, he soon found himself mixed up in some major events that not only effected him, but the entire universe as well. After meeting up with Donald Duck and Goofy (who were sent to find Sora by King Mickey), Sora finds himself caught in the middle of a battle between light and darkness, and he is the only one who can save them all.

It turns out Ansem plans on opening the worlds hearts to darkness to gain access to the Door of Darkness which leads to Kingdom Hearts, and Sora must use his keyblade to close off the heart of each world. On top of all of that, Sora finds out that Kairi's heart has gone missing, his home world was destroyed, and that Riku has been tricked (and taken over) by Ansem and now fights on the side of darkness. Still even after losing his heart himself (which he removed himself to return Kairi's heart), Sora manages to save each of the worlds, take down Ansem, and seal the Door to Darkness with the help of Riku, and King Mickey.

Chain of Memories and 358/2 Days-

After waking up in a strange world called Twilight Town, a young man named Roxas finds himself standing in front of a mansion with no memories of his own, and being recruited into some organization by a man in a black robe. This man was named Xemnas, the nobody of Xehanort. Nobodies are created when the heart is removed from the body, which then leaves an empty shell behind (one that cannot have feelings), and Roxas just happens to be the empty shell of Sora.

Although at the time Roxas really didn't know what was going on, he soon found himself as the 13th member of the Organization XIII (which was made up of nobodies, including the nobody of Braig who was one of Xehanort's right hand men), and he was given the job of collecting hearts. Although he himself doesn't know it, Roxas is Sora's nobody and because of this he has the ability to summon the keyblade which is the only weapon that can destroy heartless and collect their hearts. The Organization XIII plans on collecting enough hearts to create a Kingdom Hearts, which would then in return allow each of the members of the organization to have hearts again.

After befriending Axel, and the new 14th member named Xion, Roxas slowly began to settle into life at the organization as he went about his daily routine of collecting hearts; however all of that was soon about to end.


Around the same time, some members of the organization were sent off to a strange place called Castle Oblivion to find "something" (Ven), and to bring Sora in. By using a strange girl named Namine, the organization members rewrote Sora's memories, and slowly lead him to the top of the castle. After taking out each of the organization members that got in his way (with the remaining being killed by Axel due to them being traitors who tried to capture Sora for themselves), Sora finally found himself at the top of the castle and face to face with Namine.

After explaining to Sora how she had rewrote his memories, Namine puts Sora, Donald, and Goofy to sleep for a year in order to return his memories to what they once was; however there was still a problem. Without Sora's original body, Roxas, he would remain in a deep sleep never to awaken.

Meanwhile in the Castle's basement, Riku finds himself being guided by Ansem, and King Mickey as well, through the darkness in his heart. In the end Riku finds himself face to face with a man named DiZ (who was pretending to be Ansem), who simply wants to help Riku deal with the darkness that is still in his heart. After a quick chat, Riku decides to dive into the final world of his heart and confront Ansem for a final time. In the end Riku manages to seal the darkness away, and he sets out to walk down the "road to dawn."


Back at the organization, everything is falling apart for Roxas. Xion, who has discovered that she was a puppet created from Sora's memories, has ran off, and Roxas himself has begun to question the organization himself. Deciding not to stay, Roxas decided to abandon the group, leave his friend Axel behind, and find Xion himself. Sadly his plans end up failing when he finally finds Xion who tries to kill him. With no other choice, Roxas fights Xion, and watches as she dies in his arms. It turns out Xion knew that Roxas would die himself if she continued to exist, and that the whole battle was just a trick to get Roxas to finish her off.
Filled with rage over what the Organization XIII had done, Roxas sets off to completely destroy it once and for all; however he was then stopped by Riku. Knowing that only Sora himself could stop the organization, Xion used Roxas' body to give Riku one last message, a message telling him to stop Roxas and revive Sora.
By using the darkness he had once locked away, Riku decided to release the darkness to take on the form of Ansem, and bring Roxas back to Namine and DiZ.

Kingdom Hearts 2 -

After being asleep for more than a year, Sora, Donald, and Goofy once again found themselves setting out on an adventure to save the universe, but this time from the Organization XIII. Throughout their adventure they once again team up with familiar faces, battle the rest of the Organization XIII members, and fight to return piece to the worlds once again. The Organization still has plans of finishing Kingdom Hearts to complete themselves, but at the same time that isn't their only goal.


Later on Sora once again reunites with Riku and Kairi, he learns of his nobody Roxas, and Kairi's nobody Namine (which he had completely forgotten about during his year long rest), and he also finds himself face to face with the REAL Ansem, DiZ. It turns out that Terra-Xehanort, who Ansem took in after he found him in Radiant Garden without any memories, had lost his heart which caused the creation of his heartless (going under the name of Ansem), and his nobody Xemnas.

In the end, Axel destroys himself to allow Sora and his friends to get into The World that Never was, DiZ blows up the Kingdom Hearts Xemnas made (trapping himself in the realm of darkness in the process), Sora and Riku stop Xemnas, and everyone goes back to their home worlds safe and sound. The universe has been saved, "Ansem" is gone, Xemnas is gone, and everything is as it should be... At least that's what Sora thinks.

Leading up to Dream Drop Distance -

While in the realm of darkness, Aqua finds herself face to face with Ansem who explains to her how a young boy is fighting hard in the realm of light to save everyone, and when she asks Ansem the young boy's name, she can't help but cry. Ten years ago when she first met Sora, she told him to always stand by his friends side, and keep them on the path of light. After finding out that he did in fact take his advice, she is filled with hope that one day, he might come save her as well.

Meanwhile, after exploring a data version of Jiminy journal, King Mickey learns of the connections to Sora's heart (Terra, Ven, and Aqua's connections), and decides to send Sora and Riku a letter telling them to come to Master Yen Sid's tower. It turns out that since Sora and Riku defeated both Ansem and Xemnas (the heart and nobody of Xehanort), Xehanort would be returning, and Sora and Riku still aren't ready to fight him. Both Mickey, and Yen Sid agree, it is time for both Sora and Riku to take the Mark of Mastery Exam. And so, Kingdom Hearts: Dream Drop Distance begins.

Dream Drop Distance -

In Dream Drop Distance Sora and Riku both must enter the realm of sleep and wake the worlds that are still sleeping in darkness. If they find the seven sleeping keyholes, the worlds would then return, and both would be named Keyblade Masters.

The Gameplay of Dream Drop Distance:

Kingdom Hearts: Dream Drop Distance is what one might call a "standard" Kingdom Hearts game. The game uses the standard set up of exploring worlds, going through Disney story lines, and fighting mobs and mobs of enemies, but at the same time the game greatly expands on the gameplay.

Like past games in the series, Dream Drop Distance is an action RPG that focuses more on skill than actually leveling up; however unlike most Kingdom Hearts games, this one actually features two stories that are told side by side with the use of the Drop system.

When playing a bar at the bottom of the screen will always be going down as time goes on, and once this bar this zero you will be forced to switch between the characters. In Dream Drop Distance you will follow both the story of Sora and Riku, and both stories are key in order to continue on with the overall story. In other words, although you CAN switch between the characters freely, you cannot advance in one character's story without advancing in the other character's story as well. Worlds are grouped together, and you can switch between the worlds at any time to play their story, but you cannot move onto the next group of worlds unless both characters have completed the group they are on. Still since both characters play very differently, playing the same worlds twice never gets old.

The Combat System, Command System, and Flow Motion -

Although both characters fight the same way, they actually have their own styles, and unique set of moves. While pressing the A button will cause the characters to use their standard attack combos, both character's fighting styles are in fact completely different. Sora fights just about the same way as he has always fought with a mix of slashes and jabs, but Riku's fighting style is more along the lines of the fighting style seen in Kingdom Hearts: Chain of Memories. Each one of his attacks are aimed at a vital point of the body, and because of this they are a bit stronger, yet slower than Sora's. Still these basic combos aren't even HALF of this game's combat system.


Like in Birth by Sleep and Re: Coded, Kingdom Hearts: Dream Drop Distance uses a version of the command deck system which basically allows you to customize your characters attacks. Throughout the game you will receive attack commands which cover a wide verity of attacks. While some commands are magical attacks (such as fire, thunder, gravity), and other attacks are melee tyle (such as strike raid, and sliding dash), there is also a wider verity of support commands, and action commands as well.

Each command in the game has its own use, but at the same time you are very limited to which commands you can use and when you can use them. When you first start the game you are given a limited amount of slots in the command deck, but as time goes on that command deck size is increased which allows you to equip more commands at a time. Even so there are hundreds of commands to equip (including command items such as potion), so you really have to manage your deck and only bring along the commands that you know will be the most useful. It really just comes down to your play style though.

The second type of commands (besides the attack/item/supporting commands) are action commands. Action commands are commands that you equip directly to your characters that give them different abilities. While at the start of the game you start out with basic commands (such as the ability to jump), others can be unlocked, as well as improved versions of the default ones. From high jump to, special effects that can be equip to your block that allows you to counter, there's a wide verity of actions that can be equip, so you can really customize your character to fit your play style.

Although the command system is really nice, and it adds a lot of depth to the gameplay, it isn't anything new, and it isn't quite as advanced as the command system seen in Birth by Sleep (which allowed you to level up commands, and create new ones by mixing them together). Still the good news is that the flow motion system makes up for it!


Flow motion is a brand new system that not only evolves the battle system, it takes Kingdom Hearts to a whole new level! By jumping and pressing the Y button, Sora and Riku can perform an air dash which will allow them to pull off what is called "flow motion." If Sora and Riku hits a wall, or runs into a pole while air dashing (or even dashing on the ground), they will begin to glow and they can perform special actions based off of whatever it is they hit. If they hit a pole they will begin to swing around which will allow them to either shoot off of the pole, or use it to attack, and if they hit a wall they can either wall kick off of it, attack, or shoot off of it as well. By using a series of swings, jumps, and air dashes, both characters can actually take parkour to the extreme, and basically fly!

From jumping up walls to climb massive skyscrapers, to bouncing between walls at high speeds, there really isn't any limit to what you can do with the new flow motion actions, and they have become a major part of the gameplay! While climbing and flying allows you to explore the, now massive, worlds (which are no longer linear paths, but worlds with areas to explore both above and below), grinding on rails allows you to speed through areas at crazy high speeds, and colliding with enemies allow you to pull off brand new flow motion attacks. Although you can use a flow motion attack by coming off of a wall jump, or by grinding on a rail and hitting A, other attacks can be performed by using flow motion dashes on enemies themselves, and the attack you do often depends on what type of enemy you are attacking.

The system really is a great improvement which brings new life into the series, but at the same time the flow motion moves can be pretty cheap. They are fast and easy way to kill enemies, and it is a very easy system to abuse. Even so exploring the new massive worlds as you jump and fly across the screen is pure fun, and it never gets old!


Reality Shifts -

Reality Shifts are another mini game type feature which was included that works both as a puzzle solver, and another way to attack. If an enemy is knocked out or stunned, sometimes you can use a Reality Shift to finish it off! Reality Shifts are used by using the touch screen, and they play out differently depending on which world you do them in. While in Traverse Town Reality Shifts are simply you aiming and launching enemies/objects with a type of sling shot, other worlds feature little timed mini games. Although Reality Shifts do slow down the combat system, they can be quite fun to pull off, and sometimes they are key if you want to advance through the world.


The Dream Eaters:

The worlds in Kingdom Hearts: Dream Drop Distance are worlds that Sora and Riku must awake from their sleep, and because of this they are cut off from the rest of the world; including the heartless. Dream Eaters are creatures which show up in worlds dreams, and well, eats them. While most Dream Eaters are "Nightmares" which eat dreams and cause problems, there are also "Spirits" which are friendly Dream Eaters which can form a bond with people, and help them out in many different ways. If Sora and Riku want to make it though these sleeping worlds, they will need these Spirits help.

As you fight Nightmares throughout the game, they will drop different items which can be used to create friendly Spirit versions of them, which will then act as your party members through the game. Each Spirit requires a different amount of materials to create, but by using more than the required amount Spirits can be created at higher levels than they normally start out at, and you can also create them with a command to boost their stats as well. For example creating a Spirit with a fire command will boost it's resistance to fire, while creating one with a potion command will cause it to be born with extra health. These boosts are pretty nice, but in the end, they really don't matter that much since you will be leveling your Dream Eaters up.


Once you have created a Dream Eater, or three, or fifty, you can then put them in one of your three party spots which allows you to gain their bonuses while in battle. Although there are in fact three party slots, only the first two Dream Eaters will appear along side you in battle, while the third will simply just give you stat boosts and bonuses, and this is very important to keep in mind. While some Dream Eaters are strong fighters and can provide you with buffs, others are best left out of the battlefield and should simply remain as a support style Dream Eater (which is safe and sound in the third slot). Since Dream Eaters can in fact DIE in this game, you really have to make sure your Dream Eaters are well suited for battle, and if not, you better make sure you can save them in time (by pressing the A button as fast as you can when standing next to them), or else you will lose them forever. It can be a bit of a worry at first, but as your Dream Eaters get stronger, most of them will prove that they can handle themselves just fine.

Besides just serving as party members, Dream Eaters actually play a much larger role in Dream Drop Distance. Dream Eaters are a lot like virtual pets, and like most virtual pets, they need to be taken care of. By selecting "spirit" from the main menu, you can interact with these virtual pets, and help them become stronger. While simply petting and poking your pets will increase their heart level with you, and rarely their LP and EXP, you can also play mini games with them to increase their stats as well. While one mini game has you tapping balloons as they fly at the screen, another has you searching for treasure in an area that is created from your 3DS' camera, and another has you pushing your Dream Eaters around underwater as they try to collect items. These mini games are a great way to boost their stats, and they can be quite addicting as well.

Each Dream Eater has a different set of abilities and skills to go along with it, and by spending LP (which you can gain from petting your Dream Eaters, fighting monsters, and playing mini games) you can learn them. While some "abilities" are simply commands which can be unlocked, others are stat boosting abilities which take effect when that Dream Eater is in your party, and others are abilities which stay with you no matter what.

Because of this system it is very important to level up your Dream Eaters so you can get new commands and abilities, but at the same time it also makes it very important for you to manage your Dream Eaters as well. Since some Dream Eaters provide some very nice stat boosting abilities, it's a good idea to keep them in your party, but at the same time these Dream Eaters may be weak and not make the best party members to bring into a fight. Basically you yourself have to find an even balance between useful "party member" Dream Eaters, and useful stat boosting Dream Eaters as well.

Flick Rush:

Flick Rush is another new "mini game" brought into Dream Drop Distance which is a sort of battle arena for your Dream Eaters to fight in. In Flick Rush players battle other Dream Eaters (computer, or other player's if you connect via local wireless) using the Kingdom Hearts: Chain of Memories style of combat.
Although you do not have direct control over your Dream Eaters, by using the cards on the bottom screen you can command your Dream Eaters to attack. Each battle requires a party of three Dream Eaters for both sides, which you can freely switch between. Since Dream Eaters have their own abilities and style of attacks, it is up to you to decide which Dream Eater you should use to fight.

As I said before, each attack is seen on the bottom screen, and it is in card form just like in Chain of Memories. While the picture on the card shows you what attack you will be using when you use the card, the number of the card shows what level that card is; however that does NOT mean that is how strong it is. Just like in Chain of Memories, if you use a higher numbered card than your enemy, your card will stop the enemy's attack and you will attack instead. By playing higher level attack cards you can break your enemy's attacks, counter with your own attack, and flat out win the battle without any problems; however the same goes for your enemy as well. If you play a lower numbered card, and the enemy plays a higher level card, your card will be broken and you will be attacked instead; however if you match their number, it will trigger a duel where you must match the cards.


Unlike in Chain of Memories, you cannot customize your Dream Eaters decks, and it is impossible to avoid using lower level cards. Still by using more than one card at once, the numbers will be added together, causing the last attack card you played to be a higher number card. The down side to this is that you will run out of cards sooner, but the good news is that it helps you counter much higher number cards when you have ran out of higher cards yourself. There is a limit to how many cards you can play at once (there is a bar that fills up below your cards showing how many you can play at once), but it really isn't much of a problem until the harder battles much later on.

By winning in the arena you will win special prizes, but at the same you also earn special points which can be spent in the special moogle shop that is set up outside.

Dream Eater Links:

Dream Eater Links is the final new addition to the combat system, and it works differently for both characters. As you battle along side your Dream Eaters a special bar will fill up, and once that bar is full you can pull off a Link.

Sora's Link -

When Sora Links with a Dream Eater, he flat out teams up with them to pull off different special attacks. This system is basically the very same party attack system that was featured in Kingdom Hearts 2, and works almost the same way. While linking with a single dream eater allows Sora to team up with it to pull off some co-op style attacks, Sora can link up with two of them at once to perform an even stronger co-op attack as well. For example, if Sora links up with Meow Wow (the first Dream Eater he gets), he will get on Meow Wow's back and ride it as it pounces on all of the enemies in the area; however if Sora links up with Meow Wow and another Dream Eater both at the same time, Meow Wow will suck up the other Dream Eater to produce an even stronger powered up version of his pouncing body slam attack. These attacks are very useful, but they really don't last that long.

Riku's Link -

Riku's Dream Eater Link is completely different from Sora's, but it's also a system long time Kingdom Hearts fans have seen before. When Riku Links up with his Dream Eaters he flat out fuses with them which changes his attack style, and abilities. For example, if Riku fuses with his starting Dream Eater he gets claws on his hands and feet, but if he fuses with a water type Dream Eater he gets a water surf board to attack with. This gives Riku many different attack styles to fight with, but just like with Sora, he can also fuse with more than one Dream Eater at once. These transformations are actually transformations taken right from the command style changes found in Kingdom Hearts: Birth by Sleep, and because of that they should be very familiar.

The Worlds of Dream Drop Distance:

Kingdom Hearts has always been known as the series that mixes Square-Enix together with Disney characters to bring us an original story mixed with the stories of the movies you may have grown up on as a kid. Well, Dream Drop Distance is no different! Although there are no Final Fantasy characters in this title (except for the Kingdom Hearts Moogle), Traverse Town does in fact feature characters from The World Ends With You, and the Disney worlds are there as well. Still things are a little bit different this time.
Diving -

Like most Kingdom Hearts games, or at least Kingdom Hearts I and II, whenever you visit a world for the first time you are required to play some time of mini game, and well, this time around it comes in the form of the "Dive" mini game. While Diving you take control of either Sora or Riku as you fly through an on rail segment collecting stars for points, and often battling bosses. There really isn't much to the whole Dive system, but its slow moving controls and dashing combat system can take quite a bit of time to get used to. Dives are also graded, and by getting A ranks you can unlock items, but the grading system is extremely simple, and was made easier than it should have been. While at first glance it appears you have to "ace" a Dive to get an A rank, but in reality, all you have to do is mash the A button to dash, and pick up any stars on the way. Beat the level fast, and you get a times 1000 score bonus that is basically instant A rank.


The Worlds -

Like in past Kingdom Hearts games, after you land on a world you will find yourself watching a cutscene, which will then serve as the basics of what you are going to do on this world. Since most of the worlds in the game are Disney related worlds, normally you'll see a scene from the movie, and from there you will follow the story to the very end.

In Dream Drop Distance both Sora and Riku actually visit different "dream" versions of the sleeping worlds, and because of this, they both see a different version of the story. For example, while Riku actually follows most of the storyline from Tron Legacy on the Grid, Sora plays through different events from the story, some of which that were not even in the original movie. This really helps keep the worlds unique for both characters, even more so when you come across worlds that have different sections for different characters, and it helps to keep the gameplay from getting old.


This time around, thanks to the flow motion system, worlds are actually a lot bigger than in past Kingdom Hearts games, and they have much more of a focus on exploration. Treasure chests are hidden in places you most likely never noticed were there, portal challenges are hidden throughout the stages, and there are also quite a few hidden enemy spawn points as well. Since you can now basically fly around the stages, you really have to take your time to explore every nook and cranny if you want to find everything this game has to offer.
The only down side to the worlds is, although they are HUGE and give you a lot of reason to revisit them, their actual stories really aren't that great. Unlike in past games, most of the stories in Dream Drop Distance actually start from the midpoint, if not later, of the movie, and then they play right up to the end of the movie. Sure there is a Sora and Riku version of each story, but some worlds can be beat within a few minutes if you simply speed run through them. Sure some worlds do last longer than others, and there are a LOT of reasons to take each world slow, but there's always one or two speed runners who will try to go as fast as possible.


Portal Challenges -

Portal Challenges are hidden portals throughout every level in the game which will offer you, well, challenges. Each challenge is left by someone named after a Final Fantasy character (Zack, Lightning, Squall, etc), and each one normally has a different goal. While the basic goal of these challenges are to simply beat all the enemies they spawn, they also give you a secondary challenge that you must complete if you want the full reward. For example one challenge may be to defeat 20 Dream Eaters within 20 seconds, while another may simply require you to use a few flow motion attacks. These challenges really do give you a challenge, and they are a nice little extra as well.

Although not all portals give you challenges, some actually allow you to use Final Fantasy character's, and other people you met on street pass' Dream Eaters for a short amount of time, but there really is a limited amount of times this is actually useful, and you may just go the entire game without ever borrowing someone's Dream Eater at all.

Flashbacks and Other Data Files -

As you play through each world both flashbacks and other data files will be unlocked in your report files. Flashbacks normally serve as a way to show you what happened on the world before Sora and Riku got there, but at times they will also show you parts of the conversation Sora, Riku, Mickey, and Yen Sid had at the start of the game. Although you do not HAVE to watch these flashbacks, they really are key to understanding the game's story. Still besides flashbacks, there are also other data files which are very important as well.

Since ALL of the other Kingdom Hearts games serve as a type of "intro" for this game, Square-Enix was nice enough to include summaries of past events which really do help if you are looking for a refresher. Although these extra files don't go into great detail, meaning you really SHOULD play the other games if you want to know what is going on, they will help give any new players at least a basic idea what is going on in the story... Sadly the same can't be said for the character files.

(Got it memorized?)
In past Kingdom Hearts games character files were updated as you played through the game, and they normally provided full background information about said character. By the end of the game the character files normally had a few paragraphs worth of information for you to read, and they really did help keep the story straight; however that is NOT the case with Dream Drop Distance. Although the character files are still there, they really don't tell you much ABOUT the characters. For example if you look up Lea, a character who will be added to the list early on, it will simply say "The human form of Axel, one of Organization XIII's Nobidies. He has awaken in Radiant Garden," and if you look up Axel it basically says he was an Organization member, and that he was Roxas' friend.

It really doesn't give you that much detail about each character, but at least it gives you quite a bit over subjects such as the Keyblade Wars, Kingdom Hearts, and the Princesses of Heart.

The Circle Pad Pro:

As most may know, Kingdom Hearts original started on the Sony Playstation 2, and because of this the game has always been best suited when it came to having a "full" controller. Past games, such as Chain of Memories, had to completely change their gameplay style to fit the hand held consoles, and games like 358/2 Days used the touch screen to help with the lack of buttons. Well I'm happy to say that is no longer the case here!

Dream Drop Distance is one of the few games that supports the Circle Pad Pro which not only adds a right circle pad, it also adds the L2 and R2 buttons as well! Although the game can be played just fine without the circle pad, by using the L/R buttons to turn the camera, it really is best when played with the controls Kingdom Hearts was originally made for. The right circle pad controls the camera angle (which can get stuck at funny angles at times), the L2 button allows you to use reality shifts without using the touch screen, and the R2 button allows you to lock onto your targets easily. Sure it can be a bit strange reaching over to press the buttons at first, but if you are a long time Kingdom Hearts fan, I'm sure you really will appreciate the circle pad pro, and its control options!

The Music:

If there is one thing you cannot help but bring up when it comes to talking about Kingdom Hearts, it is the music! Kingdom Hearts is known to have some of the best music out there, and 3D is no different! From the brand new version of Hikari that plays during the opening, to the familiar songs from the Disney movies, Dream Drop Distance is packed full of amazing music, that you will want to listen to over and over again.
Along with the opening theme of Hikari, which has been given a Disney twist, other Kingdom Hearts songs, such as Dearly Beloved, have have bee remixed as well, and they have never sounded better. As soon as you hear these well known Kingdom Hearts songs play, you can't help but get a chill and smile as you listen to them play. Many of your fan favorites are still in the game, and they really do help add to the mood!
It doesn't matter if you're a fan of the Disney soundtracks, or the Kingdom Hearts originals, Dream Drop Distances easily has one of the best soundtracks to a game in a long time! Heck it's even got a few The World Ends With You tracks as well!

Is Kingdom Hearts 3D Worth it:

Kingdom Hearts: Dream Drop Distance really is a great game. For the first time in years we finally get a game where Sora is the main character, it's the first game to give Riku a true story, it features MANY different gameplay elements from the past (party attack system, Chain of Memories card system, form change system, etc), and the game really does work quite well on the 3DS! Thanks to the Circle Pad Pro it can be played like Kingdom Hearts I and II, and the 3D effect looks really nice as well! Still that really isn't where this game shines.

When fans go into this game they expect to play a Kingdom Hearts game, and because of that they have an already formed opinion of the game. They know that they are going to travel to worlds, fight enemies, level up their characters, and go through a deep storyline, but what they WONT expect is the whole flow motion system!

Flow motion really is a major improvement, which actually fixed what a lot of people might have found "wrong" with the series. In the past worlds have always been these small linear path worlds with very little exploration, but this time around they are huge! Traverse Town went from a simple town that you can fully explore within a few minutes, to a world that you might actually get lost in the first time you visit it; it really is a HUGE difference in size!

Thanks to the size worlds really do give you more reasons to replay them, but at the same time so do the rest of the extras in this game. You can easily spend countless hours playing with your Dream Eaters, making Dream Eaters, and leveling up Dream Eaters, and you can also spend hours battling with your Dream Eaters in the arena as well! This aspect of the game alone is a major time killer, and a very fun one at that!


Sure some worlds stories can be beaten pretty fast, but in the end that really doesn't matter. Even if you manage to clear this game within 20 or so hours, there is plenty for you to go back to do, and you could easily spend 100 plus hours just trying to 100% this. It really is a huge game, and easily one of the best 3DS games out there!

If you are a long time Kingdom Hearts fan, you MUST get this game (especially if you plan on playing Kingdom Hearts 3 when it is finally released), but if you've never played a Kingdom Hearts game before, you might want to skip this one. As I explained in the story section, this game really just throws you out there expecting you to know EVERYTHING that has happened in the past games, and if you have not follows the series, you will be pretty confused. Yes there are the report files that you could read to help get yourself caught up to speed, but that really isn't enough if you want to be able to truly follow the story.

In the end, the game's story is great, the gameplay is an improvement, and there are a lot of mini games to play, but the worlds' stories are pretty short, and it really isn't newbie friendly. Even so, I give Kingdom Hearts: Dream Drop Distance a 10/10!

While some people may not find it to be as good as other games in the series, that doesn't change the fact that it is a solid entry in the series, and a solid 3DS game.


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