Tuesday, July 30, 2013

Classic Review - Mega Man X


Back when the Super Nintendo Entertainment System came out in the early 90s, companies quickly rushed to the new piece of hardware to begin development on new games. Unlike the NES, the SNES was a 16-bit console, and because of that it allowed developers a lot more freedom. The game cart size was increased, and the new graphical power allowed for higher quality sprites. While many companies decided to use this new technology to release new IPs, Capcom decided to take a different approach. Capcom's plan was to bring one of their best selling series, Mega Man, to the new platform, but in a way never before seen.

Mega Man X is the second Mega Man series, and it was the first Mega Man game to change everything. For the first time since the initial release, a Mega Man game featured a completely brand new character, it took place in a future world, it featured a brand new enemy (besides series regular "Dr. Wily"), and it was also the first Mega Man game to take a darker approach to the game's story. So, just how was this brand new Mega Man game? Was it really a good idea to make so many changes to the already well known formula? Well, lets find out... Shall we?

The Story of X:

The year is 21XX, and the world as we know it has changed. Back in 20XX a scientist by the name of Doctor Thomas Light had a dream of creating a new type of robot that would be able to think for itself and have true human like emotions. In order to see this dream through, Doctor Light began work on creating a new robot which he dubbed "Mega Man X." While Mega Man X appeared similar in design to his previous robot "Mega Man," he was built with the ability to follow his own heart rather than commands per programmed.

Although Mega Man X was Doctor Light's greatest achievement, he felt that the world wouldn't be ready for this type of robot yet. A robot that wasn't much different from a human could be very dangerous, and as a precaution X was sealed away only to be released when the time was right. It wasn't until one hundred years later when Doctor Light's old lab was found by a man by the name of Doctor Cain. After freeing "X" from his capsule, Doctor Cain began work on a new breed of robots based off of X's design. These robots were dubbed "Reploids," and just like X they had the ability to act on their own. This was when problems started to occur.


The first law of robots state that a robot must never harm a human, and that is a law reploids still must follow; however soon reploids began to go "maverick," and before the world knew what hit it, they had become a threat. In order to fight against maverick reploids, a reploid force known as the "Maverick Hunters" was formed. Lead by the most advance reploid for his time named Sigma, the Maverick Hunters quickly began to crack down on maveirck crimes, and slowly bring the world back to peace. That is until it happened. One day out of the blue, the Maverick Hunter Leader Sigma went maverick himself, and with him many of the Maverick Hunters. After releasing devastation onto the world, X realizes that it is up to him and his new leader "Zero," to put an end to his actions, and hopefully return the world to peace once again. As X stands on the ruins of a highway overpass, he knows that his long battle with Sigma was about to begin.

The Gameplay of X:

Although Mega Man X is a Mega Man game, it does not play quite like the original games. The X series is a completely new series within the Mega Man timeline, and with it comes a wide verity of changes to its core gameplay.

Just like the original games, Mega Man X is still in fact a platforming game. You play as a young reploid named X as he battles the maverick forces. At the start of the game you have your basic left and right movements, you can jump to make it over gaps, and you can also shoot bullets out of your X Buster (which can be charged up to shoot stronger shots). A lot of these features do come from the classic games, but X also has a lot of new moves up his sleeves as well. First of all, X can actually climb up walls and slide down them. By jumping up against a wall and holding the d-pad toward it, X will grab a hold of the ledge and slowly begin to slide down; however he doesn't have to slide all the way down if you don't want to. By pressing the jump button as you slide, X can pull off a "wall kick" which allows him to kick off the wall, jump higher into the air, and grab the wall once again. By jumping repeatedly, and by grabbing a hold of the wall while doing so, you can actually climb up the wall to get to higher ground. This is a move that becomes key in the Mega Man X series, and your survival depends on mastering it (especially during boss fights).


Besides having the ability to climb walls, X also can gain new moves as the game progresses. Hidden in four stages of the games are "capsules" which allow you to download armor data left behind by Doctor Light. While one piece of armor simply makes it so you take less damage, another piece (the leg piece) actually gives X the ability to dash. Just like the wall kick, dashing is a key move that must be mastered. While on the surface it may seem like a movie that is simply there to help you travel faster, but the truth is that it actually has a lot of uses. By combining a dash move with your jump moves, the "dash jump" can be used to reach far away ledges that are normally out of your reach, and it can also be used to dodge enemy attacks faster as well. Unlike the original Mega Man's slide move (which was simply used to duck below attacks or other objects), the dash in the X series is based around mobility, and it allows X to do things that were completely impossible in the original series.


Although Mega Man X does have an intro stage that the game always starts on, the rest of the game isn't linear at all. There are 8 stages to pick from, and they can actually be played in any order. Each stage is based around a different theme (for example one is based around snow and nice, while another is based on water), and each one has their own unique boss waiting for you at the end. As you make your way through these levels, hidden life up items can be found, armor capsules can be found, and your platforming skills will be tested. Enemies attack with everything they've got, and it is up to you to do whatever it takes to take them down. Learn enemy attack patterns, strike back with your own moves, make your way through some high speed platforming sections, and finally reach the boss at the end. This is the basic pattern you will follow for each stage, but at the same time each stage will offer you a completely new experience. Once you reach the boss however; that is when the challenge really begins.


Each boss has their own unique attack patterns, and it is up to you to learn how to fight them. Some bosses will require you to make use of the walls, others will require you to make use of your dash ability, and some will even require the use of both; the bosses can put up quite the challenge, but they can be made easier if you know what you are doing. When you kill a boss you will actually get the boss's power to use, and that power can be used in many different ways. In some stages you'll be able to use it to access new areas or simply get somewhere easier, but the real use for them is in fact during boss fights. Every single boss has a weakness, and it is up to you to figure out which ability works best against which boss. Even though you can fight any boss in any order, there is always one set order that works the best. For example, it is always best to fight Chill Penguin first simply because how easy he is to beat, and it is always best to fight Spark Mandrill second because he will be frozen by the ice weapon you get from Chill. While you don't have to follow this order, it does make the job easier, and sometimes it will make stages easier in general. As you beat other levels, small changes will be made to levels you have yet to visit, and that can be very helpful as well. Once again, if you play Chill Penguin's stage first, the lava level will actually be frozen over. Even though Chill's weapon doesn't work very well on the boss, not having lava around the stage does make the stage easier.

Although Mega Man X's gameplay is generally harder than the classic Mega Man games, X's new moves and abilities make up for the increased difficulty, and because of that it never really feels cheap. If you cannot beat a boss or level, it is because of your skill level and not because of some cheap death or trick. This makes the Mega Man X gameplay feel generally well balanced, and completing the game will feel like an accomplishment. Even though there is no true save feature, the game does use a password select screen, so you can always go back to the game at anytime; even if you aren't able to beat it in a single run.

The Good and the Bad:

I'm going to flat out say it. Mega Man X really has no bad aspects. If you don't like platformers or challenging games, you may not like the game, but that doesn't make it a bad game to play. When it comes down to it, Mega Man X is a solid platformer, it has great high speed action, the improvements to the classic Mega Man forum are very much welcomed, the game is actually a lot more focused on the storyline (which is darker compared to past games), it is filled with likeable characters, and Sigma really does feel like an enemy worth fighting. Unlike Doctor Wily from the classic games, Sigma is ruthless and will kill anyone or anything that gets in his way, and because of that you can really understand what drives X to stop him; especially after one of the events later on in the game.


Besides solid gameplay, Mega Man X also has some extremely catchy background music, its 16-bit graphics really help the game stand out over the original NES Mega Man games, and its controls in general are a major improvement. Thanks to the SNES's hardware, the game not only looks and sounds amazing in comparison to the originals, having the extra buttons really helps streamline the controls, and makes the game overall faster. Now instead of having to hold down as you press jump to slide, dash is set to a single button, and switching between your weapons is as easy as hitting L and R (instead of having to open up a menu). The Mega Man series truly did benefit from the SNES's improvements, and because of it Capcom was able to create a new "more well rounded" game. Although the classics are still fun to play, after playing Mega Man X it may be hard to go back.

In the end I give Mega Man X for the SNES an excellent score of 10/10.
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Monday, July 29, 2013

Classic Review - Super Mario Bros

For quite awhile now I have been receiving requests to review classic games such as NES and SNES games. Although I, nor have any of our other writers, have never written a NES or SNES review for NGR; it has never been out of the question. The main reason for this is simply because there are a lot of games in the world, and new ones come out just about every day. Instead of completely focusing on the past, I have always tried to get as many current game reviews out there as possible while only stepping into the past from time to time. Well anyway, today that is going to change. From this point on NGR will be covering classic game reviews (other than GCN classics and the occasional PlayStation game), and for the first review I wanted to cover a true classic. In fact this game might as well be the definition of the word "classic" in the gaming world.

NES Classic Review - Super Mario Bros


Back in 1985 the Japanese video game developer Nintendo took the world by storm. After they released the "Nintendo Entertainment System," video games once again entered the market, and the world of gaming was changed forever. For the first time since the "great video game crash," people were once again playing video games, but these games were unlike anything seen before on a home console. Unlike the game consoles of the past, the NES was an 8-bit console. It had (for its time) amazing and colorful graphics, the games were much larger and advance, and for the first time kids and adults could play almost arcade quality games in their homes. For its time, the NES was an amazing console, and along with it came some pretty amazing games; one of which being the game that was at the center of the "revolution." A little game called "Super Mario Bros."

The Story of Super Mario Bros:

In a far away land called the "Mushroom Kingdom," the princess is captured by a monster known as the "Koopa King." With no one else to save her, fellow plumber (and hero) Mario and his brother Luigi comes to save the day. Will they be able to save the poor princess? Or will she always be in another castle? The only way to find out is to play the game.


The Gameplay:

Although Super Mario Bros follows Mario (aka Jumpman) from the arcade game Donkey Kong and the "Mario Bros" arcade, the gameplay is completely different. Super Mario Bros is a 2D side scrolling platformer which has you playing as Mario (or Luigi if you are playing with a second player) as you make your way through 8 "world" stages to save the princess. Each world is broken up into a few smaller levels, with a castle at the end of each.

The basic gameplay in Mario has you moving him left and right, jumping with the jump button, and running by holding down the run button. Most of the world is filled with floating brick blocks, floating blocks with a question mark on them, large green pipes, large golden coins, and enemies. Although the brick blocks act as platforms at first, Mario can actually power up and break them for extra points. If you hit a question mark box, there is always the chance that you will get a reward Although this reward normally comes in the form of extra coins (which if you collect 100 of you'll get an extra life), sometimes you'll get either a red mushroom, or a red flower known as a "fire flower." If you are still "Small Mario" as some fans like to call it, picking up one of these objects will actually make Mario grow. In this form Mario is not only strong enough to smash the floating brick blocks, but he can also take an extra hit as well. Normally if an enemy touches Mario he will die, but if an enemy touches "Big Mario," he will simply shrink back to his smaller size and live to fight another day.


Even though the fire flower can also make Mario grow, it has another use IF and ONLY if Mario is already in his larger form. Touching a fire flower in this state will give Mario the ability to shoot fireballs out of his hand which can be used to kill enemies. While this is one of Mario's main forms of offense, it isn't his only one, nor is it the one you will even be using most of the time. Since this ability will be lost the moment you are hit, Mario's other option to kill enemies is by jumping on their heads and flattening them. While a lot of the enemies in the games will be walking mushrooms called "Goombas," there are also other enemies such as turtles (called "Koopas") which will be immune to this sort of attack. To defeat these enemies you will either have to shoot them with a fireball, or stomp on their head to put them in their shell form, then kick the shell off the cliff (or into other enemies). The only other option to deal with these is to find come across the rare "final" power up. The Super Star.


The Super Star is a star that is hidden in a select few levels, and when picked up it makes Mario completely invincible. Mario will begin to flash, catchy music will begin to play, and everything you touch will die the moment you come in contact with it. The Super Star is one of the most useful abilities in the game, but sadly it only lasts for a limited time.

As you make your way through the levels, you will come across many different secrets. There are hidden blocks which will net you extra lives (in the form of green mushrooms), there are hidden "coin blocks" hidden within groups of brick blocks, some pipes actually act as "warp pipes" to send you to hidden rooms and areas, and there are even hidden "warp zones" which allow you to skip levels. Since there is in fact no option to save in the original game, warp zones become extremely useful when it comes getting back to where you left off when you died, but finding them can prove to be the real challenge. To finish a level "normally," simply jump into the flag pole at the end of the stage, and the game will then progress onto the next.


Although Super Mario Bros is mostly a single player game, it did have a multiplayer mode as well. In this mode players take turns playing through the levels to simply see how far they can get. Having two players doesn't actually change the gameplay, but it does serve as a way for your friends to join in without having to completely start the game so they can take their turn.

The Good and the Bad:

Super Mario Bros truly is a hard game to judge. For its time, it was flat out outstanding. The game had some amazing music (which has been remixed time and time again even today), its graphics were outstanding for its time, it was a solid platformer which put platforming games in general on the map, the game was filled with hidden secrets, it offered a challenge yet it was still easy enough for kids to play, and it is the game that really introduced Mario to the world. Although Mario had appeared in the arcades and even on Atari, Super Mario Bros was the first time he actually stared in a "full length game," and it is why he is still popular even toady. Overall though, how is the game really?


Well, the thing about Super Mario Bros is that you have to realize when it was released. By today's standard, the game is very dated. While it still plays just fine, it is extremely limited compared to other platformers on the market (including other Mario games). The game is pretty short by today's standards, there aren't as many power ups as in future Mario releases, the graphics could be considered dated due to them being 8-bit (although Nintendo did later release a 16-bit version), and overall the game is just very basic. It's just a standard platformer where you are almost always moving to the right (you could not backtrack to the left in early versions), and it really just doesn't do anything special. In today's world with the tools we have now, Super Mario Bros would have been an easy game to develop, and could have possibly been finished in less than a day.

Even so, it really isn't fair to rate the game based on what it is today, or by comparing it to the games that we have today. The bottom line is, Super Mario Bros is still fun. Even after all these years it is still a fun platformer to play, and it is also one that can be found easily. If you have never played a Mario game, I recommend checking out one of the later ones first, but I still feel that Super Mario Bros is a classic game that every gamer should play at least once in their life. It is the game that actually revived gaming, and we owe a lot of what we have today to Mario in general. Despite how dated it may seem, I am still going to give Super Mario Bros for the NES an 8/10.
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Tearaway has been delayed

The newest game from the developers of LittleBigPlanet has been delayed. Originally going to be released this October, Tearaway was pushed back to November 22nd. According to the Official PlayStation Blog (where the announcement was made), the developers felt that they needed the extra time to make sure everything runs as smoothly as it should. They want to make sure the game's gameplay, story, features, and visuals are on par with "the adventure that [we] want you to play."

Tearaway is the first new game series Media Molcule has created since the release of LittleBigPlanet on the Sony PlayStation 3. The game features a unique paper and cardboard world, and is one of the first games to truly take full advantage of all of the PlayStation Vita's features. For more information; check out the E3 2013 trailer below.


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Friday, July 26, 2013

Elsword Now On Steam!

After a long battle, the action beat 'em up MMORPG "Elsword" has finally made it to Steam. Originally released on March 23 2011 in the west, Elsword is a manga inspired beat em up which allows players to choose from a verity of different characters (each with their own play style), and make their way through an original storyline. Although the game is in fact an online game, it can be played in both single player or in co-op, and it features a player versus player mode as well. If you are a fan of old school beat 'em ups, action games with a combo based battle system, or dungeon runners, I strongly recommend checking it out as soon as possible. I've actually been playing the game myself since 2011, and it has easily become one of my favorite online games out there.

Its been awhile guys. Good to see you again.
To play the game you will have to sign up an Elsword account, but once you do so it will be linked to your existing Steam. As for any of you returning heroes, the same applies. The Steam version does in fact connect to the original servers, and all you have to do is connect your Elsword account to your Steam if you would like to continue playing with a Steam Client. It really is up to you though.
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Thursday, July 25, 2013

Super Smash Bros 3DS/Wii U will not feature the return of the Sub Space/Story Mode

The creator of Super Smash Bros Masahiro Sakurai has released a little bit more information concerning the upcoming game for the Nintendo Wii U and Nintendo 3DS. In his article featured in the Japanese magazine Famitsu, Sakurai confirmed that the game will not include a "story mode" as seen in Super Smash Bros Brawl; however the 3DS version will contain some sort of mode outside of its standard versus mode. Although Sakurai didn't go into details about this mode, we have known for some time that the 3DS version would feature some sort of character customization as well. Whether or not if this customization mode will be limited to this "extra" mode or if it is going to be a part of the main versus mode as well, has yet to be confirmed.

On another note, what do you think about the exclusion of a standard story mode? Are you fine with it, or does this completely ruin the game for you? Personally, although I did enjoy the Sub Space, it doesn't matter to me either way. I play the Smash Bros games to fight my friends, and because of that the Sub Space was a mode I hardly touched after finishing it the first time. Really, I see the exclusion of the Sub Space as possibly a good thing. If you actually take a look at the game data on Super Smash Bro's disc, you will see that the cutscenes for the Sub Space alone took up around 3GB. If you take that into consideration, as well as the fact that 3DS game cards can hold up to 8 GB and that a standard Wii U game disc holds up to 25 GB (both of which are larger than the Wii's game discs), then you too may see this as a good thing.

When it comes down to it, the new Super Smash Bros has the ability to be a much larger game than Brawl, and with the extra space they open up the way for more characters and levels to be included. Still, only time can truly tell. Although we all hope that Sakurai and his team make the most of the space they have to work with, you just never know how things will turn out in the end.
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Wednesday, July 24, 2013

Mario & Luigi Dream team bros review (3DS)

Mario & Luigi Dream team bros Review

Story: One day the mushroom kingdoms princess Peach gets a invitation from Dr. Snoozemore to visit his island called Pi’illo island with some subjects from her Kingdom. The nice Dr. Even sent a Zeppelin to take her there with her people so Peach decided to invite Mario and Luigi to come with her. However, on the journey a mysterious enemy attacks them and the ship crashes right into the island. Miraculously none of them got hurt (well except poor Luigi that is) and they are greeted by people that have heads shaped like Cubes (one of them has a really cool french accent). What awaits our heroes in this strange island? Well, you have to get the game to find out!


The Mario & Luigi series has always had a lot of heart and humor in their games, and this one is no exception, or rather this might be the best one yet. It really doesn't matter if you have played the older entry’s in the series to enjoy the story in the game and its characters; although if you have played them, then you will notice a lot of different references to the older games (for example an important side character from Bowser's inside story returns in this game). 

For me the story has been very enjoyable and fun; even Peach of all characters has shown more interesting emotions other then smiling all the time and saying “Help me Mario!” (who knew that Peach gets excited when someone mentions a Treasure hunt). Mario and Luigi also show emotions through their facial expressions and through their very funny Italian accents. This game also has some interesting twists, but it will never really become dark (not like in Partners in time. . . You know what I am talking about if you have played that game through before). When I say this game may have the best humor in the series yet, I do mean it. There will be a ton of different jokes that they will bring up (someone will comment on how a certain character looks like she is nude, yeah you read it right) or when a certain other character is, well, a “jerk” to our heroes. 

Game play: For those who don’t know all the Mario & Luigi games have been a mix between turn based and action RPG. Basically in battles Mario and Luigi can actually dodge the incoming attacks, and even counter their enemy’s if you timing is just right. Also when you attack if your timing is just right, you may get a double attack or just a more powerful version of it. 


Following series tradition, you will explore a big world with a ton of secrets and extra objectives that will reward you with even more rewards. Getting to new areas in Dream team is very similar to Bowser's inside story, where it is linear, but it is not like Partners in time where they teleport to different stages. All the enemies are also visible on the field so if you want to, you can skip most of them (although that is a REALLY BAD IDEA, trust me on that one). The battles with different enemies are started with either you just running straight at them or by jumping/hammering them for damage before the battle really starts. A fair warning though, enemies can get a jump on you if you let them come from behind you or if you made a clumsy mistake by missing a jump as well. In the battles  you can also perform something called a “Bros Attack” later on (or BP for short) where you again use timing to TONS OF DAMAGE (high five for anyone getting this reference) unto a enemy. If you have a hard time getting the timing just right you can actually practice it in the menu where you see the moves you can perform which will help greatly for those who wants to perfect the moves (without spending any BP points). You also can only learn the moves by finding attack pieces scattered in different areas which is a returning feature from the other games.
After the battles you gain XP, money and gifts if the enemy dropped any, and when the XP has hit a certain point, you will level up and increase your stats however, you also get a bonus chance to increase any stat of your choosing by 1-5 points. If you have bonus increased only one stat for at least three levels straight, the game will only give you the chance to bonus increase it by 1-2 so be more creative!

After you hit a certain level, you will get a new “rank” where you get many different options on what you can do with your character. For example you can get one more slots for equipment, badges give additional effects (more on this later), you get 20% more XP (a must have for a low level run of the game), you take 20% less damage from enemy’s etc etc. But here is the catch, you only get five ranks in total which means you have to choose carefully what bonuses you actually want for your character.

As in tradition to all RPGs of all time, you can also buy equipment and items from different stores to increase your characters stats or just make the game easier. Just let me tell you this reader the only items you will want to worry about will be Syrup jar’s since those can restore BP points which you will use A LOT. 


Now lets talk about badges. Badges have been a feature of every Mario & Luigi game up to date. Before they were used as equipment to give Mario & Luigi different extra abilities, but in this game they have given them a new twist. You combine two different badges which will work differently, depending on the kind, for example the combo you start with will heal both Mario and Luigi 30% of their life. In battles you have a meter at the top of your screen which will fill up if you time your attacks better, when fully charged it will store the effect at the bottom screen of the 3DS. You can store up to two different effects there, but here is the nice thing, when it is your turn you can use the effect directly, without one of your characters losing their turn; so that’s  pretty nice.

Finally lets talk about the big gimmick of this game: Entering Luigi’s dreams. At a certain point in the game Luigi will simply sleep on places where Mario can enter his dreams, and here in the dream world the rules changes (duh). First of all the over view becomes a 2d platformer view and in battles Mario combines with Luigi’s dream version of himself, simply called “Dreamy Luigi”, (oh there will be more puns in the game just you wait reader) which greatly increases Mario’s stats and gives him new abilities.


For example, when you perform a normal jump attack Luigi will multiply into like 6-10 copies of himself on top of Mario, and when you get a double jump attack in the copies will jump into the air and rain down unto enemies.
Speaking of battles most of them will have at least 10 or more foes at the same time.


In the dream world you will also see Luigi’s sleepy face at the bottom screen where you can well, have fun with it, but you will also use the face for future puzzles; for example if you drag Luigi’s mustache at the bottom screen it will work like a vine on the top screen where you can fling Mario to otherwise hard to reach places.
*phew* now that was a lot to take in wasn't it reader? But yes, the game play has been fun as expected, they have combined all the features from the other games in the series and perfected them (in my opinion). But they still managed to add new stuff. Seriously, these games keep on impressing me with every new installment with their creativity and very fun game play, (I wish more RPG’s had a dodge mechanic with counters!)

Graphics: In short they are EXCELLENT! The long version: basically in this game instead of making typical 3D models for the characters they went with sprites, (for those who don’t know basically everything that isn't a 3D model in a game, look at Super Nintendo games to see what I mean) and let me tell you, these sprites looks gorgeous! It’s like they made a animated painting out of them! But for some reason when you look at Mario and Luigi’s normal sprites in the over world you don’t see their well, letters on their caps (I guess it was hard to animate something so small).
When you are in the dream world, as I mentioned, you see Luigi’s face at the bottom screen and he looks great, he is really well animated and just so Luigi (sorry).


Later on in the game you will encounter a very special boss battle that will make your jaw DROP, in this battle they pushed the graphics to the max and everything looks so stunningly gorgeous! So yes its really good. Seriously more games should use sprites because they can look so gorgeous if done right.

Music: As expected, following the series traditions the music is just excellent. There are many tracks here that will be stuck in your head *cough* Battle theme *cough* and they are just very fun to listen to. When you enter the dream world you get remixed versions of different tracks like the battle theme which sounds great.

Replay Value: Now this is a hard question isn't it? As I mentioned you get ranks as you level up and can only choose few of the bonuses; If you do multiple play through's you can experiment with these ranks. The game keeps on giving you new enemies at the right time and gives you new puzzles to keep things fresh throughout the whole game, but if you have completely done everything in your first play through then most likely you won’t be coming back until you have forgotten most of the story. The replay value greatly depends on what kind of gamer you are.

Difficulty: The game keeps a steady pace by giving the player more challenge and new puzzles, but it will never really be “hard” since you easily get A LOT of different healing items and even the badges can heal you! The true challenge comes in perfecting your timing with bros attacks and your dodge because this game has something called challenges where it rewards you points depending on how good you are with attacking with different attacks and how good you are with dodging. For example if you perform 10 Excellent! (Best possible timing you can have) in a row (not only in one battle) you will get points for it, when you get enough points you will be rewarded with different items and gear. Tip save the challenger shoes and challenger pants, save them trust me on this one. You can look up what challenges you have in your inventory and see what you have to do to complete it.

Overall the game isn't that hard if you are good with your timing and good with RPGs in general but if you haven’t played a RPG before then this is a great place to start.

Interesting points: Did you know that if you go to the top of a certain castle in this game you will find a Toad mentioning that he loved his visit to Pi’illo island so much that he will make a blog review of it. It is now confirmed that the internet exists in the Mushroom kingdom! (Although to be fair there were the Leet speaking brothers in Partners in time. . . . Don’t know what Leet speak is? Google it). 
Final verdict: The Mario & Luigi games have been the only Mario games that I really look forward to, because of the humor and how creative they are. This game didn't disappoint me, heck it surprised me how much new stuff they could do with the series. So the final verdict is 9/10. I really loved this game, no doubt about it, but it could have been a little more challenging. In Nintendo tradition these days, the game holds your hand for a long time before you truly get to figure stuff out yourself, which can be a double edged sword. I would have liked them to challenge the player to figure more stuff out for themselves. If you have a 3DS and you enjoy RPGs don’t miss out on this very gorgeous and fun game!



That is all from me readers! Have a great day
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Monday, July 22, 2013

The Last of Us - Review


Naughty Dog is a well known developer for Sony consoles, and if you are like many of today's gamers, they are a company that you may have grown up with as well. What many people may not realize though, that it isn't just you who aged, but Naughty Dog's games as well. Back on the PlayStation they released Crash Bandicoot. It was a game that everyone could play, but it was also one that really stood out to the kids. As years went on more Crash games were released, but then came along Jak and Daxter. If you were a kid of the 90s, by the time Jak and Daxter came out, you may have been a preteen. While the game was still aimed at everyone, it did feature a little more crude humor. Well jump ahead a little bit more, the "pre teens" playing Jak and Daxter are now teens, and Jak II comes out; Naughty Dog's first T rated game.

While Jak II was a bit darker, and featured mild language, it was still a pretty "goofy" game overall. It didn't take itself too seriously, and still knew how to have fun. This is how Jak 3 continued the trend, but then things changed a few more years later. By this time the "teens" playing Jak II and 3 were now in their mid to late teens, and that is when the Uncharted series came out. The Uncharted series was aimed more at the mature audience, but it still held back in some areas. It was a game suitable for teenagers to play, and it was also a game that would most likely appeal to Naughty Dog's original fans from way back during the Crash days. Naughty Dog seemingly grew up with their fans, and that trend is still continuing on today.

The Last of Us is the next "series" in line for Naughty Dog, and once again they have made a change. Unlike Jak and Uncharted, The Last of Us is an M rated game, and the first one Naughty Dog has created. By this time most of Naughty Dog's original fans are now 17 years or older, and it is very clear that they still plan on keeping their fans of old happy. When The Last of Us was first announced, the game got a lot of hype, and that hype continued on for the next few years. Fans would jump for joy every time some news was released for the game, and as time went on the wait for it got harder and harder.

After waiting for quite awhile, the game finally got released on June 14th 2013; that was over a month ago. Now that the hype has finally died down, how good is the game really? Were we all blinded by the hype? Did everyone just jump on the band wagon and see this game as a masterpiece no matter how many faults it might have? Well, how about we find out how good the game really is?

The Story:

The Last of Us' story is a very slow moving one at first, and because of that it takes quite some time before the game's actual story even begins. The game opens up with a young girl waiting for her father Joel to come home from work. Today is Joel's birthday, and she wants to be there to give him his present. Despite the fact that it is almost midnight, she continues to wait until the door knob finally turns, and her father comes home. While Joel is shocked to see his daughter up so late at night, he happily accepts the brand new watch she has just given him, and he then carries her to bed. From the very start it is clear that he really loves his daughter, and that he is willing to do anything for her. As a single parent, she is all he really has in the world, and she is very precious to him.


A few hours later the phone rings, and the girl (who we learn is named Sarah) is woken up by it; it is her uncle Tommy. As Tommy asks Sarah to get Joel on the phone as fast as she can, he is suddenly cut off, and Sarah decides to go looking for her dad. Although at this point the players get to take control of Sarah, the game's intro continues on. As you/Sarah walk through the house looking for Joel, you slowly learn things are a bit off. After looking in Joel's room, Sarah sees a news report where there has apparently been an explosion; which is shortly followed by yet another one that seemingly kills the reporters. The explosion can be seen from Joel's window, and Sarah begins to become scared. After running down the stairs into the living room, police cars zoom by the house, and Sarah heads for her dad's office. At this moment, her life is changed forever.


Not too long after entering Joel's study, he comes running in from outside, and he is covered in blood. He begins to ask Sarah if she had seen anything strange, and he warns her to stay away from the doors and windows. By this point Sarah is truly terrified, and not sure about what is going on; however it all becomes clear. Just then Sarah's next door neighbor runs into the house, Joel yells at him to stay back, and then procedes to shoot him in the head. As Sarah stands still in utter shock, Joel tries to explain to her that something bad has happened, and that they have to get out of there. As the two run outside the house, uncle Tommy is there to pick both of them up, and their attempt to flee the city begins.


As uncle Tommy drives, you get to control Sarah as she looks out the windows of the car. Along the way you can see many people begging for someone to stop and help them, you pass by burning buildings, and finally uncle Tommy pulls up to the backed up highway. This is when you and Sarah get your first real look at what is going on. People are running everywhere, being pulled out of cars, and being bitten by other people. It looks like something out of a zombie movie, and everyone in the car knows that they have to escape. However; attempting to run is futile. Soon after a car crashes into the side of your car, and you are sent rolling.


The very next scene the player takes control of Joel as he pulls his daughter out of the car, and begins to carry her through the street. People are running screaming, gas stations are exploding, and people are being pulled to the ground where they are then bit. Death is all around you, and Joel does everything he can to carry his daughter to safety; however, that doesn't happen. After coming across a cop, Sarah is shot and killed just moments before Tommy is able to shoot the cop. Joel lays on the ground holding his daughter, and is forced to watch her life fade away before his eyes. That was 20 years ago.

When the game truly opens, the world is a different place. People live in quarantine zones, and we ourselves get to see what has been going on. It turns out a new type of fungus has appeared, and it has begun taking control of humans. Very much like the fungus that takes controls of ants, and other bugs in real life, this fungus hijacks a human's brain, it controls them until it finds a place to settle down, it kills them, and then continues to grow and spread. At this point it releases spores, and takes control of people once again. The world has now been completely destroyed by it, a military now controls most of the world in a new sort of dictatorship, and a resistance group called the Fireflies has taken root. The game begins with players taking control of Joel once again as he lives in Boston which is now under complete control of the military.


After being screwed over by some guy who was supposed to give Joel and his female friend Tess weapons, the two decide to head out and track him down. They plan on getting their supplies, and they are willing to do anything to fix the mess they are now in. After a series of events though, their plans soon change, and Joel is sent out on the adventure of his lifetime. Not too long after dealing with their little "issue," Joel and Tess meet a member of the Fireflies who apparently has their weapons. She tells them that she will give their supplies back to them, but only if they do something for her as well. She wants something smuggled out of the city, and that little something is a 14 year old girl named Ellie. At first the plan seemed easy enough, but after things go wrong yet again, Joel ends up deciding to cross the country with her. Ellie is a special girl, and she may just hold the key to the human race's survival.

An Emotional Adventure:

Like the Uncharted series, The Last of Us really puts a lot of focus into its story. While the game does have engaging gameplay, what will really drive you to play this game is its story, its characters, and its top notch acting. Every scene in The Last of Us is filmed in a motion capture studio, and both movements and audio are captured at the same time. Although this may not seem like that big of a deal, it really helps get the character's emotions across, and because of that the acting really stands out compared to some other games. The characters in The Last of us are VERY believable, and they really help pull you into the world the game takes place in. There is always this sense of sadness in the air, and you can really understand what these characters are going through. You'll understand their motives and what drives them, and you'll be able to understand their somewhat questionable responses as well.


The thing is, no one is really a "bad guy" in this game world. Just like Joel and Ellie, everyone you meet is just trying to survive. Everyone has people that they care about, they have friends, they have family members, and all they want to do is live. In a world where supplies are limited, and where death is always around the corner, you have to do everything it takes to survive. "You either hang onto your morals and die, or you do everything it takes to survive." This line spoken by Ellie in the game's promos holds true, and it becomes very clear early on.

Killing people in The Last of Us is also extremely grounded as well. From a gameplay point of view, taking someone down is a risk, but the game also always reminds you that these are normal people as well. Sure they may try to kill you, but that's only because they know you are going to kill them. They just want to live, and each time you kill you know that you just killed someone like yourself. Killing isn't taken lightly in The Last of Us, and it always reminds you if it truly is the right thing to do. Unlike in the Uncharted games where Elena simply picks up a gun from the start and starts pulling off head shots like its nothing, the characters in The Last of Us are always aware of their actions. At one point during the game, one character is forced to shoot and kill another which really has an impact on Joel. Instead of simply saying "good job" or "you did great," he holds back crying, and turns his head as he smarts off to them in order to hide his emotions. At times like these you really feel that the characters are alive, and that is a rare quality in most games today.


The Last of Us really is a rare breed in the world of gaming. Not many games out there will make you feel anger, sadness, and take you on an emotional roller coaster, but The Last of Us somehow manages to do it all. Even so, this is only just a half of the game.

A Dynamic Stealth Game:

The gameplay in The Last of Us isn't quite like other games. When the game was still in development Naughty Dog themselves classified it as a "Dynamic Stealth" game, and that is exactly what it is. It is a Dynamic Stealth game that mixes elements of 3rd person shooting, survival horror, and puzzle solving.

Unlike in the Uncharted series, The Last of Us is overall a lot more grounded. The characters have sort of tank controls, where you turn them left and right or use quick turn arounds to turn yourself at a 90 degree angle, you cannot scale buildings or climb unless you can realistically reach a ledge and would be able to pull yourself up if it were in real life, bullets actually act like bullets (they kill fast, and if Joel gets shot, he'll stumble backwards from the impact and bleed), and the enemies you come across are actually smart. If you're expecting Uncharted, well, you better just stick with uncharted because this isn't it.


As you make your way through The Last of Us, you must always be thinking ahead and playing it safe. First of all, your supplies are limited. Throughout the game you'll be able to go into houses, search through drawers, and scavenge for supplies, but you'll soon learn that supplies aren't as plentiful as you might think. The amount of supplies in the world completely depends on the difficulty mode. In the easier modes you'll be finding supplies almost non stop, but in the harder modes they will be very limiting. This really makes you think about how you want to use all of your materials, and it will constantly have you planning ahead.

The game also features a crafting system, and that is where almost all of your weapons and even healing items will be coming from. As you find more supplies you'll be able to build more items, but you have to really plan ahead if you want to make the most out of what you have. Since Joel only has a limited amount of space in his backpack, you cannot carry everything you come across; however you also don't want to just use materials to free up space either. For example, at one point you may have the materials to make a cocktail which you can use to take out the group of enemies ahead of you, but some of the materials used for that cocktail can also be used to create a med kit. Do you really need to make that cocktail to take out them enemies, but then again, do you really want to use your ammo to take them out? With the cocktail you'll be able to take them on as a group, while you will have to take them down one by one with your gun; that is if you can even hit them and kill them all before you run out of ammo. Then again, you may also be low on health, so what should you do? That's for you to decide, and that's a question you will be asking yourself time and time again as you play. Still, that's only a small part of the gameplay.


Enemies in The Last of Us are also very smart. They will communicate with their friends to plan attacks against you, they will try to corner you and kill you as fast as possible, and they will even flank you if the opportunity arises. For example, you may have a few enemies hiding behind a turned over table that you need to take out. You've got them pinned down, and all you have to do is wait for them to peak out so you can hit them right? Well, what if one peaks out on the far left end of the table, and you take the shot? Sure you might hit them, but what you might not have noticed is that another enemy just snuck out of cover from the far left side of the table. You didn't notice because you weren't watching that end, and that enemy is now sneaking up on YOU for a change. As you stand hiding behind cover looking for any opening to take a shot (you are limited on ammo after all), that enemy who was sneaking up on you has just flanked you from the side and it may be the end for you. Maybe. The fact is, you still have Ellie by your side.

Ellie is an extremely useful partner, and possibly one of the best kids to be in a video game. She'll actually yell and warn you if an enemy is sneaking up on you, she'll pick up bricks and throw them at the enemy's head to stun them, and she will basically always have your back. Sometimes she will be the deciding factor between life and death. She may see the gun sneaking up to you from behind, she may yell "JOEL BEHIND YOU!" And you may be able to turn around in time to prevent yourself from being shot. It is up to you to listen to her, but if you do, she is a lifesaver.

Besides shooting enemies, you can also deal with them in many different ways as well. Joel can sneak up behind them and choke them out, you can stab them with makeshift shivs (which require materials to be made), you can punch them to death and use the environment to your advantage (for example you can shove people's heads into walls), or you can even pick up bricks, glass bottles, boards, pipes, axes, and other objects to beat the enemy with as well. It's really up to you what you do, but each option has its own pros and cons. While shooting enemies will use up ammo, chocking someone out isn't as fast and easy as it might sound. You may not realize it, but you can't just grab someone's neck and watch them pass out in less than a second like most games show, and most people aren't going to stand still as you try to choke them; it is no different in The Last of Us. If you go to choke an enemy out, that enemy will make as much sound as possible, they will fight back, they will start kicking, and it does take some time before they finally pass out. It's a stealthy way to take someone down, but you may be spotted before the enemy finally hits the ground. Now if you want to do a true quick and stealthy take down, you can stab an enemy with a shiv, but this has problems as well. First of all the shiv requires materials to make, and second of all, they break. Shivs have other uses (such as opening doors), so this isn't always the best option. As for punching someone to death, or beating them with a brick or bottle; well, it's not much different than shooting. It takes awhile to kill someone this way, and the person you are attacking WILL alert everyone around them; it is not an option if you're going for stealth.


Although you can simply just run in and take out the enemies by force, there are also a wide verity of ways to trick them as well. By throwing a brick or bottle you can alert an enemy and distract them. You could use this to lead them in the opposite direction so you can either sneak by them or sneak up on them and take them out, but that only works if you haven't been spotted yet; so what if you have been spotted? Well, like I said enemies are smart, and they will realize when you might be in "trouble." If you have a gun that is out of ammo, you can actually point the gun at them, pull the trigger, and let the click of the hammer hitting nothing ring out. Everyone who hears that click will know that you are "out of ammo," and they WILL use that to their advantage. "I KNOW THAT SOUND," they might say as they come out of cover and walk toward you to finish you off. At this moment you could then either pull out your backup gun and shoot them, or go in for a melee kill; it's up to you. This isn't the only way this tricks like this can be used though. Now what if you truly are out of ammo, what then? Well, one option is to sneak up on an enemy and take them hostage. Sure the gun you are pointing at their head is empty, but they don't know that, and their friends don't know it. At this moment their friends may actually try to beg that you spare your hostage, and they may give up. Moments like these are your chance to slowly walk up to your hostage's friend, and knock both them and your hostage out before they even get a chance to raise their gun and fire back. Not only do you take out two enemies, but you can also collect their guns and go on your merry way. Coming up with plans like these is where The Last of Us' gameplay really shines, and it is one reason the game is called a Dynamic Stealth game. You are always adapting to the situation around you, and you will never run through an area the same way twice.

Another thing that makes the game unique is the fact that the game never stops playing(unless you actually pause it). If you pick up a note and read it, the game will in fact keep playing; meaning you may be ambushed from behind. In other words, if you want to read that piece of paper you just found on the ground, or look at a map, you better think smart. Press yourself up against a wall, get a clear view of the door, and be on the look out as you read. Sure Ellie will be there to warn you from time to time, but enemies will use every opening they get to take you down, and they will always be on the watch. The moment you drop your guard, they will strike, and a warning from Ellie may not always come in time.


Now all this time I've actually been talking about soldier and other human enemies, but that isn't the only threat you face in The Last of Us. Now sure, they make up a pretty large part of the game, but the real threat actually comes in the form of "the infected." The infected are humans who have either taken in the spores from the fungus, or they have been bitten. These zombie like creatures come in a few different forms (or stages), and each one is more dangerous than the last. While the basic "runners" keep their human forms and simply run up to you and try to bite you, they really aren't much of a threat. Joel can easily push them off of him, he can strangle them from behind, or he can simply shoot them like a normal enemy. These people are in fact "normal humans" after all, they just aren't in complete control of their bodies; however the same can't be said for the "clickers" or the "bloaters." Becoming a clicker is the next stage of the fungus' infection, and at this point mushrooms begin to grow allover the human's body, and they even cover their face. Just as it may seem, clickers are in fact blind, and they use a type of sonar to find their way around. Clickers let out a clicking sound, and that is how you will know when they are around.


Unlike the normal "runners," clickers are strong. They can take a lot of shots, they will run at you at full force if they hear you, and they WILL kill you the moment they come up to you. Later on you can unlock a skill which allows you to use a shiv to kill them, but this isn't always an option. Clickers grab a hold of Joel and rip his neck open in a graphic death scene, which results in an auto game over; at least until you respawn at the checkpoint. The only real option when dealing with clickers is to either throw bricks and bottles to guide them away from you, or you can try and pick them off with shivs, heavy weapons, and bombs. Clickers also have a very high sense of hearing, and because of that they can actually hear you if you walk or crawl too fast.

Becoming a bloater is the final stage for an infected human, and it is also the lesser common stage. Apparently most infected die out, and press up against a wall shortly after becoming a clicker, but sometimes they do go on to become a bloater. A bloater is basically a massive clicker that throws spore bombs at you, and is strong enough to rip you in half. Bloaters mostly serve as sort of "boss fights" in The Last of Us, and they are spread out though out the game.

Hidden Secrets and Collectibles:

Even though The Last of Us is a linear game, it does have hidden secrets and collectibles just like in the Uncharted series. Throughout the game you'll be able to find a wide verity of items that serve as subtle pieces of story development (such as a diary left behind by a young boy who used to live in a house), comics that Ellie likes to read, and you'll even come across dog tags left behind by the Fireflies. Although most of these items are just for trophies, some items may lead to hidden conversations between the characters as well.


While finding items is normally just a matter of looking for something shiny, conversations between characters aren't always as easy to spot. As you play Ellie and other characters will walk around you searching the area, and sometimes they will find something that peaks their interest; this is when conversations will take place, and they can be easily missed if you rush ahead too soon.

Joel's Skills and Abilities:

The final core feature of The Last of Us' gameplay is the ability to upgrade Joel and his weapons. Throughout the game you'll come across pills which Joel can take to increase some of his skills. These skills and abilities range from how much health Joel has, to how fast he can heal himself, and even to how far his special listening mode (which allows you to hear enemies walking around behind walls) reaches. Although you will not be able to actually upgrade every one of Joel's skills on the first play through, they really aren't all needed. The whole system basically allows you to continue to play the game how you want to play. If you want to be able to use shivs more, upgrade the shiv ability, but if you rely on the listening mode (which is deactivated in harder modes), then upgrade the distance Joel can hear from. Although it isn't an extremely deep upgrade system like some games might have, it is enough.


Besides being able to upgrade Joel's skills and abilities, you can also upgrade your weapons, and book bag as well. Each weapon can be modified in a few different areas, and once again you get to decide which ones to upgrade, and when you want to upgrade them. At the start of the game Joel will have a basic backpack which allows him to carry a handgun and a larger gun at once, but you can add extra pouches to be able to carry up to two as well; however you also have to decide if it is really needed or not. Even without the extra pouches, you can in fact switch between guns, but Joel has to sit his backpack down to do so. As for the guns themselves, you are always being forced to decide on which one is truly worth upgrading. Sure you can upgrade how many shells the clip of your gun can hold, or how fast you can reload it, but you also really don't know how much you'll be using that gun. During that point in time you may be using it as your main weapon, but there may also come a time where ammo for it becomes limited, and that means all of your upgrades were for nothing. This is just another way the game makes you plan ahead, but that just makes it even better. The entire game is based on you doing your own thing and adapting to the world around you, and it really is nice to see the upgrade system work the same.

The Multiplayer:

While the single player mode of The Last of Us is the main, it does include an extra multiplayer mode as well; although it isn't quite how you might expect it to be. On the surface The Last of Us seems like a shooter, and most people will go into the multiplayer mode expecting it to be the same, but that isn't the case at all.

When you first turn on the multiplayer mode you are asked to take a side. You can either be one of the survivors, or you can be a Firefly. Whatever you pick is the faction you will be stuck with for the rest of the multiplayer campaign, so you better choose wisely. After you do so though, you are then thrown right into the world of The Last of Us, and before you know it, it is becoming a little bit more personal. The very next step is to decide if you want to connect the game to your Facebook account, or not. If you connect it to Facebook your Facebook friends will actually start appearing in the multiplayer mode, but if you don't, the game will use generic character names. Now if you're worried about the game posting to your Facebook wall; let me tell you now that it doesn't post anything at all. All this connection does is look at your friend's profile pictures, and their names; nothing else.

Once you've joined the faction, and either decided on using your friends from Facebook or not, you can then begin the game's multiplayer mode. In this mode every single match you play counts as a "day" in the life of this world. You are the leader of a small group of people (your friends or random survivors), and it is your job to keep everyone alive. For them to survive you need to go out into the wild, gather supplies, and return home with them to keep the camp going; this is when you actually get to play.


The Last of Us' online has two modes to pick from, and both modes are basically the same. The first mode is a basic team "death match" where the survivor faction fights the Fireflies, while the second mode is the same thing but with one major change; if you die, you STAY dead. It really doesn't matter which one you pick to play, but as I said, each time you play as one it counts as a day.

When the match finally starts you will be in control of one of your survivors from camp, and you will have to get food. In the standard death match mode your goal will be to kill all of the other team's units (each time you or your enemy dies it uses up one), and in the survival mode your goal is to be the last one standing if possible. As you battle it out, you will be able to recover materials (which can be used to upgrade your weapons, and craft items) as well as food. If you want to keep all of your survivors back at camp alive, you will have to get enough food or materials to convert into food from that match, and that can become quite the challenge. While at first you'll only have a few survivors to worry about; soon more and more will be joining your team, and slowly you will start to feel the pressure to do your very best as you play online.

If you truly want to survive in the online mode, you will have to play it smart, and you will have to remember that everyone else is a real player. You'll need to watch your back, only shoot when you are completely sure its the right time, and you will have to do everything it takes to get the materials you need. Just like in the main game materials are limited, and you will have to decide between using them now, or saving them for later. Sure you can use that salvage you just found to make your gun better, but you can also convert it into food for your people back in town... Which one is more important?

After playing so many matches and going through so many "days," other things will begin to happen, and that's when things get real interesting. And stressful. For example during the end of one week an event may occur where a shipment of items is coming in, and you may be able to "take it" for yourself. To do this you will be asked to pick a goal from a long list of possible goals, and you will be given only three days to complete it. These goals/missions range from simple ones like "getting three kills," to "reviving three allies who are downed." What you have to realize when taking on one of these jobs is the fact that some of them may be based on luck or being at the right place at the right time. Sure killing three enemies may be easy, but what about missions that ask you to get a set number kills with a specific item or weapon? You'll have to make sure you can access that item, and you'll have to use it to the best of your ability. You really can't afford to mess up, and sometimes that pressure may get to you.


Once you finally complete the mission, and the three days are up, you will then get your reward; however the results of these missions may not always be a reward per say. The thing is, whenever these missions pop up you can take the same one over again, but each time you take it the requirements will become harder and harder; this is where problems may show up. Now lets pretend that you've lasted quite awhile online, you've already done all of the missions that you can do easily, and their requirements are now at an insanely hard level. What do you do when the next event shows up and it is one where you risk losing 60% or more of your survivors if you don't complete the goal? Your only option is to take on a requirement which is going to be hard for you, and hope that you can complete the goal in the three days that they give you; because if you don't, you will basically lose everything. Once again it is better to play smart and take the harder ones when the risks are low, and take the easy ones when the risks are high; this is just another way the game tries to get you to play smart.

Remastered:

Since this original review the PlayStation 4 came out, and The Last of Us was re-released for it. Although this new release doesn't change our original score, it is well worth mentioning. While the game is basically the same on both consoles, the PS4 version does have the option to play the game in 60 FPS rather than 30 FPS, and that alone makes a pretty big difference (if you can tell that is). The graphics have also been upgraded, and the DLC "Left Behind" has been included as well. By far it is the superior version, but both versions do offer the same experience.

The Good and the Bad of The Last of Us:

Let me cut right to the chase. When I bring up the "bad" in The Last of Us, it is only based on people's personal tastes. The simple fact is, not everyone likes games like this type of game. Some people don't like games that use strong language, some may be turned off by the blood and gore (trust me, there is a LOT of it), some people don't like games that have any form of shooting, and others don't like stealth games. If you're one of the people who want to jump into a video game, and speed through it as fast as possible; chances are you will not like The Last of Us. The game starts out very slow, its gameplay is overall slow paced, and its "puzzles" are nothing more than moving boards and ladders to where they need to be. It's very basic, but it really doesn't need to be anything more than that. The simple fact is, The Last of Us is a stealth game mixed with a horror survival, and if you don't like that style of game; The Last of Us isn't for you.


If you're a fan of stealth games, The Last of Us is going to be a must buy for you. I have already talked about just about everything that makes The Last of Us a great game. It has an amazingly and deeply emotional story, it has solid stealth elements, it has solid survival elements, it packs a few scares every now and then, and it is easily one of the best looking games on the PlayStation 3. Sure there may be a random freeze from time to time, or you may notice an enemy clip into an object, but these are simply minor issues that all games experience from time to time, and they are no reason to give the game a lower rating. Although some of you may be put off by the fact that almost every trophy is unlocked by beating the game; I personally liked it. For the first time in a long time, I played through a PlayStation 3 game without worrying about missing trophies my first time around. Sure there were collectibles that could be missed, but that was nothing that couldn't be fixed by simply going to the chapter select screen.

In the end The Last of Us is a one of a kind masterpiece. It is not a game everyone will enjoy, that is true, but that doesn't change the fact that it is rock solid. I'm sure you've already guessed it, but I'm giving The Last of Us for the PlayStation 3 a perfect 10/10. Good job Naughty Dog, I can't wait to see what you do next.
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