The Metal Gear series is currently one of the most well known game
series out there, and it was a game that on its own shocked the world!
In 1987 Hideo Kojima created and directed a game that was unlike any
other, it was a game that was focused on avoiding combat. During this
point of time most video games were action based, and when people played
them, that is what they expected. Gamers would go to video game
arcades, they'd turn on a game, shoot the heck out of things for awhile,
and then they would go home; having a game where you avoided combat was
completely unheard of, and most people figured that a game like that
would fail. Well, guess what? It didn't.
When Metal Gear came out
gamers were shocked! The game was about a man code named Solid Snake as
he sneaks into a massive fortress called "Outer Heaven" to locate a
missing member of his team. Although the game was based around sneaking
around and exploring the base, it also had a major focus on story
telling, and was one of the first video games to have a truly deep and
engaging story. Because of this, the Metal Gear series soon went on to
see quite a few sequels (although only one of them is considered canon),
and over time it actually evolved into something new.
When the
Sony PlayStation came out, Hideo Kojima decided to revive the Metal Gear
series, but under a new name. The new game was called "Metal Gear
Solid," and it was the first Metal Gear game to really take its gameplay
to a whole new level. The game was in 3D (with a fixed camera angle),
there was a wide verity of stealth actions to preform (such as pressing
up against a wall and making sounds to get enemies to notice you), more
weapons were added into the game which allowed you to pull off stealth
kills and defend yourself, and the story was greatly enhanced as well.
Metal Gear Solid featured many cutscenes, full voice acting, codec (a
radio like device) conversations with the members of your team, and it
tied everything together almost like a movie. The game soon became known
for its outstanding story, and it soon spawned its own series of
sequels. Before long the Metal Gear Solid series became one of the
biggest game series out there, and it has gained a large fan base of its
own.
In 2004 (2005 for the west) Hideo Kojima decided to expand
the Metal Gear series in yet another new way; however he did so in a way
that broke just about all of the series' standards. Kojima wanted to
make a new game for Sony's new PlayStation Portable handheld, and
instead of continuing the Metal Gear Solid storyline, he decided to do
something completely different. The game Kojima released was a (now
lesser known) game called "Metal Gear Ac!d."
Metal Gear Ac!d is a
Metal Gear game that takes place in a timeline of its own. It features a
completely original "Solid Snake" as the main character, the game's
story uses still images with anime styled art, and its tone is
completely different from the rest of the Metal Gear series. While other
games normally focus on Snake (or other characters) sneaking around a
base while at war, MGA opens up with two psycho living dolls kidnapping
everyone on a plane! The story alone of this game is completely unlike
anything you would see in other Metal Gear games, but what is even more
shocking is the fact that you learn at the beginning of the game who
Snake REALLY is (let's just say, the events of the game are basically
his fault). Still the strangeness of the game's story doesn't even come
close to comparing with the game's actual gameplay!
MGA isn't a
stealth action game like past Metal Gear games, but instead it is a Turn
Based Strategy, Card, Stealth game. Yep you heard me right. The game is
a turn based game that takes place on a grid, and each "player" (in
this case you and the enemy units) takes their turn moving their
characters around the map. At the start of each turn you have a verity
of different cards to use, and each of these cards have different uses
as well. After building your "deck" and jumping into battle, you must
use your cards to move Snake (and later another character) a set number
of spaces around the map, and then you can use them to engage an enemy.
Each card is based on different weapons or characters from past Metal
Gear games, and each one of them basically does what you would expect it
to. If you have a card of a standard hand gun, then, well, when you use
it Snake will shoot the enemy with a standard hand gun! Card stats also
plays a role when it comes to facing off with enemies as well, and it
basically comes down to whoever has the best cards wins.
Although
the game is a TBS with a card battle based battle system, it also does
feature some stealth and Metal Gear styled elements. Sometimes you'll
need to be hidden in the shadows during different turns to avoid being
spotted, and sometimes you have to get key cards and open doors in order
to advance to the next area. While this aspect of the game is quite a
bit like the older games, the game you play the game in general makes
this aspect of the game very unique on its own, and I'm sure most fans
never expected the game to be like this.
Really Metal Gear Ac!d
isn't just a shocking game to Metal Gear fans, but it is a shocking game
for Turn Based Strategy fans as well. This game takes features from the
MG series, mixes them with a TBS, and the outcome is a unique
experience unlike anything else, and that is why Metal Gear Ac!d
deserves a spot at number 2 on this list. Even though the game did get a
sequel awhile later, the original is still quite the shock, and it is
something most people never expected to see in a Metal Gear game.