Publisher Slug Disco Studios and solo developer Paul Hervé announced Adapt, a spiritual successor to the evolutionary survival game Spore.
The game is set for release on PC, and allows players to create and evolve their own creatures as they attempt to survive on alien planets. Those wishing to try the game early, can check out the free Demo on Steam.
When discussing the game Paul Hervé, Developer had the following to say:
“Working with Slug Disco has been really fantastic; and so rewarding to see all of the amazing feedback and excitement people have for the game as it gains visibility. I really couldn’t ask for more from collaborators. I’m elated with how the new trailer has turned out, and with the amazing audio work from Louie Taylor on the score. I was instantly super impressed by Júlia’s cover art. I’m truly amazed at how effortlessly she transitioned her wonderful paleo-art style into the more colorful, whimsical art style of Adapt.”
Liam Comerford, Director, Slug Disco Studios said:
“After trying out Adapt for the first time, seeing the depth of its creature editor, alongside a stunningly colourful world full of unique creations interacting with one another, we knew Paul had something special, and that we wanted to be part of it. Our job is now to get the word out and let as many players know about Adapt as possible, and it's much more fun to do that with a project where we can confidently say "I wish we'd made that". We're really excited to see how the game develops, and what the community makes of it (and creates in it)!”
Key Features Of Adapt:
Species’ customization through modification of genetics and physical traits to determine your evolutionary strategy.
Numerous adaptations allow for diverse play-styles and physical characteristics.
Plant life exhibits seasonal behaviours and growth, producing seeds and fruit, losing leaves, and acting as home for edible insects.
Complex species AI behaviours including hunting for food, seeking mates, tracking, and hiding from predators.
Attempt to survive virtually anywhere, from the tops of mountains, to the bottom of the seas.
Species specialisation through special abilities such as varied dietary and locomotive strategies, shells, poison, and climbing.
Hunt or be hunted: Predators will stalk, chase, and track potential prey for an ambush, and even cooperate for an easy meal.
Visual, audio, and scent queues, to keep tabs on potential friends, threats, and food.
Dynamic day/night, and seasonal cycles create a living, and constantly changing world.
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