League of Legends Card Game "Project K" Unveiled as Riftbound - Due Out October 2025

 

The hotly anticipated League of Legends TCG, once cryptically known as "Project K," has now been fully unveiled as Riftbound. The game is expected to release in China first, and then see a global release in October of this year. The website (linked above) provides more information, such as game rules and eventually a card gallery to show off all of the initial set of cards.
 
The artwork on some of these cards is absolutely gorgeous. I can't wait to see my favorite champions featured in some of these cards. It looks like it'll be a fun game to collect for.
 

About via Riot Games

Welcome to Riftbound! 

Riftbound is the League of Legends trading card game, a game for 2-4 players where you choose your champion and send them alongside your army and your spells to take control of battlefields and win!

How do you play Riftbound?

If you’re familiar with TCGs already and want to jump right in, you can find instructions on how to play here.

If you’re new to this type of game, don’t worry—Riftbound is easy to learn and you’ll be ready to battle in no time.

Choose Your Champion

To play Riftbound, you’ll need a deck. (You can build one from scratch, or you can start with a preconstructed deck and swap out cards as you collect more, learn more, and develop your own strategy.)

The most important card in your deck is your champion legend. This is the card you build your deck around—it determines your options for the chosen champion who starts faceup on the board and who you’ll send to fight for you, and it defines the domains (colors) of your deck’s cards. (In Origins, all Legends have two domains to build around.)

Your legend and your chosen champion define your strategy. Maybe your plan is quick strikes, maybe it's to build up an unstoppable huge army, or maybe it’s to use one incredibly powerful and mobile fighter. You’ll have additional units (and other champion units) to send to fight, spells to help them win, and even gear to empower your team.

Win Battlefields to Win the Game

Each player brings a battlefield as part of their deck, but once the game starts they are all up for grabs. You’ll move your champion and other units to take control of battlefields over the course of the game. Each time you do, you’ll score a point, and if you can keep control, each new turn you’ll score another one. When you get to 8 points (or 11 in a team game), you win!

Of course, it isn’t always easy to take control of a battlefield. If your opponent already controls it, then your army and theirs fight! Units use their might (or combat strength) to deal damage to opposing units. If you’re the only one with units standing at the end of the fight, you win the battle and take control of the battlefield.

Fuel Your Power with Runes

All of these powerful cards don’t come for free. Each of the cards in your deck have a cost that you pay with resource cards called runes that come from a separate side deck. 

Each turn, you’ll get two new runes, and they can be used in two ways: You can turn them sideways and use them up temporarily to pay for normal costs, or you can use them up completely by returning them to your rune deck to pay for more powerful cards. (Don’t worry, they’ll be back!)

 

 Announcement Video


 

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