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Image Credit: Shacknews |
The combat often felt like you were wading into a sea of Tyranid beasts; the waves of teeth and bladed limbs threatening to push you under and not let you back up; your bloodthirsty weapons carving and hewing through them, keeping you above the surface if you're good enough and quick enough to counter when prompted. You can eviscerate small enemies two or three at a time, no problem. But, each time a horde comes at you, there are stronger Tyranids in the mix as well that take considerably more patience, skill and effort to take down. You can parry some attacks, which leave enemies open for a cinematic, close-up killshot with your sidearm. You can also dole out enough damage to them that they're staggered and dazed. At that point, they are highlighted in red and there is an "Execute" prompt, where you can go into a brief cinematic kill animation. These executions never get old. They feel so good, especially if an enemy has been a real nuisance. You also have an ability that you can activate, called Righteous Fury, which boosts your damage output and refills your health with each attack that you land. Righteous Fury saved my life countless times in the thick of a real skirmish.
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Image Credit: TheGamer |
The story picks up at least a century after the events of Space Marine. Titus was tortured by the Inquisition after the events of the first game and was finally freed and offered a return to the Ultramarines. He felt shame about what happened and doesn't want to besmirch the Ultramarine chapter with his controversy, so he takes a position with the Deathwatch as a form of penance. The Deathwatch is comprised of multiple chapters of Astartes who hunt xenos threats. Titus with his Deathwatch squad is sent to Kadaku, a jungle planet that is home to an important Adeptus Mechanicus facility, to answer a distress call. They are attacked by Tyranids while attempting to land and Titus is the only one to survive. He is evacuated and brought up to an Ultramarine ship in orbit and offered again his position back in the chapter, which he accepts this time. He is stationed as the head of a new squad comprised of himself and two other Space Marines: Gadriel and Chairon.
The jungle planet, Kadaku, got old to me pretty quickly. Exploring the Mechanicus facilities was interesting, but the environment felt repetitive, so I was excited to get to the other two planets. Avarax was really cool and a marked difference from anything else we've seen. It's a proper Imperial hive world with sky-high buildings, grand cathedrals, and architecture that you can imagine would be typical for wealthier human worlds. The other planet is Demerium which is an Imperial burial world. This was also a very cool concept. What we see of the planet is a gloomy, appropriately dour, hilly terrain of mausoleums and untold millions of graves. I love the idea of an empire that is so vast and has lost so many people over the thousands of years that you have to essentially convert an entire world into a cemetery. I believe there are tons of burial planets too, Demerium is not the only one. I'd love to see some of these worlds explored further in Warhammer 40k games in the future.
There are a few different game modes in Space Marine 2. While you are playing the campaign, there is a secondary story running in the background starring another squad of Space Marines. Titus' squad is running the main mission, while this second squad is handling critical side objectives. You can play through the second squad's adventure in the Operations game mode. Similarly to the main campaign, this story can be entirely played through in co-op with two other human players. There is also the Eternal War game mode, which is PVP. In Eternal War, you can heavily customize your Space Marine's class, chapter and design. There's a deep level of personalization that can be done, where you can alter pauldrons, helmets, greaves, armor decals, etc.
I got my Dark Angel boy up and ready to unleash carnage upon the enemy. The various class options allow for the use of weapons and gear that don't appear in the campaign. Notably, the Storm Shield, which is a hallmark of the tanky, melee-focused Bulwark class. I love this, because as a Dark Angels fan, I'm already into their futuristic "tech-knight" aesthetic, so when I can go all in on that with a sword and shield, I'm really on cloud nine; living out my fantasy in the arena, coming up on foolish heretics and chopping them down or bashing their brains in with my hulking shield. I also can't commend Saber enough for including an old school multiplayer mode like this in the game. No live service, FOMO nonsense where they try to get you spending more money on time-limited skins or keep you glued to the game for hundreds of hours with battle pass missions. There's one Season Pass that you can buy outright to get the cosmetic DLC that they've added to the game, or you can buy the cosmetics separately. I really appreciate the purity of how they went about the multiplayer in this game.
Space Marine 2 has been an absolute blast to spend time with. The game is graphically gorgeous, with a staggering amount of detail put into the world. The wild gameplay is like nothing else, truly providing the most fun I've had with a game in years. Everything about Space Marine 2 is the product of a studio who cares about authenticity and crafting a wonderful, action-packed thrill-ride of a game from beginning to end. I'm still pinching myself that this game even exists, and the fact that we're now getting a third one feels like I'm living in a dream.
Special thanks to Saber Interactive for providing me with a free review copy.
VERDICT: Essential
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