Daemon X Machina: Titanic Scion Updates v1.2.1 and v1.2.2 Add New Boss Battles

Marvelous USA has announced patches v1.2.1 and v1.2.2 for Daemon X Machina: Titanic Scion is now available; includes new boss fights, bug fixes and more.

You can learn the details below.

Announcement:

Marvelous USA today announced the release of the latest free updates for their dark sci-fi action game, Daemon X Machina: Titanic Scion, which launched for PlayStation®5, Xbox Series X|S, Windows PC via Steam, and Nintendo Switch™ 2 on Sept. 5. The two new patches (v1.2.1 and v1.2.2) released simultaneously include a number of improvements and bug fixes including addressing a progress blocker for the “Into the Abyss” expansion pack and additional minor issues. Three new bosses for players to battle have also been added—Insania Rex RT: Ω, Immortal Void RT: Ω, and Chaldia’s Effigy—each with their own unique challenges and rewards. Each can be challenged repeatedly through the Rematch Simulator in-game. Publisher Marvelous USA also announced the first discount for Daemon X Machina: Titanic Scion just in time for the holidays, with all digital editions of the game and select DLC discounted 30% off on Steam, the Nintendo eShop for Nintendo Switch™ 2, PlayStation Store, and Xbox Store. Discount rollout and length will vary by storefront.


Fly into battle in a customized Arsenal, unleashing a variety of attacks tailored to each player's playstyle. Feel the exhilaration of fast-paced combat as players freely explore a deadly and dangerous open world on land or in the air. After taking down foes and collecting their weapons and equipment, players can upgrade their skills to expand their options on the battlefield. Suit up for a dark sci-fi story where players can face titanic boss battles alone or with up to two other players online. New and veteran Daemon X Machina players alike will find a worthy adventure here.

Created and produced by Kenichiro Tsukuda and featuring stunning mechanical designs from Shoji Kawamori, Daemon X Machina: Titanic Scion takes the franchise in a dramatic new direction. Join the Reclaimers in their fight against the Axiom. Humanity’s battle for liberation begins now!


The action-packed sequel to DAEMON X MACHINA is available on all platforms digitally in a Standard Edition; Digital Deluxe Edition including “Special Weapon SFX Set”, “Arsenal Skin Set” cosmetic DLC, “Into the Abyss” Expansion Pack, “Reclaimer Outfit Set”, and “Sovereign Axiom Outfit Set”; and Super Digital Deluxe Edition including all prior content plus a Digital Art Book and Soundtrack for $69.99, $89.99, and $99.99 respectively. Daemon X Machina: Titanic Scion is also available physically through the Marvelous USA Online Store and participating retailers in a standard physical edition and a physical Limited Edition, including a 15-track CD soundtrack, art book, acrylic stand, 3-set flight tags, and 3-set patches all housed in a custom box, for Nintendo Switch™ 2, PlayStation®5, and Xbox Series X|S for $69.99 and $99.99 respectively.


Patch Notes:

The Daemon X Machina: Titanic Scion 1.2.1 and 1.2.2 updates are now available worldwide. Please see the updated patch notes below.

New Bosses
  • ”Chaldia”, “Insania Rex RT: Ω”, and “Immortal Void RT: Ω” have been added as new boss enemies.
  • The missions “Battle Chaldia’s Effigy”, “Battle Insania Rex RT: Ω”, and “Battle Immortal Void RT: Ω” will be added to the Rematch Simulator at the base.


Bug Fixes (Ver. 1.2.1)
  • Fixed an issue in multiplayer on the guest side where enemies that die on the water would be stuck in a loot state.
  • Fixed an issue where the bike could no longer be upgraded after reaccepting the mission “Subject: Let’s ride!”.
  • Fixed an issue where certain forms could not be inverted or rotated in the Decal Editor.
  • Fixed an issue where the game would freeze during HUD customization under certain conditions.
  • Fixed an issue where progress through “Rescuing Raven – Defeat the Axiom Soldiers” could sometimes stop during multiplayer.
  • Fixed an issue where the screen would sometimes remain dark when Seer dies in missions such as “Subject: Prototype performance test”.
  • Fixed an issue where the knuckle “Abrupt Shock” could not equip the attachment “Physical Damage ↑”.
  • Fixed an issue where the auxiliary equipment “Fortis” could not equip the attachment “Total Ammo ↑”.
  • Fixed an issue where attachment slots would not be added when developing the auxiliary equipment “Fortis”.
  • Fixed an issue where damage was reduced when attacking from a grab state with the “Grand Chariot” blade.
  • Fixed an issue in multiplayer during Chapter 11 “Developing Specialized Equipment” where leaving the party before delivering the key item would remove the item from your possession.
  • Fixed an issue where Enfoca-related missions could no longer be accepted if Enfoca was defeated during a mission request from her.
  • Fixed an issue where Weiser RT: α did not appear in the mountainous area as intended.
  • Fixed an issue where the objective for “Investigate Zeruchroar” would sometimes display even when the mission was not accepted.
  • Fixed an issue where the fog would remain if a guest joined after defeating the “All-Seeing One”.
  • Fixed an issue where Toby would sometimes not appear when playing the story “Forge’s Request: Lapis Lacrima” via the Rematch Simulator.
  • Fixed an issue where the “New” mark would not be applied upon obtaining Flying Swallow.
  • Fixed an issue where the attack judgment would remain after defeating Dreadnought at a certain time.
  • Fixed an issue where Insania Rex could not be defeated if a mission was abandoned at a certain time.
  • Fixed an issue in multiplayer where the display could become bugged when firing straight down with the Heavy Armor “Falx”.
  • Fixed an issue in multiplayer where incorrect values would appear when checking another player’s information.
  • Fixed an issue where the Arsenal could be unequipped by following a specific procedure when loading loadout data.
  • Fixed an issue where it was possible to equip a passive skill of a different level than the player’s own when acquiring a fusion skill.
  • Adjusted the cooldown time of sniper rifles to be the same whether in or out of scope mode.
  • Fixed an issue where the player’s hair would disappear at the base entrance when using the “Reset Body” feature or turning off “Outer Mutation” with severe mutation.
  • Fixed an issue where legs would become transparent in the Grand Entrance “Starting Up the Arsenal” when greaves are hidden.
  • Fixed an issue where Grausam RT: Ω could sometimes get stuck in Femto ore during battle.
  • Fixed an issue where it was possible to move behind the background near the Western Laboratory area.
  • Fixed an issue in the “Investigate the Depths” mission of “Into the Abyss” where the game would sometimes not progress.
  • Fixed an issue where music and sounds could sometimes stop while playing “Into the Abyss”.
  • Fixed an issue where the player could suddenly warp to a different location during the battle with Snatcher in “Into the Abyss”.
  • Fixed an issue where the Blossom’s partner registration and voice would sometimes become unobtainable after making a certain amount of progress in “Into the Abyss”.
  • Fixed an issue where the game could freeze after completing “Deactivate the 3rd Layer of the Forcefield” and disbanding multiplayer in “Into the Abyss”.
  • Fixed an issue where Blossom could sometimes disappear under certain conditions during “Investigate the Depths – Defeat the Immortals” in “Into the Abyss”.
  • Fixed an issue where the battery could sometimes not be carried in Locus Initi’s Third Survey Area General Control Building in “Into the Abyss”.
  • Fixed an issue where Blossom’s hairstyle could become distorted during event scenes in “Into the Abyss”.
  • Fixed an issue that made it possible to move behind the background in the Locus Initi’s Third Survey Area General Control Building in “Into the Abyss”.
  • Fixed an issue where a Spit Bee: E was placed out of bounds in the underground facility of the Second Survey Area in “Into the Abyss”.
  • Removed items placed in inaccessible locations in the Sovereign Axiom Femto Function Research Building in “Into the Abyss”.
  • Fixed an issue where an excessive amount of Peculiar Scrap could be obtained from containers placed in the field in “Into the Abyss”.
  • Fixed an issue where Peculiar Scrap could sometimes appear in an unreachable location when defeating the Primordial in “Into the Abyss”.
  • Fixed an issue in “Into the Abyss” multiplayer where attack effects from Grand Entrances did not occur during battle with Rebellion RT: Ω.
  • Corrected the locations of Immortal appearances in the Second and Third Survey Areas in “Into the Abyss” to match existing regions.
  • Corrected issues with the projectile effects of some Assault Shift-equipped armor obtained at Locus Initi in “Into the Abyss”.
  • Fixed an issue where the critical range of the “Notung” laser blade had an incorrect value due to parameters in “Into the Abyss”.
  • Fixed an issue where the “Rapid-Fire Capability ↑” attachment could not be equipped on the Laser Minigun and Laser Machine Gun in “Into the Abyss”.
  • Fixed an issue where “Battle Crossandra”, “Battle Exploit”, and “Battle Aggregate” were not registered or would disappear in the Simulator in “Into the Abyss”.
  • Fixed an issue where you could no longer enter the Sovereign Axiom Communications Tower once it had been cleared in “Into the Abyss”.
  • Fixed multiple other bugs.

Bug Fixes (Ver. 1.2.2)
  • Added the following attachments: Memory Consumption ↓ Lv4; Memory Consumption ↓ Lv5
  • Fixed an issue where the main story would progress unintentionally when the player accepted a simulator mission while Chapter 10-3 “Talk to Raven” was in progress.
  • Fixed an issue where an area alert would be displayed unintentionally after starting “Battle Rebellion RT: Ω” in the simulator.
  • Fixed an issue that prevented Primordial from being defeated.



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