The developers of Blood Bar Tycoon and Magic Forge Tycoon have reunited, and have announced their new first-person psychological horror game Sefton Asylum for PC; launches in Summer of 2026 for $11.99.
The game is inspired by H.P. Lovecraft's Herbert West-Reanimator, and blends job simulation, exploration and survival together as players set foot in an isolated psychiatric hospital in the mid-20th century.
When discussing the game, the developers had the following to say:
Egon, Lead Game Designer, explains the thinking behind the gameplay:
"With Sefton Asylum, I wanted players to feel the anxiety of choice and the weight of guilt. The patient system is at the heart of that idea: those you abandon do not truly disappear, they come back and gradually turn the hospital itself into a threat. Through this mechanic, every decision carries weight, both strategically and emotionally. The game also has a more metaphorical side. I wanted to explore a form of unchecked progress, where the belief that one can change humanity starts to justify crossing boundaries, accepting immediate harm and losing sight of actual human beings in the name of a greater promise. Beneath the horror, Sefton also reflects on techno-solutionist hubris, institutional violence and the way certain systems can normalize suffering in the name of progress."
Virginie, Producer, shares the context behind the project:
“Sefton Asylum grew out of a difficult but clarifying moment for the team. After the studio's bankruptcy, the project emerged with a stronger shared intent and a much clearer vision, something the team believes can be felt both in the game's atmosphere and in the way it plays. Beyond the PS1-inspired visual direction that really clicked with the team, what mattered to us was not just making a horror game, but making one that still carries our systemic DNA. Time pressure, limited resources, trade-offs and escalating consequences are at the heart of Sefton.”
Ludovic,
co-founder of the previous studio, says the game's original high
concept grew out of a personal reflection on healthcare systems and the
pressures that shape patient care:
"With
this game concept, I wanted to highlight the pressure our healthcare
systems are under. It is a vital field, yet one that is too often
underpaid and undervalued, with real consequences for the quality of
care. I
strongly believe in science, but also in the need for a critical,
evidence-based mindset, one that keeps questioning, learning and
improving rather than treating medical practice as unquestionable
truth."
Players can wishlist the game today via the Steam Page, or check out the new announcement trailer below.
About:
In Sefton Asylum, players step into the role of a night nurse working alone in a secluded asylum until morning. Officially, she is there to care for the patients. Secretly, she took the night shift to investigate her brother's disappearance, only to discover that Sefton is hiding far worse mysteries.
Shifts are built around a constant trade-off. Players can spend time diagnosing and treating patients or use those same precious minutes to explore forbidden wings, gather evidence and uncover the horrors hidden within the institution. At Sefton, failure has consequences: patients who are not saved do not always stay dead and every loss makes the asylum more dangerous. With no weapon to rely on, survival gradually becomes part of the job.
Blending nursing duties, investigation and survival horror, Sefton Asylum is built around pressure, sacrifice and impossible choices. Set in an isolated institution, the game combines medical tension, forbidden secrets and psychological dread in a first-person horror experience where every decision can make the night spiral further out of control.
The game also takes inspiration from H.P. Lovecraft's Herbert West-Reanimator, favoring reanimation, forbidden medicine and bodily transgression over full cosmic horror, in a tone closer to Resident Evil's "Bio-real" tradition.
Key Features
- Impossible choices, with every shift built around a constant trade-off between care, investigation and survival
- A distinct blend of job sim, exploration and first-person horror unfolding inside a secluded asylum
- Medical pressure as players stabilize patients under time pressure, with limited resources and no way to save everyone
- A dark mystery centered on a missing brother and the horrors hidden within Sefton
- Psychological horror shaped by supernatural threats, growing dread and deeper unknown forces





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