Spyro: A Realm Beyond Announced, Launches Spring 2027 For Switch 2, PS5, Xbox and PC


Toys for Bob
, the studio behind the Spyro: Reignited Trilogy and Crash Bandicoot 4: It's About Time, have announced Spyro: A Realm Beyond, a new Spyro adventure set for release in Spring of 2027 for
 Nintendo Switch 2PlayStation 5, Xbox Series X|S and PC.

It has been confirmed that Tom Kenny will return as the voice of Spyro.

You can watch the new trailer below. 

About:

For the first time in nearly two decades Spyro returns in a completely original adventure featuring a brand new world, expanded exploration and new gameplay that evolve the classic experience in exciting ways.

Built to welcome a new generation while giving longtime fans something entirely fresh, Spyro: A Realm Beyond invites players to explore, discover, and take flight like never before. That’s right; not gliding, not a limited set of flight levels. True dragon flight.

Renowned voice actor Tom Kenny returns to voice Spyro, bringing the iconic purple dragon into a bold new era.

This is just the beginning - more details are coming soon!


Additionally, you can learn more via the new interview shared over at Xbox Wire.

Xbox Wire Interview:

This is the mighty return of a beloved character for many – how does it feel to be bringing Spyro back in an original game after all this time?

Paul Yan: First and foremost, at Toys for Bob, we are huge Spyro fans ourselves and we are so excited that “the adventure continues”. I know the wait has been excruciating but we’re so thrilled to finally come out of stealth and confirm that a new Spyro game is indeed what we’ve been up to these past few years.

The little purple dragon means so much to us – we have a long history together; Spyro was the main inspiration that led to the innovations of the Skylanders series that we pioneered, and the remake of the original three games built from the ground up in the Spyro Reignited Trilogy – which reintroduced Spyro to a modern audience. Ever since then, we’ve been dreaming of what an original new adventure would look like, and that dream has manifested in Spyro: A Realm Beyond.

Spyro’s design has gone through many iterations, from the original trilogy, to Skylanders, through to the (fabulously redeeming) Reignited Trilogy design. In the reveal, we see Spyro sporting a brand-new look – what were your biggest inspirations for creating it?

Yan: “Fabulously redeeming” is wild – and funny! From the start, our goal was to make this Spyro feel familiar – but evolved. The way I see it, the Skylanders version of Spyro is a totally different character than “mainline” Spyro, so I’m glad to see that you see the thread connecting the original games to the Reignited expression of Spyro’s design.

That design went through countless iterations, and we had deep conversations with many of the original developers of the classic games to get to the heart of who Spyro is to make sure that those qualities came through on screen. In Spyro: A Realm Beyond, we are continuing the design decisions made in Reignited but evolving him for a new set of problems that will require new skills.

Visually, we’ve made some subtle changes to suggest he’s grown since the last we saw him – most notably, we’ve enhanced his wingspan so that he can be much more capable in flight. But this is absolutely the same Spyro you know and love, and that’s why we’re so thrilled to have Tom Kenny back to voice him! Tom’s performance delivers the plucky youthful courage that is such an important aspect of Spyro’s personality.

Much more capable in flight, you say? We do see Spyro flying without limits for the first time, in previous games he can only glide. Why did this change feel important for this new game?

Yan: In the classic games, Spyro could gently glide down from jumps and, in a handful of separate mini-levels, he could fly under time-pressure. I’ve always wondered what it would be like if these two experiences could somehow be collapsed into Spyro’s core ability kit. That question is the heart of the design ambition for Spyro: A Realm Beyond. As more of us started to poke at that question, it quickly became apparent that this was the right evolution for Spyro – take to the skies and own the airtime.

In Spyro: A Realm Beyond, Spyro will experience the freedom of true dragon flight. He’s small, but mighty, so we had to do a lot of different experiments to explore how he could be both nimble and still be very physical when actively pushing his way through the air.

Spyro has always existed in unique, whimsical worlds with plenty of exploration – can we expect to see that same style and charm carried into Spyro: A Realm Beyond?

Yan: One. Hundred. Percent. We know first-hand that a big part of what makes a Spyro game really resonate is having a wide variety of colorful, whimsical spaces with activities, characters, and treasures that motivate you to explore every nook and cranny. In Spyro: A Realm Beyond, the sense of discovery is absolutely core to this new adventure. You got to see a little peek at the world in the announcement trailer, and I can’t wait to share more with you in time.

For now, I can tell you that our biggest ambition in Spyro: A Realm Beyond is to give the player the freedom and fantasy of dragon flight – to be able to take the skies at a moment’s notice and make interesting and active decisions to flow through the spaces as you charge on the ground and now soar through the air. This is such a significant addition to the game, and we’ve built a whole world around that promise.

Tonally, Spyro: A Realm Beyond feels more grown up than previous Spyro titles – why did that feel like the right direction to take?

Yan: A big reason why I love Spyro games is that they are ultimately joyful, dream-like experiences full of charming, quirky friends and Spyro: A Realm Beyond certainly builds on that important foundation. In the showcase announcement trailer, you may have noticed that we are introducing the threat of a new antagonist in this story, and his presence will raise the stakes. He will challenge Spyro’s abilities and push him to new emotional depths that will see Spyro grow as a hero. It’s a story full of heart and I can’t wait for you to experience this new journey.

Finally… can you tease anything that long term fans can look forward to?

Yan: I can tease that… there will be so much more to share!! This is just the beginning. To the long-term fans – you are an incredible community, and I love that you’re so deeply committed every year to celebrating and advocating for Spyro to have a new original mainline game. Our team thanks you. After nearly two decades, the time has come.

 

Trailer:

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