The King of Fighters XV Update 2.50 Launches July 2nd 2026


SNK and KOF Studio have announced Patch Update Version 2.50 for The King of Fighters XV will launch on July 2nd, 2026.

The update includes balance changes, bug fixes, and more. You can learn the details below, or check out the Full Patch Notes here.

The King of Fighters XV is now available for PlayStation 4, PlayStation 5, Xbox Series X|S and PC. 

Update Trailer:


KOF XV Update 2.50 Details:

System
Blocked players
・You'll no longer be matched with players you've blocked.
* Applies to Ranked Match and Casual Match only.
* Does not apply to Room Match or online training.
Online (XSX) ・Resolved issues related to online matchmaking in the XSX version.
Matchmaking ・Improved filtering by connection speed for Ranked Match and Casual Match.
Adjusted to make it easier to find opponents who match your search conditions.
Trials Changed certain trials in accordance with character balance adjustments.
* Affected trial levels will still be marked complete if cleared prior to these changes.
Changes Details

General

Jumping Blow Back ・Increased combo scaling value.
Advance Strike ・Reduced combo scaling value.
Bug fixes ・Resolved several minor issues.
Changes Details

SHUN'EI

Close Standing LK ・Adjusted pushbox to make it harder for characters to separate up close.
Jumping HK (Normal/Hyper) ・Expanded attack hitbox backwards.
Thruster Vision・Under ・Can now cancel into each Thruster Vision variant.

MEITENKUN

Crouching HK ・Altered opponent behavior on midair counter hit.
Makura Nage (HP) ・Altered opponent behavior on midair hit.
Ressen Kyaku (HK) ・Altered opponent behavior on grounded hit.

BENIMARU NIKAIDO

Close Standing HP ・Expanded proximity recognition.
・Expanded attack hitbox.
Jumping LK ・Reduced active frames.
Jumping HK ・Increased active frames.
・Expanded attack hitbox downwards.
Iai-Geri (Normal) ・Reduced pushback distance on hit and block.
Raijinken (EX) ・Altered opponent behavior on grounded hit.
* Hitbox is the same as before for opponents in a hit state.
Benimaru Collider (EX) ・Increased overall recovery when the move connects.
Rai-Kou Ken (Normal) ・Increased follow-up window.
Rai-Kou Ken (HP)
・Changed attack startup (15F→8F).
・Added midair invulnerability.
・Increased Advanced Cancel and Climax Cancel window on hit.
・Changed damage (190→210).

ISLA

Close Standing LK ・Expanded attack hitbox.
Jumping Blow Back ・Reduced attack hitbox.
Fill-In (Normal) ・Increased hit stun.
Fill-In (HP) ・Reduced overall recovery.
Throwie A (Normal) ・Altered opponent behavior on hit.
Throwie B (Normal) ・Now forces a hard knockdown.

DOLORES

Far Standing LK ・Expanded attack hitbox downwards.
Crouching HK ・Expanded attack hitbox.
・Expanded hurtbox.
Burj (Normal) ・Increased active frames.
Qafas Qabl (HP) ・Altered opponent behavior on hit.
Qafas Khalfi (Normal) ・Altered opponent behavior on hit.
Qafas Khalfi (HK) ・Projectile now materializes farther away.

HEIDERN

Cross Cutter ・Reduced overall recovery.
Cross Cutter (EX) ・Expanded attack hitbox upwards.
Storm Bringer ・Altered opponent behavior on hit.
・Increased overall recovery when the move connects.
Stinger (Normal) ・No longer forces a hard knockdown.
・Altered opponent behavior on grounded hit.

KYO KUSANAGI

Ge-Shiki・Naraku Otoshi
・Increased opponent block stun.
・Reduced overall recovery.
・Expanded attack hitbox backwards.
125 Shiki・Nanase
・Can now cancel into Super Special Moves and above.
・Altered opponent behavior on hit.
・Increased follow-up window.
・Increased hitstop and blockstop.
212 Shiki・Kototsuki Yo (EX) ・Altered opponent behavior on hit.
・Reduced overall recovery when the move connects.

IORI YAGAMI

Jump ・Reduced all frames.
Far Standing HK ・Changed attack startup (12F→10F).
・Reduced hurtbox before attack startup.
108 Shiki・Yamibarai (HP) ・Reduced overall recovery.

CHIZURU KAGURA

Crouching LP ・Reduced attack hitbox vertically.
212 Katsu Otsu Shiki Choumon no Isshin (HP/HK) ・Increased travel distance.
212 Katsu Shinsoku no Norito (LK/HK) ・Increased travel distance.
212 Katsu Shinsoku no Norito - Stop (LP+HP) ・Inputs entered prior to the move will now reset.
* Adjusted to prevent the Ten Zui follow-up from coming out by mistake.
212 Katsu Shinsoku no Norito Ten Zui (LP/HP/EX) ・Increased travel distance.

ASH CRIMSON

Blow Back ・Can now cancel into Command Moves.
・Reduced overall recovery.
Floreal ・Reduced hurtbox before attack startup.
Floreal (Backwards) ・Reduced hurtbox before attack startup.
Floreal・Instant ・Reduced hurtbox before attack startup.
Genie ・Expanded attack hitbox.
Genie (Normal) ・Reduced overall recovery.

ELISABETH BLANCTORCHE

Close Standing LP ・Expanded attack hitbox.
・Reduced overall recovery.
Close Standing LK
・Expanded proximity recognition.
・Expanded attack hitbox.
・Changed from a mid to a low.
・Reduced overall recovery.
Close Standing HP ・Expanded attack hitbox.
Far Standing LP
・Changed attack startup (6F→5F).
・Expanded attack hitbox.
・Can now cancel into Special Moves and above.
Far Standing HP ・Expanded attack hitbox.
Jumping HK ・Reduced hurtbox before attack startup.
Jumping Blow Back ・Changed attack startup (17F→15F).
Étincelle (Normal) ・Increased block stun.
Étincelle (EX) ・Altered opponent behavior on hit.
Illusion (Normal)
・Can now cancel into Super Special Moves earlier.
・Increased invulnerability frames after connecting.
・Expanded projectile counter hitbox downwards.
Illusion (EX) ・Can now cancel into Super Special Moves earlier.
Aurore (LK) ・Increased power gauge fill amount when nullifying projectiles.
Grand Rafale ・Increased travel speed.
Grand Rafale (Normal) ・Reduced combo scaling value on Anywhere Juggle hit.

KUKRI

Fussa Ken (Normal) ・Changed attack startup (20F→19F).
Nessa Senpuu (LK) ・2nd hit: Expanded attack hitbox.
(Expanded portion can only connect when opponent is in a hit state.)
Air・Bossa-Shougeki (HK) ・Can now use ← or → to move.

KROHNEN

Far Standing LK ・Changed attack startup (8F→6F).
Far Standing HP ・Final hit: Reduced pushback distance on block.
Far Standing HK ・Can now be canceled into Special Moves and above.
Crouching HP
・Changed attack startup (12F→9F).
・Can no longer cancel into Special Moves.
・Reduced overall recovery.
Jumping HP (Hops, Hyper Hops)
・Changed hit count (2→3).
・1st and 2nd hits: Changed damage (40→20).
・1st and 2nd hits: Reduced Guard Crush value.
・1st and 2nd hits: Reduced stun value.
・1st and 2nd hits: Reduced pushback distance on block.
Spiral Smash ・Reduced combo scaling value.
Strike Slash (HK)
・Changed damage (80→100).
・Reduced pushback distance on hit and block.
・Changed attack startup (33F→29F).

ÁNGEL

Close Standing LP ・Adjusted pushbox to make it harder for characters to separate up close.
・Reduced overall recovery.
Far Standing HK ・Can now be canceled into Special Moves and above.
Jumping LK (Normal/Hyper) ・Expanded attack hitbox backwards.
Red Sky (HK) ・Reduced pushback distance on block.
Circle・Feint (Forward)
・Removed pushbox.
・Increased travel distance.
・Can now end up behind opponents in the corner.
・Increased command priority.

KULA DIAMOND

Close Standing HP ・Reduced pushback distance on hit.
・Reduced overall recovery.
Far Standing HK
・Expanded attack hitbox.
・Changed attack startup (10F→8F).
・Now travels forward.
Jumping LP (Normal/Hyper) ・Expanded attack hitbox backwards.
Counter Shell (HP) ・Altered opponent behavior on grounded hit via a reflected projectile.
Falling Snowman ・Added an attack hitbox when the projectile hits the ground.
Falling Snowman (Normal)
・Altered opponent behavior on midair hit.
・Expanded attack hitbox .
・Increased projectile speed.
・Changed attack startup (53F→26F).
Falling Snowman (EX)
・Increased follow-up window.
・Changed attack startup (58F→31F).
・Projectile will now always materialize at a set height.

YASHIRO NANAKASE

Jet Counter Still (EX/LP) ・Increased pushback distance on block.
・Increased block stun.

SHERMIE

Crouching LP ・Reduced attack hitbox vertically.
Shermie Shoot ・Can now cancel into Shermie Cute.
Accel Spin Kick (Normal) ・Increased cancel window for Super Special Moves and above.
Shermie Carnival (Normal) ・Changed damage (200→230).

CHRIS

Jump ・Reduced all frames.
Walk ・Increased travel speed.
Far Standing HK ・Can now cancel into Special Moves and above.
・Now travels forward.
Direction Change (EX) ・Can now cancel into Scramble Dash (Normal).

K’

One Inch (Normal)
・Changed attack startup (22F→16F).
・Can now cancel into Special Moves and above.
・Increased cancel window for MAX Activation (Quick).
・No longer hits multiple times during a combo.
One Inch (Cancel) ・Increased cancel window for MAX Activation (Quick).
Crow Bite (EX)
・Can now cancel into Air Minute Spike (only on hit).
・Increased opponent hitstop.
・Altered opponent behavior on hit.
Crow Bite (Follow-up) (Normal)
・Can now cancel into Air Minute Spike (only on hit).
・Increased opponent hitstop.
・Altered opponent behavior on hit.

MAXIMA

Close Standing HP ・Expanded proximity recognition.
・Expanded attack hitbox.
Far Standing HP ・Reduced overall recovery.
M-4 Vapor Cannon (Normal) ・Increased travel distance.
M-19 Blitz Cannon (EX) ・Added Anywhere Juggle properties.
Maxima Charge ・Expanded upper attack hitbox.
Maxima Charge (EX) ・Expanded upper Guard Point hitbox.

WHIP

Far Standing HK ・Expanded attack hitbox.
・Can now cancel into Special Moves and above.
Crouching LP ・Changed attack startup (10F→8F).
Crouching HP ・Changed attack startup (12F→10F).
Jumping Blow Back ・Can now be canceled into Special Moves and above.
Boomerang Shot "Code: SC" ・2nd hit: Expanded attack hitbox.
・2nd hit: Added Anywhere Juggle properties.

ANTONOV

Crouching HP ・Expanded attack hitbox.
・Expanded hurtbox.
President Binta ・Increased opponent block stun.
Whale Stream (EX) ・Increased opponent block stun.
・Increased pushback distance on block.

RAMÓN

Blow Back ・Can now cancel into Command Moves.
Drop Kick (Normal)
・Increased travel distance.
・Increased active frames.
・Reduced overall recovery.
Rolling Sobat
・Attack no longer hits from behind.
・Expanded pushbox downwards.
* Fixes an issue where the hit animation wouldn't play under certain circumstances when
Super Canceling into El・Diablo・Amarillo・Ramón・Volando.
Feint Step (LP) ・Can now cancel into LK or HK.
El・Diablo・Amarillo・Ramón・Volando ・Removed pushbox.
* Fixes an issue where the hit animation wouldn't play under certain circumstances.

KING OF DINOSAURS

Dash ・Increased travel speed.
Far Standing HP
・Changed attack startup (14F→12F).
・Expanded Guard Point hitbox.
・Expanded attack hitbox.
Jumping HP (Normal/Hyper) ・Expanded attack hitbox backwards.
Ankylo Hammer (EX) ・3rd hit: Expanded attack hitbox.

LEONA HEIDERN

Dash ・Increased travel speed.
Close Standing LP ・Changed attack startup (5F→4F).
Far Standing HK ・Changed attack startup (10F→8F).
Crouching HK ・Reduced overall recovery.
Jumping HP (Normal/Hyper) ・Expanded attack hitbox backwards.
Diagonal Jumping HK (Normal/Hyper)
Jumping HK (Hops, Hyper Hops) ・Increased active frames.
Jumping Blow Back ・Changed attack startup (16F→14F).
Strike Arch (Normal) ・Reduced overall recovery.
・Changed attack startup (22F→20F).
Baltic Launcher
・Increased follow-up window.
・Attack no longer travels outside the stage
・No longer hits multiple times during a combo.
X-Calibur (EX) ・Changed attack startup (21F→20F).
V-Slasher ・Expanded attack hitbox upwards.
(Expanded portion can only connect when opponent is in a hit state.)
V-Slasher (MAX) ・Changed attack startup (7F→5F).

RALF JONES

Close Standing HP ・Changed hit count (1→2).
・Increased overall recovery.
Galactica Phantom
Bareback Vulcan Punch
Ralf Super Phalanx
・Now adds Anywhere Juggle properties when Super Canceled from Dynamite Ralf Punch.
Bareback Vulcan Punch (MAX) ・Attack no longer hits from behind.

CLARK STILL

Close Standing LK ・Expanded attack hitbox.
・Reduced overall recovery.
Mount Tackle (EX)
・Increased combo scaling value on Anywhere Juggle hit.
・Expanded attack hitbox.
(Expanded portion can only connect when opponent is in a hit state.)
Clark Lift (Normal) ・Can now Super Cancel into Running Three.
Running Three (Normal) ・Changed damage (200→220).
Running Three (MAX) ・Changed damage (330→350).
・Reduced combo scaling value.

TERRY BOGARD

Close Standing HP
・Changed attack startup (5F→4F).
・Expanded attack hitbox.
・Expanded hurtbox.
Crouching HK ・Changed attack startup (11F→10F).
Power Charge (HK)
・Reduced overall recovery on hit and block.
・Changed attack startup (21F→24F).
・Expanded hurtbox forwards while charging.

ANDY BOGARD

Close Standing HK ・Expanded attack hitbox.
・Can now cancel into Command Moves.
Crouching HK ・Can now whiff cancel.
Genei Shiranui ・Can now use ↙ or ↘ to change direction of travel.
Zan-ei Ken (EX) ・Altered opponent behavior on grounded hit.
Kuuha Dan ・1st hit: Altered opponent behavior on midair hit.
・Increased Kuuha Dan (Brake) input buffer frames.
Kuuha Dan (EX) ・Final hit: Altered opponent behavior on hit.

JOE HIGASHI

Close Standing HK ・Reduced overall recovery.
Far Standing HP ・Can now be canceled into Special Moves and above.
Tiger Kick ・Expanded initial attack hitbox upwards.
Slash Kick (EX)
・Increased opponent block stun.
・Reduced all recovery frames.
・Final hit: Reduced opponent hitstop.

RYO SAKAZAKI

Kizami Duki ・Reduced overall recovery.
Ko-Ou Ken (LP) ・Increased follow-up window.
Zanretsuken ・1st hit: Expanded attack hitbox downwards.
(Expanded portion can only connect when opponent is in a hit state.)
Zanretsuken (Normal) ・Now travels forward.
Zanretsuken (EX) ・Can now alter the final hit's properties after the move connects (hold LP+HP).

ROBERT GARCIA

Close Standing LP ・Adjusted pushbox to make it harder for characters to separate up close.
・Reduced overall recovery.
Close Standing HP ・Expanded proximity recognition.
・Expanded attack hitbox.
Far Standing HK
・Expanded attack hitbox.
・Reduced hurtbox.
・Reduced overall recovery.
Crouching HK ・Expanded attack hitbox.
・Expanded hurtbox.
Kouryuu Koukyaku-Geri (Normal) ・Changed attack startup (22F→20F).
Ryuu-Geki Ken (HP) ・Increased projectile speed.
Hien Senpuu Kyaku (EX) ・Expanded pushbox upwards.
・Expanded attack hitbox upwards.
Hien Ryuujin Kyaku ・Character now faces the opponent when performed after jumping overhead.

KING

Close Standing LP ・Changed attack startup (5F→4F).
Far Standing LK ・Can now cancel into Command Moves.
Venom Strike (HK) ・Increased projectile speed.
Venom Strike (EX) ・Increased projectile speed.
Air Venom Strike (Normal) ・Expanded attack hitbox downwards.
Tornado Kick (LK) ・Altered opponent behavior on hit.
Tornado Kick (HK) ・2nd hit: Increased active frames.
Trap Shot (Normal) ・Can no longer Super Cancel (except from the final hit).
Illusion Dance ・Can now be performed from a backward jump.

MAI SHIRANUI

Dash ・Increased travel speed.
Jumping HP (Normal/Hyper) ・Expanded attack hitbox backwards.
Ukihane
・Altered opponent behavior on hit.
・No longer forces a hard knockdown.
・Expanded attack hitbox backwards.
Kachousen (HP) ・Increased projectile speed.
Hissatsu Shinobi-Bachi (EX) ・4th hit: Increased opponent block stun. Expanded attack hitbox.
・Final hit: Increased pushback distance on block.
Kagerou no Mai (Normal) ・Increased invulnerability.
Shiranui-Ryuu Ougi・Kuzunoha ・Expanded attack hitbox after Climax Canceling from Kagerou no Mai.

YURI SAKAZAKI

Ko-Ou Ken (HP) ・Increased projectile speed when fully charged.
Saiha (HP/EX) ・Can now reflect projectiles.
Saiha (EX) ・Increased travel distance.
Raiou Ken ・Character now faces the opponent when performed after jumping overhead.
Raiou Ken (Normal) ・Reduced overall recovery.
Raiou Ken (HK) ・Projectile now comes out before you land when canceling from Enyoku.
Ko-Ou Ken (EX) ・Projectile now comes out before you land when canceling from Enyoku.
・Increased hit stun.

ATHENA ASAMIYA

Far Standing HP ・Increased active frames.
・Reduced vertical hurtbox vertically.
Psycho Ball Attack (EX) ・Can now cancel into Psychic Teleport (EX).
Phoenix Arrow (EX) ・Final hit: Altered opponent behavior on hit.
Psycho Shoot ・Expanded forward attack hitbox.
・Expanded projectile nullification hitbox.
Psycho Shoot (HP) ・Increased projectile speed.
Psycho Shoot (EX) ・Increased projectile speed.
・Can now cancel into Psychic Teleport (EX).

BLUE MARY

Jumping HK (Normal/Hyper) ・Expanded attack hitbox backwards.
Double Rolling ・Reduced overall recovery.
Real Counter (EX) ・Increased throw invulnerability frames.
Backdrop Real (EX) ・Increased active frames.
・Changed damage (160→180).
M. Typhoon ・Can now cancel into M. Dynamite Swing.

VANESSA

Jumping HP (Normal/Hyper) ・Expanded attack hitbox backwards.
Machine Gun Puncher (Normal) ・Increased travel distance.
Puncher Upper (EX) ・Can now cancel on block into the normal versions of Puncher Weaving, Puncher Vision
(Forward), and Puncher Vision (Backward).
Puncher Upper (EX)
[From Puncher Vision (Forward)] ・Increased travel distance.
Puncher Upper (EX)
[From Puncher Vision (Backward)] ・Changed attack startup (21F→18F).
Puncher Straight (EX) ・Can now cancel on block into the normal versions of Puncher Weaving, Puncher Vision
(Forward), and Puncher Vision (Backward).
Puncher Straight (EX)
[From Puncher Vision (Forward)] ・Increased travel distance.
Puncher Straight (EX)
[From Puncher Vision (Backward)] ・Changed attack startup (14F→12F).
Champion Puncher (Normal) ・Changed attack startup (9F→7F).
・Expanded attack hitbox.
Champion Puncher (MAX) ・Changed attack startup (8F→6F).
・Expanded attack hitbox.

LUONG

Close Standing LP ・Adjusted pushbox to make it harder for characters to separate up close.
Jumping HP ・Can now be canceled into Special Moves and above.
Geki (EX) ・2nd hit: Increased pushback distance on block.
Ren ・Expanded attack hitbox.
(Expanded portion can only connect when opponent is in a hit state.)
Tei (Normal) ・Expanded attack hitbox upwards.
(Expanded portion can only connect when opponent is in a hit state.)

ROCK HOWARD

Jumping LP (Normal/Hyper) ・Can now cancel into Jumping LK.
Jumping LK (Normal/Hyper) ・Expanded attack hitbox backwards.
Reppuu Ken (HP) ・Reduced overall recovery.
・Increased projectile speed.
Type: Shift ・Can now cancel into Type: Dunk.
[Buffed] Reppuu Ken (HP) ・Reduced overall recovery.
・Increased projectile speed.

B. JENET

Crouching HK ・Expanded attack hitbox.
・Expanded hurtbox.
Gulf Tomahawk (LK) ・Altered opponent behavior on grounded hit.
Harrier Bee ・3rd follow-up hit: Expanded attack hitbox.
Harrier Bee (Normal) ・2nd and 3rd follow-up hits: Increased opponent block stun.
Harrier Bee (EX) ・Can now be performed from a backward jump.
The Hind (HK) ・2nd hit: Reduced opponent hitstop.
・Reduced overall recovery on brake.

GATO

Jumping LK (Normal/Hyper) ・Can now cancel into Jumping LP.
Chinbreaker (Cancel) ・Increased travel distance.
Tranquil Kick ・Reduced overall recovery.
Whirling Fang
・Expanded attack hitbox.
・Added midair invulnerability to the character's leg.
・Increased active frames.
Swift Fang ・Increased travel speed.

OMEGA RUGAL

Jump (Normal/Hyper) ・Reduced all frames.
Far Standing HP ・Expanded attack hitbox upwards.
Far Standing HK ・Expanded attack hitbox.
・Reduced overall recovery.
Jumping HK ・Reduced hurtbox before attack startup.
Reppuu Ken (HP/EX) ・Reduced overall recovery.

GEESE HOWARD

Fudou Ken ・Increased cancel window for follow-ups.
Jyoudan Atemi ・Reduced overall recovery after connecting.
・Can now OTG after connecting.
Gedan Atemi (Normal) ・Can now cancel into Raigou Reppuu Ken.
Gedan Atemi (EX) ・Reduced overall recovery after connecting.
Raimei Gouha Nage ・Expanded throw range.
Hishou Nichirin Zan (LP)
・Changed attack startup (25F→23F).
・Increased travel distance.
・Changed damage (70→90).
・Increased stun value.
・Increased Guard Crush value.
Hishou Nichirin Zan (HP) ・Expanded guard recognition hitbox backwards.
・Expanded attack hitbox backwards.

BILLY KANE

Far Standing HP ・Reduced overall recovery on whiff and block.
Jumping LK (Normal/Hyper) ・Expanded attack hitbox backwards.
Jumping HP (Hops, Hyper Hops) ・Increased active frames.
Senpuu Kon (Normal)
・Reduced pushback distance on hit.
・Increased hit stun and block stun.
・1st hit: Expanded attack hitbox.
・Increased chip damage.
Senpuu Kon (EX) ・Increased chip damage.
Kyoushuu Hishou Kon ・2nd hit onwards: Altered opponent behavior on hit.

RYUJI YAMAZAKI

Eviscerator (Normal) ・Changed attack startup (28F→24F).
Serpent Slash (Normal) ・Increased potency when charged.
Serpent Slash (LK) ・Altered opponent behavior on midair hit.
Double Return (Normal) ・Changed reflected projectile damage (90→110).
・Increased opponent hitstop for reflected projectiles.
Double Return (EX) ・Changed reflected projectile damage (118→147).

OROCHI YASHIRO

Odoru Daichi (LK) ・Adjusted character behavior. Reduced distance from opponent after hit.
Kujiku Daichi (EX) ・Expanded pushbox downwards.

OROCHI SHERMIE

Crouching LP ・Reduced attack hitbox vertically.
Jinrai (Normal) ・Changed attack startup (18F→15F).
・Increased travel distance.
Mugetsu no Raiun ・Expanded attack hitbox.
Mugetsu no Raiun (Normal) ・Increased active frames.
Raijin no Tsue (HK) ・Reduced pushback distance on block.
・Altered opponent behavior on counter hit.

OROCHI CHRIS

Far Standing HK ・Can now cancel into Special Moves and above.
・Now travels forward.
Taiyou O Iru Honoo ・Increased active frames.
Taiyou O Iru Honoo (HP) ・Changed attack startup (28F→26F).
Taiyou O Iru Honoo (EX) ・Changed attack startup (28F→26F).
Tsuki O Tsumu Honoo (LP) ・Changed initial properties (midair invulnerability → full invulnerability).

HAOHMARU

Rush ・Now travels forward.
Far Standing HP ・Expanded attack hitbox.
・Reduced hurtbox before attack startup.
Far Standing HK ・Changed attack startup (11F→9F).
Crouching HP ・Expanded attack hitbox.
Iron Flash
・Expanded attack hitbox.
・Increased chip damage.
・Reduced overall recovery.
・Increased Guard Crush value.
Cyclone Slash (LP) ・Increased active frames.
Cyclone Slash (HP) ・Changed attack startup (33F→29F).

NAKORURU

Far Standing HP
・Expanded attack hitbox upwards.
・Expanded hurtbox.
・Increased active frames.
Far Standing HK
・Can now cancel into Special Moves and above.
・Changed attack startup (10F→8F).
・Increased travel distance.
Amube Yatoro ・Increased speed at which Mamahaha returns.
Amube Yatoro (HK) ・Increased travel distance for Mamahaha.
Cling to Mamahaha ・Increased travel speed after clinging to Mamahaha.

DARLI DAGGER

Close Standing LP ・Changed attack startup (5F→4F).
Close Standing LK ・Reduced overall recovery.
Close Standing HP ・2nd and 3rd hits: Can now cancel into Special Moves.
Close Standing HK ・Reduced pushbox.
・Reduced throw hurtbox.
Far Standing HP
・1st hit: Changed attack startup (14F→12F).
・1st hit: Reduced pushback distance on block.
・2nd hit: Changed attack startup (26F→21F).
・Reduced overall recovery.
・Expanded attack hitbox.
・Reduced hurtbox before attack startup.
Jumping HK ・Expanded attack hitbox backwards.
Sweeping Shave ・Reduced hurtbox.
Sweeping Shave (Follow-up)
・Can now cancel into MAX Activation (Quick).
・Can now cancel into Super Special Moves and above.
・Increased hit stun.
・Final hit: Increased follow-up window on hit. Increased hitstop.
Blade Surf (HP) ・Changed attack startup (27F→22F).

SHINGO YABUKI

Blow Back ・Now triggers a critical hit.
Jumping Blow Back ・Now triggers a critical hit.
Shingo Kinsei Ore Shiki・Nie Togi ・Altered opponent behavior on critical hit.

KIM KAPHWAN

Far Standing HK ・Increased block stun.
Crouching HK ・Expanded attack hitbox.
・Can now whiff cancel.
Hienzan (EX) ・Removed Anywhere Juggle properties.
Hishou Kyaku (Normal) ・Increased pushback distance on block.
・Reduced landing recovery frames on hit and block.
Sanren Geki 1 Shiki (EX) ・Changed attack startup (12F→10F).

SYLVIE PAULA PAULA

Jumping LK (Normal/Hyper) ・Expanded attack hitbox backwards.
Jumping HP ・Reduced hurtbox.
Jumping Blow Back (Hops, Hyper Hops) ・Reduced active frames.

GOENITZ

Crouching HP ・Expanded attack hitbox forwards.
Crouching HK ・Expanded attack hitbox.
Blow Back ・Reduced overall recovery.

NAJD

Close Standing HK ・Can now cancel into Retribution of the Unknown (Level 1+) on hit and block.
Unleashed Soul ・Can now cancel into Retribution of the Unknown (Level 1+) on hit and block.
Unleashed Soul (HP) ・Increased opponent hitstop.
Retribution of the Unknown ・Buffed state now continues across rounds.
・Can now use the base and buffed (Level 1+) versions once each per combo.

DUO LON

Crouching LK ・Can now Rapid Cancel earlier.
Genmuken (EX) ・1st hit: Reduced pushback distance on hit.
Air Genmuken (EX) ・2nd hit: Expanded attack hitbox.
(Expanded portion can only connect when opponent is in a hit state.)
Air Genmukyaku (Normal) ・Changed damage (40→60).
Air Genmukyaku (EX) ・Changed damage (60→80).

HINAKO SHIJO

Jumping HK (Hops, Hyper Hops) ・2nd hit: Expanded attack hitbox.
Harite (Chiyo) ・Changed attack startup (16F→14F).
Gorintsuki (EX) ・Can now reflect projectiles.

MATURE

Jump ・Reduced all frames.
Crouching HP ・Expanded attack hitbox.
Jumping HP (Normal/Hyper) ・Expanded attack hitbox backwards.
Despair (EX) ・Increased travel distance.
Despair (Attack) (LP) ・Expanded attack hitbox backwards.
Death Row ① (LP) ・Increased pushback distance on block.
Metal Massacre (LK) ・Expanded attack hitbox.
Ebony Tears (Normal) ・Changed damage (60→80).
Ebony Tears (EX) ・Reduced overall recovery.

VICE

Crouching HP ・Expanded attack hitbox.
・Expanded hurtbox.
Jumping HP ・Expanded attack hitbox.
・Expanded hurtbox.
Deicide (LK) ・Increased Super Special Move input buffer frames.
Deicide (HK) ・Changed attack startup (26F→23F).
・Increased Mayhem and Super Special Move input buffer frames.
Deicide (EX)
・Changed attack startup (18F→16F).
・Expanded attack hitbox.
(Expanded portion can only connect when opponent is in a hit state.)
・Increased Mayhem input buffer frames.
Deicide・Avatar (LK) ・Changed attack startup (14F→10F).
Splash ・Reduced overall recovery on hit.
・Altered behavior on hit.
Splash・Follow up ・Reduced overall recovery on hit.
・Altered behavior on hit. 

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