Developer Nice Ride and publisher Playsaurus have announced the auto-battler RPG Orc Incremental will launch on September 8th, 2026 for PC.
"We want to thank everyone who took the time to play our demo and share their thoughts with us. The amount of thoughtful, detailed feedback we received has been incredible," said Velasco (Art and Programming). "The biggest challenge for us has been figuring out exactly what we want this game to be. We want to build something that rewards players who take the game seriously, but we still want the game to have those unpredictable moments where you stumble across something simply broken. We hope we've come close to finding the right balance."
The game will be available for $7.99, with a limited 15% launch discount. While the game releases next month, players can head over to the Steam Page to wishlist the game today.
About:
Get ready to command a growing army of dark fantasy units in an experience built around constant scaling and strategic refinement. New units and totems are acquired through card drafting, and each choice pushes the run in a different direction. Armies fight automatically, but success depends on the skills to build their composition, set formations, and use spells at key moments.
When progress slows, players can perform a Dark Rebirth, resetting the current run in exchange for permanent bonuses and additional unlocks. This core loop creates a strong sense of momentum, experimentation, and long-term mastery.
IMPROVEMENTS AND ADDITIONS IN 1.0 VERSION
- New Allied Units: Unlock the Assassin (a stealth unit specializing in critical damage), Troll (a durable tank that reflects damage), Warg Raider (an area-damage fighter that pulls vulnerable units out of safety), and Juggernaut (an explosive siege unit).
- Reworked Chieftains: Chieftains now fight as battlefield units, featuring nine distinct bloodlines with signature abilities activated with right click, and a Martyrdom passive bonus that activates if the chieftain is sacrificed.
- Expanded Blight Tree: The blight tree has been reworked into a more traditional branching tree with 250 upgrade nodes.
- New Enemy Units: Face Cryomancers, Paladins, and Griffons, each introducing a new challenge to your battle composition.
- New Legendary Bosses: Three new legendary bosses with unique attacks.
- Expanded Card and Totem Builds: Five new totems that open up new unit synergies and army-building options.
- Quality-of-Life, Trial, and Balance Improvements: The full release also includes a broad range of improvements to Trials, game balance, progression, usability, and overall polish.
FEATURES
- Build and scale an orc army from a single grunt into a full warband
- Draft units and totems with different rarities, roles, and synergies
- Set formations and optimize army composition to break through progression walls
- Support battles with active spells such as Blizzard and Fireball
- Use Dark Rebirth to reset runs for permanent progression bonuses
- Unlock new units, challenges, and chieftain choices that change each run
- Benefit from offline progress and return to accumulated resources
- Face milestone bosses that test build quality and tactical planning








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