Screamer Update Balances Characters and More


Milestone
has released a new patch for the arcade racing game Screamer for
 PlayStation 5, Xbox Series X|S and PC.

You can learn all the details below.


About:

Following last March's worldwide launch, the Patch adds quality-of-life improvements and major bug fixes based on player feedback, providing further post-launch support.

The updates give players greater freedom from the very beginning, with Screamer now starting from the Main Menu rather than automatically launching into the Tournament story mode. This way, everyone can shape their own journey and decide how to approach the game, including practicing and exploring its gameplay systems before diving into the story. Players can also access the in-game tutorials directly from the pause menu in any game mode, making it easy to learn or revisit key gameplay mechanics whenever needed.

Character balancing has also been addressed, with adjustments to several characters currently underperforming in races. This way, players will experience fairer races while enjoying more opportunities to experiment with different characters and playstyles.

To preserve the integrity of Screamer’s competitive experience, the team is also continuing to take action against illegitimate leaderboard times obtained through cheats or other unfair methods. Following internal investigations, several times have been removed, and a warning has been sent to offenders.

The full patch notes are available below:

General 

When launching the game for the first time, players will now be brought to the Main Menu instead of starting The Tournament. This change has also been applied to the demo version of the game. 

The Tournament 

During races, players can now see their set customization for each car.

Characters 
  • Aisha: 
    • Ability now recharges after 45 seconds, granting her multiple free shields throughout a race.
    • Reduced the threshold to activate SGU from 268 km/h to 282.5km/h.
  • Frederick: 
    • Increased passive sync generation rate.
    • Increased active shift generation rate. 
  • Fermi: 
  • Increased maximum entropy by one.
  • Akane: 
  • Fixed an issue where Akane could activate Strike and the Boost gained from her Skill at the same time. 

Steering Wheels 

Fixed an issue on some peripherals where force feedback wasn't working properly and couldn't be tweaked from the options menu. 

Score Challenge 

Fixed an exploit that allowed players to gain very high scores using the Pause button. 

Console only 

Several optimizations have been made to improve responsiveness during gameplay on all consoles. Please note that these changes do not affect the PC version.

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