Monday, June 25, 2012

Gravity Rush - Review


Ever since the PS Vita was announced many fans have been looking forward to the unique open world game called Gravity Rush. Earlier trailers showed a young girl flying through the sky and running on buildings, while later trailers actually started to show bits and pieces of the story. Either way the game sparked quite a lot of interest and was the soul reason many people actually wanted a Vita. So how is the game really? Does it live up to the hype? Is it worth owning a Vita just to play it? Well...

The story of Gravity Rush:

Gravity Rush starts out with a single apple hanging from a tree which then soon falls who knows how many miles to the city streets below where our young, currently nameless, heroin is sleeping. Soon after waking up and not knowing who she is or where she is, she soon notices a strange black cat standing by her side. At first she tries to talk to the cat and figure out why it is there, but soon her "discussion" is interrupted by a man yelling for help.

According to him, our heroin is like that "crow lady" and only she can help save his son. Not knowing what to do, the main character decides to follow the man only to soon find that his house and son was being sucked into what seemed to be a black hole. After seeing what was going on, the strange cat then transformed into a type of black mist, and our young heroin soon found herself flying, or rather falling, through the air with the ability to control gravity. Although at the time she wasn't sure how she did what she did, she soon understands that it's a strange power only she can control and she knows she must use it to save the young boy.

After saving the young boy, and allowing his house to fall, our young heroin is chased away when she soon finds out that just about everyone around her hates her for some reason. "Should have never trusted a shifter." "Get out of here." From what she can gather, she is someone known as a shifter, and shifters are bad news. Despite just wanting to help, she soon finds herself wondering the streets of the strange city alone.

Not too long after that event, our young heroin soon comes across a young policeman, who later on gives her the name Kat, and she decides to do anything she can to help the suffering city. After finding a home in the sewers, Kat soon finds herself face to face with a strange man called the "creator" and she soon finds herself setting off to strange lands to not only recover her "lost" powers, but to return missing pieces of the city as well. Although Kat really doesn't understand what's going on with the city, or with the "gravity storms" that are all around it, she decides its for the best if she does whatever she can to help the people.

Over time Kat has quite a few run ins with another shifter named Raven, who has a crow that allows her to control gravity, as well as other unique people who will help her on her adventure to save the city.

Although the story is mostly told from a comic/manga style cutscene system, cutscenes will also happen from time to time in real time, and at times as you play. Either way the way the story is told is in fact unique, and it really helps add to the art style of the game.

The Art Style:

Graphics are normally something I avoid when reviewing a game simply because not everyone cares how good or bad they look. Sure amazing graphics look great and I love them, but at the same time I feel it isn't right to give a game a bad review simply because it doesn't look as good as it should. Well I can safely say that is NOT the case here!

Gravity Rush uses a unique cell shaded art style which really gives it that anime/manga feel. The colors are dusty looking, the only real light is the twilight from the sun, and everything shines. To go along with the dusty, yet animeish, in game graphics, the game's cutscenes also use a hand drawn manga like style as well. Everything is sharp, and the game looks flat out amazing on the Vita's screen.

In short the game looks great, but if you're not into that anime cell shaded style, you might find it to be a turn off.

Gravity Rush's Unique Gameplay:

Even though super hero games have been done time and time again, Gravity Rush is one of them few super hero games that is actually unique. Sure it's got the basic open world to explore, there are NPCs you can talk to, challenge missions to take on, and objects to find, but with the gravity system all of these features are made unique.

The city in Gravity Rush may not be the biggest open world out there, but it is in fact quite large overall. The floating city actually has layers and layers worth of levels to explore, and thanks to the gravity system you can actually make ANYTHING your floor. In short each section of the city actually has 1000s of possible surfaces for you to land on/explore, and the city is FILLED with gems (which are used to upgrade powers) to collect. You can easily spend hours simply exploring this massive world collecting, and still not get bored of the gameplay.

The basics of Gravity Rush's gameplay does in fact come from the gravity system. By hitting the R button Kat will turn red and start floating. Once you are in this state you can then use either the right analog stick or motion controls to aim Kat, and then you can press the R button once again to fall into the direction you have selected. If you hit a surface, that surface will become the floor, if you hit the R button again you'll pause in mid air, if you hit the X button you'll actually speed up and fall faster, and if you hit the L button you'll return to your normal state and simply fall. With all of this flying around it IS very easy to get mixed up on where you are, but don't worry, Kat's scarf and hair always are effected by the TRUE gravity and will point towards the ground.

Another one of Kat's basics moves is a little something called the Gravity Slide. By putting both of your thumbs on the touch screen Kat will enter her gravity state and start sliding across the ground at crazy fast speeds almost as if she was sliding down a hill on a skate board. While in this state anything Kat's feet touch will become the ground which will actually allow her to jet up slopes and even the sides of some buildings if you can land it right, and it serves as a much faster way to travel while on the ground. You can also flick the system upwards to preform a jump, but most of the time you wont need to use it.

Combat is another big part of Gravity Rush since the game is FILLED with some huge crazy air battles. In the story of Gravity Rush strange creatures called Nevi are showing up allover the city and they're attacking people. Each of these Nevi actually have a glowing red mark somewhere on their body, and it's up to Kat to attack that red spot to destroy them; however it really isn't as easy as it sounds.

Kat only has a few basic combat moves and they can be quite hard to use. While on the ground Kat has a simple kick/melee combo which can be upgraded over time, she can do special kicks by sliding your thumb across the touch screen and  pressing the attack button, and she can also simply dodge; however these attacks really dont do that much damage and is more suited for attacking the little guys who basically sit there and do nothing; however when in the air things are a different story. When floating Kat can preform a type of spiral kick which will somewhat lock onto the enemies and flat out crush them. The attack is very strong and is Kat's main way of attacking, but there are actually quite a few problems with it.

First of all the spiral kick doesn't ALWAYS lock onto the target you want to lock onto, and sometimes it doesn't lock on at all. You can simply line up your attack and press the square button, only to find out soon after that you are flying past the enemy at super sonic speeds. You then have to pause yourself in mid air, back track to where the enemies are, and then try again. Although this really isn't much of a problem with the slower moving ground enemies, air enemies are almost ALWAYS on the move, and MOST of them have wings or something to protect their weak point. In short the spiral kick ends up becoming a trial and error attack, and it can be quite a pain to use. However the good news is the next three attacks actually make up for it.

Over time Kat actually does unlock three other special moves which will lock onto your enemies, and do massive damage at the same time. While the first special attack is simply a version of the spiral kick that acts like a drill and simply hits away at the enemies' life until they die, the other two are actually more unique. Even so, to avoid spoilers I'm going to avoid talking about the last two moves all together. Although they may not be the coolest moves you've seen around, they are in fact helpful, and they are nothing like the other standard kicking attacks.

Challenges also make up a large part of Gravity Rush, but overall there really aren't that many of them to do. Each challenge gives you a different goal you must complete within either a set time limit or with a set amount of points, and you will be rewarded with gems based on how well you do. Some challenges require you to race from point to point using every gravity trick you have, others ask you to carry objects from one spot to another as fast as possible, and some are enemy score attacks which ask you to kill as many enemies as possible while keeping a chain going to keep your time up. Either way these challenges do really test your skills, but for the most part they're better off being left until you've just about finished the game, and that's mainly due to the upgrade system.

As I stated before you can actually upgrade Kat's abilities as you collect gems throughout the city. These abilities that can be upgraded range from how long you can gravity shift before you fall, how long it takes for your gravity bar to recover, to how fast your gravity slide is, and even how strong your attacks are. While at the start of the game you are actually very limited in what you can do, by the end you basically get to run around with no limits. Your gravity bar will refill to max almost as SOON as you stop "falling," your gravity slide will be crazy fast, and you'll be one hit killing just about every enemy out there. The upgrade system is in fact slow at first, but it quickly does become over powered. Even so, these challenges and this upgrade system really isn't where the game shined the most.

One of the best parts of Gravity Rush's gameplay actually happens in strange areas called the Rifts. In these Rifts Kat finds herself in a strange world with very limited powers. These parts of the game become heavily focused on platforming and using just about every trick you can think of to make it from the very start of the stage to the end. From using the gravity slide to race down a spiral that leads through caves filled with lava, to jumping across platforms in space with forced gravity. These parts of the game really were unique, and I found myself having a lot of fun playing them. Sure I was more than happy to get my powers back when I returned to the city, but the Rifts were really a nice change of pace that I really enjoyed.

Overall the gameplay in Gravity Rush is well spaced apart and you never find yourself doing the same things more than once. Each Rift is unique, each story mission is unique, and the second half of the game was pretty unexpected. Sure the challenge missions might get old after awhile, but like I said, there really aren't that many of them and they are a nice challenge.

The Good:

Gravity Rush does a lot of things right. The world is really fun to explore, all of the NPCs walking around makes the world feel alive, and the art style is great. While the standard button controls also work very well for a hand held, the motion controls are just as great and I quickly found myself using them quite a bit to get more precise movements for attacking, and I thought it was REALLY nice that the camera angle actually turned as you tilted the system. For example you can actually hold your Vita right in front of you and spin it around a complete 360 degrees yet the camera angle will stay locked in place as if it were still in the standard position right in front of you. It feels just like you're looking into another world, and your screen is the window.

Another really nice feature is the fact that EVERY challenge in the game actually has a leader board for it which allows you to not only just take on your friends, but the world as well. Sure this feature may not be for everyone, but if you're the type of person who tries to shoot to being the best, this is the perfect feature for you and you might find yourself spending who knows how many hours just trying to beat that next person ahead of you.

The Bad:

Although Gravity Rush is a unique and fun game, it does have it's problems. First of all is the combat system. Like I explained before it can be quite hard to actually attack what you want to attack, and battles do become quite repetitive after awhile. While some people might actually fight the battles by spamming their kick attacks, most will find that it's much easier to simply stand back and wait for your special attack to recharge so you can just crush everything around you with little to no effort.

Second of all the game's story really ended up not being that good. Now don't get me wrong, it was a really nice story and it had quite a few characters you really cared about, but most of the questions are left unanswered. Just who is Kat? How did Raven get her powers? What is with the creators? What is all this talk of dreams? There are just so many questions asked at the start of the game that you'll never get an answer to... Sure it is hinted at who Kat really is, but even when you find that out it only leads to MORE questions! Let's just hope we get a sequel in the future!

The final aspect of the game isn't really something I'd call a bad point, but it might turn some people off as well. Anyway... The game is short. Although I have played many Xbox 360 and Playstation 3 games with achievements, I have only 100%ed a few of these games, and even then it normally took around 50 or so hours; however that is FAR from the case here. Although Gravity Rush is in fact a full game, it is actually pretty short and you can easily 100% the main game within 20 hours. There are a few trophies that require you to search around the town for some hidden stuff, but it really doesn't take that long to find everything, especially if you follow a walk though.

Now DLC packs for the game WILL be released in the future, each giving Kat a new costume as well as a few new challenges to complete, but these DLC packs are not free and they really don't add too much more to the game. Still if you want to give Kat a new look, or you just want a few more challenges to play, they could be worth it.

So is Gravity Rush Worth it:

Gravity Rush is a very nice hand held game and one better ones on the Vita, but it really isn't for everyone. If you're looking for a unique game with a unique gameplay style you won't find anywhere else, it's worth checking out, but if you don't like sandbox games or super hero games, you might want to stay away from this one. While the story is great at times, the ending is pretty lacking, and the combat never really improves that much from start to finish. Still the challenges are nice, the art style is nice, most people will fall in love with the characters, and the world is truly a unique one.

Still for the type of game it is, Gravity Rush gets a solid 10/10 from me. It's true that the developers could have done so much more to really add to this game, but overall for an experiment, it was perfect.
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Wednesday, June 20, 2012

Playstation Vita - Overview

Ok so some of you may remember my "first impressions" review of the Vita from about half a year ago, but that wasn't really the full story. Back then the Vita had just came out, and all I could really do was check out the demo Vitas set up in a few different stores. Although the Vita has been out for quite some time now, that doesn't change the fact that not everyone has actually gotten a chance to play it, or really know what it is like. So anyway if you're one of them people who doesn't know much about the Vita/you bash it because it's a Sony system without knowing about it/you're someone who want's to get one but haven't yet, then I hope this post will help you make up your mind about it and fully understand it's features.

The System's Build:

The first thing everyone will notice about the Vita is how it's actually built. The PSV is in fact a lot like a PSP, but there are a few major differences that can easily be seen. First of all, all of the buttons are built a bit differently, a PS button has been added below the left analog stick, a right analog stick has been added, the screen is larger and is now in fact a touch screen, the L/R buttons are rounder and easier to press, the d-pad is more of a rolling d-pad like you would see on older video game systems, the face buttons are smaller and more spread apart, the start and select buttons are under the right analog stick, the volume controls and power button are on the top of the system, and a back touch panel has been added. Really all of the buttons are placed in a very nice position making all of them very easy to use, and it just feels natural; however there are two major improvements I would like to point out about the system's buttons. The analog sticks, and the d-pad.

One of the biggest complaints about the original PSP was how it's analog stick, or nub, and d-pad were set up. The analog stick was a little nub with a plastic grip and strong spring to keep it in place. The thing was very small, you had to reach your hand down in a funny position to use it, and it just flat out could make some games hard to play. Although over time you do in fact get used to it, a lot of people would actually pop off the top plastic part and use the little stick instead simply because it worked better; however that is NOT a problem with the Vita! The Analog sticks on the vita are in fact analog sticks and they are in a good position/very easy to use. Movement feels natural, they are very sensitive to give you that 1:1 control you would expect from a console game, and they have a nice rubber grip to make moving them nice and easy. Now don't get me wrong, it might still take a bit of getting used to due to the fact they are so small and you really don't have to push them that far, but that doesn't change the fact that they work great, and they're a major improvement over the PSP's nub.

The D-pad is also another major improvement Sony made for the Vita. If you have ever played using a PSP D-pad or even a PS1-PS3 D-pad, you would know that it's kind of trapped under a plastic shell. The actual D-pad is a type of rolling D-pad with the four edges of it sticking up through the slits in the plastic cover of the controller, and when you push down on them your thumb basically pushes till it's touching the plastic case. Well that's not the case at all with the Vita D-pad! Just like on older game systems such as the SNES, the Vita's D-pad is a solid piece made out of hard plastic which sits on top of the system's plastic casing. The D-pad is VERY easy to use, it stays mostly flat instead of rolling over the top of a ball, and it is very accurate (which is VERY nice when it comes to playing fighting games with it). In short the D-pad is one of the best D-pads you'll find on a video game console in a long time.

Although the Vita does have a very nice build, there is one problem that I can't help but point out, and that's the back touch panel. The thing about the back touch panel is that it basically takes up the entire back of the system, and that really leaves little to no room for your hands. Sure there is in fact two little oval shaped spaces on the back for your fingers to go, but they are so close to the edge of the system that you actually have to try to get all of your fingers in it. Now if a child is playing the system, ok it's fine, but since the main audience of this system is in fact teens and adults, there's a little bit of a problem. The good news is that not all games make use of the back touch panel, and games that do use it aren't so touchy that pressing it will mess things up, but it can be a bit of a pain.

The LiveArea:

When you first turn on your Vita or wake it up out of sleep mode the first thing you'll see is the date and time on what seems to be a type of sticker covering up your system. If you have ever used a tablet or smart phone before, this is something you should be used to seeing, and it works like you would expect. At the top right of the "sticker" you can tell that it is ready to be pealed off, and that's exactly what you need to do. Just peel it off with the touch screen, and you'll then find yourself looking at the Vita's LiveArea.

The LiveArea works just like the desktop of a computer, home screen of a tablet, or home screen of a smart phone. It's got a background wallpaper/theme, it has icons for your apps spread out across a few different "pages," and it is COMPLETELY touch controlled (yep that's right, no using buttons). By sliding your finger up and down you can shift through the "pages" of apps that you have installed on your system, and by sliding left/right you can switch between the LiveArea and the apps that you actually have up and running; this is another major improvement from not only the Vita, but the PS3 as well.

On most other game systems you can only have a few things open at a time, and that's normally the game you're playing and your messages/friends list. For example, if you're checking the PSN shop on your PS3 and you want to play a game, you'll actually have to back out of that shop, wait for it to close down, scroll over to your "play game" icon on the menu, and then start up the game. Well on the Vita, that is no longer the case!

Since the Vita is like a mix between a smart phone/tablet and a video game system, it barrows a lot of features from smart phones/tablets. Every app/game you open can actually STAY open and can be switched to on the fly. For example you could open up your friends list to see who is online, then open up the voice chat party app and open up a room so people can join you, then you could open up your "group messages" text chat room to see if you have any new messages, then you could open up your trophy list to see what trophies, and finally you could then open up your game and start playing. Everything you opened will STAY open, and can easily be switched to by tapping the PS button, and swiping your finger left and right to switch between the tabs. This set up is fast and easy, and saves a LOT of time since you don't always have to close every single app just to open a new one to check something. When you're actually ready to close an app, it is just as easy as opening them, all you have to do is peel the edge of the "sticker" or "page" down and off the screen.

Really I would LOVE to see a system like this being used in the next major console releases, but only time will tell if it'll really happen. Then again Sony already did it, and Microsoft has Windows Phones out there now, so who knows, maybe more of that will carry over!

The Apps:

Before I really get into how games work, including the "Welcome Park" which comes preloaded on all Vitas, I would like to take the time to talk about the apps due to the fact that they play a MAJOR role in making up what the Vita is. All Vita systems come with quite a few preloaded apps, but there are also quite a few free ones up for download as well. Either way every single program on the Vita, including the games, actually run in an app like form, so they are very important to the system. Since the screen can be customized, you can move apps where you want, make as many pages as you want, and even change the background for each page, I'll be going through each of these apps in the order I have them on my system. Although I mostly left the layout unchanged, some things have been moved around. But anyway...

Content Manager -

The Content Manager is a lot like the USB mode the original PSP had. By using the Content Manager you can connect your PS Vita to either your PC or PS3, and well, manage your content! From dlc, to pictures, to music, to full games, this basically allows you to transfer files from system to system and keep things in order. Although it is a great tool, the only downside to it is that it does NOT run off of the Media Go PC program which was a major part of the PSP and PSP Go. If you want to back up your game saves/move files around on the PC, you'll actually have to download a brand new program...

Party -

The party app is what one might call one of the best apps on the Vita. As a lot of you may know, the Xbox 360 has been using a party system for years now which allows you to create a room, have friends join, and then you can use voice chat to talk to each other no matter what games you are playing or what apps you have running. While a lot of people use this system simply to just talk, it could also be used to actually FORM a party to play games with. Want to be on the same team as all your friends in a first person shooter? Simply form a party, invite them, and start the game! The thing is although this party system was a great set up, Sony announced that because the way the PS3 was built, they could not do anything like it. They could use a text chat room, but that's about it.

Well the Vita is brand new and things have changed! Just like on the Xbox 360, the party app on the Vita allows you to create a party room, invite players to your room, or join others so you can either talk or play games together. Since the Vita also has a built in mic, everyone who owns a Vita can actually use this party system, and the app is very simple and easy to use. Simply click on it, either click to create a new party (after you give it a name that is), or click and join one of the parties on your list.

PS Store -

The PS Store is what you would expect it to be. It's the PS Store! Basically here you can buy full games, buy PSP games, buy PSN only games, download DLC, download movies, and even download music. Basically everything PSN offers on the PS3/PSP/PC can be accessed right here. The only problem is that not all features were up and running during it's first few months of launch, so a lot of people actually had to use their PS3s to download what they actually wanted.

near -

near is a little app which basically tracks everything you do and your friends do, think of it like the Twitter/Facebook of the Vita. Whenever you walk by someone who also has a PS Vita near will pick that up and actually add them to your friends list, and sometimes even add bonuses. These bonuses can range from free gifts in games like Uncharted, to exp bonuses in games like Resistance. It's a really nice gift feature, and it also works with your online friends as well (so fear not if you're someone like me who lives in the middle of nowhere where NO ONE owns the systems you own). You can also check what your friends have been doing on their Vitas (game progress, online progress, friends they've added, achievements they've earned, comments on progress they've made, what they've downloaded, etc), and you can also check/rate games that you and your friends have played.

near flat out tracks everything that goes on, on your system and your friends systems as well. It records levels you've completed, time attacks you've beaten, and well... It just records everything! Just like with Twitter or Facebook you can also comment on other peoples progress as well, and even hold a full conversation in each post. It's a really nice feature, and it's the perfect way to stalk your friends!
(Note: near's community feature can also be accessed on each app its self. By scrolling down on the "start" screen of each app you can actually read each update for that app. While near throws everything into one, this allows you to see what's going on ONLY in that app/game, and makes it easy to sort through the 100s of posts that will soon build up.)

Friends -

Friends is simply your friends list which is in fact connected to PSN. Since the firends list uses PSN instead of a friends list made for the Vita, this allows you to view what ALL of your friends are doing on both the PS3 and Vita. Although the firends list is only there to view your friends/add and accept new ones, it is closely tied to the next two apps I'm going to talk about, and it'll even open them for you.

Group Messaging -

This is basically the standard chat system from the PS3. Basically you can open up a text chat room, and then talk to your friend or friends using it. The layout works a LOT like smart phones, which use a bubble like chat system, and all messages are saved. In short you can open up a chat room, send a message to someone, and come back later to see what they replied. Its a nice simple little message system, and it works well.

Trophies -

Just like on the PS3, the Vita uses Trophies and is tied to your PSN account! In short, not only does the Trophy app allow you to check your Vita Trophies, it allows you to check all the trophies you've earned in your life time. You can check progress from your PS3 games, your Vita games, and you can compare trophies to your friends. Although every time you earn a new trophy the Vita still has to upload it to the server, it is actually MUCH faster than the sync operation on the PS3 and only takes a few seconds.

Remote Play -

Remote Play is the basic Remote Play most of us have become used to with the PSP. In short this allows you to connect your Vita to your PS3 to control different features of it, and interact with different games. Each game and app actually uses this feature differently, and it can range from using your Vita as a controller, to actually controlling the system by turning it on/off.

Settings -

The settings app is just what it says it is. By opening the settings you'll be able to change different settings such as wi-fi settings, 3G settings (if you have the 3G model), display settings, and so on. This is just a general tool that allows you to customize/set different features on the Vita.

Browser -

The Web Browser is just what it says it is, and is closely tied to many other apps on the Vita. Anything that opens up a website, most apps have a tutorial/manual that's actually online, will actually launch this app for you and load the page. The web browser uses fast and and each touch controls, and it also allows you to have quite a few webpages open at the same time (which was a problem the original PSP struggled with). The browser is easy to use, it loads fast, and it is a nice addition.

Videos -

The Video app allows you to access/watch videos that you have downloaded on either the Vita or PS3 (which can either be free, bought, or even rented).

Photos -

The Photo app is just what you would expect it to be, a camera. The Vita has the ability to take high res photos with both the front and back camera, and you can take in game screen shots by pressing the PS button and start button at the same time. Either way, this app allows you to both take pictures and view pictures you have taken already, and it also allows you to sort them out as well. There are also a few quality/picture size settings as well, but nothing too fancy.

Music -

The Music app is what allows you to play songs on your Vita. Just like with the PS3 you can actually play a song, open up another game/app, and keep the song playing. Songs can be either downloaded from the PS Store, or you can put them on the system yourself.

Maps -

Although it simply says "maps," it is in fact Google Maps. Basically all the features of Google Maps is just a touch away to help you find your way, or just to simply play around with.

Other Apps:

As I said before there are also quite a few other apps out there as well, and most of them are free! Here's a quick overview of a few of the apps I've downloaded/most popular ones out there.

Netflix -

Netflix is a great video/movie service which allows you to watch 10,000s of videos just for 8 bucks a month. It can be accessed on your computer, tv, your Wii, your 360, your PS3, your 3DS, your Smart Phones, your Tablets, and now it can also be accessed on your Vita and it looks great! Although I actually haven't gotten around to watching too much on the Vita myself, I did check out a few shows and they looked great. Since I did a review of it not too long ago, I'll actually use El Cazador for an example. Despite the fact that El Cazador is animated, the Vita's screen made it look flat out amazing! The picture was very clear, the screen never blurred, all of the colors were nice and bright, the HD sound was nice, and the video opened up and loaded in a matter of seconds. In other words, it couldn't have looked/been any better, and that was for something that was animated! Just think about how great a live action movie looks!

niconico -

Yep niconico which has been famous for bringing us a lot of crazy Japanese videos is on the Vita with both the US and Japanese library of videos and live streams! Since niconico requires you to have an account to actually fully use it, the app WILL take you to the website to sign up (luckily I had a Japanese account from years ago so I was able to avoid this step), but it really doesn't take too long (however it would go much faster if you simply signed up on your PC). The only down side to niconico is that since it's a live stream the quality isn't always the best, and unless you use the paid for service you'll always get the shaft. If a room is full or there is high traffic, you'll be either kicked out of the room or be forced to watch the lower quality. Still the paid for service isn't really needed, and the app works well.

Paint Park -

Paint Park is just what it says, a drawing tool which allows you to draw either alone or with your near by friends.

LiveTweet/Facebook -

LiveTweet and the Facebook apps work just how you would expect. They allow you to access your Twitter/Facebook, read the latest posts, and talk to your friends. Sure you could also access these features with the web browser, but these are built in easy to use apps that I'd strongly recommend using if you're into the whole social network thing.

Others -

There are also other free apps for download such as Skype and Foursquare (which is basically a location updater), but they really aren't apps that I've used so I can't really comment on them. Either way they are out there for you to download, and they are all nice additions to the PS Vita!

Welcome Park:

Welcome Park is a free mini game like game that comes preloaded on all Vitas and is there to help you get used to how the Vita Works. When you first load up the game you'll find yourself looking at a screen with a few balls floating around and the game telling you to start a "tutorial." Each tutorial is a mini game which focuses on different new features the Vita uses, and each mini game also has a target time/trophy to go along with it! Although for the most part these trophies are easy to get, there are quite a few that WILL give you a challenge, and the mini games can be quite fun as well.

Although some mini games are basic such as "touch the numbers," they really do show off the Vita's features quite well. Since the Vita can track more than one finger at a time, some mini games require you to actually tap two different locations on the screen, while others require you to tap the back touch pad at different times to send a ball flying. There's also a mini game which uses the tilt censor to dodge balls on a skate board and jump, actually reminded me a lot of them old Game Boy games such as Kirby Tilt 'n Tumble, and there's also the picture square sliding puzzle mini game. The last two mini games aren't really much of mini games though, one brings objects in the world that look like a face to life and the other just has you recording sounds that play when a circle touches it, but they are there for you to mess around with.

Really I wouldn't call Welcome Park a great game, but it is a good way to get started and it does give you a few easy trophies. Still if you're looking for some real games to play, I recommend downloading other free games such as MOTOSTORM RC, or Table Soccer which actually uses the AR cards to create a virtual soccer field to play on.

In the end, the PS Vita is a great solid system which has the power to play "console" quality games. There are a lot of cross PS3/Vita games out there, there's great games like Uncharted Golden Abyss and Gravity Rush, and the system has made a lot of improvements, not only over just the PSP, but over the PS3 as well. Although it's a bit too bad that the system doesn't play VMUs, you can still download PSP games from the shop, and other games as well.

The Vita is a great piece of hardware, and is a major step forward for portable games. Even so due to it's price tag and it's current game library, I can only recommend it to those who are either interested in the games, interested in the PSP games/PS1 classics that are up on the shop, or those who do not have a PS3 but would like to play great games like BlazBlue Continuum Shift Extend, Metal Gear Solid HD Collection, and WipEout. The only real downside to the system is it's few hour long battery life, however by lowering the screen brightness and turning off the wi-fi you can greatly increase your battery life so it really isn't that big of a problem. (Besides the thing charges fast!)
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Monday, June 18, 2012

Bought Gravity Rush yesterday!

And well....... that's basically it. I bought it. The thing is I actually don't own a Vita as of right now, but I will be getting one either tonight or tomorrow. Since it's my birthday and my last "big" one tomorrow, my parents actually decided to get me a big present. I mean my family has always bought presents for each other/done something for each others birthday, but normally we just get each other something small lol.

So anyway I BOUGHT the game but I really wont be able to tell you guys what it is like until later. As I said before I originally planned on reviewing another game along side Metroid: Other M, but I think I'm going to have to call that one off for now, and instead set my sights to Gravity Rush. Although I may get around to that other game later, as well as a Pikmin 2 review which was requested, I'm going to put it on hold for now.
Still, as of right now Gravity Rush IS actually one of them games that's been getting mixed reviews so it doesn't go against that "series" I was talking about, but it also isn't the game I originally planned on doing. From what I've heard so far though, and from what I've seen from playing the demos, Gravity Rush does have a few "problems' which have caused the game to get lower scores, but at the same time it's really had to say if these problems are actually problems till I play it. I've heard mixed feelings on the story, and some people have hated the combat, while others have stated they loved the open world, the unique gameplay, and the story that others have had mixed feelings about.

So yeah, once I get the Vita and start playing this game, I'll let you guys know how it is!
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Tuesday, June 12, 2012

Pikmin 3 has NO multiplayer because it's impossible, says Nintendo

Yep that's right, Nintendo has stated that they CANNOT include an online multiplayer mode for Pikmin 3 due to tech issues. According to Shigeru Miyamoto, which he stated in an interview with IGN, Pikmin 3 cannot have an online mode because it's near impossible to keep 100s of units in sync. Each side would have 100 Pikmin, each Pikmin has its own unique movements, and each one will be spread out across the map. In other words, it's just too much to track.

The thing is, RTS games have been doing this very same thing for years. Some RTS matches have 1000s of units running around the map at the same time, with 4 plus players playing. While I'll agree that it's harder for a console to keep track of it all, that doesn't mean that it is completely impossible. If you've ever played a RTS on a console you would know that it is IN FACT possible, and many companies have done it.

In other words, Nintendo could include a multiplayer mode if they wanted, but it seems that they are not up for the challenge of making it work.
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Monday, June 11, 2012

NettoSaito's Anime - El Cazador de la Bruja

It's been awhile since I've actually posted anything anime related here at the game room, if I remember right the last time I covered one it was over Higurashi, but I guess that's about to change now. Although this is in fact the game room, as you might know, we also cover other types of media from time to time as well as long as its relevant. For example an article covering a new type of HD TV would be much more acceptable than someone's home video of them swimming in a pool. Either way I know a LOT of Capcom-Unity members are huge anime fans, so I figured I'd go ahead and start this new series.

"NettoSaito's Anime"

Basically in this "series" I'll be posting animes that I've come across/loved. Now it's not going to be a daily, or even weekly, thing, but I figured that it might really help some of you out who are looking for new things to watch. Well anyway here it is! The first "NettoSaito's Anime" blog post!

El Cazador de la Bruja (or "The Hunter of the Witch") is the third and final installment of Bee Train Stuido's "Girls-with-Guns" anime series. Although El Cazador has nothing to do with the other two in the series, Noir and Madlax, it still follows the basic idea of having a female main character (or characters) who use guns.

The Story:

The story follows a maverick bounty hunter named Nadie who is hired to go after, and protect, a young girl named Ellis who has a bounty on her head. Ellis is a young polite girl, but at the same time she has a mysterious dark past. Although Ellis herself has little to no memories of what happened to her, she is constantly haunted by the memory of her killing the man she loved like a father. After arriving in a small town Nadie soon finds the mysterious Ellis being chased after other bounty hunters. While showing off some of her ace gunman skills, Nadie manages to rescue Ellis, and return her to the fortune teller she had been staying with.

After returning to the fortune teller Ellis is given a strange stone, and is told to head south to a place called Wiñay Marka; this is where Ellis will finally regain her memories of what truly happened back then. Once making up her mind to follow the fortune teller's advice, Ellis helps Nadie steal a car from two of the bounty hunters who tried to kill her, and they then head south across Mexico into the unknown.

("Got any last words, say 'em!" - Nadie)

As both the girls travel south they find themselves being caught up in a lot of different events. Besides the fact that Ellis still has a bounty on her head due to the fact she is a suspect in a murder case, the strange group that hired Nadie to protect Ellis also has plans of their own. Unknown to Nadie, Ellis was created using what is known as "Witch DNA" which gives her strange powers. Although these powers are locked away inside Ellis, overtime things begin to change and the truth behind Ellis' past will come into the light.

Once a strange young man named L.A. (who is obsessed with Ellis) enters the mix, both girls slowly start to learn more about what is really going on. About how there used to be humans known as witches, and how they are related to Ellis. With the help of another bounty hunter named Ricardo and the little girl he is raising named Liro, Nadie and Ellis fight their way south to the truth. Over time Ellis begins to develop feelings for Nadie, and Nadie decides that she will give her life to protect Ellis. Both characters become extremely close, and they both learn to depend on each other in order to survive.

The Characters:

El Cazador's story does in fact become one that you care about, but it's story truly isn't the shows strong point. Since the anime involves the main characters traveling south most viewers should know what to expect. Almost every episode is a new "story" which takes place during the main plot, and this really allows for some strong character development.


Nadie -
As I stated before, Nadie is the ace marksmen bounty hunter who is hired to watch over Ellis. Near the start of the show Nadie is simply out on a job doing whatever it is she needs to do to keep Ellis safe. She keeps secrets from Ellis, and makes it very clear that she's only sticking with Ellis to get paid; however as time goes on things begin to change. During the first few episodes of El Cazador, Nadie starts to show her softer side, and for the first time viewers get to see what she is really like. We learn about her sad past, about how a man tricked her when she was younger, which caused her to be distrusting, and she also begins to open up to Ellis and embrace her "inner child."

For the most part Nadie is the "mature adult" of the group, but throughout the series she shows off her inner child. One minute she is dealing with real life issues, and the next minute she's saying "who freakin cares" and jumping head first into a pool without even worrying about how much the fee's going to cost her to use it. Either way, Nadie is a cheerful young woman who truly cares about her friends, and is willing to do anything for them. She can have quite the mouth on her at times, and fail at hitch hiking, but that doesn't change the fact that she's that "cool lady with the gun."

Ellis -

Ellis' character is the most unique character in the entire series, and she's the type of character that can easily make you love the show. Ellis is a sweet and innocent little girl who just doesn't seem to know much about life. When she talks she's simple and to the point, and she also doesn't seem to have a care in the world. Although you truly do not completely understand her character until the end of the show, many of her characteristics stand out early on and will easily make you love her.

Back when Ellis first meets Nadie she is preforming a card trick on the side of the street to hopefully make some money. After everyone else walks away, Nadie decides to go ahead and give her some cash, but how does Ellis react? By simply saying "That's all?" which only makes Nadie feel sorry for her and give her more. So Ellis then thanks Nadie right? Wrong again! Ellis simply walks away with her newly gained money to buy some food. Of coarse Nadie calls Ellis out for it and demands she say thanks, but Ellis doesn't quite understand and simply replies saying "What for?"

At first Ellis doesn't understand how the real world works at all. "ELLIS COME OUT!" "I'm here!" "Go back inside and hide!" "Yes sir." Either way she quickly becomes a character you can't help but care about, and her "yes sir" line will become one you'll all ways remember. Who knows, maybe one day you'll just be going about your daily life, hear someone say it, and then you'll find yourself holding back laughing.
As I said before, although Ellis is that innocent little girl near the start of the show, she does hold a dark secret, and things begin to change once that secret comes out. While for the most part Ellis stays completely oblivious to the way the world works, Nadie's influence does begin to show over time, especially as Ellis becomes more and more attached to her.

Ricardo and Liro-

Ricardo is a bounty hunter who is hired to follow Nadie and Ellis during the first episode of the show, but back then even he didn't know what job truly was. At the start Ricardo is that standard cowboy type drifting from town to town not sure where his journey is going to take him, but things do change. After leaving Liro at a hotel so she would be safe as he went on a job, Liro notices Nadie and Ellis and quickly runs up to them. All though all four characters have seen each other passing by before, this is the first time they truly met and started to become friends.

As time goes on, Ricardo and Liro begin to run into Nadie and Ellis quite often, and all four of them start to get to know each other better. While Nadie and Ellis are willing to watch after Liro while Ricardo goes out and does a job, Ricardo and Liro also are willing to help Nadie and Ellis in anyway possible. What originally was a job for Ricardo soon becomes personal, and he makes up his mind to watch over and protect the girls no matter what. Even when his contract ends early on, he continues to push forward and follow them despite the lack of money and supplies.

L.A. -

In short, L.A. is one screwed up guy. Like Ellis he was created in a lab with the witch DNA, but other than that his past is a mystery (just like Ellis'). Due to being created, L.A. quickly becomes attached to Ellis and is willing to do anything to be with her. Although he is mentally unstable, he truly does care about what happens to Ellis and can be seen helping out both her and Nadie in secret.

Although L.A. does in fact help the main characters out from time to time, he is anything but an ally. From killing a dozen people for simply looking at him, to disregarding orders for his own personal reasons, L.A. is in short, a psychopathic rebel who does what he wants when he wants. He does seem to have some respect for other strong fighters, such as Ricardo, but for the most part he feels that only he and Ellis are worthy of living.

The Setting:

Since El Cazador's main focus is on Nadie and Ellis who find themselves being put against a backdrop of the Mexican desert (with the dangers of both the land and the lawless bounty hunters to worry about), El Cazador's setting mainly takes place in Mexico and Central America. Although the year is never actually stated, during one episode it's possible to see a tomb stone of someone who had passed away a year ago with their date of death as "2008."

Despite the fact that the show may take place anywhere from 2009 to early 2011, due to the show taking place over a year, many of the towns the main characters visit are a bit old fashion. Pay Phones are used often, with only a few characters actually using cell phones, some houses appear to have no running water, and for the most part not much tech is actually seen. Still cars are in fact the main modes of transport, scenes that take place outside of Mexico show office buildings, computers, and planes. At one point in the series a character talks about "wiking" something for information as well, yet they are never actually seen using a computer. Weapons in the series are in fact modern day ("recent terrorist attacks" are also brought up when discussing why the Colt M1911 .45 Pistol is so popular "now days"), and Project Leviathan, which Ellis was a part of, also is much more advance than anything you would see today. In short, El Cazador takes place in a slightly more advanced version of our modern day world, but at the same time the characters seem to be traveling through less advance small towns which you might expect to see in an old fashion western.

Although El Cazador takes place mostly in Mexico, a lot of characters appear to either originate from somewhere else. It could just be the art style they chose to use for the show, but though out the there only appears to be a few characters with Hispanic features (most of which are only in a few episodes). Although Nadie herself appears to have a slight tan, her other features (such as her blue eyes) suggest that she may not be Hispanic despite the fact that she grew up in Mexico. From time to time characters will use a mix of Spanish and English when talking which help show the setting is in fact Mexico, but at the same time quite a few characters have been shown to know little to no Spanish, and some have even stated that they used to live in the US.

Either way the show still does a great job of setting the scene, and it's very easy to be pulled into it's world.

In Conclusion:

Although El Cazador may be counted as a type of yuri by some, it is never really made clear how the characters actually feel towards each other. Throughout the series it is hinted that Ellis has romantic feelings for Nadie, but at the same time Ellis is shown to have the mind set of a little girl, and she may simply look up to Nadie as a big sister, and both characters have been shown to have an interest in men (especially Nadie). Either way both characters slowly develop a very close bond, and they see each other, not only as family, but as the only family they've both got.

El Cazador de la Bruja is in fact rated TV-MA, due to blood, violence, and language. Although there is no explicit violence (in fact you may even see more violent content from PG rated animes), the realistic feel the anime has may be the cause for the rating. When characters die the feeling are real, and it can become quite emotional. Either way, most would agree that a TV-14 rating would be much more suitable.

Even though El Cazador is only 26 episodes long, it is one of animes that are worth checking out. If you're a fan of westerns, mysteries, and action adventure shows/animes/movies, then this anime wont let you down. The first few episodes may start out a bit slow, in fact I almost didn't watch episode 2 myself, the show quickly picks up and you'll soon find yourself actually caring about what happens to our heroines.
As of 6/11/2012, El Cazador de la Bruja can be watched on Netflix (english dubbed), on Hulu/Hulu Plus (both dubbed and subbed), on Youtube Shows (subbed), and even on Funimation's official website (both sub and dub)

movies.netflix.com/WiMovie/El_Cazador_de...
www.hulu.com/el-cazador-de-la-bruja
www.youtube.com/show/elcazador/videos
www.funimation.com/el-cazador-de-la-bruj...

Although I actually recommend the English Dub, (due to the fact that not only do the voice actors fit the characters, but it also makes more since that the characters know Spanish and English rather than Spanish and Japanese) the Japanese version is great as well. Really it just comes down to what you prefer, and there is no real advantage to watch one over the other. (I'd still give the English dub a shot lol, and that's something I RARELY say!)

Recommended Age Group: 14 +
Number of Episodes: 26
Gender it Most Appeals to: Both Male and Female
NettoSaito's Rating:
5/5
In the end, it was a great anime series, and it's one of the few rare ones that I just had to rewatch! The ending leaves you wanting more, but sadly that more may never come...
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Thursday, June 7, 2012

Metroid: Other M - Review


Metroid: Other M is the long awaited Metroid game that returned the series from its roots. While Metroid Prime 1, Hunters, 2, and 3 were first person action adventure puzzle games, Other M takes the series back to it's 3rd person roots. Back when it was first announced Other M became just about everyone's most wanted Wii game. It was being developed by Team Ninja, a company well known for it's crazy action games such as Ninja Gaiden and Ninja Gaiden 2, it was played in a 3rd person style, and it was advertised as a current generation "Super Metroid." Sadly due to everyone's expectations being so high, Metroid: Other M became one of them games that did poorly and quickly dropped from its $50 price tag to a $10 one.
So is Metroid: Other M really that bad of a game? Well let's find out.

Time to take a step inside Samus' past:

Metroid: Other M, or MoM for short, is the first game in the Metroid series to really have a major focus on the game's story. While Metroid games in the past normally featured our silent heroin as she battled Space Pirates and slowly uncovered the stories of the world around here, they never really focused on Samus herself. Well, MoM changed that.

As soon as you start up the game you'll find yourself watching a CGI cutscene version of Super Metroid's ending. The, now grown, Baby Metroid is holding onto Samus recovering her energy, and Mother Brain is ready to attack. After shooting a beam through the Baby Metroid and killing it; Mother brain then turns her sights on the now fully recovered Samus. After being stunned by the fallen remains of the Baby, Samus soon quickly charges up a Super Beam Shot, (which was apparently given to her by the Baby) and fires it into Mother Brain, which finally kills her. After waking up in a Galactic Federation infirmary, the still traumatized (due to the loss of "her baby") Samus is instructed to complete a training exercise for testing, and to file her report on planet Zebes.

Weeks later Samus is once again floating through space in her ship when she comes across a distress signal, dubbed "Baby's Cry," which was coming from a bottle ship. Feeling that the cry was directed at her, Samus decides to follow the signal and help whoever is in trouble. Once arriving on the Bottle Ship, Samus soon finds herself face to face with some old friends; the Galactic Federation 07th Platoon, and their commander Adam Malkovich. After a quick talk, Samus decides to join them on their mission, and once again go under the command of her old commander Adam.


Metroid: Other M's main focus is in fact on Samus and her relationship with Adam. Throughout the game we slow get to see bits and pieces of Samus' past when she was a member of the Galactic Federation, and we also get to see her really interact with other people for the first time. Although Samus is an ace bounty hunter who has never shown any emotions in past games, Metroid: Other M takes place at one of the more dramatic parts of Samus' life and it was criticised by most fans due to this. Not only is Samus still dealing with the loss of the Baby Metroid, a creature she did everything to protect in Super Metroid, she also has to deal with the feels from the past, which were brought up from meeting some of her old friends, and she also has to deal with a great amount of loss.

Although MoM's story might be one some fans would like to forget, it's also the game that Samus would like to forget as well. After destroying the space pirates, after chasing down Ridley and stopping Metroid Prime, after stopping the "Ultimate Power in the universe," after destroying an alternate dark dimension, after stopping Dark Samus, after destroying the the Metroid Home world, and after doing everything to save a Baby Metroid only to watch it die in front of her, you would think that the worst of it would all be behind her, but that's far from the truth. MoM might be criticised for it's story and over emotional Samus, but everyone has their breaking point and Samus has finally reached hers.

Yes Commander Adam:

Metroid: Other M's gameplay is a mix between the classic Metroid side scrollers and Metroid Prime. Although the game mostly takes place in 3rd person, by pointing the Wii remote at the screen you can switch into a first person view. This allows you to scan the area around you for clues, aim at vital points during boss fights, and fire missiles; however, unlike in Metroid prime, it is completely impossible to move while in this state.


When in a 3rd person point of view the game plays very much like the classic Metroid games. Although the world around you is in fact completely 3D, areas are completely enclosed and feature quite a bit of platforming. Since the game is played using the Wii Remote, which only has a D pad and a few buttons, movement feels almost as if you're playing a 2.5D game. When holding left or right Samus will follow the basic set path, but not everything will follow that said path. There are paths to the north, paths to the south, platforming sections which will require you to jump all around the 3D space, and puzzles will require you to make the full use of the space you're given. Even so due to the sharp movements and fixed camera angle the game features, Metroid: Other M feels a lot like a 2D platformer, and it feels great.

Due to the fact that MoM is a completely 3D game which uses only the Wii Remote, one major change had to be made, and that major change was how the combat was handled. Since the D pad is used to move your character around, it is completely impossible to take aim while you're in 3rd person mode. To fix this problem Samus now actually locks onto all targets in the area and will shoot at whatever enemy is in the direction is facing. While this may be a bit of a let down for some, the automatic lock on system actually works quite well and allows for much more control overall. Since Samus will now automatically lock on, players are free to run, jump, and dodge as they try to kill the enemies as fast as possible. Besides having an automatic lock on system, Samus can also preform finishing moves on some enemies as well. Normally these finishing moves are used for boss fights and mini boss fights, but they really do speed up the battle system.


Although the Wii remote only has a few buttons, the game makes sure to take full advantage of them. Double tapping any direction on the D pad will preform an automatic dodge, pressing the 2 button will allow you to jump, the 1 button will allow you to fire, the A button will allow you to go into morph ball mode, and like I said before, pointing the Wii remote at the screen will allow you to switch into a first person point of view; however there is still one major change that makes use of the Wii's motion controls.

Unlike in past games Samus no longer will receive health items and ammo packs, but instead she can now restore both energy and ammo on her own. By holding the Wii remote up Samus can focus her energy to slowly recover both her health and ammo. Although it takes time to charge, which can be quite hard to do in a room filled with enemies, this new feature is quite the life saver, especially on hard mode where you only have one energy tank. Still this newly added feature can make the game a little bit too easy at times, and some fans might find that it takes away from the challenge brought by the original games.

Ever since the original Metroid Samus has been exploring a massive open world as she collects power ups that provides her with new abilities and equipment that allows her to access new areas. Everything from missiles to blow open doors, to the space jump to fly across gaps, these power ups have always been a major part of Metroid, and they are a feature fans have come to expect. Well, this time things are handled a bit differently, and once again the change has brought a LOT of criticism.

Since Samus is an outsider working under the command of Commander Adam, she must follow protocol and deactivate all of her abilities until told other wise. At first Samus simply starts out with a few basic abilities, such as her beam, but over time Adam will authorize new abilities for you to use to access new areas. Yep that's right, if you reach a burning room of fire, you cant activate your armor to protect against damage until Adam tells you to. So you reached a gap that you can cross with your space jump? Well has Adam given you permission? No? Well guess you have to come back later!

Although powers do unlock as you progress through the story, it really isn't the Metroid style. Sure you can still find energy tanks and missile upgrades, as well as a few new power ups, but you can't find your main equipment. Samus starts with just about everything in this game, but she just can't use it until she's given the A-OK. A lot of fans may feel that listening to Adam like this is once again way out of character for Samus, but at the same time there's something you must understand.

Even though Metroid is in fact fiction, there has always been at least some sense of the real world. In real life you simply cant run around a military operation doing whatever you want with whatever equipment you want. There are set protocols you must follow, and the same thing applies here. If Samus wants to work side by side with the Galactic Federation, she MUST follow their command. On top that, Samus has a great amount of respect for Commander Adam, and she'd hate to undermine his command.

Is Other M really the next generation Super Metroid?

Back when Other M was first announced Nintendo openly advertised that it would in fact be a next generation Super Metroid. The game would be returning Metroid to its roots, it would have the same Super Metroid style exploration, and it would simply be the game fans have been waiting for for years; however as it turns out, this was all a lie.


Many people go into Metroid: Other M expecting a 3D Super Metroid, but what they find them self playing is something completely different. Although the gameplay is in fact a lot like the classic 2D platformers, Other M is actually more along the lines of another Metroid Fusion. In Super Metroid players got to explore a massive world where they alone had to figure out where to go, but Other M simply doesn't follow that style.
Like in Metroid Fusion, Other M's world is broken up into a few different sections which are more along the lines of standard levels. Samus will be ordered to check out one section, she'll go down an elevator or go through a door, and then she'll go through a level and fight a boss at the end. Besides looking for hidden power ups, there really isn't that much exploring. Every area is basically self contained, and the game gives you very little reason to actually back track to old areas that you have completed.

Although the story picks up right after the events of Super Metroid, the main game's story actually focuses on Samus and the events that lead up to Metroid Fusion, and it copies the gameplay style of Fusion as well. It has self contained areas, a linear story, and very little exploration.

The Sound and Graphics:

Normally I leave Sound and Graphics out of my reviews, but Metroid: Other M is a special case. Although Other M is in fact a Wii game, it is actually one of the best looking Wii games out there. Even if you don't have component cables and you're playing on an HD TV, the game still looks great! The character models are nice and smooth, the world has a lot of detail, and everything shines. Although it's a Wii game, Metroid: Other M looks better than most of Team Ninja's earlier games that were released on HD consoles. On top of the very nice in game graphics, most of the story is told through very well done CGI cutscenes. Easily some of the best you'll see in a Nintendo game this generation.


Besides the fact that Other M is the first game to actually have a deep story, and besides the fact that it's also the first 3rd person 3D Metroid game, Other M has two other firsts as well, and both are related to the game's sound. Metroid: Other M is the first Metroid game to feature a fully orchestrated soundtrack! Yep that's right, like most of the newer Wii games, the soundtrack in MoM is completely orchestrated and it sounds great. From well known tunes, to completely brand new ones, the music really sets the mood for the game, and it sounds great. Although not everyone may be a fan of orchestrated music, I'm sure most of you can agree that it's a very nice edition. Still, that isn't the major first Other M has to offer.

Metroid: Other M is actually the first Metroid game where Samus is FULLY voiced. Yep that's right, she has a voice! Although in past games Samus would scream in pain and make sounds, Other M is the first game where she actually states her mind. Before dialog was normally limited to a few cutscenes, such as the intro to Super Metroid and the elevator scenes in Metroid Fusion, but this time it's throughout the game. There are scenes where Samus simply states what's on her mind, scenes where she talks to the other main characters, and scenes where she relives her past. This time around Samus always has something to say, and that isn't always a good thing.

As I stated before, Other M is basically Samus' breaking point where all of her feelings from the past finally start to get to her. Although Samus' dialog later on is actually pretty good and some might say it really adds to her story, it actually starts out a bit shaky. Near the start of the game Samus seems almost robotic. Her anti social nature causes her dialog to be a little bit funny, and she can come off quite a bit strong. Either way near the start of the game most of you may find yourself hating Samus' dialog, and you may even wish she'd just shut up and never speak again, but as time goes on things do get better. As for the other characters, their dialog is actually pretty good right from the start, and most are voiced by well known voice actors which actually really helps in the end.

So, Is Metroid: Other M worth it?

Metroid: Other M is one of them types of games that you will either love or hate. Long time fans of the series may have a hard time getting past the major changes, but at the same time they might enjoy finally seeing Samus' past, something which has only really been explained in interviews, comics, and mangas. Although the gameplay really isn't that much like Super Metroid, it does play a lot like the GBA title Metroid Fusion, which was also a game that as given to Nintendo 3DS Ambassadors for free, and it is sure to please fans who liked it.

Although the game does have many flaws, such as the few annoying "search" points where the game forces you to look around the screen in first person mode until you can find a "clue," and the shaky dialog, Metroid: Other M is generaly overall a pretty fun game. If you like action adventure games, platforming games, puzzle games, and games with a strong focus on story, then Metroid: Other M is the game for you. It's main story mode generaly takes around 10 or so hours to beat, and it's hard mode is sure to challenge even series pros.
In short, if you're looking for a great (but cheap) game, then MoM is the game for you, but if you're looking for Super Metroid, then you're better off just playing Super Metroid.

Metroid: Other M is a solid 10/10 in my book. For what it's worth, it's a great game with only a few minor "problems" to "hold it back." It might not as great as the past games or the Metroid Prime Trilogy Collection, but it's a great game on it's own.


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Wednesday, June 6, 2012

Tales of Xillia 2 Announced!

While the west is still waiting/hoping for Tales of Xillia to make it overseas, Japan has finally moved on and announced their newest Mothership Tales of title. So what is this new game? What system is it going to be for? Well that answer might just shock you.

Instead of bringing us a completely brand new game with a brand new world/characters/story, Namco Bandai has decided to release a sequel to Tales of Xillia titled "Tales of Xillia 2!" Although not much is currently known about this sequel, it has been announced that, like the original, it will be released on the PS3, it'll feature the same style of graphics, it'll still have a fully 3D world, and it's battle system will remain mostly the same; however there is one major change.

Like Tales of Graces' alternate fighting styles (A arts and B arts), Tales of Xillia 2 will feature different combat styles for each character, but in the form of different weapons. Although characters have been able to use different types of weapons in the past (such as how Yuri in Tales of Vesperia could use both swords and axes), their combat style never really changed. Although in Vesperia Yuri might be holding an axe, his combos and attacks are still the same as if he were still holding a sword. Well that's no longer the case. During battle, Rudger, one of the new main characters, has the ability to switch between three very different types of weapons, dual swords, a hammer, and dual guns, and each have their very own unique combat style
Tales of Xillia 2, like with almost every other Tales of game, is also being with the theme, but this time it's a bit different. "An RPG where your choices spin the future." Just like the theme suggests, a brand new feature has been added to the game which allows you to change the outcome of the game's story. During cutscenes quick time events will prompt you to make choices, all of which will actually change what happens in the game. Although this isn't the first time players have been able to change the story in a JRPG/choose their own roots (Chrono Cross, Star Ocean, and even the newer Final Fantasy XIII-2 had similar features), this is the first time something like this has been seen in a Tales of game. To what extend they'll actually use this feature is currently unknown, but it appears to be a major part of the game.

Sadly as of right now information is very limited, but I'm sure we can expect to hear more in the coming months. Still here's the basic run down of the features that have been announced.

- Two new main characters (Rudger Will Kresnik, and Elle Mel Marta)
- I will be released on the Playstation 3
- It features the same Art Style and 3D world as seen in the original
- Currently characters have been shown to switch between three unique weapons with their own unique combat styles.
- Cutscenes now include quick time events that can change the outcome of the story depending on how you react.
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Tuesday, June 5, 2012

List of Upcoming 3DS/DS games

Note: This is a partial list and only includes games that have been confirmed to be coming out in the next year. Games without release dates/release dates slated for next year are NOT included.

3DS -
The Amazing Spider-Man
Moshi Monsters Moshlings Theme Park
Tramsformers Prime
Skylanders Giants
Code of Princess
Madagascar 3
Rise of the Guardians
Adventure Time: Hey Ice King! Why'd You Steal Our Garbage?!
Ben 10: Omniverse
Disney Pixar Finding Nemo
Disney Princess: My Fairytale Adventure
Disney Epic Mickey: Power of Illusion
Hotel Transylvania
Castlevania: Lords of Shadow - Mirror of Fate
Hellow Kitty Picnic
Myst
50 Classic Games
Junior Classic Games
Jett Tailfin
Harvest Moon: A New Beginning
Paper Mario: Sticker Star
Luigi's Mansion: Dark Moon
New Super Mario Bros 2
LEGO City: Undercover
Rhythm Thief and the Emperor's Treasure
Sonic and All-Stars Racing Transformed
THEATRHYTHM FINAL FANTASY
Heroes of Ruin
Kingdom Hearts 3D
Chevrolet Camaro Wild Ride
Old Skool Classics
Word Wizard 3D
Classic Games Overload: Card and Puzzle Edition
Imagine Babyz
Imagine Fashion Life
Petz Countryside
Rayman Origins
LEGO Batman 2: DC Super Heroes
LEGO The Lord of the Rings
Spy Hunter
Scribblenauts Unlimited

DS -

Pokemon Conquest
Pokemon Black Version 2
Pokemon White Version 2

eShop -

Coaster Creator
SpeedX 3D
Order Up!!
Planet Crashers
CaveStory +
NightSky
Aban Hawkins and the 1,001 Spikes
Pokedex 3D Pro
Pokemon Dream Radar
Bomb Monkey
Prince of Persia
Unchained Blades
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Pikmin 3

It's been a long wait, but it's finally happened! Pikmin 3 has finally been announced for the Wii U!

Platform: Wii U
Genre: Mass-Action Strategy
Players: 1
Rating: RP
Release: Launch Window

Pikmin 3 is the long awaited sequel to the Gamecube titles Pikmin and Pikmin 2 in which you commanded strange little creatures to help you survive on an alien planet and collect treasure. Each Pikmin has their own unique abilities which the players had to master if they wanted to be able to make it through the game. While Red Pikmins could survive intense heat, Blue Pikmin could swim, Yellow Pikmin were lighter so they could be thrown farther, Purple Pikmin were heavy and could carry 10 times more weight, and White Pikmin could survive poison; in Pikmin 3 a brand new Pikmin enters the line up. The Rock Pikmin.

Although Rock Pikmin are heavy like the Purple, their main ability is the ability to break objects. Just like you would expect, when players throw Rock Pikmin at other objects they can actually destroy them. Although it hasn't been stated what other uses the Rock Pikmin will have, it has been shown that they can be used to break down walls, and even to break armor off of armored bosses.

Besides the Rock Pikmin, Pikmin 3 also features quite a few other new features. Like in Pikmin 2, Pikmin 3 will feature a type of character swap system which allows you to command more than one character each with their own group of Pikmin; however this feature has greatly been expanded from Pikmin 2. Now instead of being able to control two different characters, players will now be able to command four! By using the Wii U controller, players will be able to track all four groups of Pikmin in real time, as well as freely switch in between them. Although you can still play with the nunchuk and Wii remote for a "classic" style of gameplay, this new map feature will allow you to easily manage your units like in most standard real time strategy games, and it makes switching between groups fast and easy.

Nintendo has also announced that Pikmin 3 will in fact included a challenge mode, which was last seen in Pikmin 2, as well as a replay feature which allows you to review each of your runs, and figure out a new strategy for the next time you enter that said area.

Besides the core gameplay changes, Pikmin 3 also features enhanced graphics. In Pikmin 3 each Pikmin has been updated to have more realistic "ant-like" movements which really adds to the realism of the game. As Pikmin walk along their bodies move like a little bug, they struggle to carry heavy objects, they each will carry objects in different ways, they'll drag objects along to build a bridge, and move through the world in their own unique ways. Thanks to the Wii U's advance hardware, each Pikmin can now stand on their own as a individual, and not be a marching band.

The world in general has been updated to be much more realistic. Walls now crumble when being destroyed, plants move with the wind, water will ripple as each creature/Pikmin moves through it, and objects will act more natural. Leafs are leafs, rocks are rocks, and food is food. The only way you can get something "more natural" this, is if you go outside and look at your back yard with a magnifying glass. Don't expect to see anything too exciting though!

In the end, Pikmin 3 looks great! The world feels alive and natural, the four character system is nice, the new Rock Pikmin is a very much welcomed addition, and the new fast and easy controls really help out the gameplay! From aiming with the Wii Remote, to quickly switching between characters, everything is fast and easy!

Well it's been a long wait, but it's finally almost over! So please stay tuned for updates!
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Monday, June 4, 2012

E3 starts on Spike TV today!

Just wanted to remind everyone in the US that Spike TV will be covering E3 from 12:00 PM to 4:00 PM Eastern Time today! So if you have a TV, and you have Spike, you just might want to check it out!
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Saturday, June 2, 2012

Assassin's Creed Liberation (Vita)

Yep more pre E3 news! (and this time it comes from Game Informer!) Turns out that "Assassin's Creed Vita" will be coming out along side AC3, but it is NOT going to be a Vita version of AC3 like many may think. AC Liberation, as it is now called, is a completely brand new game made SPECIFICALLY for the Playstation Vita. The game will have a redone multiplayer mode, and the game's story will be taking place between 1765 and 1780 during the French and Indian War.

Although details on the game are still scares, the game will be the first Assassin's Creed game, unless you count the facebook game, to feature a main character NOT related to Desmond, who also just happens to be the game's first FEMALE and "black" main character! Yep that's right, Aveline is a COMPLETELY brand new character who brings a lot of other firsts along with her.

Sadly it looks like we'll have to wait for E3 before we find out any more information, but either way this game will be a must have if you're a Assassin's Creed fan (who also has a Vita)!
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Tomb Raider - Crossroads Trailer

It's finally here, the next Tomb Raider trailer! It's been over a year since we saw the first one, and the game keeps looking better and better!



So what do you guys think so far? I for one am REALLY loving the whole survival aspect! Everything from hunting, to escaping from psycho killers! This game seems to have it all lol
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