No Sleep For Kaname Date - From AI: THE SOMNIUM FILES Announced, Switch Console Exclusive

No Sleep For Kaname Date - From AI: THE SOMNIUM FILES, the third entry in the AI series, has been announced for Nintendo Switch; launches July 25th. A PC version will also be available via Steam.

The game is a follow up to 2022's AI: The Somnium Files – Nirvana Initiative, and once again puts players in the shoes of detective Kaname Date. 

Similar to Associate Scenario Director Kotaro Uchikoshi's previous series Zero Escape, the game will feature escape room elements along side the first two game's investigation sections.

About:

As Kaname Date – a special agent with an AI partner embedded in his left eye – your mission is to track down Iris, an internet Idol who has been trapped in a mysterious escape game. Conduct interviews to investigate her whereabouts, dive into a subject’s dreams to reveal clues hidden in their psyche and solve mind-bending puzzles to learn the truth. No Sleep For Kaname Date - From AI: THE SOMNIUM FILES launches exclusively on Nintendo Switch July 25.


Overview via Spike Chunsoft:

About No Sleep For Kaname Date - From AI: THE SOMNIUM FILES

The player takes on the role of Kaname Date, the protagonist, and once again teams up with the AI-Ball, Aiba, to tackle a mysterious case and rescue Iris, an internet idol who has been forced to take part in a dangerous escape game. No Sleep For Kaname Date - From AI: THE SOMNIUM FILES introduces a new gameplay element: "Escape". As with previous games, in "Investigation", players will examine crime scenes and listen to testimonies. In "Somnium", players enter the dream worlds of suspects and key witnesses. In the new "Escape" sections, players will solve puzzles to break out locked rooms. By moving between these three sections, players can obtain the necessary clues to solve the case.


The game's director Kazuya Yamada (Spike Chunsoft) is writing the scenario, with Kotaro Uchikoshi, the previous scenario writer, overseeing as the series director. Yusuke Kozaki returns as character designer, and Keisuke Ito continues as the music composer.

Staff

Producer: Yasu Iizuka
Director and Scenario Writer: Kazuya Yamada
Series Director / Scenario Supervisor: Kotaro Uchikoshi
Character Designer: Yusuke Kozaki
Music Composer: Keisuke Ito


No Sleep For Kaname Date - From AI: THE SOMNIUM FILES Story Summary

A day after The New Cyclops Serial Killings was resolved, internet idol Iris Sagan (known as "A-set") is abducted by a UFO and forced to participate in a perilous escape game called The Third Eye Game. Meanwhile, in another part of the city, a mysterious device is discovered. It resembles a coffin, and attached to it is a note that reads:

"Psync me"

Relying on a tenuous line of communication with the missing Iris, one man rises once again, determined to track down the UFO that should not even exist. Together with his partner, the AI-Ball Aiba, he sets out on a quest. That man...is Special Agent Kaname Date.


Special Messages from Kotaro Uchikoshi and Kazuya Yamada

Associate Scenario Director Kotaro Uchikoshi
For this title, I'm serving as the "scenario advisor" from the perspective of overseeing the entire series. From the beginning, I trusted the development staff, but I was filled with awe at the quality, which far exceeded my expectations.

The core element of this game, the "escape game," is not just a collection of puzzles; it has been intricately woven with a deep thematic significance, and its difficulty is perfectly balanced…! I believe both core and casual players will definitely enjoy it.

This game is a heartfelt anthem of love created by the staff who love the "AI" series, for all the fans who also love the "AI" series.

Director and Scenario Writer Kazuya Yamada
I am Kazuya Yamada, the director and scenario writer for this project.

We've been able to bring this title to you thanks to all of you who said, "I want to see Date as the protagonist once again." Thank you so much.

As we considered how to make this title as satisfying as possible, we ended up cramming so much into it that it caused a lot of trouble for the development team. However, because of that, we believe we've created a title that everyone will enjoy. So please look forward to it.

Trailer:

Post a Comment

Previous Post Next Post