Greek gods of myth, deeply satisfying combat, and a story with impeccable writing and charm. Hades 2 reminds you that there still exists writers in the industry that cares about a good narrative. This game shows the industry at large exactly how it's done.
Hades 2 is the long-anticipated sequel to Hades 1. It aims to increase not only the scale of the game but also refine the depth of its gameplay. I am a big fan of the original and did a proper playthrough of it right before Hades 2 came out in early access. Needless to say, I got the sequel ASAP and played it for a bit, but I wanted to wait for the full release to really dig my claws into it.
Not only is the game a worthy sequel, but it shows the industry as a whole how crucial it is to combine good writing with satisfying gameplay. Let's dive right into it and see why.
Story:
You start controlling Melinoë in her first real attempt of many to cross Erebus on her way down to Tartarus to confront Chronos head-on.
For some, that may sound a bit boring. However, Hades 2 continues the tradition of Hades 1, where good writing and excellent voice acting make all those scenes not only interesting to listen to but also genuinely well-acted. It never feels like you're listening to bloated or worthless dialogue, and every character has something new to say between each run.
As a main character, Melinoë is a breath of fresh air when you consider the current industry's inability to write a compelling woman to save its own life. Not only is she well-written, but she is charming, beautiful, funny, and kind. However, she is also young and inexperienced. It's very unlikely you will be able to start taking down Chronos in your first few attempts, which feels very "organic" as both you, the player, and Melinoë struggle with the challenging gameplay and gain the necessary strength and experience to succeed.
Hades 2 combines storytelling and gameplay seamlessly, making it so immersive that you don't only hear Melinoë's frustrations and struggles in her fight against Chronos, but you feel them yourself as a player, because you are growing alongside her and learning from your own mistakes.
Melinoë's growth and strength feel earned in the story because you were there from the very start of her task. There is a lot I could say about the story and the different characters, but that, dear reader, is the very reason I won't talk more about it. Hades 2's story is most enjoyable when you know next to nothing about it.
However, some of you may ask: "Do I need to play Hades 1 to understand Hades 2?" The answer is yes and no. It is a direct sequel, so a lot of characters and story elements reappear from the previous game. That being said, since Melinoë is a new protagonist, she doesn't have the same relationship with the previous characters as Zagreus (Hades 1 protagonist) did. The story is accessible and doesn't lose any new players joining in for the first time. However, you might get very interested in playing Hades 1 after you finish the sequel (which, I might add, is well worth its own experience).
Gameplay:
Melinoë starts out rather weak, but she isn't without any training. You have regular attacks, special attacks, a cast that binds enemies, and a dash that you can hold down to start sprinting. You can charge up the main three attacks to do an Omega version of them for massive damage.
While on your run, you will come across different kinds of power-ups, such as: health and magic increases, a hammer to directly upgrade your weapon, gold to pay Charon for different goods, and most important of all a Boon from a God or Goddess.
Through these Boons, you will meet the different Gods of Olympus, typically with a small dialogue scene where you get to know each and every one of them. They are all very different from each other and can drastically change your success rate of clearing a run. The available power-ups and their rarity are random; the higher the rarity, the more powerful the Boon. They can power up all of the aforementioned attacks, down to the sprint itself, but they can also give you passives.
For example, a few of my favorites were Hestia, the Goddess of the Flame, and Hephaestus, the God of the Forge. Hestia's boons make your attacks inflict Scorch on enemies or, simply put, they start to burn. Hephaestus, meanwhile, gives your attack a massive anvil strike that has a long cooldown (but the clang is so satisfying!)
These are just a few examples of the many different power-ups you can gain during a run. Hades 2 manages to balance each one so well that no matter who you get, you will have a fighting chance as long as you make smart choices, haha.
After your last choice, you will meet the area boss, who will challenge your pattern recognition and reaction skills. Each boss has a variety of different attacks they can use against you, and they change their tactics a bit between every run. They also react to your distance. Even after playing through the game fully and learning all the patterns, the bosses kept me on my toes because of their variety and reaction to your actions. This honestly makes repeated runs and attempts really fun and exciting; it never gets old to fight the same boss in each region.
That is not all, though! If you have found any Nectar and give it to the characters you meet, you can get a Trinket. These can give you an even bigger edge during a run, most notably General Schelemus' gold tooth, which gives you another Death Defiance!
You will also unlock different weapons that have drastically different playstyles. So if you're not a particular fan of the Witch Staff you start with, no worries; there will be more weapons to choose from down the line.
Pros and Cons:
The gameplay is varied and deep, making each run feel distinct. Down the line, you will unlock a way to make the runs even harder for great rewards! This is a game you won't be putting down for a long time.
However, what about the more skilled gamers? To ensure you don't progress too fast through the story (to the point you accidentally skip story parts), the game throws in a mechanic that only exists in the very early game: Eris, the Goddess of Strife. If you're too good, she will appear on your path and curse you, causing you to take more damage on each floor you clear until everything starts to one-shot you. Needless to say, reader, this makes the game unfairly challenging for even the most skilled players. Eris almost feels sorry for you, giving you some permanent materials you can use at the camp every time you meet her. However, that is a small consolation when your good run is effectively dead through no fault of your own.
I don't fail to see the irony in the fact that the Goddess of Strife is causing... well, a strife about this mechanic throughout the Hades community. I was honestly rather frustrated and grew an irrational (or rational) hatred towards Eris after the whole ordeal. It's a mechanic that can only appear up to around ten runs (for me it was seven), while some players will basically never see it. In Hades 1, it felt like your fault for failing runs because you were underpowered and inexperienced. Here, it's because Eris deliberately wants to make your life miserable.
For some, this could be a dealbreaker. However, it is a rather unique "story meets gameplay" situation, and it doesn't last that long. A part of me wishes they would have taken a different approach with it, or balanced the game more to make you less likely to miss story beats. In the end, it's not enough of a con to make me take away points from the game. As much as I hate it, I can only respect the developers for sticking to their guns and adding such a "punch in the face" mechanic, haha.













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