The demo for Super Alloy Crush is out now on Steam, and we at Netto's Game Room got to go through it early to tell you all about what you can expect to experience!
The demo for the game—a sequel to the amazing and highly underrated Super Alloy Ranger—allows you to play as one of the two characters introduced in the original: Muu, the robot girl focused on close combat, and Kelly, an enhanced human who utilizes a power suit in battle.
Related: Demo For The Mega Man X Inspired 'Super Alloy Crush' Launches January 22nd
There is an option to play as both characters together in local co-op, with a friend controlling the second character on another controller. However, I have not been able to test this feature yet, as the demo does not appear to include an online multiplayer component.
The game begins with a brief tutorial covering everything you need to know before throwing you into the action. The gameplay is primarily a beat-'em-up-style platformer where enemies have health bars, and your goal is to whittle them down until they are defeated. Along the way, you’ll find breakable boxes and other items that can drop money, health, and SP—the latter of which allows you to unleash powerful special attacks.
The main portion of the demo consists of one pre-made stage where you can fully explore while defeating enemies, destroying objects, and avoiding obstacles, all leading up to a clever boss fight. Once you finish the stage, you can take on ten waves of different missions. These challenges range from destroying a set number of spawning enemies to surviving until the timer ends, with a boss fight occurring every five floors.
At the end of each wave, you can use the currency you've collected to purchase upgrades for your character. These include stat boosts, the ability to change your special attacks entirely, and perks such as regaining SP while in the air. Once you beat the tenth floor, the demo is complete. At that point, you can try again with a different character, experiment with a new build, or simply wait for the full release of the game.
Honestly, there aren't many negatives to point out in the demo. I found Kelly to be a bit too weak at the start; while he can charge his shots, he cannot hold them for long, which I found somewhat annoying. However, I have always preferred "up close and personal" characters in these types of games.
I also noticed that there was no explanation of the special move system other than the "screen nuke" ability. For some reason, I could never get the summons to work—even during the tutorial where you are prompted to use them. Finally, the default walking speed felt so slow that I never took my finger off the run button just to compensate, as I found no reason to walk at any time.
Ultimately, the demo made me incredibly excited for the release of the full game. Attacks feel satisfying, the bosses have unique patterns that are enjoyable to learn, and the stage I was able to explore left me yearning for more. The art and sprite-work are phenomenal, the soundtrack is great, and the story has left me genuinely curious.
All in all, it is very easy to recommend this demo. While it isn't particularly long—taking me about an hour or two to finish a run—it is incredibly well-made and presents the game in the best possible light.
So, what are you waiting for? Go and try out the Super Alloy Crush demo now!
To learn more, you check out our previous article which provides a complete overview of the game.




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