Grounded is a survival-crafting adventure game where the most ordinary things like a backyard become extraordinary because you've been shrunk to the size of an insect. To find your way home, you must survive and fight against a surprisingly diverse insect population. And yes, dear reader, that does include spiders—a lot of different spiders. (Don't worry, there is a Arachnophobia setting.)
So, does Grounded make the survival part a chore or an immersive experience? Let's dive in, and find out.
The Story:
The introduction reveals a mysterious string of teenage kidnappings sweeping across the country, with the latest victims being Pete, Willow, Ally, and Max. When the game switches to a car driving by a suburban backyard, a briefcase is tossed out, and the player wakes up inside it as one of the four missing teens. Unaware of what has just happened, they quickly realize they are now the size of an ant, with no memory of how they even got there.
As you begin exploring, you discover that you're in the backyard of a scientist named Dr. Tully, who possesses a device that could return you to your normal size. There's just one problem: the device isn't working, but thankfully there might be a way to fix it. When exploring one of the broken down labs, the protagonists meet a friendly robot named BURGL. He explains that he may know how to fix the device, if someone could go and recover his memory chips around the backyard.
And so, with a clear goal in mind, the teenagers set out on a big quest in a very small world.
Grounded establishes a compelling mystery from the start, revealing the truth slowly through text logs and audio recordings. Without going into actual spoilers, I can say that I thoroughly enjoyed the overarching mystery. The teens themselves frequently comment on their situation and the insects they encounter, which gives them a lot of personality, and makes them very likeable protagonists. By the end, it truly feels like they have forged a deep friendship through their shared ordeal. My only critique is that if you play solo, you miss out on humorous character interactions between the teens. It's a small but significant part about their development that solo players won't experience..
That being said, while a full party of four players provides the most interesting interactions and incentivizes co-op play, the main story remains fully accessible and enjoyable for solo players.
Gameplay:
Pros and Cons:
The soundtrack is surprisingly memorable and gives an immersive 80's vibe. Most insects have their own theme which effectively can either excite or terrify the player when it starts. Personal favorite is the cheesy but very loveable end credit song.
You can customize your difficulty or settings fairly freely, which makes things like durability or even food and thirst meters obsolete if that's what the player wants, the trade off is that achievements get turned off in such a run.
The bugs have a lot of character and fairly memorable sounds. It makes the game immersive when it's easy to recognize what bug is approaching purely based on its sound.
The game goes for a full 80's vibe and has a pleasing cartoony aesthetic.
There does exist an Arachnophobia setting which changes all the spiders into comically floating blobs. There is even different degrees of it!
As for the cons... As much as I like the story, you miss out on a bit too much characterization by playing with fewer players. It would have been nice if the other teens could have at least been NPCs in your base, which would still let you experience the things they say to each other. Sadly, that is not the case.
Speaking of bases, certain "auto-build" features are locked behind creative mode. While these would make base building a lot smoother, enabling them in a standard playthrough requires changing the settings, which, as stated, disables achievements. Unless you have already beaten the game or don't care about achievements, those features feel restricted. (Setting up a server, especially between Xbox and Steam accounts, can on occasions be a bit of a headache.)
Closing Thoughts:
VERDICT: Recommended
Reviewed on PC










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