Do you love the Super Nintendo? Want to revisit the good old days of action RPG's? Are you familiar with the classic studio Quintet? Then this game might bring you back to the past while still feeling fresh to play today!
Developer Positive Concept Games has set out to make their passion project, a spiritual successor to the Super Nintendo era's action RPG's a reality. They draw notable inspiration taken from Quintet's library, including games such as: Soulblazer, Illusion of Gaia and my personal all time favorite SNES game Terranigma.
Indeed, dear reader, I am old, ha ha. A very quick side note, Terranigma is one of those cult classics that only a handful of people from a certain generation truly know today, it's still to this day one of the coolest action RPG's on the SNES. You can imagine my surprise when there was more than one homage to it in Shrine's Legacy. Terranigma is that game that heavily influenced me both as a writer but primarily as an artist. Ok, ok, I'll stop now, I can't help it, reader, it is not often I get the chance to mention that game, and I had to do a double take when I saw just how much Shrine has learned from it and it's sibling games.
Does Shrine's Legacy honor the classics it is inspired by? Let's dive right in.
Story:
After meeting up with Mala and having a heart-to-heart moment, Rio walks back home to see the young woman we saw in the intro stealing The Sword of Shrine! He quickly gives chase and catches up with her. She can't get past a simple monster because the sword isn't responding to her, and she gets knocked to the side. Rio picks up the sword and sees it has gained a gem. Feeling the surge of the new power, the young woman shouts, telling him to unleash the newly acquired ice magic. With this newfound power, Rio easily takes care of the monster.
With things a bit calmer, he can finally ask this thief why she tried stealing his sword. This is the moment we truly meet our second main protagonist, Reima. She tells us that Aklor is back! He has been chasing her because she had one of the eight elemental gemstones in her possession that powers up The Sword of Shrine. Rio sensing the danger to his village and to his childhood friend Mala, frantically runs back to the village, only to see that Yuril village is being attacked by Aklor's minions.
After a small confrontation and saving Mala, Rio is forced to flee with Reima to lure Aklor away. This is when Reima urges Rio to seek out the eight gemstones, and she will come with him because she desires revenge against Aklor.
A pretty long intro, aye? I wanted to give you essentially the full setup to have a good idea what we're in for. Shrine's Legacy is a classic hero's journey tale, where young, inexperienced people have to go on a massive quest not only to save the world, but to find their true calling, while also meeting a cast of fairly funny and heartfelt characters.
I enjoyed the plot quite well. There are times when it's execution can feel a bit amateurish, but overall the main characters and their struggles are well-written, and you will at the end of the journey, gotten quite attached to both of them, as well as side characters. In particular I really loved the old granny potion seller, she is a pure blast every time she gets involved, and of course, the muscle men the Hiroshi brothers. They even have their own catchy theme song!
If there is something I need to give critique, it would be the main villain Aklor, himself. He has a fairly good presence in the main story and does a lot to make both you and the MC's feel really motivated to take him down. However, we don't really get to know that much about him until the very end. It is a bit of a missed opportunity not to spend more time on Aklor's true motivations earlier. I also feel that he could have had more contrast and parallels with the heroes themselves, to give him more of a reasoning to why he is a villain.
Gameplay:
Shrine keeps combat fairly simple, but makes up for it by you having to play more strategically with where you stand during attacks. Fore instance, one of your starting magic spells is an ice spell that freezes enemies. While frozen, you can push the enemies into walls or others for a massive amount of damage.
The combat has a slow and simple start, but by the time you can put enemies on fire and, in general, learn more moves, Shrine's Legacy starts to become much more engaging and fun. Testing out your new spells and seeing how they not only affect enemies but also the environment for puzzle solving never stopped being interesting. To recharge your magic, all you need to do is to attack the enemies with regular attacks. In theory you have infinite magic, but only if you can keep up your attacks without taking too many hits.
To give you a more strategic choice for playstyles or buffs, Shrine's Legacy has an equipable jewel system. Early on, it unlocks the access to enemy health and a dungeon map. However, later, you will be able to affect things like: how long you're invulnerable after taking a hit, how fast your magic charges, sacrificing your HP for a lot more damage, etc.
In single-player you control both Rio and Reima by quickly switching back and forth between the two. Rio is the more Strength-based character who hits harder with regular attacks, while Reima is more magic-based one. The game supports local co-op through the entire adventure with a buddy. For this review, I didn't get the chance to try out this feature; however, the game was a smooth experience even in single-player and didn't feel like you would get classic AI partner frustrations as one might imagine.
Pros and Cons:
Closing Thoughts:
Reviewed on PC (and Steam Deck)









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