Monday, January 28, 2013

PS1 Classic Review - Rugrats: Search for Reptar


Rugrats: Search for Reptar was a Playstation One game released back in 1998, and believe it or not, it was actually one of the games that got a lot of people to notice the PS1. Back in the 90s (and early 2000s) Rugrats was a very well known Nickelodeon cartoon, and just about everyone watched it. Kids loved it, teens loved it, and even adults loved it; it was one of the few cartoons the entire family could enjoy, and it did a lot of things most cartoons even today tend to avoid.

The show, unlike a lot of cartoons at the time, featured story progression, viewers got to see characters develop as time went on, and the show also dealt with themes such as death, and even child birth. Really the show stayed close to the real world, but they also did it in a way to avoid offending anyone, and they also kept it child friendly. The series was also well received by Christians and Jewish families as well with it's Christian and Jewish TV specials. In short, Rugrats was just about the perfect family cartoon, and the series was loved by many; so it's only natural for a video game to be based on it right?


In today's world when you hear the words "TV" or "Movie" next to the word "Game" most people will already know that it's going to be bad. The sad truth is that a lot of times Video Game companies use movies as a quick way to make a quick buck, and the games normally don't come out too good. They end up being rushed or limited by the movie's story, and a lot of the time they end up being a standard platforming game. Now sure, this isn't always the case, but it is in fact common in today's world. Well thankfully Rugrats: Search for Reptar" wasn't created in the world of today! Still, does that mean it is a good game? Well, how about we find out?

SEARCH FOR REPTAR (baah baah):

Rugrats: Search for Reptar actually opens up just like a Rugrats cartoon. The game has a video game version of the Rugrat's TV show opening, and when the game starts up it actually starts up with the well known Rugrats episode title screen. From the very start it is clear that THIS is Rugrats, and not just some game trying to be Rugrats.

The story of Search for Reptar is actually very simple, and it starts out like most TV show episodes. The babies are at Tommy's house playing like usual, and Tommy is stomping around his living room pretending to be everyone's favorite dinosaur Reptar. "Where's my Reptar puzzle!?" He roars as he stomps over to a toy Reptar. Inside the toy Reptar are pieces to a Reptar puzzle; however it seems that Tommy has lost all but a single piece. Although he is saddened by the fact that his puzzle is missing, he decides to put aside his feelings, have an adventure, and find the missing pieces!


Really the overall story is very basic, but the thing is, this is just a SMALL part of a lot of other stories! Search for Reptar just isn't a brand new Rugrats adventure, but rather a collection of most of the babies' adventures from the TV show! Every single level in this game is an episode from the show, and each one of these levels have their own story. From finding Grandpa's Teeth during the Grandpa's Teeth episode, to trying to bring the light back to the world in "Let there be Light!"

Just like in the show, the episode stories include both "actual" stories, and "adventure" stories, and they are pretty well balanced between the two. For example in the "actual" stories, Tommy and his friends are doing something in the real world (such as playing hide and go seek), while in the "adventure" stories they are going on made up adventures (such as exploring an alien space ship). For the most part these stories play out the way they did in the cartoon, but since you are in control there are bound to be some differences in them. Either way, if you have watched Rugrats, chances are you already know what you're getting yourself into with this game, and it's story.

The Gameplay:

The gameplay in Search for Reptar actually changes based on what you are doing, and because of that I will only be covering the basics in this review.

Controls -

The controls are simple. You can move with the D-Pad, Jump with the X, walk slower with square (keep in mind this was before analog sticks were used for this sort of thing), circle picks up/puts down objects, and triangle throws objects and is used to start levels (you can also use the L and R buttons for camera control). These controls are very basic controls for a game like this, but they do work pretty well. Although now days they feel a bit dated with some stiff movements, they did still do the job.

The House -

The biggest part of the gameplay, and one of the biggest features of this game is Tommy's house. This is the sort of thing you just don't normally see with today's games, and it was a dream come true for a LOT of Rugrats fans. To sum it up, Tommy's house is the hub world of this game, and you can explore every inch of it! Yep that's right! Remember all of the places you watched the babies go in the cartoon? Well now you can go there also!


Just like in the show, the house is made up of the following rooms. There's the living room with the play pen (which can be opened or closed without the use of a screw driver), there's the kitchen with the laundry room, there's the back yard, there's the hall way/office rooms outside of the kitchen (which is also where the front door is as well as the stairs to the basement and second floor), there's the basement, there's the upstairs, there's Tommy's parents room, there's his room, there's grandpa's room, there's the guest room, as well as the bathroom. Just like I said, basically every room from the cartoon is here, and you can finally explore it for yourself!

Interacting with Objects -

A big aspect of Search for Reptar is also the ability to play with the world. You can pick up toys and objects, and in a sense, play with just about everything you see. A lot of the house/world is interactive, and sometimes you will actually need to do so to complete levels. For example in "Let there be Light" you need to use flash lights to scare off the "Shadow Monster" ghosts. Although this will most likely be a completely ignored feature by most teen and adult players, it is something most kids will enjoy, and that makes it a worth wild addition to the game.

Mini Games -

Some levels of Search for Reptar are actually mini game style levels. Now although some of these really aren't worth playing more than once/are annoying (such as the circus levels mini games), some of them are actually quite good, and might keep you coming back for more; the Ice Cream Mountain stage is one of them. In this stage you get to play mini golf through a series of different courses, and it is actually pretty fun! Besides the fact that it can be played with more than one player, its a mini game that works well for single player play as well, and I personally found myself returning to it quite often back in the day. It was also something I played with my parents as well.


Reptar Bars -

Just like with most games and platforming games from the 90s, Search for Reptar also has hidden collectibles in the form of Reptar Bars. These bars are hidden allover the world, and by collecting them you can unlock some hidden bonuses.

A game EVERYONE can beat -

Although there's a wide range of levels in Rugrats, it is set up so just about anyone can beat it. Although early on your options are limited, later on a lot of levels open up and you can actually decide if you want to play them or not. You do NOT have to finish every level to get every puzzle piece, and that makes it so even younger children can make it to the end of the game. It's a pretty smart design for a kids game, and it makes it so just about anyone can enjoy it.

90s Nick and Fan Service:

Although the levels of this game are fan service alone, there's actually a lot of "fan service" hidden throughout the entire game. First of all the game actually starts up with the old "nick nick nick nick nick nick nick, Nickelodeon" show transition short, the levels and loading screens use the "baah baah" sound and show the Rugrats episode title screen, and there's a few other nostalgic little things hidden around as well; however there's a few things that really stand out, even for its time.


Even though this game actually came out before the first Rugrats movie, hidden throughout the game are little nods to it. In Tommy's room you'll find Tommy's "big boy bed" which he started sleeping in after Dil came along, and in the basement you'll see blueprints for the Reptar Wagon as well as see the Dactar glider hanging from the ceiling in the basement. These small things are actually really nice eastereggs, and some really nice fan service.

The Good and the Bad:

If you look at Rugrats: Search for Reptar from the view point of a child or a long time Rugrats fan, you will see that this game is actually pretty amazing for its time. It allowed you to enter the Rugrats world, it had hours worth of gameplay, everyone's favorite characters were there, and the game featured a wide range of gameplay types. Really it is a really good children's game, a very good TV show based game, and its the type of game you can just replay over and over again. The music was great, it was filled with fan service, and it was just a really nice Playstation One game; however that doesn't mean it doesn't have its problems.


By today's standards, the game is very dated. The 3D models really show how limited the Playstation really was, the controls can feel pretty stiff, the camera has problems at times, some of the levels are annoying and better not played, and a few of the levels felt like they were lazily designed. Chances are it isn't a game you would want to go back and play if you missed out on it the first time, but back then it was actually really good. Still times have changed, and since the show has been off the air for years, I'm pretty sure even the kids of 2013 wouldn't want to go back and play this one.

If you're a huge Rugrats fan you might want to check it out, but if not this game is better left alone. Even so, considering what this game used to be back then, I'm going to give this one a 7/10. Very dated design, but it was a really great game for its time.


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Sunday, January 27, 2013

Metal Gear Rising - Boss Trailer

Now that we're getting closer and closer to Metal Gear Rising's release date, more and more trailers are finally coming out, and today I wanted to show off one of the newer ones... The Metal Gear Rising Boss Trailer!

This trailer shows off a few of the impressive boss chacters you will be fighting in the game, and every and every single one of them has a unique fighting style that is sure to challenge you! Check them out for yourself!

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Wednesday, January 23, 2013

The Legend of Zelda Wind Waker - HD EDITION!

Good news for all of you Zelda Wind Waker fans! What might be the best Zelda game (at least in your opnion) is coming out to the Wii U in HD! Yep that's right! As Nintendo was playing around with different art styles for their next Zelda game, they found that the Wind Waker style looked amazing, and they felt that it would be a good game to rerelesae in HD.

So, now, if you haven't played Wind Waker, let me explain. You see Wind Waker is NOT like the other Zelda games out there, and because of that it has a huge core fanbase. The game is copletely cell shaded to give it a very nice anime feel, the models are more cartoonish than realistic, and the world is a MASSIVE open ocean. Yep that's right! In this game you play as a COMPLETELY new character not related to plast Links, and you go on an adventure exploring a massive ocean to find islands, treasure, and finally the master sword to defeat the evil ganon.

A lot of people loved the game because it was completely open without loading screens, and they enjoyed searching the ocean. You could also do things that haven't been seen in a Zelda game since (such as pick up enemy weapons), and there were LOADS of side quests.

On the other hand, a lot of Zelda fans also didn't like the game. There weren't as many dungeons (since the game was more focused on exploring and islands by boat), they didn't care for the art style, and a lot of people felt the game was just too easy.

Well either way, Wind Waker was an amazing game, and it's one I'd recommend checking out if you're a Zelda fan or not. As for myself, I actually only like a few of the Zelda games (although I've played them all), and Wind Waker was my favorite. Basically, I already know for a fact I'll be getting this HD release!
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New Xeno game hits the Wii U!

Following in the line of Xenoblade Chronicles, a brand new game has been announced for the Wii U! Although we don't know it's official title yet, we do have a pretty nice trailer to show off!



If you couldn't already tell from the trailer, this game is either a sequel or a spiritual sequel to Xenoblade! It has...

- A massive open world with no walls or true boundaries
- Mechs and other vehicles to get into
- Real time combat
- Enemies that act like wildlife
- Customizable characters

Although that's all we really know as of right now, I'm pretty sure we can expect this game to be MASSIVE! The original Xenoblade featured an open world around the size of Japan, with a story mode that lasted people an average of 100 hours (I actually finished it in 98 myself). It was a massive game despite the Wii's limits, and now them limits have been broken!

This trailer might be for the best JRPG ever created. Only time will tell though!
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Wii U Update - 1/23/13

Although I've already made a few posts covering some of the bigger announcements of today, I also wanted to go ahead and provide you guys with a full update on what is going on with the Wii U. Now I know some of this information is just repete informaiton, I'm sure some of you would rather read about it than watch it. So anyway, let's get started!

Zelda Wii U and WW HD:

The next Zelda game for the Wii U is actually going to be quite different. Nintendo is currently looking at the Zelda forum, and they're putting some key elements aside to make way for the new. Apparently the next Zelda game won't be as linear (it may possibly be an open world Zelda game), the dungeons will be handled differently, and there will be other differences as well. Although Nintendo hasn't explained everything about what they all plan on doing with this game, they did say that they are playing around with different art styles. They've checked out The TP style, SS style, as well as the WW style, and they found that the WW style actually looks amazing in HD.

Although we don't know what the next Zelda game will look like, there is a pretty good chance it will NOT be in the WW style. Even though Nintendo has stated that they liked how it looked, they decided to do something else with it instead; they decided to rerelease Wind Waker in HD. From the screen shots they've shown, although it might just be from a tech demo, it appears that the game will have new content, and possibly some minor changes to the story. Still this is unconfirmed, and there is a pretty good chance that the changes we saw were just to test the maps and what not.

No word on when either will be released, but chances are we'll be hearing more about the new Zelda at E3, and I'm guessing Wind Waker will either be released before then, or right after E3 to hold us over.

Yoshi Land News:

For awhile now we've known that a game called "Yoshi Land" has been in the works; however Nintendo has been silent up until now. The newest game in the Yoshi line is being created by the very same team that did Kirby's Epic Yarn, and it will in a way be a spiritual successor to it. Although it is in fact Yoshi and not Kirby, the game shares a lot in common with Epic Yarn, and it even uses some of the same systems.
Everything is still made out of yarn, enemies explode into yarn when you kill them, the same gems are still there to collect, and there seems to be other yarn based features; however there ARE in fact some changes.
First of all, you can die in this game. Yoshi has a hollow Kirby Epic Yarn style body, and he also has a complete body that is fully made out of yarn. This apparently works like the "big" and "little" Mario we've seen since Super Mario Bros, but there might actually be more too it than we know. There may be other power ups in this game as well, and there may actually be more health options besides just "hollow" and "complete" Yoshi.

Another difference is that Yoshi is apparently a toy. In some screen shots (and small gameplay clips Nintendo has released) we see that Yoshi runs through areas with cardboard backgrounds, as well as areas that appear to be a human house. In one screen shot we actually see Yoshi running in front of a window that has some kid toys in the window seal. Although it isn't clear how much of the game will take place in realistic areas like this, it is clear that the game is a spiritual sequel to both Yoshi's Story and Kirby's Epic Yarn and not Yoshi's Island.

X ("Xenoblade 2"):

Although I saw the trailer was already posted here, I'll share what I know about it so far as well. For the past few months or so we've known that Monolith Soft has been working on a new game for Nintendo. Even though they didn't release a name (and still haven't) or a system, they did say that it was a new original title, and that it would be Nintendo exclusive. Ever since then people have been talking about rumors of Xenoblade Chronicles 2, and they may just be right.
As the trailer shows, the new game is in fact at LEAST a spiritual sequel to Xenoblade, and it also apparently HAS the Xenoblade in it as well. The game is an open world style JRPG, all enemies are on the map at all times, enemies act like wildlife, all combat takes place in real time, you can drive mechs that transform into other vehicles, and may other similarities can be seen as well.
Although we really don't know if this will be Xenoblade 2 or not; it is actually quite possible. During the trailer you can actually see the Monado's symbol on the attack bar, and the very last clip of the trailer shows a character who looks a lot like Shulk as well. If you've finished Xenoblade for yourself, then you'll know that it's possible to have a sequel, but you'll also know that it's VERY possible for a prequel as well. Still I'll avoid explaining why both options are possible to avoid massive spoilers. Still, there's a good chance that it'll just be a second game in the Monado series, and not actually be related to the first.
(For anyone who does not know, Xenoblade Chronicles was actually originally called "Monado: Beginning of the World," and was unrelated to the Xeno series; however they renamed it to Xenoblade out of respect for Tetsuya Takahashi who apparently "poured his soul" into the development of Monado, as well as the Xeno series.)

Other News:

There's also a few other minor announcements as well. Soon we'll be able to create fan communities in Miiverse, Wii U Play is coming out (which is a lot like a virtual board game this time around), and we can also pay an extra $1 to bring our Wii VC games over to the Wii U with added Miiverse and game pad support.
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Monday, January 21, 2013




Back in 2009 Kojima announced a brand new title being developed called Metal Gear Solid Rising. MGSR was going to be a MGS game that followed the story of Raiden before the events of Metal Gear Solid 4, and it showed show us how he became the cyborg ninja that he is today. Well, that isn't all there is to the story.
It turns out that Kojima was actually hoping to either make Metal Gear Solid 5, or a game that followed The Boss's story before the events of Metal Gear Solid 3; however at the time Kojima also had a new team, and he felt that they weren't ready for something that big; so he gave them a different project instead. Since he didn't want to be involved with it directly, as in directing the entire game, he decided to give the team a game based around the character Raiden. He felt that by giving them Raiden, the team would be free to do what they wanted with the project, and he knew they wouldn't be able to mess it up; well... They did.

Metal Gear Solid Rising was silently canceled behind the scenes, and Kojima started looking at the other options. Fans had been looking forward to the game for the past few years, and he knew that something had to be done. It turns out that his new team was unable to create a stealth game that blended Raiden's sword mechanics with the standard mechanics found in a MGS game. So, Kojima decided at the game would be best as an action game, and he turned to Platinum games for help.

Jump ahead a few years, and here we are! The game is coming out in less than a month, and a lot of fans are either excited/already hate it! Still that's all decide the point. The thing is, Kojima has stated that he would rather have the game about Gray Fox instead of Raiden.

Gray Fox was sort of Snake's cyborg ninja rival from Metal Gear Solid 1, and he also played a key role in the overall store. Even so, since Kojima isn't directly working with this game, he felt that it would be best to keep Raiden in the spot light, and keep Gray Fox out of it; HOWEVER there is some good news! If you preorder the game at GameStop you will actually get a Gray Fox skin to use instead of Raiden! So in a way Gray Fox still did make it into the game, but the story is still about Raiden.

So anyway, what do you guys think? Think the game would have been better with Gray Fox? Or are you glad that Raiden is the main character? As for myself... I'm glad Raiden is the main character.
Despite all of the hate for him, I actually like Raiden. He's an interesting character with a dark past as a child soldier, and I really enjoyed seeing his cutscenes in Metal Gear Solid 4. Back then I always wished I could have been playing as him as he fought them mechs, so really, Metal Gear Rising is a dream come true! Although I would like to see a game about Gray Fox one day...
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Metal Gear Rising




Back in 2009 Kojima announced a brand new title being developed called Metal Gear Solid Rising. MGSR was going to be a MGS game that followed the story of Raiden before the events of Metal Gear Solid 4, and it showed show us how he became the cyborg ninja that he is today. Well, that isn't all there is to the story.
It turns out that Kojima was actually hoping to either make Metal Gear Solid 5, or a game that followed The Boss's story before the events of Metal Gear Solid 3; however at the time Kojima also had a new team, and he felt that they weren't ready for something that big; so he gave them a different project instead. Since he didn't want to be involved with it directly, as in directing the entire game, he decided to give the team a game based around the character Raiden. He felt that by giving them Raiden, the team would be free to do what they wanted with the project, and he knew they wouldn't be able to mess it up; well... They did.

Metal Gear Solid Rising was silently canceled behind the scenes, and Kojima started looking at the other options. Fans had been looking forward to the game for the past few years, and he knew that something had to be done. It turns out that his new team was unable to create a stealth game that blended Raiden's sword mechanics with the standard mechanics found in a MGS game. So, Kojima decided at the game would be best as an action game, and he turned to Platinum games for help.

Jump ahead a few years, and here we are! The game is coming out in less than a month, and a lot of fans are either excited/already hate it! Still that's all decide the point. The thing is, Kojima has stated that he would rather have the game about Gray Fox instead of Raiden.

Gray Fox was sort of Snake's cyborg ninja rival from Metal Gear Solid 1, and he also played a key role in the overall store. Even so, since Kojima isn't directly working with this game, he felt that it would be best to keep Raiden in the spot light, and keep Gray Fox out of it; HOWEVER there is some good news! If you preorder the game at GameStop you will actually get a Gray Fox skin to use instead of Raiden! So in a way Gray Fox still did make it into the game, but the story is still about Raiden.

So anyway, what do you guys think? Think the game would have been better with Gray Fox? Or are you glad that Raiden is the main character? As for myself... I'm glad Raiden is the main character.
Despite all of the hate for him, I actually like Raiden. He's an interesting character with a dark past as a child soldier, and I really enjoyed seeing his cutscenes in Metal Gear Solid 4. Back then I always wished I could have been playing as him as he fought them mechs, so really, Metal Gear Rising is a dream come true! Although I would like to see a game about Gray Fox one day...
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Saturday, January 19, 2013

Game Room Dead or Alive 5 Review wins GameFAQs Review of the Month

Well it happened again guys! A Game Room review has won the title of Review of the month! The Dead or Alive 5 review has won "Review of the Month" for the month of December!

Now this is actually the second Game Room Review to win Review of the Month, but the thing is, it's also the second review to actually be entered in the contest! Since the contest rules state that only one review can be submitted per month, only a few reviews here can even qualify for this contest, since we actually put out quite a few reviews a month.

So anyway I would just like to thank you guys for your support, and I'd also like to thank GameFAQs as well!
If you would like to check out the original review, it can be found at the following by going to our review list.

(On a side note... Thank you GameFAQs for getting me a free copy of Virtue's Last Reward!)
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Thursday, January 17, 2013

Fire Emblem Awakening Demo is out! (3DS - USA)


It's finally here guys! Nintendo has FINALLY released a demo of one of their games on the Nintendo eShop, and it is none other than Fire Emblem Awakening! Now, just what is Fire Emblem Awakening you might ask? Well, I'll put it as simply as possible.

Fire Emblem Awakening is the newest Fire Emblem game which is coming out on the 3DS, and it is one of the BIGGEST games on the 3DS. Basically if you have a 3DS, this is one of them games you really should own! It really doesn't matter if you've played past entries in the series or not (most games do in fact take place in their own world), and it is one of them few games that are actually made to last.

To sum up the gameplay of Awakening... Well, just like always, this game is a Turn Based Strategy game/ Tactical RPG. There's a lot of different characters, a lot of different classes for the characters to become, and each mission plays out on a grid based battlefield. Each turn you move your units around the map, plan out your attacks, and well, attack enemies; however it's also not that simple.

During battle units can talk to each other, you can have them pull off tag team attacks, and they can also die, as in, forever! Although Awakening features a mode where units cannot die, the perm death system, as well as the support conversations really add a lot of depth to the battles which most games tend to lack.
This time around you get to create your own character (although the customization is a little bit limiting), you can take part in extra battles on the world map, and you can also have your units get married and have kids who will later on fight beside you. On top of that the game also will be using Nintendo Network to bring updates and DLC! These updates range from new missions, to new maps with characters from past Fire Emblem games!

Basically, while normal Fire Emblem games can last you 30 + hours just for a single playthrough, with hundreds of hours extra being spent on extra playthroughs (after all there are actually many different ways you can beat each game), this one does all of that PLUS a lot more. Like I said earlier, this game has almost endless content, and is sure to last you for quite a long time!

Now as for the demo, if you have never played a Fire Emblem game, I REALLY recommend that you go out and download it RIGHT NOW! If you have played other Fire Emblem games, then well, chances are you've been following this game since day 1, and you have already downloaded the demo.

Although the demo actually isn't that long (it includes the first two missions, and the cutscenes that go along with them), it is still worth checking out. It'll last you for at least half an hour, but you might find yourself going back just to try other ways to beat the missions, or just to try out the harder modes.
If you're a fan of anime, RPGs, or strategy games, chances are you'll love this one!
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Sunday, January 13, 2013

Downloaded Sonic Adventure 2 HD!

So yesterday after I made my blog post I headed over to my friend's house to hang out with him and another one of our friends. We played some video games, ate tacos, and basically just had fun before he went back to school. Well after playing some of our favorite party games (Mario Party, Smash Bros, etc), we decided to play Sonic Adventure 2 just for old times sake. Well, that made me miss it! So anyway today I got on PSN, added $10 to my account, and bought the new HD version!

Now Sonic Adventure 2 is a game I played a LOT of. It was one of my favorite games on the DreamCast, and I also went out and bought the GameCube version as well. Heck me and my friends loved this game so much, we spent an entire summer playing the thing! Now here we are over 10 years later, and once again I'm playing through this great game I used to love! Seeing it in HD is refreshing, I love the wide screen, I love the fact that there are leader boards, and I also love the fact that the default version uses the DC's menus!
Although I've beaten this game hundreds of times, although I've created EVERY type of chao possible (I was an active member at the Sonic Team Chao BBS, and I also used to run a pretty well known Chao based fan forum), and even though I've A ranked every mission in the game quite a few times; I'm looking forward to doing it again!

Currently I plan on going through the game, and doing everything! I'm going to A rank every stage on my first try (or at least second of I fail), and I plan on having at least two perfect chao to help get me all of the emblems from the chao garden races. Not sure when I'll get this all done, but I know I'll have a blast playing it!

So... What about you guys? Any games that are special to you like Adventure 2 is to me?
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Saturday, January 12, 2013

Favorite Video Game Controllers

Over the years a lot of different types of consoles have came out, and we have seen quite a lot of different controller designs as well; however not all of them were well received. Anyway today I just wanted to talk about some of the newest video game controllers, and talk about the ones I liked the best. Please keep in mind that I will only be covering the NES era on up. I will flat out say this right now, before the NES (and even during that era) there were a LOT of bad controller designs, so I'm not even going to bother going over them.

So anyway, let's get started.
NES MAX Controller:

Now everyone knows about the standard rectangle NES controller, but really, that wasn't the one you wanted; you wanted a NES MAX! Although the NES MAX controller was just one of the many alternate controllers you could get for the NES (including arcade sticks, the power glove, that dumb board thing, etc) this one was actually good (and the one I used growing up). The controller had grips on the side, it had turbo buttons you could hold (so you didn't have to mash A and B like many games required), and it also had a D-Pad design a lot like today's Circle Pad. It was a really nice controller, and I spent a lot of time using it.

Standard (US) SNES Controller:

Although it isn't as colorful as the Japanese controller (or the extra controllers you could buy here in the US), I actually liked the standard SNES controller a lot better. It fit nicely in your hands, and the Y and X buttons were indented so your thumb would rest nicely on the button. While the Japanese controller is basically the same, the X and Y buttons didn't have that indent. Either way it was a nice controller, and it got things done.

Sega Genesis Controller:

Really I was never too big of a fan of the Genesis controller, but it did work. I mean it felt fine in your hands and everything, but the button placement of the three big buttons (and 6 big buttons in the newer controllers) just always felt strange to me. It was also strange when you came across Genesis games that used all there buttons to do the same thing (Sonic).

Playstation Controller:

Now this is one we should all know; the Playstation controller. Although the original controller didn't have the analog sticks in the center, most people don't even remember that one. This is the same controller design Sony has been using for years, and because of that I'm going to be skipping over the PS2 controller. Baically though, this one felt good in your hands, it had pressure sensitive buttons, L1, L2, R1, R2, and L3 and R3 buttons, and it also had a D-pad.

N64 Controller:

Still today, the N64 controller is one of the most unique looking controllers. I remember when I first saw the thing I thought you had to hold it on the ends, and then reach over to the analog stick with your thumb. Really not sure why I thought that, but when I finally got one myself, I learned that you could hold onto the center. Although this controller did take a bit of getting used to, the analog stick was nice (although looking back on it now I'm not a fan of the grooves which keep it from rotating 360 degrees cleanly), having an L, R, and a Z button was nice, and the C buttons helped out quite a bit as well (especially for games like Zelda). I also liked how this controller had attachments, such as the rumble pak and mic. I wasn't a fan of the "super pad" version though, which was fatter and had bigger buttons...

Dream Cast Controller:

This controller is one of my favorite controllers of all time, and I'm sure a lot of people will agree with me; even if they don't know it yet. You see, this controller was based on the revision of the Sega Saturn controller, it featured pressure sensitive triggers, and established a button placement which would be used for years to come. Although many people may not know it, but this controller is basically the precursor to the Xbox and Xbox 360 controller. The DC actually was supported by Microsoft (their logo can actually be found on the console itself), and the original Xbox and Xbox 360 were spiritual successors to it. The systems shared a lot of the same features (such as its the online connection), and they also got a lot of the same support from 3rd party companies.

With that being said, this controller is basically responsible for that 360 controller a lot of people have come to know and love. Also it made use of the VMU to provide extra information as you played games!
Nintendo GameCube Wave Bird:


Although it was a bit bigger than the basic controller, the GCN's Wave Bird controller was amazing. First of all, the GCN controller itself was one of the best controllers out there. The A button took center stage with the B button close by, and the X and Y buttons were placed in a position for easy access. It had pressure sensitive triggers, a Z button, and it also had a right analog stick (or C Stick) to replace the C buttons on the N64 controller. There wasn't a select button or anything, but that really wasn't needed.

As for the Wave Bird version, there is one reason it was better than the others... It was wireless! You just plugged a box into the controller port, set the channel to your controller's channel, and you were good to go! Playing without wires was actually a MAJOR step forward, and a lot of people today just don't realize it.
Xbox Controller:


The Xbox Controller... Yeah... I hated it! I mean it wasn't too bad, but the thing was huge, the buttons were placed in funny locations, the white and black buttons felt out of place, and it just felt flat out bulky. They did fix it though! Later on they released a smaller version (as seen on the right, which I had to shrink down to fit it in the image) which was actually a lot more like the DC controller/more like the 360 controller. Button placement was fixed, and it just felt better holding it in your hands.

Xbox 360 Controller:

Easily one of the best controllers ever made. The analog sticks move in full 360 degrees without hitting any bumps, the L and R buttons are pressure sensitive, it has LB and RB buttons, the face button placement is spot on, the start and select buttons are in a good place (with the Xbox button in between), and it also has a D-Pad (which I'm not too big of a fan of since it rolls, but it's still nice to have). The controller is also wireless, and it is built to last! This controller is so well liked, a lot of 3rd party companies have actually recreated it to be used with other systems (such as the PS3 and even the Wii).

Playstation 3 Controller:

Although I already commented on the PS1/2 controller, here's the one for the PS3! Although it is still basically the same controller, there are three differences. The controller is wireless (which makes it lighter), the L2 and R2 buttons were replaced with pressure sensitive triggers, and they added a PS button to take you back to the XMB. It also features some motion control. Overall it is still a great controller, and it still works just like it should! No need to fix something that isn't broken.

Wii Remote:

The Wii Remote is one of the most unique controllers, and it was fully based around Motion Control. Both the Wii Remote and Nun Chuk fit nicely in your hands, and they both could be used in a lot of different unique ways. Really the only issue with this controller was the placement of the 1 and 2 buttons, which required you to reach down to hit, but other than that everything was spot on.

Wii Classic Controller:

This was a controller I didn't like at first. Although it was designed to be a lot like the SNES controller (they actually released an SNES version later on that was a complete replica of it), some things about it felt off. The analog sticks felt strange, its smaller size felt strange, it's rounded back felt strange, and its triggers felt a little bit strange; however as time went on, I did warm up to it. I guess it just took a few hundred hours of Monster Hunter Tri... Since then they have released an updated version though, which was a lot more like the GCN controller with grips to hold onto.

Wii U Game Pad:

This one also took a lot of getting used to. If you haven't held this thing in your hands yet, go pick up two Xbox 360 or PS3 controllers, hold one with one had, and the other with another, and that's how holding one of these feels. Your hands are far apart, and you have to reach over to hit the face buttons, but other than that it is pretty nice. Once you get used to it you'll find that the touch and motion controls built in work great, the buttons are really nice, and that it does rest nicely in your hands. Really I was kind of shocked that it wasn't heavier than it is. So yeah, takes a lot of getting used to, but it is really nice once you do.

Pro Controller:


The Wii U Pro Controller was made for the normal gamer. As you can tell, the Pro Controller is basically an Xbox 360 controller with the buttons switched around, and without the battery pack in the back to get in the way of your fingers. This controller is amazing, and I'd recommend using it for most Wii U games that support it; however it doesn't have pressure sensitive triggers. That might be an issue for racing games in the future.

Well anyway, that's it for today guys! Now, what are your favorite controllers?
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Friday, January 11, 2013

Nintendo Land - Review


When the Wii U was first announced Nintendo showed off a series of mini games to show off the use of the brand new tablet controller. Although these mini games were nothing more than tech demos, as time went on Nintendo decided to turn them into a game. By E3 2012 Nintendo had put together a new game to be bundled with the Deluxe version of the Wii U, that would act like the Wii U's version of Wii Sports; that game was a collection of mini games called Nintendo Land.

By using the tech demos, as well as some new ideas, Nintendo crafted a virtual theme park to help players explore the different features the Wii U had to offer. Using different series as the theme for each area, Nintendo created 12 different "attractions" for players to explore, and help ease them into the new controller. Still, how does this game compare to the Wii's Wii Sports? Is it worth a buy if you don't have the Deluxe Wii U?

Before we get started though, I would like to say one thing. Since Nintendo Land is a collection of mini games, this review will not follow my standard review format. I will be covering each game as a game of their own, and I will also be discussing the main features of Nintendo Land as well. If you're only interested in certain mini games in this collection, feel free to skip to that section of the review; however please keep in mind that this game does in fact have 12 games, and I wouldn't recommend buying it if you only plan on playing one or two of them games. So now, with that being said, lets get started!

Nintendo Land Plaza:

When you first turn on Nintendo Land you will find yourself in the middle of the theme park, which is basically just a round circular area, with the park guide Monita telling you the basics of the game. She will go over camera movement, character movement, as well as show you other aspects of the park as well. Although the main aspect of Nintendo Land is the mini games themselves, that doesn't mean you won't be spending quite a bit of time in the plaza as well.


While in the plaza you can move your character with the left analog stick, control the camera with the right analog stick, and jump by hitting the RZ button, but that's not all. The plaza also makes use of the motion controls on the tablet, and really, this can be a little bit annoying. While the tablet screen shows the very same thing that's on the TV, it also acts as a sort of window to the world, and that allows you to look around by actually moving around in real life. By holding the LZ button you can actually enter a first person view, and that allows you to get a better look around the park. Really, this feature is pretty cool, and it really does help pull you into the game. If you want to look at the ground you're standing on, point the tablet to the ground, if you want to look up in the sky, move it up into the air! It's really a nice feature, but it really isn't that useful. Still that doesn't mean it doesn't have problems of its own.

Since the game pad screen is the same as whats on your TV, or rather, your TV is showing whats on your game pad, you will also see black bars from time to time as well. If you don't hold your game pad perfectly aligned with your TV screen, you will see black bars around the picture. Really it isn't too big of a deal, but if you're the type of person who rather be looking at the TV instead of your game pad, it might become a little bit annoying to always see the black bars as you move your hands around.


Although the game pad is mostly used to control the camera angle in the plaza, it does have other uses as well. By touching on different objects you can actually interact with them, but I'll get into that more below. Starting with the Mii Verse feature.

Miiverse -

Nintendo's Miiverse is a massive social network that is built into the Wii U. You can visit different game's group pages, make comments, reply to other peoples comments, post pictures from the game you are playing, as well as draw pictures for others to see. In short, it's a social network; however Nintendo Land is one of the few games that is actually built INTO that social network.

As you walk around the park, you'll notice a lot of other Mii characters walking around as well. Now these Miis are in fact real people, but they are not actually walking around your park; instead a computer is taking control of them, with messages they've posted lately showing up above their heads. Basically every time you post a comment in Nintendo Land, your Mii will randomly show up on someone elses' game, and they will see that comment you posted as they get close to you.

By clicking on these Mii characters (by using the game pad) you can also view that players stats in game. A menu will come up that shows you how many badges they've gotten in each game, which ones they play the most, and you can also add them to your friends list or reply to their message as well. Really its a nice feature, but it's also something parents should watch out for.

Although Miiverse does in fact have mods to remove anything that violates the terms of use, sometimes things do get through. Just because mods are there to take action, that doesn't mean you wont sometimes see someone running around with the f bomb floating above their head, or hand drawn pictures that you wouldn't want your kids to see. Still the good news is that you CAN turn off this interaction either in game, or by using the parental controls.

The only real issue I have with the whole Miiverse thing is that although you can make posts and read others posts from in game; if you go to comment on something, you actually HAVE to load up the Miiverse app. Now this really isn't too big of a deal, but it does take about 20-30 seconds to load, and another 20 or so seconds to be closed out. Really not sure why Nintendo couldn't have just let us comment in game, but oh well...

Coin Drop and Prizes -

Another big part of the plaza is actually the Coin Drop mini game, and the prizes you can earn from it. By going to the tall tower in the center of the park, which can be done by either clicking on it or jumping next to it, you can play a coin drop mini game. As you play through the parks mini games you will earn coins, and these coins are used to earn prizes in this mini game.


The Coin Drop mini game in Nintendo Land is basically Nintendo's version of Plinko, which is something you may have seen before in Japan, in a toy store, or even on TV game shows. The basics of the game is that there are different pegs and "walls" allover the board, with a few prize spots as well. By dropping a coin, or disc, at the top, it will slowly make its way down between these pegs and walls, and hopefully land on the prize. Well in Nintendo land to earn a prize you actually have to hit ALL of the prize spots. While a lot of the time these prize spots will be on the bottom of the board, other times they are actually scattered around, and sometimes there are even skull spots which will destroy all of the coins currently on the board.


Really there isn't too much to this mini game, and it isn't really even that fun; it's just something extra to help you earn prizes and fill up your park. It's no where near as addictive as Super Smash Bro's coin shooter, and it doesn't even involve that much skill. It's just basic physics (as in, gravity pulls stuff down), and it requires a lot of luck.

Still if you manage to hit all of the prize spots, you'll be rewarded with a ? Box which will shoot out of the tower and land somewhere in the park. If you find the ? Box, and either touch it or click on it, it'll transform into some kind of prop. These objects range from enemies and objects that you will meet in the mini games, to objects that will actually change the music or even change the park from day to night.

Attraction Tour -

The Attraction Tour is a train which circles around the park, and it is used in a sort of party style mini game mode. While on the Attraction Tour you pick a series of mini games you would like to play, and then the game will force you to play them in that set order where your objective is to try and score the highest out of your group of friends. The Attraction Tour is completely based around 2-5 players, and it cannot be played on your own. It is pretty understandable though, since it is designed to give you a way to compete against your friends (even in the otherwise single player attractions).

The Nintendo Land Menu -

If you're not a fan of walking around a hub world, there is another option you can actually use which is much easier. By clicking the little "menu" button at the bottom right of the screen you can open up the Nintendo Land Menu. Here in the menu all of the attractions are listed by groups (Team Attractions, Competitive Attractions, and Solo Attractions), and you can just simply click on which one you want to play. You can also access the game's options from here, which will allow you to change how the game interacts with Miiverse, as well as camera, microphone, and pointer settings. You can also see which version Nintendo Land is currently running on at the bottom (at the time of this review, it is Version 1.1.0).

Badges and Star Players:

Before I get into each mini game, I would also like to explain one other system which plays a major role in Nintendo Land; the Badge and Star Player system. Every single attraction in Nintendo Land has five badges that you can collect, and you can also become a Star Player in each one as well. To unlock the badges you have to complete different goals (such as catch the ghost in Luigi's Ghost Mansion without picking up a battery power up), and once you do so they will show up on your Mii's profile. Really badges don't add anything to the game feature wise, but they are challenges you can work towards completing, and you can show them off to other players. As for the Star Player status, that is a little bit different.


Star Player status is rewarded to you whenever you complete the overall goal in one of the mini games. This overall goal can be anything from "beating the main levels" to simply playing the game 30 times, and it is always different for each game. Although Star Player status also really doesn't add anything feature wise, it is a goal for you to work towards, and any attraction you Star will have a star floating above it.
So anyway, with that, let's get into the actual games! Please note that I will be starting with the Single Player games, work my way to the Team Attractions, and then finish off with the Competitive Attractions. Although the games can be played whenever you want from the very start, for the sake of this review I will be working my way from left to right off of the Nintendo Land Menu.

Yoshi's Fruit Cart (Solo):

Yoshi's Fruit Cart is a very simple game that makes use of both the TV screen as well as your game pad. The goal of the game is to lead your Yoshi Cart down a path to eat every piece of fruit on the map, and then exit though the door to the next area; however there is a catch!

On the TV screen you have a view of the entire map. You can see the fruit, the traps, walls, etc; however on the touch screen you cannot. By using the touch screen, and by looking at the TV screen, you have to draw a path for the Yoshi Cart to follow. While earlier levels have checkered colored pieces of ground to help you judge where the pieces of fruit are, later levels become quite a bit more challenging where all you have to go on is the shadows of moving clouds. As the game goes on more and more hazards and challenges are added in, such as fruit which must be eaten in a set order and fruit that moves, and you are also limited on how big of a path you can actually draw. As the game goes on you can also unlock markers you can place to help you tell where you're at, but they are very limited.


If you mess up three times, the game ends, and you have to start all over from the beginning; however sometimes warp gates do open up which will allow you to advance faster. Even so, the game does become pretty addicting, and it is actually a lot more challenging than it first may seem. Although this game also is in fact a single player only game, you can challenge your friends to shoot for the high score by using the train I discussed earlier.

OCTOPUS DANCE (Solo):

This is another single player attraction, and it is based on the Game and Watch. In this game players must preform the dance moves the computer player does, but you also have to make sure you stay keep up with the beat. The game uses both the game pad and the TV screen, and it basically requires you to switch off every round. While one screen shows the front view of the characters, the other screen will show the back view which is basically the screen you will want to be looking at.


By shaking the tablet, and by using the left and right analog sticks, you must copy the moves the computer player makes, and dance to them. Yep, that's basically it. As the game goes on it will try to confuse you, such as by blocking off the back view screen with ink so you'll have to look at the front view screen where the controls will be reverse, but other than that it is pretty simple. This one is also a single player game, but by using wii remotes the other players can actually interact with the game to try and confuse you by clicking on different objects which will then get in your way.

DONKEY KONG'S CRASH COURSE (Solo):

Donkey Kong's Crash Course is a mini game based off of the original Donkey Kong arcade game. In this game you must make your way through a crazy crash course where you must steer your roller car by tilting the game pad. The crash course is basically set up like a maze using different objects found in Donkey Kong, and you've got to figure out how to get from beginning to end as fast as possible.


Sometimes you'll come across parts of the maze which will move with your game pad, and other times you'll have to blow into the mic to move platforms. The game is a tricky one to figure out, and it is very easy to flip your car over and die. Mess up a few times, and then you are out! This game is also one of the Solo Attractions, and like many others, it has unlockable levels to complete once you finish the main course.

TAKAMARU'S Ninja Castle (Solo):

Takamaru's Ninja Castle is based off of a series of game which have never been released outside of Japan, but that doesn't really matter here. While the actual games are a lot like The Legend of Zelda, Takamaru's Ninja Castle is actually a rail shooter that uses shurikens (throwing stars), bombs, swords, and other ninja weapons.

In this game you hold the game pad in a vertical position, take aim at the TV screen, and then use the touch screen to throw stars at ninja targets. Although this may seem easy at first, it's actually pretty challenging! Not only do you have to hold the game pad steady with your left or right hand, you have to use your free hand to press down on the touch screen, and then fling the shuriken with quite a bit of force! It's not as simple as pointing and shooting, and it takes quite a bit of practice if you want to master the game and land a high score.


As you go through the game you'll also unlock the ability to use other items, and these items will require you to draw different shapes on the touch screen to use. For example if you want to use a bomb, you'll have to draw a circle.

Just like the past few games I explained, this is a Solo Attraction, but, once again, it does have a score board so you can compete against your friends.

CAPTAIN FALCON'S TWISTER RACE (Solo):

Captain Falcon's Twister Race is an attraction based off of the F-Zero games, and it also plays a lot like them! In this mode you once again hold the game pad in a vertical position, and you can then either look at the game pad, or the TV screen to actually play the game.


In this game your objective is to race down the track, dodge hazards, and hopefully make it to the end without wrecking your futuristic car. While the game pad shows a top view of the track, the TV screen shows it from a behind view 3D perspective. By tilting the game pad left and right you can turn your racer, and by touching the screen you can slow down.

Although Twister Race isn't as fast and crazy as the actual F-Zero games, it is still a really fun mini game, that a lot of F-Zero fans will enjoy. Too bad this one is single player only as well.

BALLOON TRIP BREEZE (Solo):

Balloon Trip Breeze is the final Solo Attraction, and it is based off of the NES game Balloon Fight. In Balloon Trip Breeze you play as a Balloon Fighter as they sail across the sky from island to island. By using the touch screen on the game pad, you can create gusts of wind by sliding the stylus to help guide your character around hazards, kill enemies, and pick up items to help increase your score. Each day in Balloon Trip Breeze has a daylight, sunset, and night round, and the object of the game is to make it to the final island on the final day.


Just like in the original Balloon Fight game, enemies will attack you, which you can kill by popping their balloons, there is a fish which will try to eat you when you get too close to the water, and you will fall if all of your balloons pop. Like Captain Falcon's Twister Race, this attraction is actually quite a bit like the original game, and it can be pretty addicting.

THE LEGEND OF ZELDA BATTLE QUEST (Team):

The Legend of Zelda Battle Quest is the first Team Attraction, and it can be played with 1-4 players. Unlike the single player attractions, Battle Quest also features two different modes of play: there's the quest mode, and the time attack mode.

Quest Mode -

In the Quest Mode you can either go at it solo, or team up with your friends as you battle through an on rail Zelda themed level. Before you start the game you can actually pick between using the game gad and a Wii Motion Plus controller (yes it HAS to be a Motion Plus controller, or a Wii Remote with the Motion Plus add on to work). While the game pad user has a bow, and will be looking at the game pad during play, Wii Motion Plus players will have a sword and shield and use the TV screen.

After you have selected your players you can then begin to work your way through a series of on rail levels. While your characters are always moving forward, you must shoot (if you're on the game pad) and slash (if you're using a Wii Remote) your way through mobs of enemies. While the player with the game pad can stand back with the bow as they take aim, the sword users can only stop in place if they are to put up their shield, and they can only change the way their characters move by changing the target they are locked onto.


Although this on rail set up might seem strange at first, it actually works really well, and it controls great! With the game pad you have dead on aiming thanks to the motion control (although you can also use the left analog stick to move the camera, since the right analog stick is used for pulling back your bow, but it isn't as spot on as aiming with motion control), and with the Wii Motion Plus you actually have full control over your sword with 1:1 sword slashes. The controls really do look great, and they really help show off both the game pad and the Motion Plus features.

Time Attack -

Time Attack mode is a single player only mode in Battle Quest, where you use the bow to take down enemies as fast as possible. In this mode your character always stands in a single spot, and waves of enemies charge at them as you try to protect yourself, as well as stop them as soon as possible. Once you've cleared the wave of enemies your time is recorded, and you can then try to beat your record. There's a few different maps to play in Time Attack, and it is good practice if you like to use the bow, but it isn't anywhere as deep as the Quest Mode.

PIKMIN ADVENTURE (Team):

Pikmin Adventure is the second Team Attraction in Nintendo Land, but it also has two different modes of play. While the main game can be found in Challenge Mode, there is also a Versus mode as well.

Challenge Mode -

Pikmin Adventure's Challenge Mode is basically a dungeon crawling action RPG. It can be played with anywhere from 1-5 players, with one player on the game pad, and up to 4 players on Wii Remotes (standard Wii Remotes work for this one). While the player on the game pad plays as Captain Olimar, the players on the Wii Remotes get to play as Pikmin.

As Captain Olimar your job is to command your pikmin by throwing them at enemies and objects to break, as well as to assist the other players (which will be playing as large pikmin). Captain Olimar's gameplay completely takes place on the touch screen, where you can move with the analog stick, tap the touch screen to throw pikmin, and hit either LZ or RZ to call and pick up the other players. Since both the left and right analog sticks move Olimar, he can be easily controlled by both left and right handed players.


When playing as a pikmin in Pikmin Adventure, things are a little bit different. The Wii Remote is held on its side, and you basically use only three buttons. There's the D-Pad which allows you to move, and then the 1 and 2 buttons are used to jump, and to attack. It's simple standard classic action RPG dungeon crawling action, but there is a bit more too it.

The objective in Challenge Mode is to make your way through different stages, kill enemies in your way, break boxes, find coins, and then make it to Captain Olimar's ship in order to escape. Throughout the levels you'll find nectar which allows you to level up your characters, which will increase their attack power as well as how many pikmin that follow Olimar, and you'll also be able to find power up items as well. There are quite a few different power ups to pick up, and each one of them will give your characters different types of attacks. From a hammer which allows you to break stuff faster, to a fist which allows you to punch hard and shoot charged up fireballs, there's a wide verity, and they are all very helpful.

Although most levels just have you running from start to finish as you destroy everything in your path, some levels do include extra challenges (such as timed stages where you have to collect clocks to increase your remaining time), as well as big boss battles.


Even though this mode can be played on your own, it really is much better when you play with a group of friends... Just don't let your pikmin friends know that they can escape you by shaking their Wii Remotes... When you reach a button which requires all players to be standing on, and you've got a rebel pikmin who won't come when you call him, advancing through the levels might become be a bit harder than they should be... Just say'in...

Versus Mode -

Although Challenge Mode can be played solo or with friends, Versus Mode can only be played with 2 or more players. In this mode all players are thrown into a battle arena, where enemies, boxes, and candy will randomly fall from the sky. The object of the game is to fight the other players to collect as much candy as possible, and whoever has the most in the end, well, they win. Candy can be found in boxes, from killing enemies, and from attacking other players. In short, the Versus Mode is a chaotic battle mode, which is better with a large group of friends, and there are quite a few maps to play on to help change things up.

METROID BLAST (Team):

The third and final Team Attraction is one called "Metroid Blast," and just like the name sounds, it is based on the Metroid series. Just like in Pikmin Adventure, Metroid Blast also features a 1-5 player mode, as well as a versus mode; however there are actually two types of versus modes this time. One for Surface-Air Combat, and one for Ground Battle.

Assault Mission -

Assault Mission is the 1-5 player mode in Metroid Blast, but once again, it is better with friends. When playing this mode you can have one person on the tablet and up to four people using Wii Remotes, with the Nun chuk attachment.

When playing with the game pad you will be in control of Samus' ship. By using the left analog stick to strafe, the right analog stick to climb/dive/turn around, the ZL to zoom in, and ZR to attack, game pad players get to fly around the sky, and shoot enemies with complete control over the ship. With aiming controlled by motion controls like in Zelda Battle Quest, you can also easily target in on your enemies, and snipe them from afar. In short, the controls work great, and they are very easy to use.


Although the game pad controls are pretty unique, players using the Wii Motion Plus Remote use controls most will be familiar with. While on the ground the game plays just like a standard 3rd person shooter, with the Wii Remote being used to aim, and the Nun Chuck being used to move. You can also transform into a morph ball, use a graphing beam to hang from Samus' ship, and zoom in on your targets as well.

As for the actual game, it too plays like a 3rd person shooter. Each level has you in a map with many different enemies, as well as bosses, to fight, and the whole goal is to survive and kill them all. Throughout the level you can different power ups, including health power ups, and sometimes you are given different goals to complete as well (for example one mission requires you to find all of the hidden items in the stage). As time goes on each level becomes more and more challenging, and the bosses become harder as well.

Even though this can be played on your own, I strongly recommend playing it with a group of friends if you can. It's really too bad Nintendo Land doesn't have any online multiplayer.

Surface to Air Combat -

In the Surface-Air Combat mode one player takes control of Samus' ship, while the others play as Samus on the ground in a death match style game. At the start of each round players can pick how much health they would like to have (Ship's max is 12, while ground player's max is 6), and then they are thrown into combat. While in this mode ground players must work together to bring down the ship, while the ship must do everything it can to take out the ground players before time runs out. Just like in the Assault Mission Mode, there are power ups to find, and different maps to play on as well.


Ground Battle -

Ground Battle is just what you might it expect to be; a versus battle mode that takes place on the ground. Just like with the Surface-Air mode, players are thrown into a battle arena, and the whole objective of the game is to defeat the other players. Really the only difference is there's no ship in this mode, and it is a complete free for all. The only other difference is this mode can only be played with 2-4 players instead of 2-5 like with Surface-Air, and the main Assault Mission Mode.

MARIO CHASE (Competitive):

Although Pikmin Adventure and Metroid Blast included Competitive modes, there are also a few games based around competition, and Mario Chase is the first of these.

Unlike the other multiplayer attractions, Competitive Attractions can ONLY be played with 2 or more players (in this case 2-5), and there is no way around it. No computer players to take the other players spots, and no extra modes to be played. It's local multiplayer, or nothing.

In Mario Chase one player plays as Mario on the game pad (where they can see a map of the arena), and the other players play as toads. The whole objective of this game is for Mario to run away, and for the toads to chase him down... Yep, that is it. Sure Yoshi Carts are controlled by the computer, and they do help chase Mario down, but they don't do anything more than just knock him down.


Really there isn't much to this game at all, and all the toads can really do is run around as Monita ties to give them hints on where Mario is hiding, and all they can do is try and tackle Mario to the ground when they get close enough. It's nothing more than a game of tag where everyone is it besides one person. Truthfully, this one won't be a game you'll want to return to after you've collected all of the stamps and played it 30 times for Star Status. While younger kids may enjoy it a lot, older gamers won't have much of a reason to even play it.

Luigi's GHOST MANSION (Competitive):

Luigi's Ghost Mansion is the second Competitive game, and it can be played with 2-5 players. Luigi's Ghost Mansion is basically Nintendo Land's version of the GameCube game "Pac-Man VS." While in Pac-Man VS Pac-Man was on the bottom screen with a full view of the map, the ghosts were on the top screen with a limited view as they tried to catch him. Well, things really aren't that much different here.
In Ghost Mansion the game pad player plays as the ghost, while the other players walk around the dark mansion on the TV screen with a flash light. Since the ghost is invisible while in the shadows, players must work together to hunt him down, and then drain his life by shining a light on him; however the ghost has a goal as well.


As the ghost, your mission in life is to scare everyone until they pass out. Sneak up on them, or use a magic attack to keep them from moving for a few seconds, really it's up to you how you want to about scaring them, but either way it won't be easy.

The thing about Ghost Mansion is, it does in fact become "funner" as more players join in. Not only does the ghost have more people to worry about, but the maps actually scale based on how many people are playing. While with two or three players the map is pretty small, with four or five players it'll actually be pretty large and provide quite the challenge for all players.

Really Ghost Mansion isn't a bad attraction, but it is just another hide and go seek/tag game. It's fun to play with large groups of friends, but it can get a bit boring when it's only two...

Animal Crossing SWEET DAY (Competitive):

The final attraction in Nintendo Land, and it too is basically a game of tag. In this one, one player plays on the game pad where they control two gate keepers (one with the left analog stick, and one with the right analog stick), as they try to catch the other players who are animals running around eating candy.


As an animal your goal in life is to run around the town, eat candy, shake trees to get more candy, and then spit the candy out in specially marked places. If you can manage to get the required amount of candy in the goal before you are caught three times, you win; however if you (or the other animal players) get caught a total of three times, you lose. Really the game is quite simple, and in a lot of ways will remind you of the old children's game Hungry Hungry Hippos. Not only do the animals eat little round balls that are "candy," but their heads flop open just the same.

Although this game is just another game of tag, it does add its own spin on things, and it can be fun with a large group of friends. Really though, it isn't anything too special...

The Art Style of Nintendo Land:

Although I normally don't talk about the graphics of a game in one of my reviews, I felt that this was something important to discuss this time. Since Nintendo Land is going to be the first game a lot of players will see in HD on a Nintendo system, I thought it would only be fair to warn you; this game does NOT show off the power of the Wii U.

Nintendo Land uses a cartoony graphic style very much like Wii Sports, and just about every other game that uses Miis as characters. The park attractions are made up of metal and cloth, and everything just has that theme park feel to it. Nothing looks realistic, and nothing comes from the games themselves. Everything is either a costume, or made out of metal, and it really shows. Still this isn't a bad thing, and it really does help give the game character! However, it doesn't show off what the Wii U can do like some people may have hoped.


Although the image is nice and sharp, there is one thing that did bother me about it all, and that is the draw distance. For some reason Nintendo thought it was a good idea to only how whats around you load, while everything else just pops in as you get close. Mii characters, attraction gates, and even prizes you've earned from the coin drop just pop in and out of view as you walk around. Really there's no excuse for this to be happening, and I really don't know why Nintendo chose to make it like this.

Other than that, the game does look nice and sharp, there's a wide range of colors, and it is all easy on the eyes. No more blurry edges!

The Good and the Bad:

Nintendo Land, for the most part, does everything right; however that doesn't mean it is perfect. The truth is that the game itself is standing on the border of being good, and of being bad. The thing is, everyone will like something different about this game, and chances are no one will like everything about it. Some people will love some attractions and hate others, some will like the art style, others will wish it was more realistic, and some people will like the use of the game pad, while others would rather stay away from it. Really, this game won't make everyone happy, because that is impossible. EVERYONE likes different things, and in a game with 12 "mini" games that is especially true.

When it comes down to it, Nintendo Land is a great collection of mini games, and it is a great party game. The co-op attractions are amazingly deep and filled with content, and the single player attractions give you a nice challenge; however the competitive attractions just seem a bit lazy. All three of them are hide and go seek/tag based, and Luigi's Ghost Mansion is really the only one worth playing (it was one of the first games they showed off at E3 after all; it just seems like they spent a lot more time working on it compared to the others). Although the game does use the Mii verse feature very well, it does lack online play (which is kind of a let down considering the Wii U is the start of the 8th Generation of gaming), and truthfully, Nintendo Land doesn't really bring anything new to the table.

While the game is a lot of fun to play, everything in it is actually something we have seen before. The touch screen controls really aren't too much different from the DS and 3DS, and the Wii Remote is still the Wii Remote (although it now uses Motion Plus a lot more). Now I'm not saying that this holds the game back, but if you were looking for something new, you won't really find it here.

Anyway, Nintendo Land is in fact a great game, and I would recommend picking it up if you already haven't. I give Nintendo Land for the Wii U a 9/10! It's a great game, with a few minor problems holding it back.


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